From d48c9f44d063d3deb0ea468de893fb5a28d68bb3 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 01:35:50 -0300 Subject: [PATCH 01/32] Add files via upload --- .../Uniques/Foulborn/Special/Generated.lua | 12 + src/Data/Uniques/Foulborn/amulet.lua | 417 +++++++++ src/Data/Uniques/Foulborn/axe.lua | 140 +++ src/Data/Uniques/Foulborn/belt.lua | 362 ++++++++ src/Data/Uniques/Foulborn/body.lua | 838 ++++++++++++++++++ src/Data/Uniques/Foulborn/boots.lua | 212 +++++ src/Data/Uniques/Foulborn/bow.lua | 317 +++++++ src/Data/Uniques/Foulborn/claw.lua | 161 ++++ src/Data/Uniques/Foulborn/dagger.lua | 26 + src/Data/Uniques/Foulborn/fishing.lua | 73 ++ src/Data/Uniques/Foulborn/flask.lua | 5 + src/Data/Uniques/Foulborn/gloves.lua | 348 ++++++++ src/Data/Uniques/Foulborn/graft.lua | 4 + src/Data/Uniques/Foulborn/helmet.lua | 556 ++++++++++++ src/Data/Uniques/Foulborn/jewel.lua | 448 ++++++++++ src/Data/Uniques/Foulborn/mace.lua | 247 ++++++ src/Data/Uniques/Foulborn/quiver.lua | 113 +++ src/Data/Uniques/Foulborn/ring.lua | 485 ++++++++++ src/Data/Uniques/Foulborn/shield.lua | 503 +++++++++++ src/Data/Uniques/Foulborn/staff.lua | 69 ++ src/Data/Uniques/Foulborn/sword.lua | 226 +++++ src/Data/Uniques/Foulborn/tincture.lua | 4 + src/Data/Uniques/Foulborn/wand.lua | 183 ++++ 23 files changed, 5749 insertions(+) create mode 100644 src/Data/Uniques/Foulborn/Special/Generated.lua create mode 100644 src/Data/Uniques/Foulborn/amulet.lua create mode 100644 src/Data/Uniques/Foulborn/axe.lua create mode 100644 src/Data/Uniques/Foulborn/belt.lua create mode 100644 src/Data/Uniques/Foulborn/body.lua create mode 100644 src/Data/Uniques/Foulborn/boots.lua create mode 100644 src/Data/Uniques/Foulborn/bow.lua create mode 100644 src/Data/Uniques/Foulborn/claw.lua create mode 100644 src/Data/Uniques/Foulborn/dagger.lua create mode 100644 src/Data/Uniques/Foulborn/fishing.lua create mode 100644 src/Data/Uniques/Foulborn/flask.lua create mode 100644 src/Data/Uniques/Foulborn/gloves.lua create mode 100644 src/Data/Uniques/Foulborn/graft.lua create mode 100644 src/Data/Uniques/Foulborn/helmet.lua create mode 100644 src/Data/Uniques/Foulborn/jewel.lua create mode 100644 src/Data/Uniques/Foulborn/mace.lua create mode 100644 src/Data/Uniques/Foulborn/quiver.lua create mode 100644 src/Data/Uniques/Foulborn/ring.lua create mode 100644 src/Data/Uniques/Foulborn/shield.lua create mode 100644 src/Data/Uniques/Foulborn/staff.lua create mode 100644 src/Data/Uniques/Foulborn/sword.lua create mode 100644 src/Data/Uniques/Foulborn/tincture.lua create mode 100644 src/Data/Uniques/Foulborn/wand.lua diff --git a/src/Data/Uniques/Foulborn/Special/Generated.lua b/src/Data/Uniques/Foulborn/Special/Generated.lua new file mode 100644 index 0000000000..4025794bf0 --- /dev/null +++ b/src/Data/Uniques/Foulborn/Special/Generated.lua @@ -0,0 +1,12 @@ +--- +--- Programmatically generated uniques live here. +--- Some uniques have to be generated because the amount of variable mods makes it infeasible to implement them manually. +--- As a result, they are forward compatible to some extent as changes to the variable mods are picked up automatically. +--- + +-- executa no load, igual o core faz + +-- Foulborn generated uniques (registro, não execução) + +data.foulbornuniques.generated = { } + diff --git a/src/Data/Uniques/Foulborn/amulet.lua b/src/Data/Uniques/Foulborn/amulet.lua new file mode 100644 index 0000000000..467d478ddc --- /dev/null +++ b/src/Data/Uniques/Foulborn/amulet.lua @@ -0,0 +1,417 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Amulet +[[ +The Aylardex Foulborn 1 +Agate Amulet +Upgrade: Removed Mod: +(30—50) to maximum Life +Upgrade: Added Mod: Eldritch Battery +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +Eldritch Battery +{tags:mana}+(50-70) to maximum Mana ++1 to Maximum Power Charges +{tags:mana}10% increased Mana Regeneration Rate Per Power Charge +{variant:2}(80-100)% increased Power Charge Duration +{tags:mana,life}1% of Damage is taken from Mana before Life per Power Charge +{tags:critical}40% reduced Critical Strike Chance per Power Charge +]],[[ +Voll's Devotion Foulborn 1 +Agate Amulet +Upgrade: Removed Mod: 30% reduced Power Charge Duration +Upgrade: Added Mod: Gain a Power Charge every Second if you haven't lost Power Charges Recently +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +{tags:life}+(30-40) to maximum Life +{tags:jewellery_defense}+(20-30) to maximum Energy Shield +{tags:jewellery_resistance}+(15-20)% to all Elemental Resistances +30% reduced Endurance Charge Duration +Gain a Power Charge every Second if you haven't lost Power Charges Recently +Gain an Endurance Charge when a Power Charge expires or is consumed +]],[[ +Voll's Devotion Foulborn 2 +Agate Amulet +Upgrade: Removed Mod: 30% reduced Endurance Charge Duration +Upgrade: Added Mod: Lose all Power Charges on reaching Maximum Power Charges +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +{tags:life}+(30-40) to maximum Life +{tags:jewellery_defense}+(20-30) to maximum Energy Shield +{tags:jewellery_resistance}+(15-20)% to all Elemental Resistances +30% reduced Power Charge Duration +Lose all Power Charges on reaching Maximum Power Charges +Gain an Endurance Charge when a Power Charge expires or is consumed +]],[[ +Voll's Devotion Foulborn 3 +Agate Amulet +Upgrade: Removed Mod: 30% reduced Power Charge Duration +Upgrade: Removed Mod: 30% reduced Endurance Charge Duration +Upgrade: Added Mod: Gain a Power Charge every Second if you haven't lost Power Charges Recently +Upgrade: Added Mod: Lose all Power Charges on reaching Maximum Power Charges +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +{tags:life}+(30-40) to maximum Life +{tags:jewellery_defense}+(20-30) to maximum Energy Shield +{tags:jewellery_resistance}+(15-20)% to all Elemental Resistances +Gain a Power Charge every Second if you haven't lost Power Charges Recently +Lose all Power Charges on reaching Maximum Power Charges +Gain an Endurance Charge when a Power Charge expires or is consumed +]],[[ +Warped Timepiece Foulborn 1 +Turquoise Amulet +Upgrade: Removed Mod: (10—15)% increased Movement Speed +Upgrade: Added Mod: (20—30)% increased Temporal Chains Curse Effect +Requires Level 50 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Dexterity and Intelligence +{tags:attack,speed}(10-25)% increased Attack Speed +{tags:caster,speed}(10-25)% increased Cast Speed +(20—30)% increased Temporal Chains Curse Effect +(10-20)% reduced Skill Effect Duration +Debuffs on you Expire 100% Faster +]],[[ +Xoph's Heart Foulborn 1 +Amber Amulet +Upgrade: Removed Mod: Nearby Enemies are Covered in Ash +Upgrade: Added Mod: Nearby Enemies are Debilitated +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_elemental}25% increased Fire Damage +{tags:life}+(25-35) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +Nearby Enemies are Debilitated +]],[[ +Xoph's Heart Foulborn 2 +Amber Amulet +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_elemental}25% increased Fire Damage +{tags:life}+(25-35) to maximum Life +Nearby Enemies are Covered in Ash +(5—15)% of Physical Damage from Hits taken as Fire Damage +]],[[ +Xoph's Heart Foulborn 3 +Amber Amulet +Upgrade: Removed Mod: Nearby Enemies are Covered in Ash +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Added Mod: Nearby Enemies are Debilitated +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_elemental}25% increased Fire Damage +{tags:life}+(25-35) to maximum Life +Nearby Enemies are Debilitated +(5—15)% of Physical Damage from Hits taken as Fire Damage +]],[[ +Xoph's Blood Foulborn 1 +Amber Amulet +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:life}10% increased maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_attribute}10% increased Strength +{tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance +Cover Enemies in Ash when they Hit you +Avatar of Fire +(5—15)% of Physical Damage from Hits taken as Fire Damage +]],[[ +Xoph's Blood Foulborn 2 +Amber Amulet +Upgrade: Removed Mod: Avatar of Fire +Upgrade: Added Mod: Elemental Overload +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:life}10% increased maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_attribute}10% increased Strength +{tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance +Cover Enemies in Ash when they Hit you +Elemental Overload +{tags:jewellery_resistance}+(20—40)% to Fire Resistance +]],[[ +Xoph's Blood Foulborn 3 +Amber Amulet +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Removed Mod: Avatar of Fire +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Upgrade: Added Mod: Elemental Overload +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:life}10% increased maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_attribute}10% increased Strength +{tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance +Cover Enemies in Ash when they Hit you +Elemental Overload +(5—15)% of Physical Damage from Hits taken as Fire Damage +]],[[ +The Halcyon Foulborn 1 +Jade Amulet +Upgrade: Removed Mod: 60% increased Damage if you've Frozen an Enemy Recently +Upgrade: Added Mod: Cannot be Frozen +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +30% increased Freeze Duration on Enemies +10% chance to Freeze +Freezes you inflict spread to other Enemies within 1.5 metres +Cannot be Frozen +{tags:jewellery_resistance}+(35-40)% to Cold Resistance +]],[[ +The Halcyon Foulborn 2 +Jade Amulet +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +30% increased Freeze Duration on Enemies +10% chance to Freeze +Freezes you inflict spread to other Enemies within 1.5 metres +60% increased Damage if you've Frozen an Enemy Recently +(5—15)% of Physical Damage from Hits taken as Cold Damage +]],[[ +The Halcyon Foulborn 3 +Jade Amulet +Upgrade: Removed Mod: 60% increased Damage if you've Frozen an Enemy Recently +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Added Mod: Cannot be Frozen +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +30% increased Freeze Duration on Enemies +10% chance to Freeze +Freezes you inflict spread to other Enemies within 1.5 metres +Cannot be Frozen +(5—15)% of Physical Damage from Hits taken as Cold Damage +]],[[ +The Pandemonius Foulborn 1 +Jade Amulet +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +Chill Enemy for 1 second when Hit +Blind Chilled Enemies on Hit +{tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies +{tags:jewellery_elemental}(20-30)% increased Cold Damage +(5—15)% of Physical Damage from Hits taken as Cold Damage +]],[[ +The Pandemonius Foulborn 2 +Jade Amulet +Upgrade: Removed Mod: (20—30)% increased Cold Damage +Upgrade: Added Mod: Cannot be Chilled +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +Chill Enemy for 1 second when Hit +Blind Chilled Enemies on Hit +{tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies +{tags:jewellery_elemental}(20-30)% increased Cold Damage +(5—15)% of Physical Damage from Hits taken as Cold Damage +{tags:jewellery_resistance}+(35-40)% to Cold Resistance +Cannot be Chilled +]],[[ +The Pandemonius Foulborn 3 +Jade Amulet +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Removed Mod: (20—30)% increased Cold Damage +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Upgrade: Added Mod: Cannot be Chilled +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +Chill Enemy for 1 second when Hit +Blind Chilled Enemies on Hit +{tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies +(5—15)% of Physical Damage from Hits taken as Cold Damage +Cannot be Chilled +]],[[ +Voice of the Storm Foulborn 1 +Lapis Amulet +Upgrade: Removed Mod: Lightning Damage with Non-Critical Strikes is Lucky +Upgrade: Added Mod: Damage of Enemies Hitting you is Unlucky +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:jewellery_elemental}50% increased Lightning Damage +Damage of Enemies Hitting you is Unlucky +{tags:mana}(10-20)% increased maximum Mana +]],[[ +Voice of the Storm Foulborn 2 +Lapis Amulet +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:jewellery_elemental}50% increased Lightning Damage +Lightning Damage with Non-Critical Strikes is Lucky ++3% to maximum Lightning Resistance +]],[[ +Voice of the Storm Foulborn 3 +Lapis Amulet +Upgrade: Removed Mod: Lightning Damage with Non-Critical Strikes is Lucky +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Added Mod: Damage of Enemies Hitting you is Unlucky +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:jewellery_elemental}50% increased Lightning Damage +Damage of Enemies Hitting you is Unlucky ++3% to maximum Lightning Resistance +]],[[ +Choir of the Storm Foulborn 1 +Lapis Amulet +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +Trigger Level 30 Lightning Bolt when you deal a Critical Strike +{tags:jewellery_resistance}-30% to Lightning Resistance ++3% to maximum Lightning Resistance +Critical Strike Chance is increased by Overcapped Lightning Resistance +]],[[ +Choir of the Storm Foulborn 2 +Lapis Amulet +Upgrade: Removed Mod: Critical Strike Chance is increased by Overcapped Lightning Resistance +Upgrade: Added Mod: Mana is increased by 50% of Overcapped Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +Trigger Level 30 Lightning Bolt when you deal a Critical Strike +{tags:jewellery_resistance}-30% to Lightning Resistance +{tags:mana}(10-20)% increased maximum Mana +Mana is increased by 50% of Overcapped Lightning Resistance +]],[[ +Choir of the Storm Foulborn 3 +Lapis Amulet +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Removed Mod: Critical Strike Chance is increased by Overcapped Lightning Resistance +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Upgrade: Added Mod: Mana is increased by 50% of Overcapped Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +Trigger Level 30 Lightning Bolt when you deal a Critical Strike +{tags:jewellery_resistance}-30% to Lightning Resistance ++3% to maximum Lightning Resistance +Mana is increased by 50% of Overcapped Lightning Resistance +]],[[ +Presence of Chayula Foulborn 1 +Onyx Amulet +Upgrade: Removed Mod: 20% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life +Requires Level 60 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +30% increased Rarity of Items found +Cannot be Stunned +50% of Chaos Damage taken Recouped as Life +{tags:jewellery_resistance}+60% to Chaos Resistance +]],[[ +Presence of Chayula Foulborn 2 +Onyx Amulet +Upgrade: Removed Mod: +60% to Chaos Resistance +Upgrade: Added Mod: Recoup Energy Shield instead of Life +Requires Level 60 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +30% increased Rarity of Items found +Cannot be Stunned +{tags:jewellery_defense,life}20% of Maximum Life Converted to Energy Shield +Recoup Energy Shield instead of Life +]],[[ +Presence of Chayula Foulborn 3 +Onyx Amulet +Upgrade: Removed Mod: 20% of Maximum Life Converted to Energy Shield +Upgrade: Removed Mod: +60% to Chaos Resistance +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life +Upgrade: Added Mod: Recoup Energy Shield instead of Life +Requires Level 60 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +30% increased Rarity of Items found +Cannot be Stunned +50% of Chaos Damage taken Recouped as Life +Recoup Energy Shield instead of Life +]],[[ +Hinekora's Sight Foulborn 1 +Onyx Amulet +Upgrade: Removed Mod: +(600—1000) to Evasion Rating +Upgrade: Added Mod: (30—50)% increased Light Radius +Requires Level 20 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +Prevent +(4-6)% of Suppressed Spell Damage +{tags:attack}+(600-1000) to Accuracy Rating +(30—50)% increased Light Radius +Cannot be Blinded +]],[[ +Badge of the Brotherhood Foulborn 1 +Turquoise Amulet +Upgrade: Removed Mod: (7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge +Upgrade: Added Mod: 2% increased Movement Speed per Frenzy Charge +Requires Level: 20 +Implicits: 1 +League: Blight +{tags:jewellery_attribute}+(16-24) to Dexterity and Intelligence +2% increased Movement Speed per Frenzy Charge +(7-10)% increased Effect of Elusive on you per Power Charge +(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill +(20-25)% chance to lose a Power Charge when you gain Elusive +Your Maximum Frenzy Charges is equal to your Maximum Power Charges +]],[[ +Defiance of Destiny Foulborn 1 +Paua Amulet +Upgrade: Removed Mod: Gain (10—20)% of Missing Unreserved Life before being Hit by an Enemy +Upgrade: Added Mod: Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy +LevelReq: 49 +Implicits: 1 +{tags:mana}(20-30)% increased Mana Regeneration Rate +{tags:life}+(60-80) to maximum Life +{tags:jewellery_resistance}+(10-40)% to Fire Resistance +{tags:jewellery_resistance}+(10-40)% to Cold Resistance +{tags:jewellery_resistance}+(10-40)% to Lightning Resistance +{tags:mana}Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy +]],[[ +Astramentis Foulborn 1 +Onyx Amulet +Upgrade: Removed Mod: -4 Physical Damage taken from Attack Hits +Upgrade: Added Mod: (-13—13)% to Chaos Resistance +Requires Level 20 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +{tags:jewellery_attribute}+(80-100) to all Attributes +(-13—13)% to Chaos Resistance +]] + + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/axe.lua b/src/Data/Uniques/Foulborn/axe.lua new file mode 100644 index 0000000000..c1c8df8a3c --- /dev/null +++ b/src/Data/Uniques/Foulborn/axe.lua @@ -0,0 +1,140 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: One Handed Axe + +[[ +Moonbender's Wing Foulborn 1 +Tomahawk +Upgrade: Removed Mod: (30—50)% increased Physical Damage +Upgrade: Added Mod: (30—50)% increased Attack Speed +Implicits: 0 +Trigger Level 15 Lightning Warp on Hit with this Weapon +(30-50)% increased Critical Strike Chance +Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage +(30—50)% increased Attack Speed +]], +[[ +Rigwald's Savagery Foulborn 1 +Royal Axe +Upgrade: Removed Mod: 40% increased Physical Attack Damage while Dual Wielding +Upgrade: Added Mod: Your Melee Hits can't be Evaded while wielding a Sword +Implicits: 0 +Adds (50-70) to (135-165) Physical Damage +(10-15)% increased Attack Speed ++10 to Maximum Rage while wielding a Sword +Your Melee Hits can't be Evaded while wielding a Sword +]],[[ +Uul-Netol's Kiss Foulborn 1 +Vaal Axe +Upgrade: Removed Mod: Curse Enemies with Vulnerability on Hit +Upgrade: Added Mod: Warcries Exert 1 additional Attack +Implicits: 1 +25% chance to Maim on Hit +(230-270)% increased Physical Damage +15% reduced Attack Speed +Exerted Attacks deal 200% increased Damage +Exerted Attacks Knock Enemies Back on Hit +Warcries Exert 1 additional Attack +]],[[ +Uul-Netol's Kiss Foulborn 2 +Vaal Axe +Upgrade: Removed Mod: Exerted Attacks deal 200% increased Damage +Upgrade: Added Mod: 500% increased Warcry Cooldown Recovery Rate +Implicits: 1 +25% chance to Maim on Hit +(230-270)% increased Physical Damage +15% reduced Attack Speed +Curse Enemies with Vulnerability on Hit +Exerted Attacks Knock Enemies Back on Hit +500% increased Warcry Cooldown Recovery Rate +]],[[ +Uul-Netol's Kiss Foulborn 3 +Vaal Axe +Upgrade: Removed Mod: Curse Enemies with Vulnerability on Hit +Upgrade: Removed Mod: Exerted Attacks deal 200% increased Damage +Upgrade: Added Mod: Warcries Exert 1 additional Attack +Upgrade: Added Mod: 500% increased Warcry Cooldown Recovery Rate +Implicits: 1 +25% chance to Maim on Hit +(230-270)% increased Physical Damage +15% reduced Attack Speed +Exerted Attacks Knock Enemies Back on Hit +Warcries Exert 1 additional Attack +500% increased Warcry Cooldown Recovery Rate +]], +[[ +Uul-Netol's Embrace Foulborn 1 +Vaal Axe +Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit +Upgrade: Added Mod: Bleeding you inflict deals Damage (20—40)% faster +Implicits: 1 +25% chance to Maim on Hit +Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy +(280-320)% increased Physical Damage +(30-25)% reduced Attack Speed +Bleeding you inflict deals Damage (20—40)% faster +]],[[ +Uul-Netol's Embrace Foulborn 2 +Vaal Axe +Upgrade: Removed Mod: (25—30)% reduced Attack Speed +Upgrade: Added Mod: 80% reduced Intelligence +Implicits: 1 +25% chance to Maim on Hit +Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy +(280-320)% increased Physical Damage +Attacks have 25% chance to inflict Bleeding +80% reduced Intelligence +]],[[ +Uul-Netol's Embrace Foulborn 3 +Vaal Axe +Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit +Upgrade: Removed Mod: (25—30)% reduced Attack Speed +Upgrade: Added Mod: Bleeding you inflict deals Damage (20—40)% faster +Upgrade: Added Mod: 80% reduced Intelligence +Implicits: 1 +25% chance to Maim on Hit +Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy +(280-320)% increased Physical Damage +Bleeding you inflict deals Damage (20—40)% faster +80% reduced Intelligence +]], + +[[ +The Harvest Foulborn 1 +Jasper Chopper +Upgrade: Removed Mod: 120—140)% increased Physical Damage +Upgrade: Added Mod: (120—140)% increased Spell Damage +Implicits: 0 +1.2% of Damage Leeched as Life on Critical Strike +3% increased Global Critical Strike Chance per Level +Gain a Flask Charge when you deal a Critical Strike +(120—140)% increased Spell Damage +]], +[[ +Ngamahu's Flame Foulborn 1 +Abyssal Axe +Upgrade: Removed Mod: Damage Penetrates 20% Fire Resistance +Upgrade: Added Mod: Attacks fire 3 additional Projectiles +Implicits: 0 +20% chance to Trigger Level 16 Molten Burst on Melee Hit +(170-190)% increased Physical Damage +(8-12)% increased Attack Speed +60% of Physical Damage Converted to Fire Damage +Attacks fire 3 additional Projectiles +]], +[[ +Kaom's Primacy Foulborn 1 +Karui Chopper +Upgrade: Removed Mod: Culling Strike +Upgrade: Added Mod: +1 to Maximum Endurance Charges +Implicits: 0 +(100-140)% increased Physical Damage +Gain 20 Life per Enemy Killed ++(150-250) to Accuracy Rating +Gain 5 Rage on Melee Hit +Every Rage also grants 1% of Physical Damage as Extra Fire Damage ++1 to Maximum Endurance Charges +]], + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/belt.lua b/src/Data/Uniques/Foulborn/belt.lua new file mode 100644 index 0000000000..5d0d5a0f77 --- /dev/null +++ b/src/Data/Uniques/Foulborn/belt.lua @@ -0,0 +1,362 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Belt +[[ +Maligaro's Restraint Foulborn 1 +Chain Belt +Upgrade: Removed Mod: Adds 1 to (30—50) Lightning Damage to Attacks +Upgrade: Added Mod: 40% of Lightning Damage Converted to Chaos Damage +LevelReq: 44 +Implicits: 1 +{tags:jewellery_defense}+(9-20) to maximum Energy Shield +100% increased Shock Duration on you +Shocks you cause are reflected back to you +60% increased Damage while Shocked +{tags:speed}15% increased Movement Speed while Shocked +40% of Lightning Damage Converted to Chaos Damage +]],[[ +Belt of the Deceiver Foulborn 1 +Heavy Belt +Upgrade: Removed Mod: You take 30% reduced Extra Damage from Critical Strikes +Upgrade: Added Mod: 20% reduced Effect of Curses on you +LevelReq: 20 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:physical_damage}(15-25)% increased Global Physical Damage +{tags:life}+(30-40) to maximum Life +{tags:jewellery_resistance}+(10-15)% to all Elemental Resistances +Nearby Enemies are Intimidated +20% reduced Effect of Curses on you +]],[[ +Belt of the Deceiver Foulborn 2 +Heavy Belt +Upgrade: Removed Mod: Nearby Enemies are Intimidated +Upgrade: Added Mod: Nearby Enemies are Unnerved +LevelReq: 20 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:physical_damage}(15-25)% increased Global Physical Damage +{tags:life}+(30-40) to maximum Life +{tags:jewellery_resistance}+(10-15)% to all Elemental Resistances +{variant:2}{tags:critical}You take 30% reduced Extra Damage from Critical Strikes +Nearby Enemies are Unnerved +]],[[ +Belt of the Deceiver Foulborn 3 +Heavy Belt +Upgrade: Removed Mod: You take 30% reduced Extra Damage from Critical Strikes +Upgrade: Removed Mod: Nearby Enemies are Intimidated +Upgrade: Added Mod: 20% reduced Effect of Curses on you +Upgrade: Added Mod: Nearby Enemies are Unnerved +LevelReq: 20 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:physical_damage}(15-25)% increased Global Physical Damage +{tags:life}+(30-40) to maximum Life +{tags:jewellery_resistance}+(10-15)% to all Elemental Resistances +20% reduced Effect of Curses on you +Nearby Enemies are Unnerved +]],[[ +Dyadian Dawn Foulborn 1 +Heavy Belt +Upgrade: Removed Mod: Ignites you inflict with Attacks deal Damage 35% faster +Upgrade: Added Mod: All Damage can Ignite +LevelReq: 52 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:life}+(70-85) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_resistance}+(20-40)% to Cold Resistance +Deal no Physical Damage +{tags:attack,life}1% of Attack Damage Leeched as Life against Chilled enemies +All Damage can Ignite +]],[[ +Dyadian Dawn Foulborn 2 +Heavy Belt +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life against Chilled Enemies +Upgrade: Added Mod: Recover 2% of Life when you Chill a non-Chilled Enemy +LevelReq: 52 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:life}+(70-85) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_resistance}+(20-40)% to Cold Resistance +Deal no Physical Damage +{tags:jewellery_elemental,attack}Ignites you inflict with Attacks deal Damage 35% faster +Recover 2% of Life when you Chill a non-Chilled Enemy +]],[[ +Dyadian Dawn Foulborn 3 +Heavy Belt +Upgrade: Removed Mod: Ignites you inflict with Attacks deal Damage 35% faster +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life against Chilled Enemies +Upgrade: Added Mod: All Damage can Ignite +Upgrade: Added Mod: Recover 2% of Life when you Chill a non-Chilled Enemy +LevelReq: 52 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:life}+(70-85) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_resistance}+(20-40)% to Cold Resistance +Deal no Physical Damage +All Damage can Ignite +Recover 2% of Life when you Chill a non-Chilled Enemy +]],[[ +Umbilicus Immortalis Foulborn 1 +Leather Belt +Upgrade: Removed Mod: Regenerate 2% of Life per second +Upgrade: Added Mod: Flasks gain a Charge every 3 seconds +LevelReq: 30 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:life}(8-12)% increased maximum Life +Flasks you Use apply to your Raised Zombies and Spectres +Flasks do not apply to you +Flasks gain a Charge every 3 seconds +]],[[ +Umbilicus Immortalis Foulborn 2 +Leather Belt +Upgrade: Removed Mod: Flasks do not apply to you +Upgrade: Added Mod: 100% increased Flask Charges used +LevelReq: 30 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:life}(8-12)% increased maximum Life +Flasks you Use apply to your Raised Zombies and Spectres +Regenerate 2% of Life per second +100% increased Flask Charges used +]],[[ +Umbilicus Immortalis Foulborn 3 +Leather Belt +Upgrade: Removed Mod: Regenerate 2% of Life per second +Upgrade: Removed Mod: Flasks do not apply to you +Upgrade: Added Mod: Flasks gain a Charge every 3 seconds +Upgrade: Added Mod: 100% increased Flask Charges used +LevelReq: 30 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:life}(8-12)% increased maximum Life +Flasks you Use apply to your Raised Zombies and Spectres +Flasks gain a Charge every 3 seconds +100% increased Flask Charges used +]],[[ +Soul Tether Foulborn 1 +Cloth Belt +Upgrade: Removed Mod: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield +Upgrade: Added Mod: (8—12)% of Leech is Instant +LevelReq: 48 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_attribute}+(20-40) to Intelligence +Immortal Ambition +(8—12)% of Leech is Instant + +]],[[ +Soul Tether Foulborn 2 +Cloth Belt +Upgrade: Removed Mod: Immortal Ambition +Upgrade: Added Mod: Everlasting Sacrifice +LevelReq: 48 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_attribute}+(20-40) to Intelligence +Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield +Everlasting Sacrifice + +]],[[ +Soul Tether Foulborn 3 +Cloth Belt +Upgrade: Removed Mod: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield +Upgrade: Removed Mod: Immortal Ambition +Upgrade: Added Mod: (8—12)% of Leech is Instant +Upgrade: Added Mod: Everlasting Sacrifice +LevelReq: 48 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_attribute}+(20-40) to Intelligence +(8—12)% of Leech is Instant +Everlasting Sacrifice +]],[[ +Meginord's Girdle Foulborn 1 +Heavy Belt +Upgrade: Removed Mod: 25% increased Flask Life Recovery rate +Upgrade: Added Mod: (5—15)% increased Strength +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:jewellery_attribute}+25 to Strength +{tags:attack,physical_damage}Adds 5 to 15 Physical Damage to Attacks +{tags:life}10% increased maximum Life +{tags:jewellery_resistance}+(10-20)% to Cold Resistance +(5—15)% increased Strength +]],[[ +Headhunter Foulborn 1 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Added Mod: Culling Strike +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +When you Kill a Rare monster, you gain its Modifiers for 60 seconds +{tags:jewellery_attribute}+(40-55) to Strength +Culling Strike +]],[[ +Headhunter Foulborn 2 +Leather Belt +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +(20—30)% increased Damage with Hits against Rare monsters +{tags:jewellery_attribute}+(40-55) to Strength +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +]],[[ +Headhunter Foulborn 3 +Leather Belt +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +(20—30)% increased Damage with Hits against Rare monsters +When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Rare and Unique Enemies within 120 metres have Minimap Icons +]],[[ +Headhunter Foulborn 4 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Added Mod: Culling Strike +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +{tags:jewellery_attribute}+(40-55) to Strength +Culling Strike +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +]],[[ +Headhunter Foulborn 5 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Culling Strike +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Culling Strike +Rare and Unique Enemies within 120 metres have Minimap Icons +]],[[ +Headhunter Foulborn 6 +Leather Belt +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +(20—30)% increased Damage with Hits against Rare monsters +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +Rare and Unique Enemies within 120 metres have Minimap Icons +]],[[ +Headhunter Foulborn 7 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Culling Strike +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +Culling Strike +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +Rare and Unique Enemies within 120 metres have Minimap Icons +]],[[ +Soulthirst Foulborn 1 +Cloth Belt +Upgrade: Removed Mod: (20—30)% reduced Flask Effect Duration +Upgrade: Added Mod: 50% reduced Mana Recovery rate +LevelReq: 45 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:life}+(60-80) to maximum Life +{tags:jewellery_resistance}+15% to all Elemental Resistances +{tags:mana}(20-30)% increased Mana Recovery from Flasks +Gain Soul Eater during any Flask Effect +Lose Souls gained from Soul Eater when you use a Flask +50% reduced Mana Recovery rate +]],[[ +The Magnate Foulborn 1 +Studded Belt +Upgrade: Removed Mod: 50% increased Flask Charges gained +Upgrade: Added Mod: Flasks applied to you have (10—15)% increased Effect +LevelReq: 16 +Implicits: 1 +(20-30)% increased Stun Duration on Enemies +{tags:jewellery_attribute}+(40-50) to Strength +{tags:jewellery_resistance}+(20-25)% to all Elemental Resistances +10% chance to deal Double Damage while you have at least 200 Strength +5% chance to deal Triple Damage while you have at least 400 Strength +Flasks applied to you have (10—15)% increased Effect +]],[[ +Mageblood Foulborn 1 +Heavy Belt +Upgrade: Removed Mod: Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you +Upgrade: Added Mod: Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you +LevelReq: 44 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:jewellery_attribute}+(30-50) to Dexterity +{tags:jewellery_resistance}+(15-25)% to Fire Resistance +{tags:jewellery_resistance}+(15-25)% to Cold Resistance +Magic Utility Flask cannot be Used +Magic Utility Flask Effects cannot be removed +Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you +]],[[ +Sunblast Foulborn 1 +Cloth Belt +Upgrade: Removed Mod: (50—75)% reduced Trap Duration +Upgrade: Added Mod: Skills used by Traps have (40—60)% increased Area of Effect +LevelReq: 37 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_resistance}+(20-30)% to Fire Resistance +25% increased Light Radius +Skills which Throw Traps throw up to 2 additional Traps +Traps cannot be triggered by Enemies +Traps from Skills are thrown randomly around targeted location +Skills used by Traps have (40—60)% increased Area of Effect + +]],[[ +Auxium Foulborn 1 +Crystal Belt +Upgrade: Removed Mod: 0.2% of Attack Damage Leeched as Mana per Power Charge +Upgrade: Added Mod: (4—6)% increased Energy Shield per Power Charge +LevelReq: 70 +Implicits: 1 +{tags:jewellery_defense}+(60-80) to maximum Energy Shield +{tags:jewellery_defense}+(60-70) to maximum Energy Shield +{tags:mana}+(45-55) to maximum Mana +Chill Effect and Freeze Duration on you are based on 100% of Energy Shield +{tags:attack,jewellery_elemental}(20-25)% increased Elemental Damage with Attack Skills per Power Charge +(4—6)% increased Energy Shield per Power Charge +]], + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/body.lua b/src/Data/Uniques/Foulborn/body.lua new file mode 100644 index 0000000000..8c7ccf6bbc --- /dev/null +++ b/src/Data/Uniques/Foulborn/body.lua @@ -0,0 +1,838 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Body: Armour + +[[ +The Snowblind Grace Foulborn 1 +Zodiac Leather +Upgrade: Removed Mod: (80—100)% increased Evasion Rating +Upgrade: Added Mod: +6 to Evasion Rating per 10 Player Maximum Life +Implicits: 0 +(10-15)% increased Dexterity ++6 to Evasion Rating per 10 Player Maximum Life ++(40-60) to maximum Life +50% increased Arctic Armour Buff Effect +Arctic Armour has no Reservation +]],[[ +The Snowblind Grace Foulborn 2 +Zodiac Leather +Upgrade: Removed Mod: 50% increased Arctic Armour Buff Effect +Upgrade: Added Mod: Purity of Ice has no Reservation +Implicits: 0 +(10-15)% increased Dexterity +(80-100)% increased Evasion Rating ++(40-60) to maximum Life +Purity of Ice has no Reservation +Arctic Armour has no Reservation +]],[[ +The Snowblind Grace Foulborn 3 +Zodiac Leather +Upgrade: Removed Mod: (80—100)% increased Evasion Rating +Upgrade: Removed Mod: 50% increased Arctic Armour Buff Effect +Upgrade: Added Mod: +6 to Evasion Rating per 10 Player Maximum Life +Upgrade: Added Mod: Purity of Ice has no Reservation +Implicits: 0 +(10-15)% increased Dexterity ++6 to Evasion Rating per 10 Player Maximum Life ++(40-60) to maximum Life +Purity of Ice has no Reservation +Arctic Armour has no Reservation +]], +[[ +The Perfect Form Foulborn 1 +Zodiac Leather +Upgrade: Removed Mod: (150—200)% increased Evasion Rating +Upgrade: Added Mod: +8 to Evasion Rating per 10 Player Maximum Life +Implicits: 0 ++50% chance to Suppress Spell Damage ++8 to Evasion Rating per 10 Player Maximum Life +-30% to Cold Resistance +Evasion Rating is increased by Overcapped Cold Resistance +Acrobatics +]],[[ +The Perfect Form Foulborn 2 +Zodiac Leather +Upgrade: Removed Mod: Acrobatics +Upgrade: Added Mod: Ghost Dance +Implicits: 0 ++50% chance to Suppress Spell Damage +(150-200)% increased Evasion Rating +-30% to Cold Resistance +Evasion Rating is increased by Overcapped Cold Resistance +Ghost Dance +]],[[ +The Perfect Form Foulborn 3 +Zodiac Leather +Upgrade: Removed Mod: (150—200)% increased Evasion Rating +Upgrade: Removed Mod: Acrobatics +Upgrade: Added Mod: +8 to Evasion Rating per 10 Player Maximum Life +Upgrade: Added Mod: Ghost Dance +Implicits: 0 ++50% chance to Suppress Spell Damage ++8 to Evasion Rating per 10 Player Maximum Life +-30% to Cold Resistance +Evasion Rating is increased by Overcapped Cold Resistance +Ghost Dance +]], +[[ +Ashrend Foulborn 1 +Buckskin Tunic +Upgrade: Removed Mod: (75—150)% increased Physical Damage with Ranged Weapons +Upgrade: Added Mod: (75—150)% increased Melee Fire Damage +Implicits: 0 +(80-100)% increased Evasion Rating ++(40-50)% to Fire Resistance +Cannot be Ignited +(75—150)% increased Melee Fire Damage +-(30-60) Physical Damage taken from Attack Hits +]], +[[ +Bronn's Lithe Foulborn 1 +Cutthroat's Garb +Upgrade: Removed Mod: 10% increased Attack Speed +Upgrade: Added Mod: (20—40)% increased Cooldown Recovery Rate of Movement Skills +Implicits: 0 ++5 to Level of Socketed Movement Gems +(20—40)% increased Cooldown Recovery Rate of Movement Skills +(60-100)% increased Damage with Movement Skills +(200-250)% increased Evasion Rating +10% increased Movement Speed +]], +[[ +Queen of the Forest Foulborn 1 +Destiny Leather +Upgrade: Removed Mod: 25% reduced Movement Speed +Upgrade: Added Mod: 25% increased Damage taken +Implicits: 0 +(200-240)% increased Evasion Rating ++(60-70) to maximum Life ++(6-10)% to Fire Resistance ++(26-40)% to Cold Resistance ++(11-25)% to Lightning Resistance +25% increased Damage taken +1% increased Movement Speed per 600 Evasion Rating, up to 75% +-(50-40) Physical Damage taken from Hits by Animals +]],[[ +Queen of the Forest Foulborn 2 +Destiny Leather +Upgrade: Removed Mod: 1% increased Movement Speed per 600 Evasion Rating, up to 75% +Upgrade: Added Mod: 1% increased Projectile Speed per 600 Evasion Rating, up to 75% +Implicits: 0 +(200-240)% increased Evasion Rating ++(60-70) to maximum Life ++(6-10)% to Fire Resistance ++(26-40)% to Cold Resistance ++(11-25)% to Lightning Resistance +25% reduced Movement Speed +1% increased Projectile Speed per 600 Evasion Rating, up to 75% +-(50-40) Physical Damage taken from Hits by Animals +]],[[ +Queen of the Forest Foulborn 3 +Destiny Leather +Upgrade: Removed Mod: 25% reduced Movement Speed +Upgrade: Removed Mod: 1% increased Movement Speed per 600 Evasion Rating, up to 75% +Upgrade: Added Mod: 25% increased Damage taken +Upgrade: Added Mod: 1% increased Projectile Speed per 600 Evasion Rating, up to 75% +Implicits: 0 +(200-240)% increased Evasion Rating ++(60-70) to maximum Life ++(6-10)% to Fire Resistance ++(26-40)% to Cold Resistance ++(11-25)% to Lightning Resistance +25% increased Damage taken +1% increased Projectile Speed per 600 Evasion Rating, up to 75% +-(50-40) Physical Damage taken from Hits by Animals +]], +[[ +Kintsugi Foulborn 1 +Exquisite Leather +Upgrade: Removed Mod: 100% increased Evasion Rating if you have been Hit Recently +Upgrade: Added Mod: +(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently +Implicits: 0 +{variant:3}(160-220)% increased Evasion Rating ++30% to Fire Resistance +35% less Damage taken if you have not been Hit Recently ++(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently +]],[[ +Kintsugi Foulborn 2 +Exquisite Leather +Upgrade: Removed Mod: 35% less Damage taken if you have not been Hit Recently +Upgrade: Added Mod: Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently +Implicits: 0 +{variant:3}(160-220)% increased Evasion Rating ++30% to Fire Resistance +Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently +100% increased Evasion Rating if you have been Hit Recently +]],[[ +Kintsugi Foulborn 3 +Exquisite Leather +Upgrade: Removed Mod: 100% increased Evasion Rating if you have been Hit Recently +Upgrade: Removed Mod: 35% less Damage taken if you have not been Hit Recently +Upgrade: Added Mod: +(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently +Upgrade: Added Mod: Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently +Implicits: 0 +{variant:3}(160-220)% increased Evasion Rating ++30% to Fire Resistance +Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently ++(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently +]], +[[ +Carcass Jack Foulborn 1 +Varnished Coat +Upgrade: Removed Mod: (40—50)% increased Area Damage +Upgrade: Added Mod: (15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +Implicits: 0 +(120-150)% increased Evasion and Energy Shield ++(50-70) to maximum Life ++(9-12)% to all Elemental Resistances +(40-50)% increased Area of Effect +(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +Extra gore +]],[[ +Carcass Jack Foulborn 2 +Varnished Coat +Upgrade: Removed Mod: (40—50)% increased Area of Effect +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Intensify +Implicits: 0 +(120-150)% increased Evasion and Energy Shield ++(50-70) to maximum Life ++(9-12)% to all Elemental Resistances +Socketed Gems are Supported by Level 20 Intensify +(40-50)% increased Area Damage +Extra gore +]],[[ +Carcass Jack Foulborn 3 +Varnished Coat +Upgrade: Removed Mod: (40—50)% increased Area Damage +Upgrade: Removed Mod: (40—50)% increased Area of Effect +Upgrade: Added Mod: (15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Intensify +Implicits: 0 +(120-150)% increased Evasion and Energy Shield ++(50-70) to maximum Life ++(9-12)% to all Elemental Resistances +Socketed Gems are Supported by Level 20 Intensify +(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +Extra gore +]], +[[ +Cloak of Defiance Foulborn 1 +Lacquered Garb +Upgrade: Removed Mod: +(100—150) to maximum Mana +Upgrade: Added Mod: Eldritch Battery +Implicits: 0 +(300-400)% increased Evasion and Energy Shield +Eldritch Battery +Regenerate 1% of Mana per second +Mind Over Matter +]],[[ +Cloak of Defiance Foulborn 2 +Lacquered Garb +Upgrade: Removed Mod: (300—400)% increased Evasion and Energy Shield +Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Implicits: 0 +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield ++(100-150) to maximum Mana +Regenerate 1% of Mana per second +Mind Over Matter +]],[[ +Cloak of Defiance Foulborn 3 +Lacquered Garb +Upgrade: Removed Mod: +(100—150) to maximum Mana +Upgrade: Removed Mod: (300—400)% increased Evasion and Energy Shield +Upgrade: Added Mod: Eldritch Battery +Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Implicits: 0 +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Eldritch Battery +Regenerate 1% of Mana per second +Mind Over Matter +]], +[[ +Victario's Influence Foulborn 1 +Lacquered Garb +Upgrade: Removed Mod: (20—40)% increased Area of Effect of Aura Skills +Upgrade: Added Mod: Non-Curse Aura Skills have (40—80)% increased Duration +Implicits: 0 ++1 to Level of Socketed Aura Gems +Socketed Gems are Supported by Level 30 Generosity +Socketed Gems have 45% increased Reservation Efficiency +(120-150)% increased Evasion and Energy Shield +Non-Curse Aura Skills have (40—80)% increased Duration +(10-15)% increased effect of Non-Curse Auras from your Skills +]], +[[ +The Coming Calamity Foulborn 1 +Destroyer Regalia +Upgrade: Removed Mod: Mana Reservation of Herald Skills is always 45% +Upgrade: Added Mod: (80—100)% increased Effect of Herald Buffs on you +Implicits: 0 ++2 to Level of Socketed Herald Gems +(80-100)% increased Energy Shield +35% chance to avoid being Stunned for each Herald Buff affecting you +(80—100)% increased Effect of Herald Buffs on you +]],[[ +The Coming Calamity Foulborn 2 +Destroyer Regalia +Upgrade: Removed Mod: 35% chance to avoid being Stunned for each Herald Buff affecting you +Upgrade: Added Mod: Lone Messenger +Implicits: 0 ++2 to Level of Socketed Herald Gems +(80-100)% increased Energy Shield +Lone Messenger +Mana Reservation of Herald Skills is always 45% +]],[[ +The Coming Calamity Foulborn 3 +Destroyer Regalia +Upgrade: Removed Mod: Mana Reservation of Herald Skills is always 45% +Upgrade: Removed Mod: 35% chance to avoid being Stunned for each Herald Buff affecting you +Upgrade: Added Mod: (80—100)% increased Effect of Herald Buffs on you +Upgrade: Added Mod: +Implicits: 0 ++2 to Level of Socketed Herald Gems +(80-100)% increased Energy Shield +Lone Messenger +(80—100)% increased Effect of Herald Buffs on you +]], +[[ +Skin of the Loyal Foulborn 1 +Simple Robe +Upgrade: Removed Mod: 100% increased Global Defences +Upgrade: Added Mod: 50% increased Elemental and Chaos Resistances +Implicits: 0 +Sockets cannot be modified ++1 to Level of Socketed Gems +50% increased Elemental and Chaos Resistances +]],[[ +Skin of the Loyal Foulborn 2 +Simple Robe +Upgrade: Removed Mod: +1 to Level of Socketed Gems +Upgrade: Added Mod: +20% to Quality of Socketed Gems +Implicits: 0 +Sockets cannot be modified ++20% to Quality of Socketed Gems +100% increased Global Defences +]],[[ +Skin of the Loyal Foulborn 3 +Simple Robe +Upgrade: Removed Mod: 100% increased Global Defences +Upgrade: Removed Mod: +1 to Level of Socketed Gems +Upgrade: Added Mod: 50% increased Elemental and Chaos Resistances +Upgrade: Added Mod: +20% to Quality of Socketed Gems +Implicits: 0 +Sockets cannot be modified ++20% to Quality of Socketed Gems +50% increased Elemental and Chaos Resistances +]], +[[ +Dialla's Malefaction Foulborn 1 +Sage's Robe +Upgrade: Removed Mod: Gems Socketed in Blue Sockets gain 100% increased Experience +Upgrade: Added Mod: Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Implicits: 0 +Gems can be Socketed in this Item ignoring Socket Colour +Gems Socketed in Red Sockets have +2 to Level +Gems Socketed in Green Sockets have +30% to Quality +Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Has no Attribute Requirements +]],[[ +Dialla's Malefaction Foulborn 2 +Sage's Robe +Upgrade: Removed Mod: Gems can be Socketed in this Item ignoring Socket Colour +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 0 ++1 to Level of Socketed Gems +Gems Socketed in Red Sockets have +2 to Level +Gems Socketed in Green Sockets have +30% to Quality +Gems Socketed in Blue Sockets gain 100% increased Experience +Has no Attribute Requirements +]],[[ +Dialla's Malefaction Foulborn 3 +Sage's Robe +Upgrade: Removed Mod: Gems Socketed in Blue Sockets gain 100% increased Experience +Upgrade: Removed Mod: Gems can be Socketed in this Item ignoring Socket Colour +Upgrade: Added Mod: Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 0 ++1 to Level of Socketed Gems +Gems Socketed in Red Sockets have +2 to Level +Gems Socketed in Green Sockets have +30% to Quality +Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Has no Attribute Requirements +]], +[[ +Ghostwrithe Foulborn 1 +Silken Vest +Upgrade: Removed Mod: +50% to Chaos Resistance +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life ++(100-200) to maximum Energy Shield ++(50-100) to maximum Life +50% of Chaos Damage taken Recouped as Life +50% of Maximum Life Converted to Energy Shield +]],[[ +Ghostwrithe Foulborn 2 +Silken Vest +Upgrade: Removed Mod: 50% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: Your Maximum Energy Shield is Equal to 50% of Your Maximum Life ++(100-200) to maximum Energy Shield ++(50-100) to maximum Life ++50% to Chaos Resistance +Your Maximum Energy Shield is Equal to 50% of Your Maximum Life +]],[[ +Ghostwrithe Foulborn 3 +Silken Vest +Upgrade: Removed Mod: +50% to Chaos Resistance +Upgrade: Removed Mod: 50% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life +Upgrade: Added Mod: Your Maximum Energy Shield is Equal to 50% of Your Maximum Life ++(100-200) to maximum Energy Shield ++(50-100) to maximum Life +50% of Chaos Damage taken Recouped as Life +Your Maximum Energy Shield is Equal to 50% of Your Maximum Life +]], +[[ +Cloak of Flame Foulborn 1 +Scholar's Robe +Upgrade: Removed Mod: (40—75)% increased Ignite Duration on Enemies +Upgrade: Added Mod: (50—100)% increased Damage while Ignited +Implicits: 0 ++(50-75)% to Fire Resistance +(50—100)% increased Damage while Ignited +Reflects 100 Fire Damage to Melee Attackers +40% of Physical Damage taken as Fire Damage +]],[[ +Cloak of Flame Foulborn 2 +Scholar's Robe +Upgrade: Removed Mod: +(50—75)% to Fire Resistance +Upgrade: Added Mod: (5—7)% of Fire Damage Leeched as Life +Implicits: 0 +(5—7)% of Fire Damage Leeched as Life +(40-75)% increased Ignite Duration on Enemies +Reflects 100 Fire Damage to Melee Attackers +40% of Physical Damage taken as Fire Damage +]],[[ +Cloak of Flame Foulborn 3 +Scholar's Robe +Upgrade: Removed Mod: (40—75)% increased Ignite Duration on Enemies +Upgrade: Removed Mod: +(50—75)% to Fire Resistance +Upgrade: Added Mod: (50—100)% increased Damage while Ignited +Upgrade: Added Mod: (5—7)% of Fire Damage Leeched as Life +Implicits: 0 +(5—7)% of Fire Damage Leeched as Life +(50—100)% increased Damage while Ignited +Reflects 100 Fire Damage to Melee Attackers +40% of Physical Damage taken as Fire Damage +]], +[[ +The Covenant Foulborn 1 +Spidersilk Robe +Upgrade: Removed Mod: Skills gain a Base Life Cost equal to 100% of Base Mana Cost +Upgrade: Added Mod: Blood Magic +Implicits: 0 +{variant:6}Socketed Gems are Supported by Level 29 Added Chaos Damage ++(20-30) to Intelligence +(210-250)% increased Energy Shield +10% increased maximum Life +Blood Magic +]], +[[ +Soul Mantle Foulborn 1 +Spidersilk Robe +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Spell Totem +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Flamewood +Implicits: 0 +Socketed Gems are Supported by Level 20 Flamewood +(20-25)% increased Spell Damage +(100-120)% increased Energy Shield +(20-30)% increased Totem Life +Inflicts a random Hex on you when your Totems die +]], +[[ +Vis Mortis Foulborn 1 +Necromancer Silks +Upgrade: Removed Mod: Minions gain (15—20)% of Elemental Damage as Extra Chaos Damage +Upgrade: Added Mod: Minions have Unholy Might +Implicits: 0 +(200-220)% increased Energy Shield ++(20-30) to maximum Mana +Minions have 20% reduced maximum Life +Minions deal 15% increased Damage +Minions have Unholy Might +]], +[[ +Bramblejack Foulborn 1 +Plate Vest +Upgrade: Removed Mod: +(30—60) to maximum Life +Upgrade: Added Mod: +(500—800) to Armour +Implicits: 0 ++(500—800) to Armour +-(10-15) Physical Damage taken from Attacks +1000% of Melee Physical Damage taken reflected to Attacker +]], +[[ +Solaris Lorica Foulborn 1 +Copper Plate +Upgrade: Removed Mod: (-40—-30) Chaos Damage taken +Upgrade: Added Mod: 25% of Elemental Damage from Hits taken as Chaos Damage +Implicits: 0 ++(10-20) to Strength +(60-80)% increased Armour +25% reduced Chaos Damage taken over time +25% increased Light Radius +Chaos Damage taken does not bypass Energy Shield +25% of Elemental Damage from Hits taken as Chaos Damage +]], +[[ +Greed's Embrace Foulborn 1 +Golden Plate +Upgrade: Removed Mod: 100% increased Rarity of Items found +Upgrade: Added Mod: 5% increased Experience gain +Implicits: 0 +5% increased Experience gain +-10% to Fire Resistance ++(20-30)% to Cold Resistance +(-20--10)% to Lightning Resistance +20% reduced Movement Speed +30% reduced Strength Requirement +]], +[[ +Lioneye's Vision Foulborn 1 +Crusader Plate +Upgrade: Removed Mod: Socketed Gems are Supported by Level 15 Pierce +Upgrade: Added Mod: 25% chance to avoid Projectiles +Implicits: 0 +25% chance to avoid Projectiles +(200-250)% increased Armour ++(60-100) to maximum Life +0.4% of Physical Attack Damage Leeched as Mana ++160 Dexterity Requirement +Enemy Projectiles Pierce you +]], +[[ +The Brass Dome Foulborn 1 +Gladiator Plate +Upgrade: Removed Mod: Strength provides no bonus to Maximum Life +Upgrade: Added Mod: Gain no inherent bonuses from Strength +Implicits: 0 +(350-400)% increased Armour +Take no Extra Damage from Critical Strikes ++(1-5)% to all maximum Elemental Resistances +Gain no inherent bonuses from Strength +]],[[ +The Brass Dome Foulborn 2 +Gladiator Plate +Upgrade: Removed Mod: +(1—5)% to all maximum Elemental Resistances +Upgrade: Added Mod: Transcendence +Implicits: 0 +(350-400)% increased Armour +Take no Extra Damage from Critical Strikes +Transcendence +Strength provides no bonus to Maximum Life +]],[[ +The Brass Dome Foulborn 3 +Gladiator Plate +Upgrade: Removed Mod: Strength provides no bonus to Maximum Life +Upgrade: Removed Mod: +(1—5)% to all maximum Elemental Resistances +Upgrade: Added Mod: Gain no inherent bonuses from Strength +Upgrade: Added Mod: Transcendence +Implicits: 0 +(350-400)% increased Armour +Take no Extra Damage from Critical Strikes +Transcendence +Gain no inherent bonuses from Strength +]], +[[ +Cherrubim's Maleficence Foulborn 1 +Triumphant Lamellar +Upgrade: Removed Mod: 100% increased total Recovery per second from Life Leech +Upgrade: Added Mod: 20% of Physical Damage from Hits taken as Chaos Damage +Implicits: 0 +(50-80)% increased Chaos Damage +(160-200)% increased Armour and Evasion ++(70-100) to maximum Life +20% of Physical Damage from Hits taken as Chaos Damage +]], +[[ +Gruthkul's Pelt Foulborn 1 +Wyrmscale Doublet +Upgrade: Removed Mod: Your Spells are disabled +Upgrade: Added Mod: Your Warcries are disabled +Implicits: 0 +100% increased Global Physical Damage +(300-400)% increased Armour and Evasion Rating ++(240-300) to maximum Life +Regenerate 10% of Life per second +15% increased Character Size +Spell Skills deal no Damage +Your Warcries are disabled +]],[[ +Gruthkul's Pelt Foulborn 2 +Wyrmscale Doublet +Upgrade: Removed Mod: 100% increased Global Physical Damage +Upgrade: Added Mod: 100% increased Attack Damage +Implicits: 0 +100% increased Attack Damage +(300-400)% increased Armour and Evasion Rating ++(240-300) to maximum Life +Regenerate 10% of Life per second +15% increased Character Size +Spell Skills deal no Damage +Your Spells are disabled +]],[[ +Gruthkul's Pelt Foulborn 3 +Wyrmscale Doublet +Upgrade: Removed Mod: Your Spells are disabled +Upgrade: Removed Mod: 100% increased Global Physical Damage +Upgrade: Added Mod: Your Warcries are disabled +Upgrade: Added Mod: 100% increased Attack Damage +Implicits: 0 +100% increased Attack Damage +(300-400)% increased Armour and Evasion Rating ++(240-300) to maximum Life +Regenerate 10% of Life per second +15% increased Character Size +Spell Skills deal no Damage +Your Warcries are disabled +]], +[[ +Ambu's Charge Foulborn 1 +Crusader Chainmail +Upgrade: Removed Mod: +15% to all Elemental Resistances +Upgrade: Added Mod: +1 to Maximum Endurance Charges +Implicits: 0 +(180-220)% increased Armour and Energy Shield ++(60-80) to maximum Life ++1 to Maximum Endurance Charges +Gain up to maximum Endurance Charges when you take a Critical Strike +Your nearby party members maximum Endurance Charges is equal to yours +]], +[[ +Hyrri's Ire Foulborn 1 +Zodiac Leather +Upgrade: Removed Mod: +30% chance to Suppress Spell Damage +Upgrade: Added Mod: Prevent +(8—10)% of Suppressed Spell Damage +Implicits: 0 ++(40-50) to Dexterity +(140-220)% increased Evasion Rating +25% increased Chill Duration on Enemies +Adds (100-145) to (160-200) Cold Damage to Bow Attacks +30% chance to Suppress Spell Damage +]], +[[ +Cospri's Will Foulborn 1 +Assassin's Garb +Upgrade: Removed Mod: Always Poison on Hit against Cursed Enemies +Upgrade: Added Mod: (15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies +Implicits: 1 +3% increased Movement Speed +(150-200)% increased Evasion Rating ++(31-53)% to Chaos Resistance +You can apply an additional Curse +Your Hexes can affect Hexproof Enemies +(15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies +]], +[[ +Tinkerskin Foulborn 1 +Sadist Garb +Upgrade: Removed Mod: 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy +Upgrade: Added Mod: Skills which Throw Traps have +2 Cooldown Uses +Implicits: 0 +(140-170)% increased Evasion and Energy Shield ++(60-90) to maximum Life +(10-15)% increased Cooldown Recovery Rate for throwing Traps +Skills which Throw Traps have +2 Cooldown Uses +30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy +Recover 100 Life when your Trap is triggered by an Enemy +Recover 50 Energy Shield when your Trap is triggered by an Enemy +]], +[[ +Inpulsa's Broken Heart Foulborn 1 +Sadist Garb +Upgrade: Removed Mod: (20—50)% increased Damage if you have Shocked an Enemy Recently +Upgrade: Added Mod: Purity of Lightning has no Reservation +Implicits: 0 ++(60-80) to maximum Life +Purity of Lightning has no Reservation +(15-25)% increased Effect of Shock +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Unaffected by Shock +]], +[[ +Shavronne's Wrappings Foulborn 1 +Occultist's Vestment +Upgrade: Removed Mod: 10% faster start of Energy Shield Recharge +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Living Lightning +Implicits: 1 +(3-10)% increased Spell Damage +(100-150)% increased Energy Shield +Socketed Gems are Supported by Level 20 Living Lightning ++(30-40)% to Lightning Resistance +Reflects 1 to 250 Lightning Damage to Melee Attackers +Chaos Damage does not bypass Energy Shield +]], +[[ +Fleshcrafter Foulborn 1 +Necromancer Silks +Upgrade: Removed Mod: Minions have (50—100)% faster start of Energy Shield Recharge +Upgrade: Added Mod: Minions Leech 5% of Elemental Damage as Energy Shield +Implicits: 0 +(100-150)% increased Energy Shield +Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have +Chaos Damage taken does not bypass Minions' Energy Shield +Minions Leech 5% of Elemental Damage as Energy Shield +While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances +]], +[[ +Infernal Mantle Foulborn 1 +Widowsilk Robe +Upgrade: Removed Mod: 100% increased Global Critical Strike Chance +Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Implicits: 1 ++3 to Level of Socketed Fire Gems +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +(120-160)% increased Energy Shield +15% of Fire Damage Converted to Chaos Damage +100% increased Spell Damage taken when on Low Mana +]], +[[ +Zahndethus' Cassock Foulborn 1 +Sage's Robe +Upgrade: Removed Mod: 25% increased Light Radius +Upgrade: Added Mod: Create Profane Ground instead of Consecrated Ground +Implicits: 0 +Adds 1 to 40 Lightning Damage to Attacks +(125-150)% increased Energy Shield +Create Profane Ground instead of Consecrated Ground +100% chance to create Consecrated Ground when you Block +]], +[[ +Utula's Hunger Foulborn 1 +Majestic Plate +Upgrade: Removed Mod: +(700—1000) to maximum Life if there are no Life Modifiers on other Equipped Items +Upgrade: Added Mod: +(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items +Requires Level 53, 145 Str +(60-100)% increased Armour +Recover (1-3)% of Life on Kill +(30-40)% Increased Stun and Block Recovery ++(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items +]], +[[ +Death's Oath Foulborn 1 +Astral Plate +Upgrade: Removed Mod: (10—15)% increased Attack Speed +Upgrade: Added Mod: (20—40)% increased Effect of Withered +Implicits: 1 ++(8-12)% to all Elemental Resistances +Trigger Level 20 Death Aura when Equipped ++(40-50) to all Attributes +(20—40)% increased Effect of Withered +(180-220)% increased Armour ++(60-70) to maximum Life +1% of Attack Damage Leeched as Life +You take 450 Chaos Damage per second for 3 seconds on Kill +Gore Footprints +]], +[[ +The Iron Fortress Foulborn 1 +Crusader Plate +Upgrade: Removed Mod: Chance to Block Spell Damage is Unlucky +Upgrade: Added Mod: Chance to Block Attack Damage is Unlucky +Implicits: 0 ++1% Chance to Block Attack Damage per 50 Strength +Chance to Block Attack Damage is Unlucky ++(60-120) to Strength +(80-100)% increased Armour +10% reduced Movement Speed +Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength +]],[[ +The Iron Fortress Foulborn 2 +Crusader Plate +Upgrade: Removed Mod: +1% Chance to Block Attack Damage per 50 Strength +Upgrade: Added Mod: +1% Chance to Block Spell Damage per 50 Strength +Implicits: 0 ++1% Chance to Block Spell Damage per 50 Strength +Chance to Block Spell Damage is Unlucky ++(60-120) to Strength +(80-100)% increased Armour +10% reduced Movement Speed +Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength +]],[[ +The Iron Fortress Foulborn 3 +Crusader Plate +Upgrade: Removed Mod: Chance to Block Spell Damage is Unlucky +Upgrade: Removed Mod: +1% Chance to Block Attack Damage per 50 Strength +Upgrade: Added Mod: Chance to Block Attack Damage is Unlucky +Upgrade: Added Mod: +1% Chance to Block Spell Damage per 50 Strength +Implicits: 0 ++1% Chance to Block Spell Damage per 50 Strength +Chance to Block Attack Damage is Unlucky ++(60-120) to Strength +(80-100)% increased Armour +10% reduced Movement Speed +Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength +]], +[[ +Belly of the Beast Foulborn 1 +Full Wyrmscale +Upgrade: Removed Mod: +(10—15)% to all Elemental Resistances +Upgrade: Added Mod: +(8—12) to Maximum Rage +Implicits: 0 +(150-200)% increased Armour +(30-40)% increased maximum Life ++(8—12) to Maximum Rage +50% increased Flask Life Recovery rate +Extra Gore +]], +[[ +Lightning Coil Foulborn 1 +Desert Brigandine +Upgrade: Removed Mod: +(60—80) to maximum Life +Upgrade: Added Mod: 50% of Chaos Damage taken as Lightning Damage +Implicits: 0 +Adds 1 to (20-30) Lightning Damage to Attacks +(90-120)% increased Armour and Evasion +50% of Chaos Damage taken as Lightning Damage +-60% to Lightning Resistance +50% of Physical Damage from Hits taken as Lightning Damage +]], +[[ +The Fourth Vow Foulborn 1 +Devout Chainmail +Upgrade: Removed Mod: Physical Damage taken bypasses Energy Shield +Upgrade: Added Mod: 40% of Non-Chaos Damage taken bypasses Energy Shield +40% of Non-Chaos Damage taken bypasses Energy Shield +(150-250)% increased Armour and Energy Shield ++(17-29)% to Chaos Resistance +Regenerate 3% of Life per second +Armour also applies to Chaos Damage taken from Hits +]], +[[ +Voll's Protector Foulborn 1 +Holy Chainmail +Upgrade: Removed Mod: 50% reduced maximum Mana +Upgrade: Added Mod: (-17—-13)% to Chaos Resistance +Implicits: 0 +(100-150)% increased Armour and Energy Shield +(-17—-13)% to Chaos Resistance +Gain a Power Charge for each Enemy you hit with a Critical Strike +Inner Conviction +]], +[[ +Incandescent Heart Foulborn 1 +Saintly Chainmail +Upgrade: Removed Mod: +(80—90) to maximum Life +Upgrade: Added Mod: Increases and Reductions to Light Radius also apply to Accuracy +Implicits: 0 +(220-240)% increased Armour and Energy Shield +Increases and Reductions to Light Radius also apply to Accuracy +(0.8-1)% of Attack Damage Leeched as Life +Gain (10-20)% of Elemental Damage as Extra Chaos Damage +25% of Elemental Damage from Hits taken as Chaos Damage +(20-30)% increased Light Radius +Light Radius is based on Energy Shield instead of Life +]], + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/boots.lua b/src/Data/Uniques/Foulborn/boots.lua new file mode 100644 index 0000000000..d115824fd1 --- /dev/null +++ b/src/Data/Uniques/Foulborn/boots.lua @@ -0,0 +1,212 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Boots: Armour + + +[[ +Goldwyrm Foulborn 1 +Nubuck Boots +Upgrade: Removed Mod: (20—40)% increased Rarity of Items found +Upgrade: Added Mod: (20—30)% increased Quantity of Gold Dropped by Slain Enemies +Requires Level 34, 62 Dex +60% increased Mana Regeneration Rate +(20—30)% increased Quantity of Gold Dropped by Slain Enemies ++(40-50)% to Fire Resistance +10% increased Movement Speed +]], +[[ +Victario's Flight Foulborn 1 +Goathide Boots +Upgrade: Removed Mod: (10—20)% increased Movement Speed +Upgrade: Added Mod: (6—12)% increased Action Speed ++15 to Dexterity ++15 to Intelligence +(100-150)% increased Evasion Rating +(6—12)% increased Action Speed +(10-20)% increased Movement Speed when on Low Life +Quicksilver Flasks you Use also apply to nearby Allies +]], +[[ +Skyforth Foulborn 1 +Sorcerer Boots +Upgrade: Removed Mod: 25% chance to gain a Power Charge on Critical Strike +Upgrade: Added Mod: +(3—5)% to Critical Strike Multiplier per Power Charge +Energy Shield: 64 +Requires Level 67, 123 Int ++(60-120) to maximum Mana +30% increased Movement Speed ++(3—5)% to Critical Strike Multiplier per Power Charge +12% increased Reservation Efficiency of Skills +You have no Life Regeneration +Stun Threshold is based on 500% of your Mana instead of Life +]], +[[ +Lioneye's Paws Foulborn 1 +Bronzescale Boots +League: Legion +Upgrade: Removed Mod: 40% reduced Movement Speed when on Low Life +Upgrade: Added Mod: 40% increased Movement Speed when on Full Life +Requires Level 30, 30 Str, 30 Dex +Trigger Level 5 Rain of Arrows when you Attack with a Bow ++(40-60) to Strength ++(40-60) to Dexterity +Adds 12 to 24 Fire Damage to Attacks +20% increased Movement Speed +40% increased Movement Speed when on Full Life +]], +[[ +Darkray Vectors Foulborn 1 +Dragonscale Boots +Upgrade: Removed Mod: 10% increased Evasion Rating per Frenzy Charge +Upgrade: Added Mod: (4—8)% increased Accuracy Rating per Frenzy Charge +Requires Level 65, 62 Str, 62 Dex +(40-70)% increased Armour and Evasion ++(20-40)% to Lightning Resistance +5% increased Movement Speed per Frenzy Charge ++1 to Maximum Frenzy Charge +40% reduced Frenzy Charge Duration +25% reduced Light Radius +10% increased Evasion Rating per Frenzy Charge +]], +[[ +Alberon's Warpath Foulborn 1 +Soldier Boots +Upgrade: Removed Mod: (15—18)% increased Strength +Upgrade: Added Mod: (15—18)% increased Intelligence +(15—18)% increased Intelligence +Adds 1 to 80 Chaos Damage to Attacks ++(180-220) to Armour ++(13-19)% to Chaos Resistance +25% increased Movement Speed +Summoned Skeleton Warriors are Permanent and Follow you +Summon Skeletons cannot Summon more than 1 Skeleton Warrior +]], +[[ +The Infinite Pursuit Foulborn 1 +Titan Greaves +Upgrade: Removed Mod: Cannot be Stunned while Bleeding +Upgrade: Added Mod: Immune to Elemental Ailments while Bleeding +Requires Level 54, 95 Str +20% increased Movement Speed +Moving while Bleeding doesn't cause you to take extra Damage +20% increased Movement Speed while Bleeding +Bleeding on you expires 75% slower while Moving +Immune to Elemental Ailments while Bleeding +Cannot be Poisoned while Bleeding +50% chance to be inflicted with Bleeding when Hit by an Attack +]],[[ +The Infinite Pursuit Foulborn 2 +Titan Greaves +Upgrade: Removed Mod: Moving while Bleeding doesn't cause you to take extra Damage +Upgrade: Added Mod: (50—100)% increased Armour while Bleeding +Requires Level 54, 95 Str +20% increased Movement Speed +(50—100)% increased Armour while Bleeding +20% increased Movement Speed while Bleeding +Bleeding on you expires 75% slower while Moving +Cannot be Stunned while Bleeding +Cannot be Poisoned while Bleeding +50% chance to be inflicted with Bleeding when Hit by an Attack +]],[[ +The Infinite Pursuit Foulborn 3 +Titan Greaves +Upgrade: Removed Mod: Cannot be Stunned while Bleeding +Upgrade: Removed Mod: Moving while Bleeding doesn't cause you to take extra Damage +Upgrade: Added Mod: Immune to Elemental Ailments while Bleeding +Upgrade: Added Mod: (50—100)% increased Armour while Bleeding +Requires Level 54, 95 Str +20% increased Movement Speed +(50—100)% increased Armour while Bleeding +20% increased Movement Speed while Bleeding +Bleeding on you expires 75% slower while Moving +Immune to Elemental Ailments while Bleeding +Cannot be Poisoned while Bleeding +50% chance to be inflicted with Bleeding when Hit by an Attack +]], +[[ +The Red Trail Foulborn 1 +Titan Greaves +Upgrade: Removed Mod: 10% additional Physical Damage Reduction while stationary +Upgrade: Added Mod: Gain an Endurance Charge each second while Stationary +Requires Level 68, 120 Str +(60-100)% increased Armour ++(60-100) to maximum Life +30% increased Movement Speed +Gain a Frenzy Charge on Hit while Bleeding +Gain an Endurance Charge each second while Stationary +50% chance to be inflicted with Bleeding when Hit by an Attack +Gore Footprints +]],[[ +The Red Trail Foulborn 2 +Titan Greaves +Upgrade: Removed Mod: Gain a Frenzy Charge on Hit while Bleeding +Upgrade: Added Mod: Gain a Power Charge on Hit while Bleeding +Requires Level 68, 120 Str +(60-100)% increased Armour ++(60-100) to maximum Life +30% increased Movement Speed +Gain a Power Charge on Hit while Bleeding +10% additional Physical Damage Reduction while stationary +50% chance to be inflicted with Bleeding when Hit by an Attack +Gore Footprints +]],[[ +The Red Trail Foulborn 3 +Titan Greaves +Upgrade: Removed Mod: 10% additional Physical Damage Reduction while stationary +Upgrade: Removed Mod: Gain a Frenzy Charge on Hit while Bleeding +Upgrade: Added Mod: Gain an Endurance Charge each second while Stationary +Upgrade: Added Mod: Gain a Power Charge on Hit while Bleeding +Requires Level 68, 120 Str +(60-100)% increased Armour ++(60-100) to maximum Life +30% increased Movement Speed +Gain a Power Charge on Hit while Bleeding +Gain an Endurance Charge each second while Stationary +50% chance to be inflicted with Bleeding when Hit by an Attack +Gore Footprints +]], +[[ +Seven-League Step Foulborn 1 +Rawhide Boots +Upgrade: Removed Mod: 50% increased Movement Speed +Upgrade: Added Mod: 15% increased Action Speed +15% increased Action Speed +]], +[[ +Windscream Foulborn 1 +Reinforced Greaves +Upgrade: Removed Mod: 50% increased Area of Effect of Hex Skills +Upgrade: Added Mod: You are Immune to Curses +(50-80)% increased Armour ++(10-15)% to all Elemental Resistances +20% increased Movement Speed +You can apply an additional Curse +You are Immune to Curses +]], +[[ +Kaom's Roots Foulborn 1 +Titan Greaves +Upgrade: Removed Mod: +(150—200) to maximum Life +Upgrade: Added Mod: +(150—200) to Strength +Requires Level 68, 120 Str +Has no Sockets +Cannot be Knocked Back ++(150—200) to Strength +Unwavering Stance +Cannot Be Slowed to Below Base Speed +]], +[[ +Gang's Momentum Foulborn 1 +Legion Boots +Upgrade: Removed Mod: 25% increased Movement Speed +Upgrade: Added Mod: (25—50)% increased Movement Speed while Ignited +Requires Level 58, 54 Str, 54 Int +(160-180)% increased Armour and Energy Shield ++(50-60)% to Fire Resistance +(25—50)% increased Movement Speed while Ignited +(10-15)% chance to Ignite +(25-40)% increased Damage against Ignited Enemies +]], + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/bow.lua b/src/Data/Uniques/Foulborn/bow.lua new file mode 100644 index 0000000000..e341981f59 --- /dev/null +++ b/src/Data/Uniques/Foulborn/bow.lua @@ -0,0 +1,317 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Bow + +[[ +Null's Inclination Foulborn 1 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Requires Level 60, 212 Dex, 212 Int +Adds (50-80) to (130-180) Chaos Damage +(7-12)% increased Attack Speed ++(7-11)% to Chaos Resistance +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm +]],[[ +Null's Inclination Foulborn 2 +Ranger Bow +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage +(7-12)% increased Attack Speed ++(7-11)% to Chaos Resistance +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Trigger Socketed Minion Spells on Kill with this Weapon +Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +]],[[ +Null's Inclination Foulborn 3 +Ranger Bow +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Adds (50-80) to (130-180) Chaos Damage +(7-12)% increased Attack Speed +An Enemy Writhing Worm spawns every 2 seconds +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Trigger Socketed Minion Spells on Kill with this Weapon +Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +]],[[ +Null's Inclination Foulborn 4 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage +(7-12)% increased Attack Speed ++(7-11)% to Chaos Resistance +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm +]],[[ +Null's Inclination Foulborn 5 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Adds (50-80) to (130-180) Chaos Damage +(7-12)% increased Attack Speed +An Enemy Writhing Worm spawns every 2 seconds +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm +]],[[ +Null's Inclination Foulborn 6 +Ranger Bow +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage +(7-12)% increased Attack Speed +An Enemy Writhing Worm spawns every 2 seconds +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Trigger Socketed Minion Spells on Kill with this Weapon +Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +]],[[ +Null's Inclination Foulborn 7 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage +(7-12)% increased Attack Speed ++(7-11)% to Chaos Resistance +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm +]], + +[[ +Xoph's Inception Foulborn 1 +Citadel Bow +Upgrade: Removed Mod: Projectiles Pierce all Burning Enemies +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Returning Projectiles +Requires Level 23, 80 Dex +(160-190)% increased Physical Damage +Gain (200-300) Life per Ignited Enemy Killed +Gain 20% of Physical Damage as Extra Fire Damage +10% chance to Ignite +Socketed Gems are Supported by Level 20 Returning Projectiles +Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced +]],[[ +Xoph's Inception Foulborn 2 +Citadel Bow +Upgrade: Removed Mod: Gain 20% of Physical Damage as Extra Fire Damage +Upgrade: Added Mod: Ignites you inflict deal Damage (20—40)% faster +Requires Level 23, 80 Dex +(160-190)% increased Physical Damage +Gain (200-300) Life per Ignited Enemy Killed +Ignites you inflict deal Damage (20—40)% faster +10% chance to Ignite +Projectiles Pierce all Burning Enemies +Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced +]],[[ +Xoph's Inception Foulborn 3 +Citadel Bow +Upgrade: Removed Mod: Projectiles Pierce all Burning Enemies +Upgrade: Removed Mod: Gain 20% of Physical Damage as Extra Fire Damage +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Returning Projectiles +Upgrade: Added Mod: Ignites you inflict deal Damage (20—40)% faster +Requires Level 23, 80 Dex +(160-190)% increased Physical Damage +Gain (200-300) Life per Ignited Enemy Killed +Ignites you inflict deal Damage (20—40)% faster +10% chance to Ignite +Socketed Gems are Supported by Level 20 Returning Projectiles +Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced +]],[[ +Xoph's Nurture Foulborn 1 +Citadel Bow +Upgrade: Removed Mod: 50% of Physical Damage Converted to Fire Damage +Upgrade: Added Mod: All Damage can Ignite +Requires Level 64, 185 Dex +Socketed Gems are Supported by Level 20 Ignite Proliferation +(165-195)% increased Physical Damage +All Damage can Ignite +10% chance to Ignite +Recover (40-60) Life when you Ignite an Enemy +]],[[ +Xoph's Nurture Foulborn 2 +Citadel Bow +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Ignite Proliferation +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Immolate +Requires Level 64, 185 Dex +Socketed Gems are Supported by Level 30 Immolate +(165-195)% increased Physical Damage +50% of Physical Damage Converted to Fire Damage +10% chance to Ignite +Recover (40-60) Life when you Ignite an Enemy +]],[[ +Xoph's Nurture Foulborn 3 +Citadel Bow +Upgrade: Removed Mod: 50% of Physical Damage Converted to Fire Damage +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Ignite Proliferation +Upgrade: Added Mod: All Damage can Ignite +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Immolate +Requires Level 64, 185 Dex +Socketed Gems are Supported by Level 30 Immolate +(165-195)% increased Physical Damage +All Damage can Ignite +10% chance to Ignite +Recover (40-60) Life when you Ignite an Enemy +]], +[[ +Quill Rain Foulborn 1 +Short Bow +Upgrade: Removed Mod: (50—100)% increased Projectile Speed +Upgrade: Added Mod: (40—60)% increased Area of Effect +Requires Level 5, 26 Dex ++(10-20) to Dexterity +100% increased Physical Damage +100% increased Attack Speed ++(25-50) to Accuracy Rating +(40—60)% increased Area of Effect +30% less Damage +Gain 2 Mana per Enemy Hit with Attacks +]],[[ +Quill Rain Foulborn 2 +Short Bow +Upgrade: Removed Mod: Grants 2 Mana per Enemy Hit +Upgrade: Added Mod: Insufficient Mana doesn't prevent your Bow Attacks +Requires Level 5, 26 Dex ++(10-20) to Dexterity +100% increased Physical Damage +100% increased Attack Speed ++(25-50) to Accuracy Rating +(50-100)% increased Projectile Speed +30% less Damage +Insufficient Mana doesn't prevent your Bow Attacks +]],[[ +Quill Rain Foulborn 3 +Short Bow +Upgrade: Removed Mod: (50—100)% increased Projectile Speed +Upgrade: Removed Mod: Grants 2 Mana per Enemy Hit +Upgrade: Added Mod: (40—60)% increased Area of Effect +Upgrade: Added Mod: Insufficient Mana doesn't prevent your Bow Attacks +Requires Level 5, 26 Dex ++(10-20) to Dexterity +100% increased Physical Damage +100% increased Attack Speed ++(25-50) to Accuracy Rating +(40—60)% increased Area of Effect +30% less Damage +Insufficient Mana doesn't prevent your Bow Attacks +]], +[[ +Chin Sol Foulborn 1 +Assassin Bow +Upgrade: Removed Mod: 50% more Damage with Arrow Hits at Close Range +Upgrade: Added Mod: 50% more Damage with Arrow Hits not at Close Range +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier ++(10-20) to Dexterity +(100-140)% increased Physical Damage +Adds 25 to 50 Fire Damage +(10-14)% increased Attack Speed +50% more Damage with Arrow Hits not at Close Range +Bow Knockback at Close Range +]],[[ +Chin Sol Foulborn 2 +Assassin Bow +Upgrade: Removed Mod: Bow Knockback at Close Range +Upgrade: Added Mod: Projectiles Pierce all nearby Targets +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier ++(10-20) to Dexterity +(100-140)% increased Physical Damage +Adds 25 to 50 Fire Damage +(10-14)% increased Attack Speed +50% More Damage with Arrow Hits at Close Range +Projectiles Pierce all nearby Targets +]],[[ +Chin Sol Foulborn 3 +Assassin Bow +Upgrade: Removed Mod: 50% more Damage with Arrow Hits at Close Range +Upgrade: Removed Mod: Bow Knockback at Close Range +Upgrade: Added Mod: 50% more Damage with Arrow Hits not at Close Range +Upgrade: Added Mod: Projectiles Pierce all nearby Targets +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier ++(10-20) to Dexterity +(100-140)% increased Physical Damage +Adds 25 to 50 Fire Damage +(10-14)% increased Attack Speed +50% more Damage with Arrow Hits not at Close Range +Projectiles Pierce all nearby Targets +]], +[[ +Doomfletch Foulborn 1 +Royal Bow +Upgrade: Removed Mod: (10—14)% increased Attack Speed +Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Prismatic Burst +Requires Level 28, 95 Dex +Implicits: 2 +(20-24)% increased Elemental Damage with Attack Skills +Adds (12-16) to (20-24) Physical Damage +Socketed Gems are Supported by Level 25 Prismatic Burst +60% increased Mana Regeneration Rate +Gain 100% of Weapon Physical Damage as Extra Damage of each Element +]], +[[ +Death's Harp Foulborn 1 +Death Bow +Upgrade: Removed Mod: (90—105)% increased Physical Damage +Upgrade: Added Mod: Gain (67—83)% of Physical Damage as Extra Chaos Damage +Requires Level 32, 107 Dex +Implicits: 1 +(30-50)% increased Critical Strike Chance +Gain (67—83)% of Physical Damage as Extra Chaos Damage +10% increased Attack Speed ++50% to Global Critical Strike Multiplier +Bow Attacks fire 2 additional Arrows +]], +[[ +Darkscorn Foulborn +Assassin Bow +Upgrade: Removed Mod: 25% of Physical Damage Converted to Chaos Damage +Upgrade: Added Mod: 25% chance to gain Unholy Might for 4 seconds on Critical Strike +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier +(60-80)% increased Physical Damage +Adds (15-20) to (25-30) Physical Damage +20% increased Attack Speed +25% chance to gain Unholy Might for 4 seconds on Critical Strike +(15-30)% increased Accuracy Rating +25% of Physical Damage from Hits taken as Chaos Damage +20% chance for Poisons inflicted with this Weapon to deal 300% more Damage +]], + + + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/claw.lua b/src/Data/Uniques/Foulborn/claw.lua new file mode 100644 index 0000000000..3a0c5359e0 --- /dev/null +++ b/src/Data/Uniques/Foulborn/claw.lua @@ -0,0 +1,161 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Claw + +[[ +Al Dhih Foulborn +Timeworn Claw +Upgrade: Removed Mod: (100—120)% increased Physical Damage +Upgrade: Added Mod: (100—120)% increased Chaos Damage +Requires Level 26, 39 Dex, 56 Int +Implicits: 1 +Grants 19 Life per Enemy Hit +(100—120)% increased Chaos Damage +3% of Physical Attack Damage Leeched as Life +Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage +25% increased Warcry Buff Effect +Warcry Skills' Cooldown Time is 4 seconds +]], +[[ +Rive Foulborn +Terror Claw +Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit +Upgrade: Added Mod: 25% chance to Crush on Hit +Requires Level 70, 113 Dex, 113 Int +Implicits: 1 +2% of Physical Attack Damage Leeched as Life +(60-80)% increased Physical Damage +Adds (25-35) to (50-65) Physical Damage +25% chance to Crush on Hit +2% increased Physical Damage over time per 10 Dexterity +1% increased Bleed Duration per 12 Intelligence +30% Chance to cause Bleeding Enemies to Flee on hit +]],[[ +Rive Foulborn +Terror Claw +Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence +Upgrade: Added Mod: Physical Skills have 1% increased Duration per 12 Intelligence +Requires Level 70, 113 Dex, 113 Int +Implicits: 1 +2% of Physical Attack Damage Leeched as Life +(60-80)% increased Physical Damage +Adds (25-35) to (50-65) Physical Damage +25% chance to cause Bleeding on Hit +2% increased Physical Damage over time per 10 Dexterity +Physical Skills have 1% increased Duration per 12 Intelligence +30% Chance to cause Bleeding Enemies to Flee on hit +]],[[ +Rive Foulborn +Terror Claw +Upgrade: Removed Mod:25% chance to cause Bleeding on Hit +Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence +Upgrade: Added Mod: 25% chance to Crush on Hit +Upgrade: Added Mod: Physical Skills have 1% increased Duration per 12 Intelligence +Requires Level 70, 113 Dex, 113 Int +Implicits: 1 +2% of Physical Attack Damage Leeched as Life +(60-80)% increased Physical Damage +Adds (25-35) to (50-65) Physical Damage +25% chance to Crush on Hit +2% increased Physical Damage over time per 10 Dexterity +Physical Skills have 1% increased Duration per 12 Intelligence +30% Chance to cause Bleeding Enemies to Flee on hit +]], +[[ +Hand of Thought and Motion Foulborn 1 +Imperial Claw +Upgrade: Removed Mod: 5% increased Critical Strike Chance per 25 Intelligence +Upgrade: Added Mod: 5% increased Accuracy Rating per 25 Intelligence +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +Recover 1% of Life on Kill +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity +5% increased Accuracy Rating per 25 Intelligence +]],[[ +Hand of Thought and Motion Foulborn 2 +Imperial Claw +Upgrade: Removed Mod: Recover 1% of Life on Kill +Upgrade: Added Mod: (8—12)% increased Strength +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity +5% increased Critical Strike Chance per 25 Intelligence +]],[[ +Hand of Thought and Motion Foulborn 3 +Imperial Claw +Upgrade: Removed Mod: 5% increased Critical Strike Chance per 25 Intelligence +Upgrade: Removed Mod: Recover 1% of Life on Kill +Upgrade: Added Mod: 5% increased Accuracy Rating per 25 Intelligence +Upgrade: Added Mod: (8—12)% increased Strength +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity +5% increased Accuracy Rating per 25 Intelligence +]],[[ +Hand of Wisdom and Action Foulborn 1 +Imperial Claw +Upgrade: Removed Mod: 1% increased Attack Speed per 25 Dexterity +Upgrade: Added Mod: +3% to Critical Strike Multiplier per 25 Dexterity +Requires Level 68, 131 Dex, 95 Int +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +1% of Attack Damage Leeched as Life +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence ++3% to Critical Strike Multiplier per 25 Dexterity +]],[[ +Hand of Wisdom and Action Foulborn 2 +Imperial Claw +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life +Upgrade: Added Mod: (8—12)% increased Strength +Requires Level 68, 131 Dex, 95 Int +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence +1% increased Attack Speed per 25 Dexterity +]],[[ +Hand of Wisdom and Action Foulborn 3 +Imperial Claw +Upgrade: Removed Mod: 1% increased Attack Speed per 25 Dexterity +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life +Upgrade: Added Mod: +3% to Critical Strike Multiplier per 25 Dexterity +Upgrade: Added Mod: (8—12)% increased Strength +Requires Level 68, 131 Dex, 95 Int +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence ++3% to Critical Strike Multiplier per 25 Dexterity +]], +[[ +Cybil's Paw Foulborn +Thresher Claw +Upgrade: Removed Mod: Gain (15—20) Life per Enemy Hit with Spells +Upgrade: Added Mod: Recover Energy Shield equal to 1% of Evasion Rating when you Block +Requires Level 37, 53 Dex, 77 Int +Implicits: 1 +Grants 25 Life per Enemy Hit +(15-20)% increased Cast Speed ++(30-40) to maximum Mana +Recover Energy Shield equal to 1% of Evasion Rating when you Block +8% increased Spell Damage per 5% Chance to Block Attack Damage +]], + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/dagger.lua b/src/Data/Uniques/Foulborn/dagger.lua new file mode 100644 index 0000000000..fd46543e9a --- /dev/null +++ b/src/Data/Uniques/Foulborn/dagger.lua @@ -0,0 +1,26 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Dagger + + + +[[ +The Consuming Dark Foulborn 1 +Fiend Dagger +Upgrade: Removed Mod: Your Chaos Damage has 60% chance to Poison Enemies +Upgrade: Added Mod: Your Chaos Damage can Ignite +Requires Level 53, 58 Dex, 123 Int +Implicits: 1 +40% increased Global Critical Strike Chance ++1 to Level of all Fire Spell Skill Gems +(40-60)% increased Fire Damage ++(20-40) to Intelligence +30% of Fire Damage Converted to Chaos Damage +Your Chaos Damage can Ignite +]], + + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/fishing.lua b/src/Data/Uniques/Foulborn/fishing.lua new file mode 100644 index 0000000000..abf0f6249c --- /dev/null +++ b/src/Data/Uniques/Foulborn/fishing.lua @@ -0,0 +1,73 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Fishing Rod +[[ +Reefbane Foulborn 1 +Fishing Rod +Upgrade: Removed Mod: (30—40)% increased Cast Speed +Upgrade: Added Mod: (30—40)% chance to Ignore Stuns while Casting +Requires 8 Str, 8 Dex +(30—40)% chance to Ignore Stuns while Casting +Thaumaturgical Lure +(10-20)% increased Quantity of Fish Caught +Glows while in an Area containing a Unique Fish +]],[[ +Reefbane Foulborn 2 +Fishing Rod +Upgrade: Removed Mod: Thaumaturgical Lure +Upgrade: Added Mod: Otherworldly Lure +Requires 8 Str, 8 Dex +(30-40)% increased Cast Speed +Otherworldly Lure +(10-20)% increased Quantity of Fish Caught +Glows while in an Area containing a Unique Fish +]],[[ +Reefbane Foulborn 3 +Fishing Rod +Upgrade: Removed Mod: (30—40)% increased Cast Speed +Upgrade: Removed Mod: Thaumaturgical Lure +Upgrade: Added Mod: (30—40)% chance to Ignore Stuns while Casting +Upgrade: Added Mod: Otherworldly Lure +Requires 8 Str, 8 Dex +(30—40)% chance to Ignore Stuns while Casting +Otherworldly Lure +(10-20)% increased Quantity of Fish Caught +Glows while in an Area containing a Unique Fish +]],[[ +Song of the Sirens Foulborn 1 +Fishing Rod +Upgrade: Removed Mod: Siren Worm Bait +Upgrade: Added Mod: Wombgift Bait +Requires 8 Str, 8 Dex +Implicits: 0 +Wombgift Bait +(50-40)% reduced Quantity of Fish Caught +(50-60)% increased Rarity of Fish Caught +You can catch Exotic Fish +]],[[ +Song of the Sirens Foulborn 2 +Fishing Rod +Upgrade: Removed Mod: You can catch Exotic Fish +Upgrade: Added Mod: You can catch Foulborn Fish +Requires 8 Str, 8 Dex +Implicits: 0 +Siren Worm Bait +(50-40)% reduced Quantity of Fish Caught +(50-60)% increased Rarity of Fish Caught +You can catch Foulborn Fish +]],[[ +Song of the Sirens Foulborn 3 +Fishing Rod +Upgrade: Removed Mod: Siren Worm Bait +Upgrade: Removed Mod: You can catch Exotic Fish +Upgrade: Added Mod: Wombgift Bait +Upgrade: Added Mod: You can catch Foulborn Fish +Requires 8 Str, 8 Dex +Implicits: 0 +Wombgift Bait +(50-40)% reduced Quantity of Fish Caught +(50-60)% increased Rarity of Fish Caught +You can catch Foulborn Fish +]] +} diff --git a/src/Data/Uniques/Foulborn/flask.lua b/src/Data/Uniques/Foulborn/flask.lua new file mode 100644 index 0000000000..1c24ed6c18 --- /dev/null +++ b/src/Data/Uniques/Foulborn/flask.lua @@ -0,0 +1,5 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Flask: Life +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/gloves.lua b/src/Data/Uniques/Foulborn/gloves.lua new file mode 100644 index 0000000000..cbf7ef2549 --- /dev/null +++ b/src/Data/Uniques/Foulborn/gloves.lua @@ -0,0 +1,348 @@ +-- Item data (c) Grinding Gear Games + +return { + + +[[ +Maligaro's Virtuosity Foulborn 1 +Deerskin Gloves +Upgrade: Removed Mod: Your Critical Strike Multiplier is 300% +Upgrade: Added Mod: Your Action Speed is at least 90% of base value +Requires Level 21, 33 Dex ++(20-30) to Dexterity +5% increased Attack Speed +50% increased Global Critical Strike Chance +Your Action Speed is at least 90% of base value +(60-80)% increased Evasion Rating +]],[[ +Maligaro's Virtuosity Foulborn 2 +Deerskin Gloves +Upgrade: Removed Mod: 50% increased Global Critical Strike Chance +Upgrade: Added Mod: 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes +Requires Level 21, 33 Dex ++(20-30) to Dexterity +5% increased Attack Speed +50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes +Your Critical Strike Multiplier is 300% +(60-80)% increased Evasion Rating +]],[[ +Maligaro's Virtuosity Foulborn 3 +Deerskin Gloves +Upgrade: Removed Mod: Your Critical Strike Multiplier is 300% +Upgrade: Removed Mod: 50% increased Global Critical Strike Chance +Upgrade: Added Mod: Your Action Speed is at least 90% of base value +Upgrade: Added Mod: 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes +Requires Level 21, 33 Dex ++(20-30) to Dexterity +5% increased Attack Speed +50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes +Your Action Speed is at least 90% of base value +(60-80)% increased Evasion Rating +]], +[[ +Facebreaker Foulborn 1 +Strapped Mitts +Upgrade: Removed Mod: +30% to Global Critical Strike Multiplier +Upgrade: Added Mod: (20—30)% increased Area of Effect while Unarmed +Requires Level 16, 14 Dex, 14 Int +(20—30)% increased Area of Effect while Unarmed +10% reduced Enemy Stun Threshold +(600-1000)% more Physical Damage with Unarmed Melee Attacks +Extra gore +]], +[[ +Snakebite Foulborn 1 +Assassin's Mitts +Upgrade: Removed Mod: +(60—70) to maximum Life +Upgrade: Added Mod: +(100—130) to maximum Energy Shield +Requires Level 58, 45 Dex, 45 Int +(150-180)% increased Evasion Rating ++(100—130) to maximum Energy Shield +2% increased Attack Speed per Frenzy Charge +6% increased Accuracy Rating per Frenzy Charge +10% reduced Frenzy Charge Duration per Frenzy Charge +Attacks have 60% chance to Poison while at maximum Frenzy Charges ++5% to Damage over Time Multiplier for Poison per Frenzy Charge +]], +[[ +Shadows and Dust Foulborn 1 +Clasped Mitts +League: Rampage +Upgrade: Removed Mod: 0.2% of Attack Damage Leeched as Mana +Upgrade: Added Mod: (20—30)% increased Blind Effect +Requires Level 31, 25 Dex, 25 Int +(20-30)% increased Global Critical Strike Chance ++(20-30)% to Global Critical Strike Multiplier +(100-130)% increased Evasion and Energy Shield +(20—30)% increased Blind Effect +Creates a Smoke Cloud on Rampage +Gain Unholy Might for 3 seconds on Rampage +Rampage +]], +[[ +The Embalmer Foulborn 1 +Carnal Mitts +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Vile Toxins +Upgrade: Added Mod: Poisons you inflict deal Damage (15—20)% faster +Requires Level 50, 39 Dex, 39 Int +Poisons you inflict deal Damage (15—20)% faster +Adds (13-17) to (23-29) Chaos Damage ++(50-70) to maximum Life ++(17-29)% to Chaos Resistance +(20-25)% increased Poison Duration +]],[[ +The Embalmer Foulborn 2 +Carnal Mitts +Upgrade: Removed Mod: (20—25)% increased Poison Duration +Upgrade: Added Mod: On Killing a Poisoned Enemy, nearby Enemies are Poisoned +Requires Level 50, 39 Dex, 39 Int +Socketed Gems are Supported by Level 20 Vile Toxins +Adds (13-17) to (23-29) Chaos Damage ++(50-70) to maximum Life ++(17-29)% to Chaos Resistance +On Killing a Poisoned Enemy, nearby Enemies are Poisoned +]],[[ +The Embalmer Foulborn 3 +Carnal Mitts +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Vile Toxins +Upgrade: Removed Mod: (20—25)% increased Poison Duration +Upgrade: Added Mod: Poisons you inflict deal Damage (15—20)% faster +Upgrade: Added Mod: On Killing a Poisoned Enemy, nearby Enemies are Poisoned +Requires Level 50, 39 Dex, 39 Int +Poisons you inflict deal Damage (15—20)% faster +Adds (13-17) to (23-29) Chaos Damage ++(50-70) to maximum Life ++(17-29)% to Chaos Resistance +On Killing a Poisoned Enemy, nearby Enemies are Poisoned +]], +[[ +Sadima's Touch Foulborn 1 +Wool Gloves +Upgrade: Removed Mod: (5—15)% increased Rarity of Items found +Upgrade: Added Mod: (5—15)% increased Quantity of Gold Dropped by Slain Enemies +Requires Level 11 +Adds 4 to 8 Fire Damage to Attacks +Adds 1 to 13 Lightning Damage to Attacks ++18 to maximum Energy Shield +(5—15)% increased Quantity of Gold Dropped by Slain Enemies +]], +[[ +Kalisa's Grace Foulborn 1 +Samite Gloves +Upgrade: Removed Mod: Socketed Gems are Supported by Level 18 Faster Casting +Upgrade: Added Mod: Socketed Gems are Supported by Level 18 Focused Channelling +Requires Level 55, 68 Int +Socketed Gems are Supported by Level 18 Focused Channelling ++(20-30) to Intelligence ++(50-80) to maximum Energy Shield ++(50-70) to maximum Life +Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana +]],[[ +Kalisa's Grace Foulborn 2 +Samite Gloves +Upgrade: Removed Mod: Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana +Upgrade: Added Mod: 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +Requires Level 55, 68 Int +Socketed Gems are Supported by Level 18 Faster Casting ++(20-30) to Intelligence ++(50-80) to maximum Energy Shield ++(50-70) to maximum Life +50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +]],[[ +Kalisa's Grace Foulborn 3 +Samite Gloves +Upgrade: Removed Mod: Socketed Gems are Supported by Level 18 Faster Casting +Upgrade: Removed Mod: Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana +Upgrade: Added Mod: Socketed Gems are Supported by Level 18 Focused Channelling +Upgrade: Added Mod: 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +Requires Level 55, 68 Int +Socketed Gems are Supported by Level 18 Focused Channelling ++(20-30) to Intelligence ++(50-80) to maximum Energy Shield ++(50-70) to maximum Life +50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +]], +[[ +Voidbringer Foulborn 1 +Conjurer Gloves +Upgrade: Removed Mod: (125—150)% increased Spell Critical Strike Chance +Upgrade: Added Mod: (10—15)% increased Chaos Damage for each Corrupted Item Equipped +Requires Level 55, 79 Int ++1 to Level of Socketed Elemental Gems +(10—15)% increased Chaos Damage for each Corrupted Item Equipped +(180-250)% increased Energy Shield +Lose (40-80) Mana when you use a Skill +Gain (15-20) Energy Shield per Enemy Killed +]], +[[ +Kaom's Spirit Foulborn 1 +Titan Gauntlets +Upgrade: Removed Mod: +(20—30)% to Fire Resistance +Upgrade: Added Mod: Inherent Rage Loss starts 2 seconds later ++(50-70) to Maximum Life +Inherent Rage Loss starts 2 seconds later +(0.3-0.5)% of Physical Attack Damage Leeched as Life +Life Recovery from Regeneration is not applied +Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration +Does not delay Inherent Loss of Rage +]], +[[ +Flesh and Spirit Foulborn 1 +Ironscale Gauntlets +Upgrade: Removed Mod: Recover 20% of Life on Rampage +Upgrade: Added Mod: Vaal Skills have (20—40)% increased Skill Effect Duration +Requires Level 15 +(6-9)% increased Attack Speed +(80-120)% increased Armour and Evasion +Regenerate (3-4) Life per second +Vaal Skills have (20—40)% increased Skill Effect Duration +Kills grant an additional Vaal Soul if you have Rampaged Recently +Rampage +]], +[[ +Wyrmsign Foulborn 1 +Wyrmscale Gauntlets +Upgrade: Removed Mod: Socketed Gems are Supported by Level 5 Concentrated Effect +Upgrade: Added Mod: Socketed Gems are Supported by Level 5 Manaforged Arrows +Requires Level 49, 38 Str, 38 Dex +Socketed Gems are Supported by Level 5 Manaforged Arrows +(120-160)% increased Armour and Evasion ++(50-70) to maximum Life +4% reduced Mana Cost per Endurance Charge +Gain Rampage while at Maximum Endurance Charges +Lose all Endurance Charges when Rampage ends +]], +[[ +Shackles of the Wretched Foulborn 1 +Chain Gloves +Upgrade: Removed Mod: (40—60)% increased Stun and Block Recovery +Upgrade: Added Mod: (-30—30)% reduced Duration of Curses on you +Requires Level 7, 17 Dex +(-30—30)% reduced Duration of Curses on you +Hexes applied by Socketed Curse Skills are Reflected back to you +You cannot be Chilled for 3 seconds after being Chilled +You cannot be Frozen for 3 seconds after being Frozen +You cannot be Ignited for 3 seconds after being Ignited +You cannot be Shocked for 3 seconds after being Shocked +You grant (4-6) Frenzy Charges to allies on Death +]], +[[ +Null and Void Foulborn 1 +Legion Gloves +Upgrade: Removed Mod: (20—40)% increased Mana Regeneration Rate +Upgrade: Added Mod: (15—25)% increased Life Regeneration rate +Requires Level 57, 44 Str, 44 Int ++(20-30) to Strength +(150-180)% increased Armour and Energy Shield ++(50-70) to maximum Life +(15—25)% increased Life Regeneration rate +Dispels Elemental Ailments on Rampage +Gain Immunity to Physical Damage for 1.5 seconds on Rampage +Rampage +]], +[[ +Thunderfist Foulborn 1 +Murder Mitts +Upgrade: Removed Mod: 100% increased Effect of Lightning Ailments +Upgrade: Added Mod: Herald of Thunder has 100% increased Buff Effect +Requires Level 67, 51 Dex, 51 Int +Socketed Gems are Supported by Level 30 Added Lightning Damage +10% increased Attack Speed +(150-200)% increased Evasion and Energy Shield +Herald of Thunder has 100% increased Buff Effect +]], +[[ +Asenath's Gentle Touch Foulborn 1 +Silk Gloves +Upgrade: Removed Mod: Curse Enemies with Temporal Chains on Hit +Upgrade: Added Mod: Curse Enemies with Punishment on Hit +Requires Level 25, 39 Int ++(20-30) to Intelligence ++(60-80) to maximum Life ++(60-80) to maximum Mana +Curse Enemies with Punishment on Hit +Non-Aura Curses you inflict are not removed from Dying Enemies +Enemies near Corpses affected by your Curses are Blinded +Enemies killed near Corpses affected by your Curses explode, dealing +3% of their Life as Physical Damage +]], +[[ +Meginord's Vise Foulborn 1 +Steel Gauntlets +Upgrade: Removed Mod: +50 to Strength +Upgrade: Added Mod: +700 Strength Requirement +Upgrade: Added Mod: (10—15)% chance to deal Triple Damage +Requires Level 35, 52 Str +Melee Strike Skills deal Splash Damage to surrounding targets ++700 Strength Requirement +(10—15)% chance to deal Triple Damage +(150-200)% increased Armour +100% increased Knockback Distance +Melee Hits with Strike Skills always Knockback +]], +[[ +Doryani's Fist Foulborn 1 +Vaal Gauntlets +Upgrade: Removed Mod: 30% chance to Shock +Upgrade: Added Mod: 30% chance to Sap Enemies +Requires Level 63, 100 Str +Grants Level 20 Doryani's Touch Skill ++(80-100) to maximum Energy Shield +30% chance to Sap Enemies +Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits +Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed ++(200-250) Energy Shield gained on Killing a Shocked Enemy +30% increased Effect of Lightning Ailments +]], +[[ +Veruso's Battering Rams Foulborn 1 +Titan Gauntlets +Upgrade: Removed Mod: You cannot be Shocked while at maximum Endurance Charges +Upgrade: Added Mod: Cannot be Ignited while at maximum Endurance Charges +Requires Level 69, 98 Str +(8-13)% increased Attack Speed +(120-180)% increased Armour +(3-5)% increased Movement Speed +50% increased Stun Duration on you +4% increased Melee Damage per Endurance Charge +Cannot be Ignited while at maximum Endurance Charges +]], +[[ +Aurseize Foulborn 1 +Steelscale Gauntlets +Upgrade: Removed Mod: +15% to all Elemental Resistances +Upgrade: Added Mod: 15% increased Quantity of Gold Dropped by Slain Enemies +Requires Level 36, 29 Str, 29 Dex +(40-60)% increased Armour and Evasion +15% increased Quantity of Gold Dropped by Slain Enemies +(40-50)% increased Rarity of Items found +5% reduced Movement Speed +]], +[[ +Vaal Caress Foulborn 1 +Bronzescale Gauntlets +Upgrade: Removed Mod: You gain Onslaught for 20 seconds on using a Vaal Skill +Upgrade: Added Mod: You gain Adrenaline for 3 seconds on using a Vaal Skill ++5 to Level of Socketed Vaal Gems +-5 to Level of Socketed Non-Vaal Gems +(120-140)% increased Armour and Evasion ++(50-70) to maximum Life ++40% to Cold Resistance +You gain Adrenaline for 3 seconds on using a Vaal Skill +]], +[[ +Repentance Foulborn 1 +Crusader Gloves +Upgrade: Removed Mod: (6—12)% increased Strength +Upgrade: Added Mod: (12—16)% increased Intelligence +Requires Level 66, 306 Str, 306 Int +500% increased Attribute Requirements +(12—16)% increased Intelligence +(400-500)% increased Armour and Energy Shield +Iron Will +]], + + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/graft.lua b/src/Data/Uniques/Foulborn/graft.lua new file mode 100644 index 0000000000..eeb99c8156 --- /dev/null +++ b/src/Data/Uniques/Foulborn/graft.lua @@ -0,0 +1,4 @@ +-- Item data (c) Grinding Gear Games + +return { +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/helmet.lua b/src/Data/Uniques/Foulborn/helmet.lua new file mode 100644 index 0000000000..cd7820b323 --- /dev/null +++ b/src/Data/Uniques/Foulborn/helmet.lua @@ -0,0 +1,556 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Helmet: Armour + +[[ +Goldrim Foulborn 1 +Leather Cap +Upgrade: Removed Mod: +(30—40)% to all Elemental Resistances +Upgrade: Added Mod: +(50—75)% to Chaos Resistance ++(30-50) to Evasion Rating +10% increased Rarity of Items found ++(50—75)% to Chaos Resistance +Reflects 4 Physical Damage to Melee Attackers +]], +[[ +Starkonja's Head Foulborn 1 +Silken Hood +Upgrade: Removed Mod: +(80—100) to maximum Life +Upgrade: Added Mod: +(100—200) to maximum Mana +Requires Level 60, 138 Dex +50% reduced Damage when on Low Life +(100-130)% increased Evasion Rating ++(50-70) to Dexterity +10% increased Attack Speed +25% increased Global Critical Strike Chance ++(100—200) to maximum Mana +150% increased Global Evasion Rating when on Low Life +]], +[[ +Malachai's Simula +Iron Mask +Upgrade: Removed Mod: Spells have a 20% chance to deal Double Damage +Upgrade: Added Mod: Minions have 20% chance to deal Double Damage ++20 to Strength ++(20-30)% to Lightning Resistance +Minions have 20% chance to deal Double Damage +Blood Magic +]], +[[ +The Three Dragons Foulborn 1 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Added Mod: Your Chaos Damage can Freeze +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Fire Damage can Shock but not Ignite +Your Cold Damage can Ignite but not Freeze or Chill +Your Chaos Damage can Freeze +]],[[ +The Three Dragons Foulborn 2 +Golden Mask +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Added Mod: Your Chaos Damage can Ignite +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Fire Damage can Shock but not Ignite +Your Chaos Damage can Ignite +Your Lightning Damage can Freeze but not Shock +]],[[ +The Three Dragons Foulborn 3 +Golden Mask +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock +Your Cold Damage can Ignite but not Freeze or Chill +Your Lightning Damage can Freeze but not Shock +]],[[ +The Three Dragons Foulborn 4 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Added Mod: Your Chaos Damage can Freeze +Upgrade: Added Mod: Your Chaos Damage can Ignite +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Fire Damage can Shock but not Ignite +Your Chaos Damage can Ignite +Your Chaos Damage can Freeze +]],[[ +The Three Dragons Foulborn 5 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Freeze +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock +Your Cold Damage can Ignite but not Freeze or Chill +Your Chaos Damage can Freeze +]],[[ +The Three Dragons Foulborn 6 +Golden Mask +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Ignite +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock +Your Chaos Damage can Ignite +Your Lightning Damage can Freeze but not Shock +]],[[ +The Three Dragons Foulborn 7 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Freeze +Upgrade: Added Mod: Your Chaos Damage can Ignite +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock +Your Chaos Damage can Ignite +Your Chaos Damage can Freeze +]], +[[ +Crown of the Pale King Foulborn 1 +Regicide Mask +Upgrade: Removed Mod: (0.4—0.8)% of Physical Attack Damage Leeched as Life +Upgrade: Added Mod: Retaliation Skills have (25—35)% increased Cooldown Recovery Rate +Requires Level 52, 58 Dex, 58 Int +(150-200)% increased Evasion and Energy Shield ++(60-80) to maximum Life +Retaliation Skills have (25—35)% increased Cooldown Recovery Rate +Reflects 100 to 150 Physical Damage to Melee Attackers +100% of Damage you Reflect to Enemies when Hit is leeched as Life +]], +[[ +Doedre's Scorn Foulborn 1 +Lunaris Circlet +Upgrade: Removed Mod: +2 to Level of Socketed Curse Gems +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Impending Doom +Requires Level 39, 83 Int +Socketed Gems are Supported by Level 30 Impending Doom ++(100-120) to maximum Energy Shield ++(20-30) to Intelligence +Curse Skills have (30-50)% increased Skill Effect Duration +Adds 37 to 71 Chaos Damage for each Curse on the Enemy +]], +[[ +The Formless Flame Foulborn 1 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Requires Level 48, 101 Str +(80-120)% increased Armour +30% of Fire Damage from Hits taken as Physical Damage +-(100-200) Fire Damage taken from Hits +Armour is increased by Overcapped Fire Resistance +]],[[ +The Formless Flame Foulborn 2 +Royal Burgonet +Upgrade: Removed Mod: Armour is increased by Overcapped Fire Resistance +Upgrade: Added Mod: Totem Life is increased by their Overcapped Fire Resistance +Requires Level 48, 101 Str +(80-120)% increased Armour +-30% to Fire Resistance +-(100-200) Fire Damage taken from Hits +Totem Life is increased by their Overcapped Fire Resistance +]],[[ +The Formless Flame Foulborn 3 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Removed Mod: Armour is increased by Overcapped Fire Resistance +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Upgrade: Added Mod: Totem Life is increased by their Overcapped Fire Resistance +Requires Level 48, 101 Str +(80-120)% increased Armour +30% of Fire Damage from Hits taken as Physical Damage +-(100-200) Fire Damage taken from Hits +Totem Life is increased by their Overcapped Fire Resistance +]], +[[ +The Formless Inferno Foulborn 1 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Requires Level 65, 148 Str +Socketed Gems are supported by level 30 Infernal Legion ++(60-100) to maximum Life +30% of Fire Damage from Hits taken as Physical Damage +Minion Life is increased by their Overcapped Fire Resistance +]],[[ +The Formless Inferno Foulborn 2 +Royal Burgonet +Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Infernal Legion +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Minion Life +Requires Level 65, 148 Str +Socketed Gems are Supported by Level 30 Minion Life ++(60-100) to maximum Life +-30% to Fire Resistance +Minion Life is increased by their Overcapped Fire Resistance +]],[[ +The Formless Inferno Foulborn 3 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Infernal Legion +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Minion Life +Requires Level 65, 148 Str +Socketed Gems are Supported by Level 30 Minion Life ++(60-100) to maximum Life +30% of Fire Damage from Hits taken as Physical Damage +Minion Life is increased by their Overcapped Fire Resistance +]], +[[ +Devoto's Devotion Foulborn 1 +Nightmare Bascinet +Upgrade: Removed Mod: 20% increased Movement Speed +Upgrade: Added Mod: 20% increased Attack Speed with Movement Skills +Requires Level 67, 62 Str, 85 Dex +10% reduced Physical Damage ++(50-65) to Dexterity +16% increased Attack Speed +(150-200)% increased Armour and Evasion ++(15-25)% to Chaos Resistance +20% increased Attack Speed with Movement Skills +Mercury Footprints +]],[[ +Devoto's Devotion Foulborn 2 +Nightmare Bascinet +Upgrade: Removed Mod: +(50—65) to Dexterity +Upgrade: Added Mod: +(10—20)% chance to Suppress Spell Damage +Requires Level 67, 62 Str, 85 Dex +10% reduced Physical Damage ++(10—20)% chance to Suppress Spell Damage +16% increased Attack Speed +(150-200)% increased Armour and Evasion ++(15-25)% to Chaos Resistance +20% increased Movement Speed +Mercury Footprints +]],[[ +Devoto's Devotion Foulborn 3 +Nightmare Bascinet +Upgrade: Removed Mod: 20% increased Movement Speed +Upgrade: Removed Mod: +(50—65) to Dexterity +Upgrade: Added Mod: 20% increased Attack Speed with Movement Skills +Upgrade: Added Mod: +(10—20)% chance to Suppress Spell Damage +Requires Level 67, 62 Str, 85 Dex +10% reduced Physical Damage ++(10—20)% chance to Suppress Spell Damage +16% increased Attack Speed +(150-200)% increased Armour and Evasion ++(15-25)% to Chaos Resistance +20% increased Attack Speed with Movement Skills +Mercury Footprints +]], +[[ +Deidbell Foulborn 1 +Gilded Sallet +Upgrade: Removed Mod: Skills which Exert an Attack have (20—40)% chance to not count that Attack +Upgrade: Added Mod: (25—50)% increased Warcry Buff Effect +Requires Level 33, 38 Str, 38 Dex ++(20-30) to Strength ++(20-30) to Dexterity ++(200-300) to Armour +Cannot Leech when on Low Life +(25—50)% increased Warcry Buff Effect +]],[[ +Deidbell Foulborn 2 +Gilded Sallet +Upgrade: Removed Mod: +(20—30) to Dexterity +Upgrade: Added Mod: (20—40)% increased Warcry Cooldown Recovery Rate +Requires Level 33, 38 Str, 38 Dex ++(20-30) to Strength +(20—40)% increased Warcry Cooldown Recovery Rate ++(200-300) to Armour +Cannot Leech when on Low Life +Skills which Exert an Attack have (20-40)% chance to not count that Attack +]],[[ +Deidbell Foulborn 3 +Gilded Sallet +Upgrade: Removed Mod: Skills which Exert an Attack have (20—40)% chance to not count that Attack +Upgrade: Removed Mod: +(20—30) to Dexterity +Upgrade: Added Mod: (25—50)% increased Warcry Buff Effect +Upgrade: Added Mod: (20—40)% increased Warcry Cooldown Recovery Rate +Requires Level 33, 38 Str, 38 Dex ++(20-30) to Strength +(20—40)% increased Warcry Cooldown Recovery Rate ++(200-300) to Armour +Cannot Leech when on Low Life +(25—50)% increased Warcry Buff Effect +]], +[[ +Geofri's Crest Foulborn 1 +Great Crown +Upgrade: Removed Mod: +1 to maximum number of Summoned Holy Relics +Upgrade: Added Mod: +(2—3) to maximum number of Sentinels of Purity +(120-150)% increased Armour and Energy Shield ++(20-30)% to Fire Resistance ++(20-30)% to Cold Resistance ++(20-30)% to Lightning Resistance ++(20-30)% to Chaos Resistance ++(2—3) to maximum number of Sentinels of Purity +]], +[[ +Veil of the Night Foulborn 1 +Great Helmet +Upgrade: Removed Mod: (18—22)% increased Global Defences +Upgrade: Added Mod: 50% increased maximum Life +Requires Level 22, 27 Str, 27 Int +(20-22)% increased Stun and Block Recovery +40% reduced Light Radius +Reflects 1 to (180-220) Lightning Damage to Attackers on Block +50% increased maximum Life +Elemental Resistances are Zero +]], +[[ +Kitava's Thirst Foulborn 1 +Zealot Helmet +Upgrade: Removed Mod: 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown +Upgrade: Added Mod: 50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown +Requires Level 44, 50 Str, 50 Int +15% reduced Cast Speed +(70-80)% increased Armour and Energy Shield ++(30-50) to maximum Mana +50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown +]], +[[ +Voll's Vision Foulborn 1 +Praetor Crown +Upgrade: Removed Mod: Regenerate 400 Life per second if no Equipped Items are Corrupted +Upgrade: Added Mod: (15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted ++(260-300) to Armour ++(26-32)% to Fire Resistance ++(8-16)% to Chaos Resistance +20% increased Light Radius +(8-12)% increased Maximum Life if no Equipped Items are Corrupted +(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted +]],[[ +Voll's Vision Foulborn 2 +Praetor Crown +Upgrade: Removed Mod: (8—12)% increased Maximum Life if no Equipped Items are Corrupted +Upgrade: Added Mod: Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted ++(260-300) to Armour ++(26-32)% to Fire Resistance ++(8-16)% to Chaos Resistance +20% increased Light Radius +Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted +Regenerate 400 Life per second if no Equipped Items are Corrupted +]],[[ +Voll's Vision Foulborn 3 +Praetor Crown +Upgrade: Removed Mod: Regenerate 400 Life per second if no Equipped Items are Corrupted +Upgrade: Removed Mod: (8—12)% increased Maximum Life if no Equipped Items are Corrupted +Upgrade: Added Mod: (15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted +Upgrade: Added Mod: Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted ++(260-300) to Armour ++(26-32)% to Fire Resistance ++(8-16)% to Chaos Resistance +20% increased Light Radius +Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted +(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted +]], +[[ +Alpha's Howl Foulborn 1 +Sinner Tricorne +Upgrade: Removed Mod: 16% increased Mana Reservation Efficiency of Skills +Upgrade: Added Mod: 32% increased Life Reservation Efficiency of Skills +Requires Level 64, 138 Dex ++2 to Level of Socketed Aura Gems +(80-100)% increased Evasion Rating ++(20-30)% to Cold Resistance +25% chance to Avoid being Chilled +Cannot be Frozen +32% increased Life Reservation Efficiency of Skills +]],[[ +Alpha's Howl Foulborn 2 +Sinner Tricorne +Upgrade: Removed Mod: +2 to Level of Socketed Aura Gems +Upgrade: Added Mod: +2 to Level of Socketed Minion Gems +Requires Level 64, 138 Dex ++2 to Level of Socketed Minion Gems +(80-100)% increased Evasion Rating ++(20-30)% to Cold Resistance +25% chance to Avoid being Chilled +Cannot be Frozen +16% increased Mana Reservation Efficiency of Skills +]],[[ +Alpha's Howl Foulborn 3 +Sinner Tricorne +Upgrade: Removed Mod: 16% increased Mana Reservation Efficiency of Skills +Upgrade: Removed Mod: +2 to Level of Socketed Aura Gems +Upgrade: Added Mod: 32% increased Life Reservation Efficiency of Skills +Upgrade: Added Mod: +2 to Level of Socketed Minion Gems +Requires Level 64, 138 Dex ++2 to Level of Socketed Minion Gems +(80-100)% increased Evasion Rating ++(20-30)% to Cold Resistance +25% chance to Avoid being Chilled +Cannot be Frozen +32% increased Life Reservation Efficiency of Skills +]], +[[ +Heatshiver Foulborn 1 +Leather Hood +Upgrade: Removed Mod: 60% increased Mana Regeneration Rate +Upgrade: Added Mod: 50% of Cold Damage Converted to Fire Damage +Requires Level 20, 46 Dex +(80-100)% increased Evasion Rating +50% of Cold Damage Converted to Fire Damage ++(20-30)% to Fire Resistance ++(20-30)% to Cold Resistance +Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy +Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies +]], +[[ +The Gull Foulborn 1 +Raven Mask +Upgrade: Removed Mod: +(60—80) to maximum Life +Upgrade: Added Mod: (15—20)% of Maximum Life Converted to Energy Shield +Requires Level 38, 44 Dex, 44 Int +Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(120-150)% increased Evasion and Energy Shield ++(30-45) to maximum Energy Shield +(15—20)% of Maximum Life Converted to Energy Shield ++(30-40)% to Cold Resistance +75% increased Effect of Shrine Buffs on you +50% increased Duration of Shrine Effects on you +]], +[[ +Ylfeban's Trickery Foulborn 1 +Hubris Circlet +Upgrade: Removed Mod: Trigger Level 10 Shock Ground when Hit +Upgrade: Added Mod: +Requires Level 69, 154 Int +Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value +Adds 1 to (60-80) Lightning Damage to Spells and Attacks +(130-170)% increased Energy Shield ++(25-35)% to Lightning Resistance +{variant:3}Curse Enemies which Hit you with a random Hex, ignoring Curse Limit +5% chance to create Shocked Ground when Hit +]], +[[ +Mind of the Council Foulborn 1 +Harlequin Mask +Upgrade: Removed Mod: (20—30)% increased maximum Mana +Upgrade: Added Mod: 30% of Physical Damage is taken from Mana before Life +Requires Level 57, 64 Dex, 64 Int +(230-260)% increased Evasion and Energy Shield ++(15-20) to maximum Energy Shield +30% of Physical Damage is taken from Mana before Life +10% chance to Shock ++20% chance to be Shocked +30% of Lightning Damage is taken from Mana before Life +Attack Skills have added Lightning Damage equal to 6% of maximum Mana +Lose 3% of Mana when you use an Attack Skill +]], +[[ +Asenath's Mark Foulborn 1 +Iron Circlet +Upgrade: Removed Mod: (10—15)% increased Attack Speed +Upgrade: Added Mod: (10—15)% increased Cooldown Recovery Rate +Requires Level 8, 23 Int +Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown +(30-60)% increased Spell Damage +(10—15)% increased Cooldown Recovery Rate ++(30-50) to maximum Energy Shield +30% increased Mana Regeneration Rate +]], +[[ +Rime Gaze Foulborn 1 +Mind Cage +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Concentrated Effect +Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Frigid Bond +Requires Level 65, 138 Int +Socketed Gems are Supported by Level 25 Frigid Bond ++50% to Cold Damage over Time Multiplier +50% increased Energy Shield +50% reduced Energy Shield Recharge Rate ++(25-75) to maximum Mana +]], +[[ +Scold's Bridle Foulborn 1 +Mind Cage +Upgrade: Removed Mod: 15% reduced Cast Speed +Upgrade: Added Mod: (20—30)% increased Mana Cost of Skills +Requires Level 65, 138 Int +(80-100)% increased Spell Damage +(20—30)% increased Mana Cost of Skills ++(30-60) to maximum Mana +Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage +]], +[[ +Abyssus Foulborn 1 +Ezomyte Burgonet +Upgrade: Removed Mod: +(100—125)% to Melee Critical Strike Multiplier +Upgrade: Added Mod: +(50—75)% to Damage over Time Multiplier for Bleeding +Requires Level 60, 138 Str +Adds 40 to 60 Physical Damage to Attacks ++(20-25) to all Attributes ++(50—75)% to Damage over Time Multiplier for Bleeding +(100-120)% increased Armour +(40-50)% increased Physical Damage taken +]], +[[ +The Baron Foulborn 1 +Close Helmet +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies per 500 Strength +Upgrade: Added Mod: +1 to maximum number of Raised Zombies per 500 Intelligence +Requires Level 26, 58 Str ++2 to Level of Socketed Minion Gems +Minions have (10-20)% increased maximum Life +Half of your Strength is added to your Minions ++1 to maximum number of Raised Zombies per 500 Intelligence +With 1000 or more Strength (1.5-2)% of Damage dealt by your Zombies is Leeched to you as Life +]],[[ +The Baron Foulborn 2 +Close Helmet +Upgrade: Removed Mod: With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life +Upgrade: Added Mod: With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield +Requires Level 26, 58 Str ++2 to Level of Socketed Minion Gems +Minions have (10-20)% increased maximum Life +Half of your Strength is added to your Minions ++1 to maximum number of Raised Zombies per 500 Strength +With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield +]],[[ +The Baron Foulborn 3 +Close Helmet +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies per 500 Strength +Upgrade: Removed Mod: With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life +Upgrade: Added Mod: +1 to maximum number of Raised Zombies per 500 Intelligence +Upgrade: Added Mod: With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield +Requires Level 26, 58 Str ++2 to Level of Socketed Minion Gems +Minions have (10-20)% increased maximum Life +Half of your Strength is added to your Minions ++1 to maximum number of Raised Zombies per 500 Intelligence +With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield +]], +[[ +The Bringer of Rain Foulborn 1 +Nightmare Bascinet +Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Faster Attacks +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Sadism +Requires Level 67, 62 Str, 85 Dex +Socketed Gems are Supported by Level 30 Melee Physical Damage +Socketed Gems are Supported by Level 30 Sadism +Socketed Gems are Supported by Level 30 Blind +6% Chance to Block Attack Damage +Adds 20 to 30 Physical Damage to Attacks +(200-300)% increased Armour and Evasion ++(200-300) to maximum Life +20% chance to gain an Endurance Charge when you Block +Can't use Chest armour +Extra gore +]], + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/jewel.lua b/src/Data/Uniques/Foulborn/jewel.lua new file mode 100644 index 0000000000..d954fa8efa --- /dev/null +++ b/src/Data/Uniques/Foulborn/jewel.lua @@ -0,0 +1,448 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Jewel: Drop + + + +[[ +Might of the Meek Foulborn 1 +Crimson Jewel +Upgrade: Removed Mod: 50% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Removed Mod: Large Radius +Upgrade: Added Mod: 75% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Added Mod: Medium Radius +Radius: Medium +75% increased Effect of non-Keystone Passive Skills in Radius +Notable Passive Skills in Radius grant nothing +]],[[ +Might of the Meek Foulborn 2 +Crimson Jewel +Upgrade: Removed Mod: 50% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Removed Mod: Large Radius +Upgrade: Added Mod: 100% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Added Mod: Small Radius +Radius: Small +100% increased Effect of non-Keystone Passive Skills in Radius +Notable Passive Skills in Radius grant nothing +]], +[[ +Unnatural Instinct Foulborn 1 +Viridian Jewel +Upgrade: Removed Mod: Allocated Small Passive Skills in Radius grant nothing +Upgrade: Added Mod: Allocated Notable Passive Skills in Radius grant nothing +Limited to: 1 +Radius: Small +Allocated Notable Passive Skills in Radius grant nothing +Grants all bonuses of Unallocated Small Passive Skills in Radius +]],[[ +Unnatural Instinct Foulborn 2 +Viridian Jewel +Upgrade: Removed Mod: Grants all bonuses of Unallocated Small Passive Skills in Radius +Upgrade: Added Mod: Grants all bonuses of Unallocated Notable Passive Skills in Radius +Limited to: 1 +Radius: Small +Allocated Small Passive Skills in Radius grant nothing +Grants all bonuses of Unallocated Notable Passive Skills in Radius +]],[[ +Unnatural Instinct Foulborn 3 +Viridian Jewel +Upgrade: Removed Mod: Allocated Small Passive Skills in Radius grant nothing +Upgrade: Removed Mod: Grants all bonuses of Unallocated Small Passive Skills in Radius +Upgrade: Added Mod: Allocated Notable Passive Skills in Radius grant nothing +Upgrade: Added Mod: Grants all bonuses of Unallocated Notable Passive Skills in Radius +Limited to: 1 +Radius: Small +Allocated Notable Passive Skills in Radius grant nothing +Grants all bonuses of Unallocated Notable Passive Skills in Radius +]], +[[ +Stormshroud Foulborn 1 +Viridian Jewel +Upgrade: Removed Mod: +(10—15)% to Lightning Resistance +Upgrade: Added Mod: (10—15)% increased Shock Duration on Enemies +(10—15)% increased Shock Duration on Enemies +Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments +]],[[ +Stormshroud Foulborn 2 +Viridian Jewel +Upgrade: Removed Mod: Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments +Upgrade: Added Mod: (25—50)% increased Effect of Shock ++(10-15)% to Lightning Resistance +(25—50)% increased Effect of Shock +]],[[ +Stormshroud Foulborn 3 +Viridian Jewel +Upgrade: Removed Mod: +(10—15)% to Lightning Resistance +Upgrade: Removed Mod: Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments +Upgrade: Added Mod: (10—15)% increased Shock Duration on Enemies +Upgrade: Added Mod: (25—50)% increased Effect of Shock +(10—15)% increased Shock Duration on Enemies +(25—50)% increased Effect of Shock +]], +[[ +Firesong Foulborn 1 +Crimson Jewel +Upgrade: Removed Mod: Modifiers to Ignite Duration on you apply to all Elemental Ailments +Upgrade: Added Mod: (25—50)% increased Ignite Duration on Enemies ++(10-15)% to Fire Resistance +(25—50)% increased Ignite Duration on Enemies +]],[[ +Firesong Foulborn 2 +Crimson Jewel +Upgrade: Removed Mod: +(10—15)% to Fire Resistance +Upgrade: Added Mod: +(10—15)% to Fire Damage over Time Multiplier ++(10—15)% to Fire Damage over Time Multiplier +Modifiers to Ignite Duration on you apply to all Elemental Ailments +]],[[ +Firesong Foulborn 3 +Crimson Jewel +Upgrade: Removed Mod: Modifiers to Ignite Duration on you apply to all Elemental Ailments +Upgrade: Removed Mod: +(10—15)% to Fire Resistance +Upgrade: Added Mod: (25—50)% increased Ignite Duration on Enemies +Upgrade: Added Mod: +(10—15)% to Fire Damage over Time Multiplier ++(10—15)% to Fire Damage over Time Multiplier +(25—50)% increased Ignite Duration on Enemies +]], +[[ +Witchbane Foulborn 1 +Cobalt Jewel +Upgrade: Removed Mod: +(5—15) to Intelligence +Upgrade: Added Mod: Curse Skills have (10—15)% increased Skill Effect Duration +Curse Skills have (10—15)% increased Skill Effect Duration +When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration +]],[[ +Witchbane Foulborn 2 +Cobalt Jewel +Upgrade: Removed Mod: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration +Upgrade: Added Mod: Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage ++(5-15) to Intelligence +Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage +]],[[ +Witchbane Foulborn 3 +Cobalt Jewel +Upgrade: Removed Mod: +(5—15) to Intelligence +Upgrade: Removed Mod: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration +Upgrade: Added Mod: Curse Skills have (10—15)% increased Skill Effect Duration +Upgrade: Added Mod: Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage +Curse Skills have (10—15)% increased Skill Effect Duration +Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage +]], +[[ +Ancestral Vision Foulborn 1 +Viridian Jewel +Upgrade: Removed Mod: +(5—10) to Dexterity +Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage +Limited to: 1 ++(5—10)% chance to Suppress Spell Damage +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +]],[[ +Ancestral Vision Foulborn 2 +Viridian Jewel +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value +Limited to: 1 ++(5-10) to Dexterity +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value +]],[[ +Ancestral Vision Foulborn 3 +Viridian Jewel +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: Prevent +(3—5)% of Suppressed Spell Damage +Limited to: 1 ++(5-10) to Dexterity +Prevent +(3—5)% of Suppressed Spell Damage +]],[[ +Ancestral Vision Foulborn 4 +Viridian Jewel +Upgrade: Removed Mod: +(5—10) to Dexterity +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage +Upgrade: Added Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value +Limited to: 1 ++(5—10)% chance to Suppress Spell Damage +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value +]],[[ +Ancestral Vision Foulborn 5 +Viridian Jewel +Upgrade: Removed Mod: +(5—10) to Dexterity +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage +Upgrade: Added Mod: Prevent +(3—5)% of Suppressed Spell Damage +Limited to: 1 ++(5—10)% chance to Suppress Spell Damage +Prevent +(3—5)% of Suppressed Spell Damage +]], +[[ +Inspired Learning Foulborn 1 +Crimson Jewel +Upgrade: Removed Mod: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Upgrade: Removed Mod: Small Radius +Upgrade: Added Mod: If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Upgrade: Added Mod: Large Radius +Radius: Large +If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +]],[[ +Inspired Learning Foulborn 2 +Crimson Jewel +Upgrade: Removed Mod: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Upgrade: Added Mod: With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Radius: Small +With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +]], +[[ +Lioneye's Fall Foulborn 1 +Viridian Jewel +Upgrade: Removed Mod: Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers +Upgrade: Added Mod: Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour +Radius: Medium +Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour +]], +[[ +Intuitive Leap Foulborn 1 +Viridian Jewel +Upgrade: Removed Mod: Passive Skills in Radius can be Allocated without being connected to your tree Passage +Upgrade: Removed Mod: Small Radius +Upgrade: Added Mod: Keystone Passive Skills in Radius can be Allocated without being connected to your tree +Upgrade: Added Mod: Massive Radius +Radius: Massive +Keystone Passive Skills in Radius can be Allocated without being connected to your tree +]], +[[ +The Red Dream Foulborn 1 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Radius: Large ++4% to Chaos Resistance per Endurance Charge +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill +]],[[ +The Red Dream Foulborn 2 +Crimson Jewel +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value +Radius: Large +Gain (6-10)% of Fire Damage as Extra Chaos Damage +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value +]],[[ +The Red Dream Foulborn 3 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value +Radius: Large ++4% to Chaos Resistance per Endurance Charge +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value +]], +[[ +The Red Nightmare Foulborn 1 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Limited to: 1 +Radius: Large ++4% to Chaos Resistance per Endurance Charge +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +]],[[ +The Red Nightmare Foulborn 2 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Added Mod: Fire Damage with Hits is Lucky if you've Blocked an Attack Recently +Limited to: 1 +Radius: Large +Fire Damage with Hits is Lucky if you've Blocked an Attack Recently +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +]],[[ +The Red Nightmare Foulborn 3 +Crimson Jewel +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Gain (6-10)% of Fire Damage as Extra Chaos Damage +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +]],[[ +The Red Nightmare Foulborn 4 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large ++4% to Chaos Resistance per Endurance Charge +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +]],[[ +The Red Nightmare Foulborn 5 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +Upgrade: Added Mod: Fire Damage with Hits is Lucky if you've Blocked an Attack Recently +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Fire Damage with Hits is Lucky if you've Blocked an Attack Recently +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +]], +[[ +The Green Dream Foulborn +Viridian Jewel +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +Radius: Large +Gain (6-10)% of Cold Damage as Extra Chaos Damage +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +]],[[ +The Green Dream Foulborn +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Radius: Large +1% increased Movement Speed per Frenzy Charge +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill +]],[[ +The Green Dream Foulborn +Viridian Jewel +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Radius: Large +1% increased Movement Speed per Frenzy Charge +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +]], +[[ +The Green Nightmare Foulborn 1 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Limited to: 1 +Radius: Large +1% increased Movement Speed per Frenzy Charge +Passives granting Cold Resistance or all Elemental Resistances in Radius +also grant Chance to Suppress Spell Damage at 70% of its value +]],[[ +The Green Nightmare Foulborn 2 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently +Limited to: 1 +Radius: Large +Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently +Passives granting Cold Resistance or all Elemental Resistances in Radius +also grant Chance to Suppress Spell Damage at 70% of its value +]],[[ +The Green Nightmare Foulborn 3 +Viridian Jewel +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Gain (6-10)% of Cold Damage as Extra Chaos Damage +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +]],[[ +The Green Nightmare Foulborn 4 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +1% increased Movement Speed per Frenzy Charge +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +]],[[ +The Green Nightmare Foulborn 5 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value +Upgrade: Added Mod: Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +]], +[[ +The Blue Dream Foulborn 1 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Radius: Large ++3% to Critical Strike Multiplier per Power Charge +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill +]],[[ +The Blue Dream Foulborn 2 +Cobalt Jewel +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value +Radius: Large +Gain (6-10)% of Lightning Damage as Extra Chaos Damage +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value +]],[[ +The Blue Dream Foulborn 3 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value +Radius: Large ++3% to Critical Strike Multiplier per Power Charge +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value +]], +[[ +The Blue Nightmare Foulborn 1 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Limited to: 1 +Radius: Large ++3% to Critical Strike Multiplier per Power Charge +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +]],[[ +The Blue Nightmare Foulborn 2 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Added Mod: Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently +Limited to: 1 +Radius: Large +Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +]],[[ +The Blue Nightmare Foulborn 3 +Cobalt Jewel +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Gain (6-10)% of Lightning Damage as Extra Chaos Damage +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +]],[[ +The Blue Nightmare Foulborn 4 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large ++3% to Critical Strike Multiplier per Power Charge +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +]],[[ +The Blue Nightmare Foulborn 5 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +Upgrade: Added Mod: Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +]], + + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/mace.lua b/src/Data/Uniques/Foulborn/mace.lua new file mode 100644 index 0000000000..e3ce53b4e2 --- /dev/null +++ b/src/Data/Uniques/Foulborn/mace.lua @@ -0,0 +1,247 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: One Handed Mace + +[[ +Frostbreath Foulborn 1 +Ornate Mace +Upgrade: Removed Mod: (8—14)% increased Attack Speed +Upgrade: Added Mod: (60—100)% increased Critical Strike Chance +Requires Level 50, 161 Str +Implicits: 1 +15% reduced Enemy Stun Threshold +Adds (26-32) to (36-42) Physical Damage +Adds (26-32) to (36-42) Cold Damage +(60—100)% increased Critical Strike Chance ++(40-50)% to Fire Resistance +(35-50)% increased Chill Duration on Enemies +Attacks with this Weapon deal double Damage to Chilled Enemies +]], +[[ +Mjölner Foulborn 1 +Gavel +Upgrade: Removed Mod: Skills Chain +1 times +Upgrade: Added Mod: (20—30)% increased Area of Effect +Requires Level 60, 412 Str, 300 Int +Implicits: 1 +15% reduced Enemy Stun Threshold +(80-120)% increased Physical Damage +(20—30)% increased Area of Effect +(80-100)% increased Lightning Damage ++200 Strength Requirement ++300 Intelligence Requirement +Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown +]],[[ +Mjölner Foulborn 2 +Gavel +Upgrade: Removed Mod: Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning +Upgrade: Added Mod: Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +Requires Level 60, 412 Str, 300 Int +Implicits: 1 +15% reduced Enemy Stun Threshold +(80-120)% increased Physical Damage +Skills Chain +1 times +(80-100)% increased Lightning Damage ++200 Strength Requirement ++300 Intelligence Requirement +Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +]],[[ +Mjölner Foulborn 3 +Gavel +Upgrade: Removed Mod: Skills Chain +1 times +Upgrade: Removed Mod: Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown +Upgrade: Added Mod: (20—30)% increased Area of Effect +Upgrade: Added Mod: Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +Requires Level 60, 412 Str, 300 Int +Implicits: 1 +15% reduced Enemy Stun Threshold +(80-120)% increased Physical Damage +(20—30)% increased Area of Effect +(80-100)% increased Lightning Damage ++200 Strength Requirement ++300 Intelligence Requirement +Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +]], +[[ +Singularity Foulborn 1 +Platinum Sceptre +Upgrade: Removed Mod: Adds (1—10) to (150—200) Lightning Damage to Spells +Upgrade: Added Mod: +(30—40)% to Cold Damage over Time Multiplier +Requires Level 62, 113 Str, 113 Int +Implicits: 1 +30% increased Elemental Damage ++(30—40)% to Cold Damage over Time Multiplier +(14-18)% increased Cast Speed +(6-8)% reduced Mana Cost of Skills +Nearby Enemies are Hindered, with 25% reduced Movement Speed +100% increased Damage with Hits and Ailments against Hindered Enemies +]], +[[ +Kongor's Undying Rage Foulborn 1 +Terror Maul +Upgrade: Removed Mod: Hits can't be Evaded +Upgrade: Added Mod: Battlemage +Requires Level 67, 212 Str +Implicits: 1 +25% chance to double Stun Duration +Adds (27-56) to (270-400) Physical Damage +(30-40)% increased Critical Strike Chance ++(15-20)% to all Elemental Resistances +Battlemage +Your Critical Strikes do not deal extra Damage +You gain Onslaught for 4 seconds on Critical Strike +]],[[ +Kongor's Undying Rage Foulborn 2 +Terror Maul +Upgrade: Removed Mod: Your Critical Strikes do not deal extra Damage +Upgrade: Added Mod: Lose 1% of Life when you deal a Critical Strike +Requires Level 67, 212 Str +Implicits: 1 +25% chance to double Stun Duration +Adds (27-56) to (270-400) Physical Damage +(30-40)% increased Critical Strike Chance ++(15-20)% to all Elemental Resistances +Hits can't be Evaded +Lose 1% of Life when you deal a Critical Strike +You gain Onslaught for 4 seconds on Critical Strike +]],[[ +Kongor's Undying Rage Foulborn 3 +Terror Maul +Upgrade: Removed Mod: Hits can't be Evaded +Upgrade: Removed Mod: Your Critical Strikes do not deal extra Damage +Upgrade: Added Mod: Battlemage +Upgrade: Added Mod: Lose 1% of Life when you deal a Critical Strike +Requires Level 67, 212 Str +Implicits: 1 +25% chance to double Stun Duration +Adds (27-56) to (270-400) Physical Damage +(30-40)% increased Critical Strike Chance ++(15-20)% to all Elemental Resistances +Battlemage +Lose 1% of Life when you deal a Critical Strike +You gain Onslaught for 4 seconds on Critical Strike +]], +[[ +Jorrhast's Blacksteel Foulborn 1 +Steelhead +Upgrade: Removed Mod: Weapons you Animate create an additional copy +Upgrade: Added Mod: Maximum number of Animated Weapons is Doubled +Requires Level 44, 143 Str +Implicits: 1 +45% increased Stun Duration on Enemies +25% chance to Trigger Level 20 Animate Weapon on Kill +(150-200)% increased Physical Damage +(8-12)% increased Attack Speed +(8-12)% increased Cast Speed +30% less Animate Weapon Duration +Maximum number of Animated Weapons is Doubled +]],[[ +Jorrhast's Blacksteel Foulborn 2 +Steelhead +Upgrade: Removed Mod: (8—12)% increased Cast Speed +Upgrade: Added Mod: Minions deal (50—70)% increased Damage if you've Hit Recently +Requires Level 44, 143 Str +Implicits: 1 +45% increased Stun Duration on Enemies +25% chance to Trigger Level 20 Animate Weapon on Kill +(150-200)% increased Physical Damage +Minions deal (50—70)% increased Damage if you've Hit Recently +(8-12)% increased Cast Speed +30% less Animate Weapon Duration +Weapons you Animate create an additional copy +]],[[ +Jorrhast's Blacksteel Foulborn 3 +Steelhead +Upgrade: Removed Mod: Weapons you Animate create an additional copy +Upgrade: Removed Mod: (8—12)% increased Cast Speed +Upgrade: Added Mod: Maximum number of Animated Weapons is Doubled +Upgrade: Added Mod: Minions deal (50—70)% increased Damage if you've Hit Recently +Requires Level 44, 143 Str +Implicits: 1 +45% increased Stun Duration on Enemies +25% chance to Trigger Level 20 Animate Weapon on Kill +(150-200)% increased Physical Damage +Minions deal (50—70)% increased Damage if you've Hit Recently +(8-12)% increased Cast Speed +30% less Animate Weapon Duration +Maximum number of Animated Weapons is Doubled +]], +[[ +Death's Hand Foulborn 1 +Karui Sceptre +Upgrade: Removed Mod: 30% chance to gain a Power Charge when you Stun +Upgrade: Added Mod: Gain Chaotic Might for 4 seconds on Critical Strike +Requires Level 56, 96 Str, 96 Int +Implicits: 1 +26% increased Elemental Damage +Adds (35-46) to (85-128) Physical Damage +(20-50)% increased Critical Strike Chance +Gain Chaotic Might for 4 seconds on Critical Strike +Gain Unholy Might for 4 seconds on Critical Strike +]], +[[ +Maata's Teaching Foulborn 1 +Karui Sceptre +Upgrade: Removed Mod: (15—30)% increased Critical Strike Chance +Upgrade: Added Mod: Minions have +(20—40)% to Critical Strike Multiplier +Requires Level 56, 96 Str, 96 Int +Implicits: 1 ++(30-40) to Intelligence +Minions have +(20—40)% to Critical Strike Multiplier ++(1-2) to Level of all Minion Skill Gems +Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon +]], +[[ +Doon Cuebiyari Foulborn 1 +Vaal Sceptre +Upgrade: Removed Mod: 1% increased Armour per 16 Strength when in Off Hand +Upgrade: Added Mod: 1% increased maximum Energy Shield per 16 Strength when in Off Hand +Requires Level 64, 113 Str, 113 Int +Implicits: 1 +32% increased Elemental Damage ++(50-70) to Strength +(15-18)% increased Cast Speed ++(20-30) to maximum Mana +Socketed Gems are Supported by Level 30 Iron Will +1% increased Damage per 8 Strength when in Main Hand +1% increased maximum Energy Shield per 16 Strength when in Off Hand +]],[[ +Doon Cuebiyari Foulborn 2 +Vaal Sceptre +Upgrade: Removed Mod: 1% increased Damage per 8 Strength when in Main Hand +Upgrade: Added Mod: 1% increased maximum Mana per 12 Strength when in Main Hand +Requires Level 64, 113 Str, 113 Int +Implicits: 1 +32% increased Elemental Damage ++(50-70) to Strength +(15-18)% increased Cast Speed ++(20-30) to maximum Mana +Socketed Gems are Supported by Level 30 Iron Will +1% increased maximum Mana per 12 Strength when in Main Hand +1% increased Armour per 16 Strength when in Off Hand +]],[[ +Doon Cuebiyari Foulborn 3 +Vaal Sceptre +Upgrade: Removed Mod: 1% increased Armour per 16 Strength when in Off Hand +Upgrade: Removed Mod: 1% increased Damage per 8 Strength when in Main Hand +Upgrade: Added Mod: 1% increased maximum Energy Shield per 16 Strength when in Off Hand +Upgrade: Added Mod: 1% increased maximum Mana per 12 Strength when in Main Hand +Requires Level 64, 113 Str, 113 Int +Implicits: 1 +32% increased Elemental Damage ++(50-70) to Strength +(15-18)% increased Cast Speed ++(20-30) to maximum Mana +Socketed Gems are Supported by Level 30 Iron Will +1% increased maximum Mana per 12 Strength when in Main Hand +1% increased maximum Energy Shield per 16 Strength when in Off Hand +]], + + + + + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/quiver.lua b/src/Data/Uniques/Foulborn/quiver.lua new file mode 100644 index 0000000000..0e7eda5012 --- /dev/null +++ b/src/Data/Uniques/Foulborn/quiver.lua @@ -0,0 +1,113 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Quiver + + + + +[[ +Drillneck Foulborn 1 +Penetrating Arrow Quiver +Upgrade: Removed Mod: (8—12)% increased Attack Speed +Upgrade: Added Mod: (20—30)% increased Impale Effect +Requires Level 36 +Implicits: 1 +Arrows Pierce an additional Target +(20—30)% increased Impale Effect ++350 to Evasion Rating ++(40-50) to maximum Life +Adds (10-14) to (19-24) Physical Damage to Attacks with Bows +Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce +]], +[[ +Rearguard Foulborn 1 +Blunt Arrow Quiver +Upgrade: Removed Mod: (20—30)% increased Projectile Speed +Upgrade: Added Mod: 50% reduced Enemy Stun Threshold with Bows +Implicits: 1 +(7-9) to (13-16) Added Physical Damage with Bow Attacks +(20-24)% Chance to Block Attack Damage +(12-15)% Chance to Block Spell Damage ++(400-450) to Armour +50% reduced Enemy Stun Threshold with Bows +50% increased Stun and Block Recovery +(15-20)% increased Projectile Damage +]], +[[ +Soul Strike Foulborn 1 +Spike-Point Arrow Quiver +Upgrade: Removed Mod: +(100—120) to maximum Energy Shield +Upgrade: Added Mod: (10—15)% of Maximum Life Converted to Energy Shield +Requires Level 64 +Implicits: 1 +(20-30)% increased Critical Strike Chance with Bows ++30 to Dexterity +Adds (13-18) to (26-32) Chaos Damage to Attacks +(8-12)% increased Attack Speed +(10—15)% of Maximum Life Converted to Energy Shield +40% reduced Energy Shield Recharge Rate +80% faster start of Energy Shield Recharge +]],[[ +Soul Strike Foulborn 2 +Spike-Point Arrow Quiver +Upgrade: Removed Mod: 80% faster start of Energy Shield Recharge +Upgrade: Added Mod: (10—15)% chance for Energy Shield Recharge to start when you use a Skill +Requires Level 64 +Implicits: 1 +(20-30)% increased Critical Strike Chance with Bows ++30 to Dexterity +Adds (13-18) to (26-32) Chaos Damage to Attacks +(8-12)% increased Attack Speed ++(100-120) to maximum Energy Shield +40% reduced Energy Shield Recharge Rate +(10—15)% chance for Energy Shield Recharge to start when you use a Skill +]],[[ +Soul Strike Foulborn 3 +Spike-Point Arrow Quiver +Upgrade: Removed Mod: +(100—120) to maximum Energy Shield +Upgrade: Removed Mod: 80% faster start of Energy Shield Recharge +Upgrade: Added Mod: (10—15)% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: (10—15)% chance for Energy Shield Recharge to start when you use a Skill +Requires Level 64 +Implicits: 1 +(20-30)% increased Critical Strike Chance with Bows ++30 to Dexterity +Adds (13-18) to (26-32) Chaos Damage to Attacks +(8-12)% increased Attack Speed +(10—15)% of Maximum Life Converted to Energy Shield +40% reduced Energy Shield Recharge Rate +(10—15)% chance for Energy Shield Recharge to start when you use a Skill +]], +[[ +Rigwald's Quills Foulborn 1 +Two-Point Arrow Quiver +Upgrade: Removed Mod: (30—50)% increased Projectile Damage +Upgrade: Added Mod: (30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks +Requires Level 56 +Implicits: 1 +(20-30)% increased Global Accuracy Rating +-10% to Fire Resistance ++(20-30)% to Lightning Resistance +Gain 7 Life per Enemy Hit with Attacks +20% reduced Projectile Speed +(30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks +Arrows Fork +]], +[[ +Maloney's Mechanism Foulborn 1 +Ornate Quiver +Upgrade: Removed Mod: (7—12)% increased Attack Speed +Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Arrow Nova +Requires Level 45 +Implicits: 1 +Has 1 Socket +Has 2 Sockets +Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown +Socketed Gems are Supported by Level 25 Arrow Nova ++(50-70) to maximum Life +5% chance to Blind Enemies on Hit with Attacks +]], + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/ring.lua b/src/Data/Uniques/Foulborn/ring.lua new file mode 100644 index 0000000000..7b69397aaa --- /dev/null +++ b/src/Data/Uniques/Foulborn/ring.lua @@ -0,0 +1,485 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Ring + + + +[[ +Gifts from Above Foulborn 1 +Diamond Ring +Upgrade: Removed Mod: (30—35)% increased Global Critical Strike Chance +Upgrade: Added Mod: (25—40)% increased Effect of Consecrated Ground you create +Requires Level 28 +Implicits: 1 +{tags:critical}(20-30)% increased Global Critical Strike Chance +Trigger Level 10 Consecrate when you deal a Critical Strike +(25—40)% increased Effect of Consecrated Ground you create +(10-15)% increased Light Radius +{tags:critical}(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike +50% increased Damage while on Consecrated Ground +5% additional Block Chance while on Consecrated Ground +]], +[[ +Shavronne's Revelation Foulborn 1 +Moonstone Ring +Upgrade: Removed Mod: Left ring slot: +250 to maximum Energy Shield +Upgrade: Added Mod: Left ring slot: +1000 to Evasion Rating +Requires Level 30 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(60-75) to Intelligence +Right ring slot: You cannot Regenerate Mana +{tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second +{tags:mana}Right ring slot: +250 to maximum Mana +Left ring slot: You cannot Recharge or Regenerate Energy Shield +{tags:mana}Left ring slot: Regenerate 40 Mana per Second +{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating +]],[[ +Shavronne's Revelation Foulborn 2 +Moonstone Ring +Upgrade: Removed Mod: Right ring slot: +250 to maximum Mana +Upgrade: Added Mod: Right ring slot: +1000 to Armour +Requires Level 30 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(60-75) to Intelligence +Right ring slot: You cannot Regenerate Mana +{tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second +{tags:jewellery_defense}Right ring slot: +1000 to Armour +Left ring slot: You cannot Recharge or Regenerate Energy Shield +{tags:mana}Left ring slot: Regenerate 40 Mana per Second +{tags:jewellery_defense}Left ring slot: +250 to maximum Energy Shield +]],[[ +Shavronne's Revelation Foulborn 3 +Moonstone Ring +Upgrade: Removed Mod: Left ring slot: +250 to maximum Energy Shield +Upgrade: Removed Mod: Right ring slot: +250 to maximum Mana +Upgrade: Added Mod: Left ring slot: +1000 to Evasion Rating +Upgrade: Added Mod: Right ring slot: +1000 to Armour +Requires Level 30 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(60-75) to Intelligence +Right ring slot: You cannot Regenerate Mana +{tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second +{tags:jewellery_defense}Right ring slot: +1000 to Armour +Left ring slot: You cannot Recharge or Regenerate Energy Shield +{tags:mana}Left ring slot: Regenerate 40 Mana per Second +{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating +]], +[[ +Ming's Heart Foulborn 1 +Amethyst Ring +Upgrade: Removed Mod: 25% reduced maximum Life +Upgrade: Added Mod: Can't use other Rings +Requires Level 69 +Implicits: 1 +{tags:jewellery_resistance}+(17-23)% to Chaos Resistance +Can't use other Rings +{tags:jewellery_defense}25% reduced maximum Energy Shield +{tags:jewellery_resistance}+(40-50)% to Chaos Resistance +{tags:chaos_damage,physical_damage}Gain (40-60)% of Physical Damage as Extra Chaos Damage +]], +[[ +Romira's Banquet Foulborn 1 +Diamond Ring +Upgrade: Removed Mod: +333 to Accuracy Rating +Upgrade: Added Mod: +1 to Maximum Power Charges +Requires Level 60 +Implicits: 1 +{tags:critical}(20-30)% increased Global Critical Strike Chance ++1 to Maximum Power Charges +{tags:critical}+(15-25)% to Global Critical Strike Multiplier +{tags:mana}+(40-60) to maximum Mana +{tags:attack,mana}0.4% of Physical Attack Damage Leeched as Mana +Gain a Power Charge on non-Critical Strike +Lose all Power Charges on Critical Strike +]], +[[ +Berek's Grip Foulborn 1 +Two-Stone Ring +Upgrade: Removed Mod: 1% of Damage Leeched as Life against Shocked Enemies +Upgrade: Added Mod: Enemies Shocked by you are Debilitated +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_elemental}(25-30)% increased Cold Damage +{tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks +{tags:life}+(30-40) to maximum Life +Enemies Shocked by you are Debilitated +{tags:jewellery_defense}1% of Damage Leeched as Energy Shield against Frozen Enemies +]],[[ +Berek's Grip Foulborn 2 +Two-Stone Ring +Upgrade: Removed Mod: 1% of Damage Leeched as Energy Shield against Frozen Enemies +Upgrade: Added Mod: Enemies Frozen by you take 10% increased Damage +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_elemental}(25-30)% increased Cold Damage +{tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks +{tags:life}+(30-40) to maximum Life +{tags:life}1% of Damage Leeched as Life against Shocked Enemies +Enemies Frozen by you take 10% increased Damage +]],[[ +Berek's Grip Foulborn 3 +Two-Stone Ring +Upgrade: Removed Mod: 1% of Damage Leeched as Life against Shocked Enemies +Upgrade: Removed Mod: 1% of Damage Leeched as Energy Shield against Frozen Enemies +Upgrade: Added Mod: Enemies Shocked by you are Debilitated +Upgrade: Added Mod: Enemies Frozen by you take 10% increased Damage +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_elemental}(25-30)% increased Cold Damage +{tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks +{tags:life}+(30-40) to maximum Life +Enemies Shocked by you are Debilitated +Enemies Frozen by you take 10% increased Damage +]], +[[ +Berek's Pass Foulborn 1 +Two-Stone Ring +Upgrade: Removed Mod: 30% increased Damage while Ignited +Upgrade: Added Mod: Action Speed cannot be modified to below Base Value while Ignited +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Cold Resistances +{tags:jewellery_elemental}(25-30)% increased Fire Damage +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +{tags:jewellery_defense}+(30-40) to maximum Energy Shield +Action Speed cannot be modified to below Base Value while Ignited +{tags:jewellery_defense}+5000 to Armour while Frozen +]],[[ +Berek's Pass Foulborn 2 +Two-Stone Ring +Upgrade: Removed Mod: +5000 to Armour while Frozen +Upgrade: Added Mod: 25% of Damage taken while Frozen Recouped as Life +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Cold Resistances +{tags:jewellery_elemental}(25-30)% increased Fire Damage +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +{tags:jewellery_defense}+(30-40) to maximum Energy Shield +30% increased Damage while Ignited +25% of Damage taken while Frozen Recouped as Life +]],[[ +Berek's Pass Foulborn 3 +Two-Stone Ring +Upgrade: Removed Mod: 30% increased Damage while Ignited +Upgrade: Removed Mod: +5000 to Armour while Frozen +Upgrade: Added Mod: Action Speed cannot be modified to below Base Value while Ignited +Upgrade: Added Mod: 25% of Damage taken while Frozen Recouped as Life +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Cold Resistances +{tags:jewellery_elemental}(25-30)% increased Fire Damage +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +{tags:jewellery_defense}+(30-40) to maximum Energy Shield +Action Speed cannot be modified to below Base Value while Ignited +25% of Damage taken while Frozen Recouped as Life +]], +[[ +Berek's Respite Foulborn 1 +Two-Stone Ring +Upgrade: Removed Mod: When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy +Upgrade: Added Mod: Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Lightning Resistances +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks +{tags:jewellery_elemental}(25-30)% increased Lightning Damage +{tags:mana}+(30-40) to maximum Mana +Shocks all nearby Enemies on Killing a Shocked Enemy +Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +]],[[ +Berek's Respite Foulborn 2 +Two-Stone Ring +Upgrade: Removed Mod: When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy +Upgrade: Added Mod: Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Lightning Resistances +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks +{tags:jewellery_elemental}(25-30)% increased Lightning Damage +{tags:mana}+(30-40) to maximum Mana +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Ignites all nearby Enemies on Killing an Ignited Enemy +]],[[ +Berek's Respite Foulborn 3 +Two-Stone Ring +Upgrade: Removed Mod: When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy +Upgrade: Removed Mod: When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy +Upgrade: Added Mod: Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +Upgrade: Added Mod: Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Lightning Resistances +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks +{tags:jewellery_elemental}(25-30)% increased Lightning Damage +{tags:mana}+(30-40) to maximum Mana +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +]], +[[ +Mokou's Embrace Foulborn 1 +Ruby Ring +Upgrade: Removed Mod: +(25—40)% to Cold Resistance +Upgrade: Added Mod: +3% to maximum Fire Resistance +Requires Level 16 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Fire Resistance ++3% to maximum Fire Resistance +{tags:attack,speed}(25-40)% increased Attack Speed while Ignited +{tags:caster,speed}(25-40)% increased Cast Speed while Ignited ++25% chance to be Ignited +All Damage Taken from Hits can Ignite you +]], +[[ +Kikazaru Foulborn 1 +Topaz Ring +Upgrade: Removed Mod: Regenerate 3 Life per second per Level +Upgrade: Added Mod: +2 Maximum Mana per Level +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Lightning Resistance +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:mana}(20-40)% increased Mana Regeneration Rate +{tags:caster}60% reduced Effect of Curses on you ++2 Maximum Mana per Level +]], +[[ +Timeclasp Foulborn 1 +Moonstone Ring +Upgrade: Removed Mod: (-20—20)% reduced Skill Effect Duration +Upgrade: Added Mod: Debuffs on you expire (-20—20)% slower +LevelReq: 25 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:attack,speed}(10-15)% increased Attack Speed +{tags:caster,speed}(10-15)% increased Cast Speed +Debuffs on you expire (-20—20)% slower +{tags:resource,life}(6-12)% of Damage Taken Recouped as Life +{tags:resource,mana}(6-12)% of Damage Taken Recouped as Mana +Unaffected by Temporal Chains +]], +[[ +Ventor's Gamble Foulborn 1 +Gold Ring +Upgrade: Removed Mod: +(0—60) to maximum Life +Upgrade: Added Mod: +(0—60) to maximum Energy Shield +Upgrade: Added Mod: +(0—60) to maximum Mana +Requires Level 65 +Implicits: 1 +(6-15)% increased Rarity of Items found ++(0—60) to maximum Energy Shield ++(0—60) to maximum Mana +(-40-40)% increased Rarity of Items found +{tags:jewellery_resistance}+(-25-50)% to Fire Resistance +{tags:jewellery_resistance}+(-25-50)% to Cold Resistance +{tags:jewellery_resistance}+(-25-50)% to Lightning Resistance +{tags:mana}(-15-15)% increased Mana Reservation Efficiency of Skills +]], +[[ +Heartbound Loop Foulborn 1 +Moonstone Ring +Upgrade: Removed Mod: Regenerate (10—15) Life per second +Upgrade: Added Mod: (10—20)% reduced Mana Cost of Minion Skills +Requires Level 20 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +(10—20)% reduced Mana Cost of Minion Skills +{tags:mana}(20-40)% increased Mana Regeneration Rate +{tags:life}Minions have 15% increased maximum Life +Minions have 10% increased Area of Effect +{tags:physical_damage}350 Physical Damage taken on Minion Death +]], +[[ +Le Heup of All Foulborn 1 +Iron Ring +Upgrade: Removed Mod: (10—30)% increased Damage +Upgrade: Added Mod: (10—30)% increased Global Defences +Implicits: 1 +{tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks +(10—30)% increased Global Defences +{tags:jewellery_attribute}+(10-30) to all Attributes +(10-30)% increased Rarity of Items found +{tags:jewellery_resistance}+(10-30)% to all Elemental Resistances +]],[[ +Le Heup of All Foulborn 2 +Iron Ring +Upgrade: Removed Mod: (10—30)% increased Rarity of Items found +Upgrade: Added Mod: +(10—30)% to Global Critical Strike Multiplier +Implicits: 1 +{tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks +(10-30)% increased Damage +{tags:jewellery_attribute}+(10-30) to all Attributes ++(10—30)% to Global Critical Strike Multiplier +{tags:jewellery_resistance}+(10-30)% to all Elemental Resistances +]],[[ +Le Heup of All Foulborn 3 +Iron Ring +Upgrade: Removed Mod: (10—30)% increased Damage +Upgrade: Removed Mod: (10—30)% increased Rarity of Items found +Upgrade: Added Mod: (10—30)% increased Global Defences +Upgrade: Added Mod: +(10—30)% to Global Critical Strike Multiplier +Implicits: 1 +{tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks +(10—30)% increased Global Defences +{tags:jewellery_attribute}+(10-30) to all Attributes ++(10—30)% to Global Critical Strike Multiplier +{tags:jewellery_resistance}+(10-30)% to all Elemental Resistances +]], +[[ +Thief's Torment Foulborn +Prismatic Ring +Upgrade: Removed Mod: 50% reduced Effect of Curses on you +Upgrade: Added Mod: 50% reduced Effect of Non-Damaging Ailments on you +Requires Level 30 +Implicits: 1 +{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +(20-30)% increased Rarity of Items found +Can't use other Rings +{tags:jewellery_resistance}+(25-40)% to all Elemental Resistances +{tags:attack,life}Gain (40-60) Life per Enemy Hit with Attacks +{tags:attack,mana}Gain 30 Mana per Enemy Hit with Attacks +50% reduced Effect of Non-Damaging Ailments on you +]], +[[ +Lori's Lantern Foulborn 1 +Prismatic Ring +Upgrade: Removed Mod: Damage of Enemies Hitting you is Unlucky while you are on Low Life +Upgrade: Added Mod: Your Damage with Hits is Lucky while on Low Life +Requires Level 30 +Implicits: 1 +{variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +{tags:jewellery_resistance}+10% to all Elemental Resistances +{tags:speed}(6-8)% increased Movement Speed when on Low Life +31% increased Light Radius +{tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life +Your Damage with Hits is Lucky while on Low Life +]],[[ +Lori's Lantern Foulborn 2 +Prismatic Ring +Upgrade: Removed Mod: (6—8)% increased Movement Speed when on Low Life +Upgrade: Added Mod: (12—16)% increased Attack Speed when on Low Life +Requires Level 30 +Implicits: 1 +{variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +{tags:jewellery_resistance}+10% to all Elemental Resistances +(12—16)% increased Attack Speed when on Low Life +31% increased Light Radius +{tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life +Damage of Enemies Hitting you is Unlucky while you are on Low Life +]],[[ +Lori's Lantern Foulborn 3 +Prismatic Ring +Upgrade: Removed Mod: Damage of Enemies Hitting you is Unlucky while you are on Low Life +Upgrade: Removed Mod: (6—8)% increased Movement Speed when on Low Life +Upgrade: Added Mod: Your Damage with Hits is Lucky while on Low Life +Upgrade: Added Mod: (12—16)% increased Attack Speed when on Low Life +Requires Level 30 +Implicits: 1 +{variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +{tags:jewellery_resistance}+10% to all Elemental Resistances +(12—16)% increased Attack Speed when on Low Life +31% increased Light Radius +{tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life +Your Damage with Hits is Lucky while on Low Life +]], +[[ +Death Rush Foulborn 1 +Amethyst Ring +Upgrade: Removed Mod: Recover (3—5)% of Life on Kill +Upgrade: Added Mod: (20—40)% chance to gain an additional Vaal Soul on Kill +Requires Level 46 +Implicits: 1 +{tags:jewellery_resistance}+(17-23)% to Chaos Resistance +(20—40)% chance to gain an additional Vaal Soul on Kill +Gain Adrenaline for (1-3) seconds on kill +]], +[[ +Pyre Foulborn 1 +Sapphire Ring +Upgrade: Removed Mod: (60—80)% increased Burning Damage +Upgrade: Added Mod: 40% of Cold Damage from Hits taken as Fire Damage +Requires Level 11 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Cold Resistance +{tags:jewellery_resistance}+(25-35)% to Fire Resistance +40% of Cold Damage from Hits taken as Fire Damage +{tags:jewellery_elemental}40% of Cold Damage Converted to Fire Damage +10% increased Light Radius +Ignited Enemies you hit are destroyed on Kill +]], +[[ +Call of the Brotherhood Foulborn 1 +Two-Stone Ring +Upgrade: Removed Mod: Your spells have 100% chance to Shock against Frozen Enemies +Upgrade: Added Mod: Gain a Power Charge on Killing a Frozen Enemy +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_attribute}+(15-25) to Intelligence +{tags:jewellery_elemental}(15-25)% increased Lightning Damage +{tags:mana}(30-40)% increased Mana Regeneration Rate +{tags:jewellery_elemental}40% of Lightning Damage Converted to Cold Damage +Gain a Power Charge on Killing a Frozen Enemy +]], +[[ +Dream Fragments Foulborn 1 +Sapphire Ring +Upgrade: Removed Mod: 50% increased Mana Regeneration Rate +Upgrade: Added Mod: (200—300)% increased Stun and Block Recovery +Requires Level 24 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Cold Resistance +{tags:mana}20% increased maximum Mana +(200—300)% increased Stun and Block Recovery +{tags:jewellery_resistance}+(30-40)% to Cold Resistance +Cannot be Frozen +Cannot be Chilled +]], +[[ +Warrior's Legacy Foulborn 1 +Ruby Ring +Upgrade: Removed Mod: 20% less Attack Speed +Upgrade: Added Mod: (40—50)% reduced maximum Life +Requires Level 16 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Fire Resistance +{tags:jewellery_attribute}+(30-50) to Strength +{tags:attack}(20-25)% increased Melee Damage +30% chance to Avoid being Stunned +(40—50)% reduced maximum Life +Strike Skills also target the previous location they were Used +]], +[[ +Astral Projector Foulborn 1 +Topaz Ring +Upgrade: Removed Mod: Nova Spells have 20% less Area of Effect +Upgrade: Added Mod: (40—50)% reduced maximum Energy Shield +Requires Level 40 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Lightning Resistance +{tags:jewellery_attribute}+(30-50) to Intelligence +{tags:caster}(20-25)% increased Spell Damage +30% chance to Avoid Elemental Ailments +(40—50)% reduced maximum Energy Shield +Nova Spells Cast at the targeted location instead of around you +]], +[[ +Anathema Foulborn 1 +Moonstone Ring +Upgrade: Removed Mod: (10—20)% chance to gain a Power Charge when you Cast a Curse Spell +Upgrade: Added Mod: Curse Skills have (-30—30)% reduced Skill Effect Duration +LevelReq: 49 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(30-40) to Intelligence +{tags:caster,speed}(10-15)% increased Cast Speed +Curse Skills have (-30—30)% reduced Skill Effect Duration +Your Curse Limit is equal to your maximum Power Charges +]], +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/shield.lua b/src/Data/Uniques/Foulborn/shield.lua new file mode 100644 index 0000000000..e5df20ac9c --- /dev/null +++ b/src/Data/Uniques/Foulborn/shield.lua @@ -0,0 +1,503 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Shield: Armour + + +[[ +Chalice of Horrors Foulborn 1 +War Buckler +Upgrade: Removed Mod: +20% Chance to Block Attack Damage from Cursed Enemies +Upgrade: Added Mod: +(23—37)% to Chaos Damage over Time Multiplier +Implicits: 1 +9% increased Movement Speed ++3 to Level of Socketed Curse Gems +(30-50)% increased Evasion Rating ++(50-70) to maximum Energy Shield +100% Chance to Cause Monster to Flee on Block ++(23—37)% to Chaos Damage over Time Multiplier +Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds +]], +[[ +Great Old One's Ward Foulborn 1 +Corrugated Buckler +Upgrade: Removed Mod: (8—12)% Chance to Block Spell Damage +Upgrade: Added Mod: (20—40)% chance to Impale Enemies on Hit with Attacks +Implicits: 1 +3% increased Movement Speed +(8-12)% Chance to Block Spell Damage +(20—40)% chance to Impale Enemies on Hit with Attacks +(6-10)% increased Attack Speed ++(50-70) to maximum Life +]], +[[ +Kiloava's Bluster Foulborn 1 +Ironwood Buckler +Upgrade: Removed Mod: +(3—8)% Chance to Block +Upgrade: Added Mod: (10—15)% reduced Damage taken from Damage Over Time +Requires Level 57, 137 Dex +Implicits: 1 +3% increased Movement Speed +(100-150)% increased Evasion Rating +(15-25)% chance to Avoid Elemental Ailments +(10—15)% reduced Damage taken from Damage Over Time +(30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits +]],[[ +Kiloava's Bluster Foulborn 2 +Ironwood Buckler +Upgrade: Removed Mod: (30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits +Upgrade: Added Mod: Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +Requires Level 57, 137 Dex +Implicits: 1 +3% increased Movement Speed +(100-150)% increased Evasion Rating +(15-25)% chance to Avoid Elemental Ailments ++(3-8)% Chance to Block +Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +]],[[ +Kiloava's Bluster Foulborn 3 +Ironwood Buckler +Upgrade: Removed Mod: +(3—8)% Chance to Block +Upgrade: Removed Mod: (30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits +Upgrade: Added Mod: (10—15)% reduced Damage taken from Damage Over Time +Upgrade: Added Mod: Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +Requires Level 57, 137 Dex +Implicits: 1 +3% increased Movement Speed +(100-150)% increased Evasion Rating +(15-25)% chance to Avoid Elemental Ailments +(10—15)% reduced Damage taken from Damage Over Time +Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +]], +[[ +Rathpith Globe Foulborn 1 +Titanium Spirit Shield +Upgrade: Removed Mod: 5% increased Spell Critical Strike Chance per 100 Player Maximum Life +Upgrade: Added Mod: Deal 5% increased Damage Over Time per 100 Player Maximum Life +Implicits: 0 ++(10-15)% Chance to Block Spell Damage +(120-160)% increased Energy Shield +10% increased maximum Life +Sacrifice 10% of your Life when you Use or Trigger a Spell Skill +Deal 5% increased Damage Over Time per 100 Player Maximum Life +5% increased Spell Damage per 100 Player Maximum Life +]],[[ +Rathpith Globe Foulborn 2 +Titanium Spirit Shield +Upgrade: Removed Mod: 5% increased Spell Damage per 100 Player Maximum Life +Upgrade: Added Mod: 2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +Implicits: 0 ++(10-15)% Chance to Block Spell Damage +(120-160)% increased Energy Shield +10% increased maximum Life +Sacrifice 10% of your Life when you Use or Trigger a Spell Skill +5% increased Critical Strike Chance for Spells per 100 Player Maximum Life +2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +]],[[ +Rathpith Globe Foulborn 3 +Titanium Spirit Shield +Upgrade: Removed Mod: 5% increased Spell Critical Strike Chance per 100 Player Maximum Life +Upgrade: Removed Mod: 5% increased Spell Damage per 100 Player Maximum Life +Upgrade: Added Mod: Deal 5% increased Damage Over Time per 100 Player Maximum Life +Upgrade: Added Mod: 2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +Implicits: 0 ++(10-15)% Chance to Block Spell Damage +(120-160)% increased Energy Shield +10% increased maximum Life +Sacrifice 10% of your Life when you Use or Trigger a Spell Skill +Deal 5% increased Damage Over Time per 100 Player Maximum Life +2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +]], +[[ +Matua Tupuna Foulborn 1 +Tarnished Spirit Shield +Upgrade: Removed Mod: +2 to Level of Socketed Minion Gems +Upgrade: Added Mod: +2 to Level of Socketed Aura Gems +Implicits: 1 +(5-10)% increased Spell Damage ++2 to Level of Socketed Aura Gems +(40-80)% increased Energy Shield ++(15-25) to maximum Mana +20% increased effect of Non-Curse Auras from your Skills on your Minions +20% increased effect of Non-Curse Auras from your Skills +Spreads Tar when you Block +]], +[[ +Kongming's Stratagem Foulborn +Ancient Spirit Shield +Upgrade: Removed Mod: (30—50)% increased Fire Damage with Hits and Ailments against Blinded Enemies +Upgrade: Added Mod: Enemies Blinded by you have 100% reduced Critical Strike Chance +Variant: Current +Implicits: 1 +(5-10)% increased Spell Damage +Trigger Level 20 Fog of War when your Trap is triggered ++(20-30) to Intelligence +(250-300)% increased Energy Shield +Enemies Blinded by you have 100% reduced Critical Strike Chance +30% reduced Spell Damage taken from Blinded Enemies +No Chance to Block +]], +[[ +Malachai's Loop Foulborn +Harmonic Spirit Shield +Upgrade: Removed Mod: (12—16)% increased Spell Damage per Power Charge +Upgrade: Added Mod: +4% chance to Suppress Spell Damage per Power Charge +Implicits: 1 +(10-15)% increased Spell Damage +(210-250)% increased Energy Shield ++2 to Maximum Power Charges +20% chance to gain a Power Charge on Hit ++4% chance to Suppress Spell Damage per Power Charge +Lose all Power Charges on reaching Maximum Power Charges +Shocks you when you reach Maximum Power Charges +]], +[[ +Esh's Mirror Foulborn 1 +Vaal Spirit Shield +Upgrade: Removed Mod: Shocks you inflict spread to other Enemies within 1.5 metres +Upgrade: Added Mod: Hits always Shock Enemies that are on Low Life +Implicits: 1 +(5-10)% increased Spell Damage ++(20-30) to Intelligence +(170-230)% increased Energy Shield ++(35-40)% to Lightning Resistance +Hits always Shock Enemies that are on Low Life +Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently +]],[[ +Esh's Mirror Foulborn 2 +Vaal Spirit Shield +Upgrade: Removed Mod: +(35—40)% to Lightning Resistance +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage ++(20-30) to Intelligence +(170-230)% increased Energy Shield +Damage cannot be Reflected +Shocks you inflict spread to other Enemies within 1.5 metres +Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently +]],[[ +Esh's Mirror Foulborn 3 +Vaal Spirit Shield +Upgrade: Removed Mod: Shocks you inflict spread to other Enemies within 1.5 metres +Upgrade: Removed Mod: +(35—40)% to Lightning Resistance +Upgrade: Added Mod: Hits always Shock Enemies that are on Low Life +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage ++(20-30) to Intelligence +(170-230)% increased Energy Shield +Damage cannot be Reflected +Hits always Shock Enemies that are on Low Life +Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently +]], +[[ +Esh's Visage Foulborn 1 +Vaal Spirit Shield +Upgrade: Removed Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Life +Upgrade: Added Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Implicits: 1 +(5-10)% increased Spell Damage +(240-260)% increased Energy Shield ++(70-100) to maximum Life ++(30-40)% to Lightning Resistance ++(17-29)% to Chaos Resistance +Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Reflect Shocks applied to you to all Nearby Enemies +]],[[ +Esh's Visage Foulborn 2 +Vaal Spirit Shield +Upgrade: Removed Mod: +(30—40)% to Lightning Resistance +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage +(240-260)% increased Energy Shield ++(70-100) to maximum Life +Damage cannot be Reflected ++(17-29)% to Chaos Resistance +Chaos Damage does not bypass Energy Shield while not on Low Life +Reflect Shocks applied to you to all Nearby Enemies +]],[[ +Esh's Visage Foulborn 3 +Vaal Spirit Shield +Upgrade: Removed Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Life +Upgrade: Removed Mod: +(30—40)% to Lightning Resistance +Upgrade: Added Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage +(240-260)% increased Energy Shield ++(70-100) to maximum Life +Damage cannot be Reflected ++(17-29)% to Chaos Resistance +Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Reflect Shocks applied to you to all Nearby Enemies +]], +[[ +The Anticipation Foulborn 1 +Ezomyte Tower Shield +Upgrade: Removed Mod: +(1500—3000) Armour if you've Blocked Recently +Upgrade: Added Mod: (8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently +Implicits: 1 ++(30-40) to maximum Life +100% increased Armour ++(50-70) to maximum Life ++6% Chance to Block +(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently +Permanently Intimidate Enemies on Block +]],[[ +The Anticipation Foulborn 2 +Ezomyte Tower Shield +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Implicits: 1 ++(30-40) to maximum Life +100% increased Armour ++(50-70) to maximum Life ++3% to maximum Chance to Block Attack Damage ++(1500-3000) Armour if you've Blocked Recently +Permanently Intimidate Enemies on Block +]],[[ +The Anticipation Foulborn 3 +Ezomyte Tower Shield +Upgrade: Removed Mod: +(1500—3000) Armour if you've Blocked Recently +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Added Mod: (8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Implicits: 1 ++(30-40) to maximum Life +100% increased Armour ++(50-70) to maximum Life ++3% to maximum Chance to Block Attack Damage +(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently +Permanently Intimidate Enemies on Block +]], +[[ +The Surrender Foulborn 1 +Ezomyte Tower Shield +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Implicits: 1 ++(30-40) to maximum Life +(165-205)% increased Armour ++(65-80) to maximum Life +Recover (250-500) Life when you Block ++3% to maximum Chance to Block Attack Damage +]],[[ +The Surrender Foulborn 2 +Ezomyte Tower Shield +Upgrade: Removed Mod: Recover (250—500) Life when you Block +Upgrade: Added Mod: Gain (300—650) Energy Shield when you Block +Implicits: 1 ++(30-40) to maximum Life +(165-205)% increased Armour ++(65-80) to maximum Life +Gain (300—650) Energy Shield when you Block ++6% Chance to Block +]],[[ +The Surrender Foulborn 3 +Ezomyte Tower Shield +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Removed Mod: Recover (250—500) Life when you Block +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Upgrade: Added Mod: Gain (300—650) Energy Shield when you Block +Implicits: 1 ++(30-40) to maximum Life +(165-205)% increased Armour ++(65-80) to maximum Life +Gain (300—650) Energy Shield when you Block ++3% to maximum Chance to Block Attack Damage +]], +[[ +The Squire Foulborn 1 +Elegant Round Shield +Upgrade: Removed Mod: All Sockets are White +Upgrade: Added Mod: Ignore Attribute Requirements of Socketed Gems +Implicits: 1 +120% increased Block Recovery +Has 3 Sockets +Ignore Attribute Requirements of Socketed Gems ++(5-8)% to Quality of Socketed Support Gems +Socketed Support Gems can also Support Skills from your Main Hand +(100-150)% increased Armour and Evasion ++(3-5)% Chance to Block +]],[[ +The Squire Foulborn 2 +Elegant Round Shield +Upgrade: Removed Mod: +(5—8)% to Quality of Socketed Support Gems +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 1 +120% increased Block Recovery +Has 3 Sockets +All Sockets are White ++1 to Level of Socketed Gems +Socketed Support Gems can also Support Skills from your Main Hand +(100-150)% increased Armour and Evasion ++(3-5)% Chance to Block +]],[[ +The Squire Foulborn 3 +Elegant Round Shield +Upgrade: Removed Mod: All Sockets are White +Upgrade: Removed Mod: +(5—8)% to Quality of Socketed Support Gems +Upgrade: Added Mod: Ignore Attribute Requirements of Socketed Gems +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 1 +120% increased Block Recovery +Has 3 Sockets +Ignore Attribute Requirements of Socketed Gems ++1 to Level of Socketed Gems +Socketed Support Gems can also Support Skills from your Main Hand +(100-150)% increased Armour and Evasion ++(3-5)% Chance to Block +]], +[[ +The Oppressor Foulborn 1 +Elegant Round Shield +Upgrade: Removed Mod: -10% to amount of Suppressed Spell Damage Prevented +Upgrade: Added Mod: (10—15)% chance to Avoid All Damage from Hits +Implicits: 1 +120% increased Block Recovery +(10—15)% chance to Avoid All Damage from Hits ++(26-32)% chance to Suppress Spell Damage +(200-250)% increased Armour and Evasion ++(9-13)% Chance to Block +You take 20% of Damage from Blocked Hits +]],[[ +The Oppressor Foulborn 2 +Elegant Round Shield +Upgrade: Removed Mod: You take 20% of Damage from Blocked Hits +Upgrade: Added Mod: (20—30)% Chance to Block Spell Damage +Implicits: 1 +120% increased Block Recovery +-10% to amount of Suppressed Spell Damage Prevented ++(26-32)% chance to Suppress Spell Damage +(200-250)% increased Armour and Evasion ++(9-13)% Chance to Block +(20—30)% Chance to Block Spell Damage +]],[[ +The Oppressor Foulborn 3 +Elegant Round Shield +Upgrade: Removed Mod: -10% to amount of Suppressed Spell Damage Prevented +Upgrade: Removed Mod: You take 20% of Damage from Blocked Hits +Upgrade: Added Mod: (10—15)% chance to Avoid All Damage from Hits +Upgrade: Added Mod: (20—30)% Chance to Block Spell Damage +Implicits: 1 +120% increased Block Recovery +(10—15)% chance to Avoid All Damage from Hits ++(26-32)% chance to Suppress Spell Damage +(200-250)% increased Armour and Evasion ++(9-13)% Chance to Block +(20—30)% Chance to Block Spell Damage +]], +[[ +Rise of the Phoenix Foulborn 1 +Mosaic Kite Shield +Upgrade: Removed Mod: 10% increased Movement Speed when on Low Life +Upgrade: Added Mod: (10—20)% increased Cast Speed when on Low Life +Implicits: 1 ++8% to all Elemental Resistances +(240-300)% increased Armour and Energy Shield +Regenerate (100-200) Life per second ++5% to maximum Fire Resistance ++(20-25)% to Fire Resistance ++25% to Fire Resistance while on Low Life +(10—20)% increased Cast Speed when on Low Life +Cannot be Ignited while on Low Life +]],[[ +Rise of the Phoenix Foulborn 2 +Mosaic Kite Shield +Upgrade: Removed Mod: Regenerate (100—200) Life per second +Upgrade: Added Mod: Regenerate (100—200) Energy Shield per second +Implicits: 1 ++8% to all Elemental Resistances +(240-300)% increased Armour and Energy Shield +Regenerate (100—200) Energy Shield per second ++5% to maximum Fire Resistance ++(20-25)% to Fire Resistance ++25% to Fire Resistance while on Low Life +10% increased Movement Speed when on Low Life +Cannot be Ignited while on Low Life +]],[[ +Rise of the Phoenix Foulborn 3 +Mosaic Kite Shield +Upgrade: Removed Mod: 10% increased Movement Speed when on Low Life +Upgrade: Removed Mod: Regenerate (100—200) Life per second +Upgrade: Added Mod: (10—20)% increased Cast Speed when on Low Life +Upgrade: Added Mod: Regenerate (100—200) Energy Shield per second +Implicits: 1 ++8% to all Elemental Resistances +(240-300)% increased Armour and Energy Shield +Regenerate (100—200) Energy Shield per second ++5% to maximum Fire Resistance ++(20-25)% to Fire Resistance ++25% to Fire Resistance while on Low Life +(10—20)% increased Cast Speed when on Low Life +Cannot be Ignited while on Low Life +]], +[[ +Lioneye's Remorse Foulborn 1 +Pinnacle Tower Shield +Upgrade: Removed Mod: +(160—180) to maximum Life +Upgrade: Added Mod: Gain (20—25)% of Maximum Life as Extra Armour +Implicits: 1 ++(20-30) to maximum Life +(180-220)% increased Armour +20% increased Stun and Block Recovery +Gain (20—25)% of Maximum Life as Extra Armour +5% reduced Movement Speed +-25 Physical Damage taken from Projectile Attacks ++5% Chance to Block +]], +[[ +Emperor's Vigilance Foulborn 1 +Steel Kite Shield +Upgrade: Removed Mod: (16—22)% Chance to Block Spell Damage +Upgrade: Added Mod: +20% to Maximum Quality +Implicits: 0 ++20% to Maximum Quality +{variant:2}1000% increased Armour and Energy Shield +Damage taken from Blocked Hits cannot bypass Energy Shield +Damage taken from Unblocked hits always bypasses Energy Shield +Glancing Blows +]], +[[ +Saffell's Frame Foulborn 1 +Branded Kite Shield +Upgrade: Removed Mod: (20—30)% Chance to Block Spell Damage +Upgrade: Added Mod: Maximum Energy Shield is increased by Chaos Resistance +Implicits: 1 ++4% to all Elemental Resistances +Maximum Energy Shield is increased by Chaos Resistance +(20-30)% increased Spell Damage ++(20-30)% to all Elemental Resistances ++4% to all maximum Resistances +Cannot Block Attack Damage +]], +[[ +Prism Guardian Foulborn 1 +Archon Kite Shield +Upgrade: Removed Mod: Socketed Gems have 30% increased Reservation Efficiency +Upgrade: Added Mod: +(20—30)% to Quality of Socketed Gems +Implicits: 1 ++12% to all Elemental Resistances ++2 to Level of Socketed Aura Gems +Socketed Gems Cost and Reserve Life instead of Mana ++(20—30)% to Quality of Socketed Gems ++(20-30) to Dexterity ++25% to all Elemental Resistances +]], +[[ +Aegis Aurora Foulborn 1 +Champion Kite Shield +Upgrade: Removed Mod: (10—20)% increased Elemental Damage with Attack Skills +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 0 +{variant:3}(300-400)% increased Armour and Energy Shield ++10% to all Elemental Resistances ++5% to maximum Cold Resistance ++6% Chance to Block +Recover Energy Shield equal to 2% of Armour when you Block +Damage cannot be Reflected +]], + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/staff.lua b/src/Data/Uniques/Foulborn/staff.lua new file mode 100644 index 0000000000..10f8a0a72d --- /dev/null +++ b/src/Data/Uniques/Foulborn/staff.lua @@ -0,0 +1,69 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Staff + + + +[[ +Sire of Shards Foulborn +Serpentine Staff +Upgrade: Removed Mod: (60—100)% increased Projectile Damage +Upgrade: Added Mod: Socketed Gems Chain 2 additional times +Requires Level 49, 85 Str, 85 Int +Implicits: 1 ++22% Chance to Block Attack Damage while wielding a Staff +Socketed Gems fire 4 additional Projectiles +Socketed Gems fire Projectiles in a Nova ++(15-20) to All Attributes ++(5-7)% to All Elemental Resistances +Socketed Gems Chain 2 additional times +20% increased Light Radius +]], +[[ +Tremor Rod Foulborn +Military Staff +Upgrade: Removed Mod: Socketed Gems are Supported by Level 10 Blastchain Mine +Upgrade: Added Mod: (60—100)% increased Effect of Auras from Mines +Requires Level 45, 78 Str, 78 Int +Implicits: 1 ++22% Chance to Block Attack Damage while wielding a Staff ++2 to Level of Socketed Spell Gems +(60—100)% increased Effect of Auras from Mines +(40-60)% increased Spell Damage +(15-20)% reduced Enemy Stun Threshold +Mines can be Detonated an additional time +]], +[[ +The Whispering Ice Foulborn +Vile Staff +Upgrade: Removed Mod: 1% increased Spell Damage per 10 Intelligence +Upgrade: Added Mod: 1% increased Area of Effect per 20 Intelligence +Requires Level 33, 59 Str, 59 Int +Implicits: 1 ++20% Chance to Block Attack Damage while wielding a Staff ++1 to Level of Socketed Support Gems +Grants Level 1 Icestorm Skill +(8-12)% increased Cast Speed +1% increased Area of Effect per 20 Intelligence +(14-18)% increased Intelligence +]], +[[ +The Searing Touch Foulborn +Lathi +Upgrade: Removed Mod: 10% increased Cast Speed +Upgrade: Added Mod: +(3—5) to maximum number of Summoned Searing Bond Totems +Variant: Current +Implicits: 1 ++25% Chance to Block Spell Damage while wielding a Staff ++(40-60)% to Fire Damage over Time Multiplier +(70-90)% increased Fire Damage ++(3—5) to maximum number of Summoned Searing Bond Totems ++2 to Level of all Fire Spell Skill Gems +]], + + + + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/sword.lua b/src/Data/Uniques/Foulborn/sword.lua new file mode 100644 index 0000000000..cc05d40f90 --- /dev/null +++ b/src/Data/Uniques/Foulborn/sword.lua @@ -0,0 +1,226 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: One Handed Sword + + + + +[[ +Rigwald's Command Foulborn 1 +Midnight Blade +Upgrade: Removed Mod: +(350—400) to Accuracy Rating +Upgrade: Added Mod: +10% Chance to Block Spell Damage while Dual Wielding +Implicits: 1 +40% increased Global Accuracy Rating ++10% Chance to Block Attack Damage while Dual Wielding +Adds (60-80) to (150-180) Physical Damage ++10% Chance to Block Spell Damage while Dual Wielding +Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe +]], +[[ +Severed in Sleep Foulborn 1 +Cutlass +Upgrade: Removed Mod: Minions have 60% chance to inflict Withered on Hit +Upgrade: Added Mod: Minions have +5% to Critical Strike Chance +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have +29% to Chaos Resistance +Minions have +5% to Critical Strike Chance +Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy +]],[[ +Severed in Sleep Foulborn 2 +Cutlass +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Minions have 60% chance to inflict Withered on Hit +Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy +]],[[ +Severed in Sleep Foulborn 3 +Cutlass +Upgrade: Removed Mod: Minions have 60% chance to inflict Withered on Hit +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: Minions have +5% to Critical Strike Chance +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Minions have +5% to Critical Strike Chance +Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy +]], +[[ +United in Dream Foulborn 1 +Cutlass +Upgrade: Removed Mod: Minions Recover 10% of Life on Killing a Poisoned Enemy +Upgrade: Added Mod: +(20—30)% to Quality of all Minion Skill Gems +LevelReq: 69 +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have +29% to Chaos Resistance +Minions have 60% chance to Poison Enemies on Hit ++(20—30)% to Quality of all Minion Skill Gems +]],[[ +United in Dream Foulborn 2 +Cutlass +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +LevelReq: 69 +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Minions have 60% chance to Poison Enemies on Hit +Minions Recover 10% of Life on Killing a Poisoned Enemy +]],[[ +United in Dream Foulborn 3 +Cutlass +Upgrade: Removed Mod: Minions Recover 10% of Life on Killing a Poisoned Enemy +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: +(20—30)% to Quality of all Minion Skill Gems +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +LevelReq: 69 +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Minions have 60% chance to Poison Enemies on Hit ++(20—30)% to Quality of all Minion Skill Gems +]], +[[ +Edge of Madness Foulborn 1 +Etched Greatsword +Upgrade: Removed Mod: +1 to Level of Socketed Skill Gems +Upgrade: Added Mod: +(6—8) to Accuracy Rating per Level +Implicits: 1 +60% increased Global Accuracy Rating ++(6—8) to Accuracy Rating per Level +(40-60)% increased Physical Damage +Adds (60-68) to (90-102) Chaos Damage +1% increased Chaos Damage per Level +Adds 1 to 2 Physical Damage to Attacks per Level +]], +[[ +Doomsower Foulborn 1 +Lion Sword +Upgrade: Removed Mod: You have Vaal Pact while all Socketed Gems are Red +Upgrade: Added Mod: You have Immortal Ambition while all Socketed Gems are Red +Implicits: 1 ++50 to Strength and Dexterity +Socketed Melee Gems have 15% increased Area of Effect +(30-50)% increased Physical Damage +Adds (65-75) to (100-110) Physical Damage +(6-12)% increased Attack Speed +Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem +You have Immortal Ambition while all Socketed Gems are Red +]],[[ +Doomsower Foulborn 2 +Lion Sword +Upgrade: Removed Mod: Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem +Upgrade: Added Mod: 10% of Damage taken Recouped as Life per Socketed Red Gem +Implicits: 1 ++50 to Strength and Dexterity +Socketed Melee Gems have 15% increased Area of Effect +(30-50)% increased Physical Damage +Adds (65-75) to (100-110) Physical Damage +(6-12)% increased Attack Speed +10% of Damage taken Recouped as Life per Socketed Red Gem +You have Vaal Pact while all Socketed Gems are Red +]],[[ +Doomsower Foulborn 3 +Lion Sword +Upgrade: Removed Mod: You have Vaal Pact while all Socketed Gems are Red +Upgrade: Removed Mod: Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem +Upgrade: Added Mod: You have Immortal Ambition while all Socketed Gems are Red +Upgrade: Added Mod: 10% of Damage taken Recouped as Life per Socketed Red Gem +Implicits: 1 ++50 to Strength and Dexterity +Socketed Melee Gems have 15% increased Area of Effect +(30-50)% increased Physical Damage +Adds (65-75) to (100-110) Physical Damage +(6-12)% increased Attack Speed +10% of Damage taken Recouped as Life per Socketed Red Gem +You have Immortal Ambition while all Socketed Gems are Red +]], +[[ +The Dancing Dervish Foulborn +Reaver Sword +Upgrade: Removed Mod: (130—160)% increased Physical Damage +Upgrade: Added Mod: Adds 1 to 777 Lightning Damage +Implicits: 1 +60% increased Global Accuracy Rating +Adds 1 to 777 Lightning Damage +(25-30)% increased Attack Speed +5% increased Movement Speed +Triggers Level 15 Manifest Dancing Dervishes on Rampage +Manifested Dancing Dervishes disables both weapon slots +Manifested Dancing Dervishes die when Rampage ends +Melee Hits count as Rampage Kills +Rampage +]], +[[ +Razor of the Seventh Sun Foulborn +Midnight Blade +Upgrade: Removed Mod: 100% increased Melee Physical Damage against Ignited Enemies +Upgrade: Added Mod: Ignites inflicted with this Weapon deal 100% more Damage +Implicits: 1 +40% increased Global Accuracy Rating +Adds (90-110) to (145-170) Physical Damage +30% of Physical Damage Converted to Fire Damage +25% chance to Ignite +100% increased Burning Damage if you've Ignited an Enemy Recently +Recover 1% of Life when you Ignite an Enemy +Ignites inflicted with this Weapon deal 100% more Damage +]], +[[ +Cospri's Malice Foulborn +Jewelled Foil +Upgrade: Removed Mod: Adds (40—60) to (90—110) Cold Damage to Spells +Upgrade: Added Mod: (80—120)% increased Elemental Damage with Attack Skills +Implicits: 1 ++25% to Global Critical Strike Multiplier +Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +No Physical Damage +Adds (80-100) to (160-200) Cold Damage +(80—120)% increased Elemental Damage with Attack Skills +(8-14)% increased Attack Speed ++257 Intelligence Requirement +60% increased Critical Strike Chance against Chilled Enemies +]], +[[ +Rebuke of the Vaal Foulborn +Vaal Blade +Upgrade: Removed Mod: (10—20)% increased Attack Speed +Upgrade: Added Mod: (20—40)% increased Trap Throwing Speed +Implicits: 1 ++460 to Accuracy Rating +Adds (49-98) to (101-140) Physical Damage +Adds (49-98) to (101-140) Fire Damage +Adds (49-98) to (101-140) Cold Damage +Adds 1 to (210-250) Lightning Damage +Adds (49-98) to (101-140) Chaos Damage +(20—40)% increased Trap Throwing Speed +]], +[[ +Dreamfeather Foulborn 1 +Eternal Sword +Upgrade: Removed Mod: Adds (30—50) to (65—80) Physical Damage +Upgrade: Added Mod: 1% increased Attack Speed per 150 Accuracy Rating +Implicits: 1 ++475 to Accuracy Rating +1% increased Attack Speed per 150 Accuracy Rating +(20-25)% increased Attack Speed ++(180-200) to Evasion Rating +3% increased Movement Speed ++(280-300) to Accuracy Rating +1% increased Attack Damage per 450 Evasion Rating +]], + + +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/tincture.lua b/src/Data/Uniques/Foulborn/tincture.lua new file mode 100644 index 0000000000..24a69cbc33 --- /dev/null +++ b/src/Data/Uniques/Foulborn/tincture.lua @@ -0,0 +1,4 @@ +-- Item data (c) Grinding Gear Games + +return { +} \ No newline at end of file diff --git a/src/Data/Uniques/Foulborn/wand.lua b/src/Data/Uniques/Foulborn/wand.lua new file mode 100644 index 0000000000..0edf675e0d --- /dev/null +++ b/src/Data/Uniques/Foulborn/wand.lua @@ -0,0 +1,183 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Wand + + +[[ +Ashcaller Foulborn +Goat's Horn +Upgrade: Removed Mod: Adds (20—24) to (38—46) Fire Damage to Spells +Upgrade: Added Mod: Minions gain (20—40)% of Physical Damage as Extra Fire Damage +Implicits: 1 +Adds (1-2) to (3-4) Fire Damage to Spells and Attacks +25% chance to Trigger Level 10 Summon Raging Spirit on Kill +Adds (20-24) to (38-46) Fire Damage +Minions gain (20—40)% of Physical Damage as Extra Fire Damage +10% chance to Cover Enemies in Ash on Hit +]], +[[ +Tulborn Foulborn 1 +Opal Wand +Upgrade: Removed Mod: Adds (120—140) to (150—170) Cold Damage to Spells +Upgrade: Added Mod: +(2—4) to Level of all Cold Spell Skill Gems +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks ++(2—4) to Level of all Cold Spell Skill Gems +Gain a Power Charge on Killing a Frozen Enemy +Cold Exposure you inflict applies an extra -12% to Cold Resistance ++(20-25) Mana gained on Killing a Frozen Enemy +]],[[ +Tulborn Foulborn 2 +Opal Wand +Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +Adds (120-140) to (150-170) Cold Damage to Spells +Gain a Power Charge after Spending a total of 200 Mana +Cold Exposure you inflict applies an extra -12% to Cold Resistance ++(20-25) Mana gained on Killing a Frozen Enemy +]],[[ +Tulborn Foulborn 3 +Opal Wand +Upgrade: Removed Mod: Adds (120—140) to (150—170) Cold Damage to Spells +Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: +(2—4) to Level of all Cold Spell Skill Gems +Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks ++(2—4) to Level of all Cold Spell Skill Gems +Gain a Power Charge after Spending a total of 200 Mana +Cold Exposure you inflict applies an extra -12% to Cold Resistance ++(20-25) Mana gained on Killing a Frozen Enemy +]], +[[ +Tulfall Foulborn +Opal Wand +Upgrade: Removed Mod: Adds 50 to 70 Cold Damage to Spells per Power Charge +Upgrade: Added Mod: +(15—20)% to Cold Damage over Time Multiplier per Power Charge +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +(10-20)% increased Cast Speed +Gain a Power Charge on Killing a Frozen Enemy ++(15—20)% to Cold Damage over Time Multiplier per Power Charge +Lose all Power Charges on reaching Maximum Power Charges +Gain a Frenzy Charge on reaching Maximum Power Charges +]], +[[ +Midnight Bargain Foulborn 1 +Calling Wand +Upgrade: Removed Mod: Cannot be used with Chaos Inoculation +Upgrade: Removed Mod: Reserves 30% of Life +Upgrade: Added Mod: Lose 0.5% Life and Energy Shield per Second per Minion +Implicits: 1 +Minions deal (12-16)% increased Damage ++(10-20) to Intelligence +Minions have (20-30)% increased Movement Speed +Minions deal (50-70)% increased Damage ++1 to Maximum number of Raised Zombies ++1 to Maximum number of Spectres ++1 to Maximum number of Skeletons +Lose 0.5% Life and Energy Shield per Second per Minion +]],[[ +Midnight Bargain Foulborn 2 +Calling Wand +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies +Upgrade: Removed Mod: +1 to maximum number of Spectres +Upgrade: Removed Mod: +1 to maximum number of Skeletons +Upgrade: Added Mod: +2 to maximum number of Summoned Golems +Implicits: 1 +Minions deal (12-16)% increased Damage +Cannot be used with Chaos Inoculation ++(10-20) to Intelligence +Minions have (20-30)% increased Movement Speed +Minions deal (50-70)% increased Damage ++2 to maximum number of Summoned Golems +Reserves 30% of Life +]],[[ +Midnight Bargain Foulborn 3 +Calling Wand +Upgrade: Removed Mod: Cannot be used with Chaos Inoculation +Upgrade: Removed Mod: Reserves 30% of Life +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies +Upgrade: Removed Mod: +1 to maximum number of Spectres +Upgrade: Removed Mod: +1 to maximum number of Skeletons +Upgrade: Added Mod: Lose 0.5% Life and Energy Shield per Second per Minion +Upgrade: Added Mod: +2 to maximum number of Summoned Golems +Implicits: 1 +Minions deal (12-16)% increased Damage ++(10-20) to Intelligence +Minions have (20-30)% increased Movement Speed +Minions deal (50-70)% increased Damage ++2 to maximum number of Summoned Golems +Lose 0.5% Life and Energy Shield per Second per Minion +]], +[[ +Piscator's Vigil Foulborn 1 +Kinetic Wand +Upgrade: Removed Mod: (20—30)% increased Critical Strike Chance +Upgrade: Added Mod: (30—50)% increased effect of Wishes granted by Ancient Fish +Implicits: 1 +Cannot roll Caster Modifiers +No Physical Damage +(10-18)% increased Attack Speed +(30—50)% increased effect of Wishes granted by Ancient Fish ++(340-400) to Accuracy Rating +Attacks with this Weapon have (100-115)% increased Elemental Damage +Damage with Weapons Penetrates 5% Elemental Resistances +]], +[[ +The Poet's Pen Foulborn 1 +Somatic Wand +Upgrade: Removed Mod: Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels +Upgrade: Added Mod: Adds 3 to 5 Physical Damage to Spells per 3 Player Levels +Implicits: 1 +Cannot roll Caster Modifiers ++1 to Level of Socketed Active Skill Gems per 25 Player Levels +Adds 3 to 5 Physical Damage to Spells per 3 Player Levels +(8-12)% increased Attack Speed +Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown +]], +[[ +Void Battery Foulborn 1 +Prophecy Wand +Upgrade: Removed Mod: (50—65)% increased Global Critical Strike Chance +Upgrade: Added Mod: 3% increased Area of Effect per Power Charge +Implicits: 1 +(36-40)% increased Spell Damage +80% reduced Spell Damage +(10-20)% increased Cast Speed +3% increased Area of Effect per Power Charge ++(40-50) to maximum Mana ++1 to Maximum Power Charges +25% increased Spell Damage per Power Charge +]], +[[ +Apep's Rage Foulborn 1 +Omen Wand +Upgrade: Removed Mod: Adds (90—130) to (140—190) Chaos Damage to Spells +Upgrade: Added Mod: Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend +Implicits: 1 +(27-31)% increased Spell Damage +Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend +(25-30)% increased Cast Speed ++(5-10)% to Chaos Resistance +Poisons you inflict deal Damage (30-50)% faster +Lose 40 Mana when you use a Skill +]], +[[ +Reverberation Rod Foulborn 1 +Spiraled Wand +Upgrade: Removed Mod: +2 to Level of Socketed Gems +Upgrade: Added Mod: Socketed Gems are Supported by Level 1 Awakened Spell Cascade +Implicits: 1 +Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks +Socketed Gems are Supported by Level 1 Awakened Spell Cascade +Socketed Gems are Supported by Level 10 Arcane Surge +Socketed Gems are Supported by Level 10 Spell Echo +Socketed Gems are Supported by Level 10 Controlled Destruction ++(10-30) to Intelligence +]], + +} \ No newline at end of file From f9cb0b77108cd785d510ce5231292b8cf0543178 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 01:37:27 -0300 Subject: [PATCH 02/32] Add files via upload --- src/Classes/ItemsTab.lua | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index c830d9c96a..f53513a635 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -250,7 +250,7 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro self.controls.selectDBLabel.shown = function() return self.height < 980 end - self.controls.selectDB = new("DropDownControl", {"LEFT",self.controls.selectDBLabel,"RIGHT"}, {4, 0, 150, 18}, { "Uniques", "Rare Templates" }) + self.controls.selectDB = new("DropDownControl", {"LEFT",self.controls.selectDBLabel,"RIGHT"}, {4, 0, 150, 18}, { "Uniques", "Foulborn Uniques", "Rare Templates" }) -- Unique database self.controls.uniqueDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(244, self.maxY - select(2, c:GetPos())) end}, self, main.uniqueDB, "UNIQUE") @@ -261,14 +261,25 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 1 end + -- Foulborn uniques database + self.controls.fouluniquesDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(260, self.maxY - select(2, c:GetPos())) end}, self, main.fouluniquesDB, "UNIQUE") + self.controls.fouluniquesDB.y = function() + return self.controls.selectDBLabel:IsShown() and 118 or 96 + end + -- Rare template database self.controls.rareDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(260, self.maxY - select(2, c:GetPos())) end}, self, main.rareDB, "RARE") self.controls.rareDB.y = function() return self.controls.selectDBLabel:IsShown() and 78 or 396 end - self.controls.rareDB.shown = function() + self.controls.fouluniquesDB.shown = function() return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 2 end + + self.controls.rareDB.shown = function() + return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 3 + end + -- Create/import item self.controls.craftDisplayItem = new("ButtonControl", {"TOPLEFT",main.portraitMode and self.controls.setManage or self.controls.itemList,"TOPRIGHT"}, {20, main.portraitMode and 0 or -20, 120, 20}, "Craft item...", function() self:CraftItem() From 31668e283366f3fd707968ffb45a9e765e3ec96b Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 01:38:33 -0300 Subject: [PATCH 03/32] Add files via upload --- src/Modules/Data.lua | 7 ++++++- src/Modules/Main.lua | 29 +++++++++++++++++++++++------ 2 files changed, 29 insertions(+), 7 deletions(-) diff --git a/src/Modules/Data.lua b/src/Modules/Data.lua index 7ebd4e8984..b9e08e9ad1 100644 --- a/src/Modules/Data.lua +++ b/src/Modules/Data.lua @@ -1137,5 +1137,10 @@ for _, modId in ipairs(sortedMods) do end LoadModule("Data/Uniques/Special/Generated") LoadModule("Data/Uniques/Special/New") - +data.foulbornuniques = { } +for _, type in pairs(itemTypes) do + data.foulbornuniques[type] = LoadModule("Data/Uniques/Foulborn/"..type) +end +data.foulbornuniqueMods = { } +LoadModule("Data/Uniques/Foulborn/Special/Generated") data.flavourText = LoadModule("Data/FlavourText") diff --git a/src/Modules/Main.lua b/src/Modules/Main.lua index 7360bca91f..2667140588 100644 --- a/src/Modules/Main.lua +++ b/src/Modules/Main.lua @@ -144,8 +144,10 @@ function main:Init() end self.uniqueDB = { list = { }, loading = true } + self.fouluniquesDB = {list = { }, loading = true } self.rareDB = { list = { }, loading = true } + local function loadItemDBs() for type, typeList in pairsYield(data.uniques) do for _, raw in pairs(typeList) do @@ -161,6 +163,21 @@ function main:Init() self.uniqueDB.loading = nil ConPrintf("Uniques loaded") +-- Foulborn Uniques + for type, typeList in pairsYield(data.foulbornuniques) do + for _, raw in pairs(typeList) do + newItem = new("Item", raw, "UNIQUE", true) + if newItem.base then + self.fouluniquesDB.list[newItem.name] = newItem + elseif launch.devMode then + ConPrintf("Foulborn Unique DB unrecognised item of type '%s':\n%s", type, raw) + end + end + end + + self.fouluniquesDB.loading = nil + ConPrintf("Foulborn Uniques loaded (seed list)") + for _, raw in pairsYield(data.rares) do newItem = new("Item", raw, "RARE", true) if newItem.base then @@ -185,12 +202,12 @@ function main:Init() ConPrintf("Rares loaded") end - if self.saveNewModCache then - local saved = self.defaultItemAffixQuality - self.defaultItemAffixQuality = 0.5 - loadItemDBs() - self:SaveModCache() - self.defaultItemAffixQuality = saved + if self.saveNewModCache then + local saved = self.defaultItemAffixQuality + self.defaultItemAffixQuality = 0.5 + loadItemDBs() + self:SaveModCache() + self.defaultItemAffixQuality = saved end self.anchorMain = new("Control", nil, {4, 0, 0, 0}) From b4cbcdb1bfa6724e5720038dcddef900b1ddf5e9 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 02:13:05 -0300 Subject: [PATCH 04/32] Update claw.lua Added Foulborn number on the missing items. --- src/Data/Uniques/Foulborn/claw.lua | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/Data/Uniques/Foulborn/claw.lua b/src/Data/Uniques/Foulborn/claw.lua index 3a0c5359e0..d31afc753e 100644 --- a/src/Data/Uniques/Foulborn/claw.lua +++ b/src/Data/Uniques/Foulborn/claw.lua @@ -4,7 +4,7 @@ return { -- Weapon: Claw [[ -Al Dhih Foulborn +Al Dhih Foulborn 1 Timeworn Claw Upgrade: Removed Mod: (100—120)% increased Physical Damage Upgrade: Added Mod: (100—120)% increased Chaos Damage @@ -18,7 +18,7 @@ Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum L Warcry Skills' Cooldown Time is 4 seconds ]], [[ -Rive Foulborn +Rive Foulborn 1 Terror Claw Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit Upgrade: Added Mod: 25% chance to Crush on Hit @@ -32,7 +32,7 @@ Adds (25-35) to (50-65) Physical Damage 1% increased Bleed Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit ]],[[ -Rive Foulborn +Rive Foulborn 2 Terror Claw Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence Upgrade: Added Mod: Physical Skills have 1% increased Duration per 12 Intelligence @@ -46,7 +46,7 @@ Adds (25-35) to (50-65) Physical Damage Physical Skills have 1% increased Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit ]],[[ -Rive Foulborn +Rive Foulborn 3 Terror Claw Upgrade: Removed Mod:25% chance to cause Bleeding on Hit Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence @@ -143,7 +143,7 @@ Grants 46 Life per Enemy Hit +3% to Critical Strike Multiplier per 25 Dexterity ]], [[ -Cybil's Paw Foulborn +Cybil's Paw Foulborn 1 Thresher Claw Upgrade: Removed Mod: Gain (15—20) Life per Enemy Hit with Spells Upgrade: Added Mod: Recover Energy Shield equal to 1% of Evasion Rating when you Block @@ -158,4 +158,5 @@ Recover Energy Shield equal to 1% of Evasion Rating when you Block -} \ No newline at end of file + +} From cab900c69bdd1780d255f5db460c9cf2e768bb84 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 13:17:22 -0300 Subject: [PATCH 05/32] Update Main.lua Updated the naming of variables and block consistency. --- src/Modules/Main.lua | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/Modules/Main.lua b/src/Modules/Main.lua index 2667140588..dbfaa6efc1 100644 --- a/src/Modules/Main.lua +++ b/src/Modules/Main.lua @@ -144,7 +144,7 @@ function main:Init() end self.uniqueDB = { list = { }, loading = true } - self.fouluniquesDB = {list = { }, loading = true } + self.foulbornUniquesDB = {list = { }, loading = true } self.rareDB = { list = { }, loading = true } @@ -164,18 +164,18 @@ function main:Init() ConPrintf("Uniques loaded") -- Foulborn Uniques - for type, typeList in pairsYield(data.foulbornuniques) do + for type, typeList in pairsYield(data.foulbornUniques) do for _, raw in pairs(typeList) do newItem = new("Item", raw, "UNIQUE", true) if newItem.base then - self.fouluniquesDB.list[newItem.name] = newItem + self.foulbornUniquesDB.list[newItem.name] = newItem elseif launch.devMode then ConPrintf("Foulborn Unique DB unrecognised item of type '%s':\n%s", type, raw) end end end - self.fouluniquesDB.loading = nil + self.foulbornUniquesDB.loading = nil ConPrintf("Foulborn Uniques loaded (seed list)") for _, raw in pairsYield(data.rares) do @@ -202,12 +202,12 @@ function main:Init() ConPrintf("Rares loaded") end - if self.saveNewModCache then - local saved = self.defaultItemAffixQuality - self.defaultItemAffixQuality = 0.5 - loadItemDBs() - self:SaveModCache() - self.defaultItemAffixQuality = saved + if self.saveNewModCache then + local saved = self.defaultItemAffixQuality + self.defaultItemAffixQuality = 0.5 + loadItemDBs() + self:SaveModCache() + self.defaultItemAffixQuality = saved end self.anchorMain = new("Control", nil, {4, 0, 0, 0}) From 26691d17e7d4d02419232f6d6e35097f5647333c Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 13:17:51 -0300 Subject: [PATCH 06/32] Update Data.lua Updated variable naming. --- src/Modules/Data.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Modules/Data.lua b/src/Modules/Data.lua index b9e08e9ad1..f8d8f84c7e 100644 --- a/src/Modules/Data.lua +++ b/src/Modules/Data.lua @@ -1137,10 +1137,10 @@ for _, modId in ipairs(sortedMods) do end LoadModule("Data/Uniques/Special/Generated") LoadModule("Data/Uniques/Special/New") -data.foulbornuniques = { } +data.foulbornUniques = { } for _, type in pairs(itemTypes) do - data.foulbornuniques[type] = LoadModule("Data/Uniques/Foulborn/"..type) + data.foulbornUniques[type] = LoadModule("Data/Uniques/Foulborn/"..type) end -data.foulbornuniqueMods = { } +data.foulbornUniqueMods = { } LoadModule("Data/Uniques/Foulborn/Special/Generated") data.flavourText = LoadModule("Data/FlavourText") From 5bf851c9d7968f1468f2bb9673f55741998187e5 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 13:18:07 -0300 Subject: [PATCH 07/32] Update ItemsTab.lua Updated variable naming. --- src/Classes/ItemsTab.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index f53513a635..4cc9e1ef4d 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -262,8 +262,8 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro end -- Foulborn uniques database - self.controls.fouluniquesDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(260, self.maxY - select(2, c:GetPos())) end}, self, main.fouluniquesDB, "UNIQUE") - self.controls.fouluniquesDB.y = function() + self.controls.foulbornUniquesDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(260, self.maxY - select(2, c:GetPos())) end}, self, main.foulbornUniquesDB, "UNIQUE") + self.controls.foulbornUniquesDB.y = function() return self.controls.selectDBLabel:IsShown() and 118 or 96 end @@ -272,7 +272,7 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro self.controls.rareDB.y = function() return self.controls.selectDBLabel:IsShown() and 78 or 396 end - self.controls.fouluniquesDB.shown = function() + self.controls.foulbornUniquesDB.shown = function() return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 2 end From 09ae1cbf4188fe1a816b7bc171515a71c08a8f9e Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 13:29:26 -0300 Subject: [PATCH 08/32] Update Generated.lua Found the non-english comment and changed the variable naming --- src/Data/Uniques/Foulborn/Special/Generated.lua | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Data/Uniques/Foulborn/Special/Generated.lua b/src/Data/Uniques/Foulborn/Special/Generated.lua index 4025794bf0..9163f034e6 100644 --- a/src/Data/Uniques/Foulborn/Special/Generated.lua +++ b/src/Data/Uniques/Foulborn/Special/Generated.lua @@ -4,9 +4,5 @@ --- As a result, they are forward compatible to some extent as changes to the variable mods are picked up automatically. --- --- executa no load, igual o core faz - --- Foulborn generated uniques (registro, não execução) - -data.foulbornuniques.generated = { } +data.foulbornUniques.generated = { } From 6cec63a9d9a9e01007dbb52ad5812684d733c601 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 13:50:44 -0300 Subject: [PATCH 09/32] Update ItemsTab.lua Cleaned the code change a bit. --- src/Classes/ItemsTab.lua | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index 4cc9e1ef4d..17d1bd4dc4 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -266,16 +266,15 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro self.controls.foulbornUniquesDB.y = function() return self.controls.selectDBLabel:IsShown() and 118 or 96 end + self.controls.foulbornUniquesDB.shown = function() + return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 2 + end -- Rare template database self.controls.rareDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(260, self.maxY - select(2, c:GetPos())) end}, self, main.rareDB, "RARE") self.controls.rareDB.y = function() return self.controls.selectDBLabel:IsShown() and 78 or 396 end - self.controls.foulbornUniquesDB.shown = function() - return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 2 - end - self.controls.rareDB.shown = function() return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 3 end From ec6483dcd05275ccf3db28e9d166a51256e72b9a Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:07:10 -0300 Subject: [PATCH 10/32] Update amulet.lua Updated item names and mutated mod --- src/Data/Uniques/Foulborn/amulet.lua | 143 +++++++++++++-------------- 1 file changed, 69 insertions(+), 74 deletions(-) diff --git a/src/Data/Uniques/Foulborn/amulet.lua b/src/Data/Uniques/Foulborn/amulet.lua index 467d478ddc..b88f67993e 100644 --- a/src/Data/Uniques/Foulborn/amulet.lua +++ b/src/Data/Uniques/Foulborn/amulet.lua @@ -3,14 +3,14 @@ return { -- Amulet [[ -The Aylardex Foulborn 1 +Foulborn The Aylardex 1 Agate Amulet Upgrade: Removed Mod: +(30—50) to maximum Life Upgrade: Added Mod: Eldritch Battery Requires Level 32 Implicits: 1 {tags:jewellery_attribute}+(16-24) to Strength and Intelligence -Eldritch Battery +Eldritch Battery (mutated) {tags:mana}+(50-70) to maximum Mana +1 to Maximum Power Charges {tags:mana}10% increased Mana Regeneration Rate Per Power Charge @@ -18,7 +18,7 @@ Eldritch Battery {tags:mana,life}1% of Damage is taken from Mana before Life per Power Charge {tags:critical}40% reduced Critical Strike Chance per Power Charge ]],[[ -Voll's Devotion Foulborn 1 +Foulborn Voll's Devotion 1 Agate Amulet Upgrade: Removed Mod: 30% reduced Power Charge Duration Upgrade: Added Mod: Gain a Power Charge every Second if you haven't lost Power Charges Recently @@ -29,10 +29,10 @@ Implicits: 1 {tags:jewellery_defense}+(20-30) to maximum Energy Shield {tags:jewellery_resistance}+(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration -Gain a Power Charge every Second if you haven't lost Power Charges Recently +Gain a Power Charge every Second if you haven't lost Power Charges Recently (mutated) Gain an Endurance Charge when a Power Charge expires or is consumed ]],[[ -Voll's Devotion Foulborn 2 +Foulborn Voll's Devotion 2 Agate Amulet Upgrade: Removed Mod: 30% reduced Endurance Charge Duration Upgrade: Added Mod: Lose all Power Charges on reaching Maximum Power Charges @@ -43,10 +43,10 @@ Implicits: 1 {tags:jewellery_defense}+(20-30) to maximum Energy Shield {tags:jewellery_resistance}+(15-20)% to all Elemental Resistances 30% reduced Power Charge Duration -Lose all Power Charges on reaching Maximum Power Charges +Lose all Power Charges on reaching Maximum Power Charges (mutated) Gain an Endurance Charge when a Power Charge expires or is consumed ]],[[ -Voll's Devotion Foulborn 3 +Foulborn Voll's Devotion 3 Agate Amulet Upgrade: Removed Mod: 30% reduced Power Charge Duration Upgrade: Removed Mod: 30% reduced Endurance Charge Duration @@ -58,11 +58,11 @@ Implicits: 1 {tags:life}+(30-40) to maximum Life {tags:jewellery_defense}+(20-30) to maximum Energy Shield {tags:jewellery_resistance}+(15-20)% to all Elemental Resistances -Gain a Power Charge every Second if you haven't lost Power Charges Recently -Lose all Power Charges on reaching Maximum Power Charges +Gain a Power Charge every Second if you haven't lost Power Charges Recently (mutated) +Lose all Power Charges on reaching Maximum Power Charges (mutated) Gain an Endurance Charge when a Power Charge expires or is consumed ]],[[ -Warped Timepiece Foulborn 1 +Foulborn Warped Timepiece 1 Turquoise Amulet Upgrade: Removed Mod: (10—15)% increased Movement Speed Upgrade: Added Mod: (20—30)% increased Temporal Chains Curse Effect @@ -71,11 +71,11 @@ Implicits: 1 {tags:jewellery_attribute}+(16-24) to Dexterity and Intelligence {tags:attack,speed}(10-25)% increased Attack Speed {tags:caster,speed}(10-25)% increased Cast Speed -(20—30)% increased Temporal Chains Curse Effect +(20—30)% increased Temporal Chains Curse Effect (mutated) (10-20)% reduced Skill Effect Duration Debuffs on you Expire 100% Faster ]],[[ -Xoph's Heart Foulborn 1 +Foulborn Xoph's Heart 1 Amber Amulet Upgrade: Removed Mod: Nearby Enemies are Covered in Ash Upgrade: Added Mod: Nearby Enemies are Debilitated @@ -86,9 +86,9 @@ Implicits: 1 {tags:jewellery_elemental}25% increased Fire Damage {tags:life}+(25-35) to maximum Life {tags:jewellery_resistance}+(20-40)% to Fire Resistance -Nearby Enemies are Debilitated +Nearby Enemies are Debilitated (mutated) ]],[[ -Xoph's Heart Foulborn 2 +Foulborn Xoph's Heart 2 Amber Amulet Upgrade: Removed Mod: +(20—40)% to Fire Resistance Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage @@ -99,9 +99,9 @@ Implicits: 1 {tags:jewellery_elemental}25% increased Fire Damage {tags:life}+(25-35) to maximum Life Nearby Enemies are Covered in Ash -(5—15)% of Physical Damage from Hits taken as Fire Damage +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) ]],[[ -Xoph's Heart Foulborn 3 +Foulborn Xoph's Heart 3 Amber Amulet Upgrade: Removed Mod: Nearby Enemies are Covered in Ash Upgrade: Removed Mod: +(20—40)% to Fire Resistance @@ -113,10 +113,10 @@ Implicits: 1 {tags:jewellery_attribute}+(20-30) to Strength {tags:jewellery_elemental}25% increased Fire Damage {tags:life}+(25-35) to maximum Life -Nearby Enemies are Debilitated -(5—15)% of Physical Damage from Hits taken as Fire Damage +Nearby Enemies are Debilitated (mutated) +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) ]],[[ -Xoph's Blood Foulborn 1 +Foulborn Xoph's Blood 1 Amber Amulet Upgrade: Removed Mod: +(20—40)% to Fire Resistance Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage @@ -124,14 +124,13 @@ Requires Level 64 Implicits: 1 {tags:jewellery_attribute}+(20-30) to Strength {tags:life}10% increased maximum Life -{tags:jewellery_resistance}+(20-40)% to Fire Resistance +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) {tags:jewellery_attribute}10% increased Strength {tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire -(5—15)% of Physical Damage from Hits taken as Fire Damage ]],[[ -Xoph's Blood Foulborn 2 +Foulborn Xoph's Blood 2 Amber Amulet Upgrade: Removed Mod: Avatar of Fire Upgrade: Added Mod: Elemental Overload @@ -143,10 +142,10 @@ Implicits: 1 {tags:jewellery_attribute}10% increased Strength {tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you -Elemental Overload +Elemental Overload (mutated) {tags:jewellery_resistance}+(20—40)% to Fire Resistance ]],[[ -Xoph's Blood Foulborn 3 +Foulborn Xoph's Blood 3 Amber Amulet Upgrade: Removed Mod: +(20—40)% to Fire Resistance Upgrade: Removed Mod: Avatar of Fire @@ -156,14 +155,13 @@ Requires Level 64 Implicits: 1 {tags:jewellery_attribute}+(20-30) to Strength {tags:life}10% increased maximum Life -{tags:jewellery_resistance}+(20-40)% to Fire Resistance {tags:jewellery_attribute}10% increased Strength {tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you -Elemental Overload -(5—15)% of Physical Damage from Hits taken as Fire Damage +Elemental Overload (mutated) +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) ]],[[ -The Halcyon Foulborn 1 +Foulborn The Halcyon 1 Jade Amulet Upgrade: Removed Mod: 60% increased Damage if you've Frozen an Enemy Recently Upgrade: Added Mod: Cannot be Frozen @@ -173,10 +171,10 @@ Implicits: 1 30% increased Freeze Duration on Enemies 10% chance to Freeze Freezes you inflict spread to other Enemies within 1.5 metres -Cannot be Frozen +Cannot be Frozen (mutated) {tags:jewellery_resistance}+(35-40)% to Cold Resistance ]],[[ -The Halcyon Foulborn 2 +Foulborn The Halcyon 2 Jade Amulet Upgrade: Removed Mod: +(35—40)% to Cold Resistance Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage @@ -187,9 +185,9 @@ Implicits: 1 10% chance to Freeze Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently -(5—15)% of Physical Damage from Hits taken as Cold Damage +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) ]],[[ -The Halcyon Foulborn 3 +Foulborn The Halcyon 3 Jade Amulet Upgrade: Removed Mod: 60% increased Damage if you've Frozen an Enemy Recently Upgrade: Removed Mod: +(35—40)% to Cold Resistance @@ -201,10 +199,10 @@ Implicits: 1 30% increased Freeze Duration on Enemies 10% chance to Freeze Freezes you inflict spread to other Enemies within 1.5 metres -Cannot be Frozen -(5—15)% of Physical Damage from Hits taken as Cold Damage +Cannot be Frozen (mutated) +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) ]],[[ -The Pandemonius Foulborn 1 +Foulborn The Pandemonius 1 Jade Amulet Upgrade: Removed Mod: +(35—40)% to Cold Resistance Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage @@ -215,9 +213,9 @@ Chill Enemy for 1 second when Hit Blind Chilled Enemies on Hit {tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies {tags:jewellery_elemental}(20-30)% increased Cold Damage -(5—15)% of Physical Damage from Hits taken as Cold Damage +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) ]],[[ -The Pandemonius Foulborn 2 +Foulborn The Pandemonius 2 Jade Amulet Upgrade: Removed Mod: (20—30)% increased Cold Damage Upgrade: Added Mod: Cannot be Chilled @@ -227,12 +225,10 @@ Implicits: 1 Chill Enemy for 1 second when Hit Blind Chilled Enemies on Hit {tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies -{tags:jewellery_elemental}(20-30)% increased Cold Damage -(5—15)% of Physical Damage from Hits taken as Cold Damage {tags:jewellery_resistance}+(35-40)% to Cold Resistance -Cannot be Chilled +Cannot be Chilled (mutated) ]],[[ -The Pandemonius Foulborn 3 +Foulborn The Pandemonius 3 Jade Amulet Upgrade: Removed Mod: +(35—40)% to Cold Resistance Upgrade: Removed Mod: (20—30)% increased Cold Damage @@ -244,10 +240,10 @@ Implicits: 1 Chill Enemy for 1 second when Hit Blind Chilled Enemies on Hit {tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies -(5—15)% of Physical Damage from Hits taken as Cold Damage -Cannot be Chilled +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) +Cannot be Chilled (mutated) ]],[[ -Voice of the Storm Foulborn 1 +Foulborn Voice of the Storm 1 Lapis Amulet Upgrade: Removed Mod: Lightning Damage with Non-Critical Strikes is Lucky Upgrade: Added Mod: Damage of Enemies Hitting you is Unlucky @@ -256,10 +252,10 @@ Implicits: 1 {tags:jewellery_attribute}+(20-30) to Intelligence {tags:jewellery_attribute}+(10-15) to all Attributes {tags:jewellery_elemental}50% increased Lightning Damage -Damage of Enemies Hitting you is Unlucky +Damage of Enemies Hitting you is Unlucky (mutated) {tags:mana}(10-20)% increased maximum Mana ]],[[ -Voice of the Storm Foulborn 2 +Foulborn Voice of the Storm 2 Lapis Amulet Upgrade: Removed Mod: (10—20)% increased maximum Mana Upgrade: Added Mod: +3% to maximum Lightning Resistance @@ -269,9 +265,9 @@ Implicits: 1 {tags:jewellery_attribute}+(10-15) to all Attributes {tags:jewellery_elemental}50% increased Lightning Damage Lightning Damage with Non-Critical Strikes is Lucky -+3% to maximum Lightning Resistance ++3% to maximum Lightning Resistance (mutated) ]],[[ -Voice of the Storm Foulborn 3 +Foulborn Voice of the Storm 3 Lapis Amulet Upgrade: Removed Mod: Lightning Damage with Non-Critical Strikes is Lucky Upgrade: Removed Mod: (10—20)% increased maximum Mana @@ -282,10 +278,10 @@ Implicits: 1 {tags:jewellery_attribute}+(20-30) to Intelligence {tags:jewellery_attribute}+(10-15) to all Attributes {tags:jewellery_elemental}50% increased Lightning Damage -Damage of Enemies Hitting you is Unlucky -+3% to maximum Lightning Resistance +Damage of Enemies Hitting you is Unlucky (mutated) ++3% to maximum Lightning Resistance (mutated) ]],[[ -Choir of the Storm Foulborn 1 +Foulborn Choir of the Storm 1 Lapis Amulet Upgrade: Removed Mod: (10—20)% increased maximum Mana Upgrade: Added Mod: +3% to maximum Lightning Resistance @@ -294,10 +290,10 @@ Implicits: 1 {tags:jewellery_attribute}+(20-30) to Intelligence Trigger Level 30 Lightning Bolt when you deal a Critical Strike {tags:jewellery_resistance}-30% to Lightning Resistance -+3% to maximum Lightning Resistance ++3% to maximum Lightning Resistance (mutated) Critical Strike Chance is increased by Overcapped Lightning Resistance ]],[[ -Choir of the Storm Foulborn 2 +Foulborn Choir of the Storm 2 Lapis Amulet Upgrade: Removed Mod: Critical Strike Chance is increased by Overcapped Lightning Resistance Upgrade: Added Mod: Mana is increased by 50% of Overcapped Lightning Resistance @@ -307,9 +303,9 @@ Implicits: 1 Trigger Level 30 Lightning Bolt when you deal a Critical Strike {tags:jewellery_resistance}-30% to Lightning Resistance {tags:mana}(10-20)% increased maximum Mana -Mana is increased by 50% of Overcapped Lightning Resistance +Mana is increased by 50% of Overcapped Lightning Resistance (mutated) ]],[[ -Choir of the Storm Foulborn 3 +Foulborn Choir of the Storm 3 Lapis Amulet Upgrade: Removed Mod: (10—20)% increased maximum Mana Upgrade: Removed Mod: Critical Strike Chance is increased by Overcapped Lightning Resistance @@ -320,10 +316,10 @@ Implicits: 1 {tags:jewellery_attribute}+(20-30) to Intelligence Trigger Level 30 Lightning Bolt when you deal a Critical Strike {tags:jewellery_resistance}-30% to Lightning Resistance -+3% to maximum Lightning Resistance -Mana is increased by 50% of Overcapped Lightning Resistance ++3% to maximum Lightning Resistance (mutated) +Mana is increased by 50% of Overcapped Lightning Resistance (mutated) ]],[[ -Presence of Chayula Foulborn 1 +Foulborn Presence of Chayula 1 Onyx Amulet Upgrade: Removed Mod: 20% of Maximum Life Converted to Energy Shield Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life @@ -332,10 +328,10 @@ Implicits: 1 {tags:jewellery_attribute}+(10-16) to all Attributes 30% increased Rarity of Items found Cannot be Stunned -50% of Chaos Damage taken Recouped as Life +50% of Chaos Damage taken Recouped as Life (mutated) {tags:jewellery_resistance}+60% to Chaos Resistance ]],[[ -Presence of Chayula Foulborn 2 +Foulborn Presence of Chayula 2 Onyx Amulet Upgrade: Removed Mod: +60% to Chaos Resistance Upgrade: Added Mod: Recoup Energy Shield instead of Life @@ -345,9 +341,9 @@ Implicits: 1 30% increased Rarity of Items found Cannot be Stunned {tags:jewellery_defense,life}20% of Maximum Life Converted to Energy Shield -Recoup Energy Shield instead of Life +Recoup Energy Shield instead of Life (mutated) ]],[[ -Presence of Chayula Foulborn 3 +Foulborn Presence of Chayula 3 Onyx Amulet Upgrade: Removed Mod: 20% of Maximum Life Converted to Energy Shield Upgrade: Removed Mod: +60% to Chaos Resistance @@ -358,10 +354,10 @@ Implicits: 1 {tags:jewellery_attribute}+(10-16) to all Attributes 30% increased Rarity of Items found Cannot be Stunned -50% of Chaos Damage taken Recouped as Life -Recoup Energy Shield instead of Life +50% of Chaos Damage taken Recouped as Life (mutated) +Recoup Energy Shield instead of Life (mutated) ]],[[ -Hinekora's Sight Foulborn 1 +Foulborn Hinekora's Sight 1 Onyx Amulet Upgrade: Removed Mod: +(600—1000) to Evasion Rating Upgrade: Added Mod: (30—50)% increased Light Radius @@ -370,24 +366,23 @@ Implicits: 1 {tags:jewellery_attribute}+(10-16) to all Attributes Prevent +(4-6)% of Suppressed Spell Damage {tags:attack}+(600-1000) to Accuracy Rating -(30—50)% increased Light Radius +(30—50)% increased Light Radius (mutated) Cannot be Blinded ]],[[ -Badge of the Brotherhood Foulborn 1 +Foulborn Badge of the Brotherhood 1 Turquoise Amulet Upgrade: Removed Mod: (7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge Upgrade: Added Mod: 2% increased Movement Speed per Frenzy Charge Requires Level: 20 Implicits: 1 -League: Blight {tags:jewellery_attribute}+(16-24) to Dexterity and Intelligence -2% increased Movement Speed per Frenzy Charge +2% increased Movement Speed per Frenzy Charge (mutated) (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges ]],[[ -Defiance of Destiny Foulborn 1 +Foulborn Defiance of Destiny 1 Paua Amulet Upgrade: Removed Mod: Gain (10—20)% of Missing Unreserved Life before being Hit by an Enemy Upgrade: Added Mod: Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy @@ -398,9 +393,9 @@ Implicits: 1 {tags:jewellery_resistance}+(10-40)% to Fire Resistance {tags:jewellery_resistance}+(10-40)% to Cold Resistance {tags:jewellery_resistance}+(10-40)% to Lightning Resistance -{tags:mana}Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy +{tags:mana}Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy (mutated) ]],[[ -Astramentis Foulborn 1 +Foulborn Astramentis 1 Onyx Amulet Upgrade: Removed Mod: -4 Physical Damage taken from Attack Hits Upgrade: Added Mod: (-13—13)% to Chaos Resistance @@ -408,10 +403,10 @@ Requires Level 20 Implicits: 1 {tags:jewellery_attribute}+(10-16) to all Attributes {tags:jewellery_attribute}+(80-100) to all Attributes -(-13—13)% to Chaos Resistance +(-13—13)% to Chaos Resistance (mutated) ]] -} \ No newline at end of file +} From c66e842aa36218f543c916a3e3ed03195a3bc8da Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:12:53 -0300 Subject: [PATCH 11/32] Update axe.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/axe.lua | 53 +++++++++++++++---------------- 1 file changed, 25 insertions(+), 28 deletions(-) diff --git a/src/Data/Uniques/Foulborn/axe.lua b/src/Data/Uniques/Foulborn/axe.lua index c1c8df8a3c..588ace0b9f 100644 --- a/src/Data/Uniques/Foulborn/axe.lua +++ b/src/Data/Uniques/Foulborn/axe.lua @@ -2,9 +2,8 @@ return { -- Weapon: One Handed Axe - [[ -Moonbender's Wing Foulborn 1 +Foulborn Moonbender's Wing 1 Tomahawk Upgrade: Removed Mod: (30—50)% increased Physical Damage Upgrade: Added Mod: (30—50)% increased Attack Speed @@ -12,10 +11,10 @@ Implicits: 0 Trigger Level 15 Lightning Warp on Hit with this Weapon (30-50)% increased Critical Strike Chance Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage -(30—50)% increased Attack Speed +(30—50)% increased Attack Speed (mutated) ]], [[ -Rigwald's Savagery Foulborn 1 +Foulborn Rigwald's Savagery 1 Royal Axe Upgrade: Removed Mod: 40% increased Physical Attack Damage while Dual Wielding Upgrade: Added Mod: Your Melee Hits can't be Evaded while wielding a Sword @@ -23,9 +22,9 @@ Implicits: 0 Adds (50-70) to (135-165) Physical Damage (10-15)% increased Attack Speed +10 to Maximum Rage while wielding a Sword -Your Melee Hits can't be Evaded while wielding a Sword +Your Melee Hits can't be Evaded while wielding a Sword (mutated) ]],[[ -Uul-Netol's Kiss Foulborn 1 +Foulborn Uul-Netol's Kiss 1 Vaal Axe Upgrade: Removed Mod: Curse Enemies with Vulnerability on Hit Upgrade: Added Mod: Warcries Exert 1 additional Attack @@ -35,9 +34,9 @@ Implicits: 1 15% reduced Attack Speed Exerted Attacks deal 200% increased Damage Exerted Attacks Knock Enemies Back on Hit -Warcries Exert 1 additional Attack +Warcries Exert 1 additional Attack (mutated) ]],[[ -Uul-Netol's Kiss Foulborn 2 +Foulborn Uul-Netol's Kiss 2 Vaal Axe Upgrade: Removed Mod: Exerted Attacks deal 200% increased Damage Upgrade: Added Mod: 500% increased Warcry Cooldown Recovery Rate @@ -47,9 +46,9 @@ Implicits: 1 15% reduced Attack Speed Curse Enemies with Vulnerability on Hit Exerted Attacks Knock Enemies Back on Hit -500% increased Warcry Cooldown Recovery Rate +500% increased Warcry Cooldown Recovery Rate (mutated) ]],[[ -Uul-Netol's Kiss Foulborn 3 +Foulborn Uul-Netol's Kiss 3 Vaal Axe Upgrade: Removed Mod: Curse Enemies with Vulnerability on Hit Upgrade: Removed Mod: Exerted Attacks deal 200% increased Damage @@ -60,11 +59,11 @@ Implicits: 1 (230-270)% increased Physical Damage 15% reduced Attack Speed Exerted Attacks Knock Enemies Back on Hit -Warcries Exert 1 additional Attack -500% increased Warcry Cooldown Recovery Rate +Warcries Exert 1 additional Attack (mutated) +500% increased Warcry Cooldown Recovery Rate (mutated) ]], [[ -Uul-Netol's Embrace Foulborn 1 +Foulborn Uul-Netol's Embrace 1 Vaal Axe Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit Upgrade: Added Mod: Bleeding you inflict deals Damage (20—40)% faster @@ -73,9 +72,9 @@ Implicits: 1 Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed -Bleeding you inflict deals Damage (20—40)% faster +Bleeding you inflict deals Damage (20—40)% faster (mutated) ]],[[ -Uul-Netol's Embrace Foulborn 2 +Foulborn Uul-Netol's Embrace 2 Vaal Axe Upgrade: Removed Mod: (25—30)% reduced Attack Speed Upgrade: Added Mod: 80% reduced Intelligence @@ -84,9 +83,9 @@ Implicits: 1 Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage Attacks have 25% chance to inflict Bleeding -80% reduced Intelligence +80% reduced Intelligence (mutated) ]],[[ -Uul-Netol's Embrace Foulborn 3 +Foulborn Uul-Netol's Embrace 3 Vaal Axe Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit Upgrade: Removed Mod: (25—30)% reduced Attack Speed @@ -96,12 +95,11 @@ Implicits: 1 25% chance to Maim on Hit Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage -Bleeding you inflict deals Damage (20—40)% faster -80% reduced Intelligence +Bleeding you inflict deals Damage (20—40)% faster (mutated) +80% reduced Intelligence (mutated) ]], - [[ -The Harvest Foulborn 1 +Foulborn The Harvest 1 Jasper Chopper Upgrade: Removed Mod: 120—140)% increased Physical Damage Upgrade: Added Mod: (120—140)% increased Spell Damage @@ -109,10 +107,10 @@ Implicits: 0 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain a Flask Charge when you deal a Critical Strike -(120—140)% increased Spell Damage +(120—140)% increased Spell Damage (mutated) ]], [[ -Ngamahu's Flame Foulborn 1 +Foulborn Ngamahu's Flame 1 Abyssal Axe Upgrade: Removed Mod: Damage Penetrates 20% Fire Resistance Upgrade: Added Mod: Attacks fire 3 additional Projectiles @@ -121,10 +119,10 @@ Implicits: 0 (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage -Attacks fire 3 additional Projectiles +Attacks fire 3 additional Projectiles (mutated) ]], [[ -Kaom's Primacy Foulborn 1 +Foulborn Kaom's Primacy 1 Karui Chopper Upgrade: Removed Mod: Culling Strike Upgrade: Added Mod: +1 to Maximum Endurance Charges @@ -134,7 +132,6 @@ Gain 20 Life per Enemy Killed +(150-250) to Accuracy Rating Gain 5 Rage on Melee Hit Every Rage also grants 1% of Physical Damage as Extra Fire Damage -+1 to Maximum Endurance Charges ++1 to Maximum Endurance Charges (mutated) ]], - -} \ No newline at end of file +} From 089aee947ade4a46311c022beaef8871d8b95358 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:00 -0300 Subject: [PATCH 12/32] Update belt.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/belt.lua | 176 ++++++++++++++--------------- 1 file changed, 87 insertions(+), 89 deletions(-) diff --git a/src/Data/Uniques/Foulborn/belt.lua b/src/Data/Uniques/Foulborn/belt.lua index 5d0d5a0f77..2b42917b0a 100644 --- a/src/Data/Uniques/Foulborn/belt.lua +++ b/src/Data/Uniques/Foulborn/belt.lua @@ -3,7 +3,7 @@ return { -- Belt [[ -Maligaro's Restraint Foulborn 1 +Foulborn Maligaro's Restraint 1 Chain Belt Upgrade: Removed Mod: Adds 1 to (30—50) Lightning Damage to Attacks Upgrade: Added Mod: 40% of Lightning Damage Converted to Chaos Damage @@ -14,9 +14,9 @@ Implicits: 1 Shocks you cause are reflected back to you 60% increased Damage while Shocked {tags:speed}15% increased Movement Speed while Shocked -40% of Lightning Damage Converted to Chaos Damage -]],[[ -Belt of the Deceiver Foulborn 1 +40% of Lightning Damage Converted to Chaos Damage (mutated) +]],[[ +Foulborn Belt of the Deceiver 1 Heavy Belt Upgrade: Removed Mod: You take 30% reduced Extra Damage from Critical Strikes Upgrade: Added Mod: 20% reduced Effect of Curses on you @@ -27,9 +27,9 @@ Implicits: 1 {tags:life}+(30-40) to maximum Life {tags:jewellery_resistance}+(10-15)% to all Elemental Resistances Nearby Enemies are Intimidated -20% reduced Effect of Curses on you -]],[[ -Belt of the Deceiver Foulborn 2 +20% reduced Effect of Curses on you (mutated) +]],[[ +Foulborn Belt of the Deceiver 2 Heavy Belt Upgrade: Removed Mod: Nearby Enemies are Intimidated Upgrade: Added Mod: Nearby Enemies are Unnerved @@ -40,9 +40,9 @@ Implicits: 1 {tags:life}+(30-40) to maximum Life {tags:jewellery_resistance}+(10-15)% to all Elemental Resistances {variant:2}{tags:critical}You take 30% reduced Extra Damage from Critical Strikes -Nearby Enemies are Unnerved -]],[[ -Belt of the Deceiver Foulborn 3 +Nearby Enemies are Unnerved (mutated) +]],[[ +Foulborn Belt of the Deceiver 3 Heavy Belt Upgrade: Removed Mod: You take 30% reduced Extra Damage from Critical Strikes Upgrade: Removed Mod: Nearby Enemies are Intimidated @@ -54,10 +54,10 @@ Implicits: 1 {tags:physical_damage}(15-25)% increased Global Physical Damage {tags:life}+(30-40) to maximum Life {tags:jewellery_resistance}+(10-15)% to all Elemental Resistances -20% reduced Effect of Curses on you -Nearby Enemies are Unnerved -]],[[ -Dyadian Dawn Foulborn 1 +20% reduced Effect of Curses on you (mutated) +Nearby Enemies are Unnerved (mutated) +]],[[ +Foulborn Dyadian Dawn 1 Heavy Belt Upgrade: Removed Mod: Ignites you inflict with Attacks deal Damage 35% faster Upgrade: Added Mod: All Damage can Ignite @@ -69,9 +69,9 @@ Implicits: 1 {tags:jewellery_resistance}+(20-40)% to Cold Resistance Deal no Physical Damage {tags:attack,life}1% of Attack Damage Leeched as Life against Chilled enemies -All Damage can Ignite -]],[[ -Dyadian Dawn Foulborn 2 +All Damage can Ignite (mutated) +]],[[ +Foulborn Dyadian Dawn 2 Heavy Belt Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life against Chilled Enemies Upgrade: Added Mod: Recover 2% of Life when you Chill a non-Chilled Enemy @@ -83,9 +83,9 @@ Implicits: 1 {tags:jewellery_resistance}+(20-40)% to Cold Resistance Deal no Physical Damage {tags:jewellery_elemental,attack}Ignites you inflict with Attacks deal Damage 35% faster -Recover 2% of Life when you Chill a non-Chilled Enemy -]],[[ -Dyadian Dawn Foulborn 3 +Recover 2% of Life when you Chill a non-Chilled Enemy (mutated) +]],[[ +Foulborn Dyadian Dawn 3 Heavy Belt Upgrade: Removed Mod: Ignites you inflict with Attacks deal Damage 35% faster Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life against Chilled Enemies @@ -98,10 +98,10 @@ Implicits: 1 {tags:jewellery_resistance}+(20-40)% to Fire Resistance {tags:jewellery_resistance}+(20-40)% to Cold Resistance Deal no Physical Damage -All Damage can Ignite -Recover 2% of Life when you Chill a non-Chilled Enemy -]],[[ -Umbilicus Immortalis Foulborn 1 +All Damage can Ignite (mutated) +Recover 2% of Life when you Chill a non-Chilled Enemy (mutated) +]],[[ +Foulborn Umbilicus Immortalis 1 Leather Belt Upgrade: Removed Mod: Regenerate 2% of Life per second Upgrade: Added Mod: Flasks gain a Charge every 3 seconds @@ -111,9 +111,9 @@ Implicits: 1 {tags:life}(8-12)% increased maximum Life Flasks you Use apply to your Raised Zombies and Spectres Flasks do not apply to you -Flasks gain a Charge every 3 seconds -]],[[ -Umbilicus Immortalis Foulborn 2 +Flasks gain a Charge every 3 seconds (mutated) +]],[[ +Foulborn Umbilicus Immortalis 2 Leather Belt Upgrade: Removed Mod: Flasks do not apply to you Upgrade: Added Mod: 100% increased Flask Charges used @@ -123,9 +123,9 @@ Implicits: 1 {tags:life}(8-12)% increased maximum Life Flasks you Use apply to your Raised Zombies and Spectres Regenerate 2% of Life per second -100% increased Flask Charges used -]],[[ -Umbilicus Immortalis Foulborn 3 +100% increased Flask Charges used (mutated) +]],[[ +Foulborn Umbilicus Immortalis 3 Leather Belt Upgrade: Removed Mod: Regenerate 2% of Life per second Upgrade: Removed Mod: Flasks do not apply to you @@ -136,10 +136,10 @@ Implicits: 1 {tags:life}+(25-40) to maximum Life {tags:life}(8-12)% increased maximum Life Flasks you Use apply to your Raised Zombies and Spectres -Flasks gain a Charge every 3 seconds -100% increased Flask Charges used -]],[[ -Soul Tether Foulborn 1 +Flasks gain a Charge every 3 seconds (mutated) +100% increased Flask Charges used (mutated) +]],[[ +Foulborn Soul Tether 1 Cloth Belt Upgrade: Removed Mod: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield Upgrade: Added Mod: (8—12)% of Leech is Instant @@ -148,10 +148,9 @@ Implicits: 1 (15-25)% increased Stun and Block Recovery {tags:jewellery_attribute}+(20-40) to Intelligence Immortal Ambition -(8—12)% of Leech is Instant - -]],[[ -Soul Tether Foulborn 2 +(8—12)% of Leech is Instant (mutated) +]],[[ +Foulborn Soul Tether 2 Cloth Belt Upgrade: Removed Mod: Immortal Ambition Upgrade: Added Mod: Everlasting Sacrifice @@ -160,10 +159,9 @@ Implicits: 1 (15-25)% increased Stun and Block Recovery {tags:jewellery_attribute}+(20-40) to Intelligence Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield -Everlasting Sacrifice - -]],[[ -Soul Tether Foulborn 3 +Everlasting Sacrifice (mutated) +]],[[ +Foulborn Soul Tether 3 Cloth Belt Upgrade: Removed Mod: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield Upgrade: Removed Mod: Immortal Ambition @@ -173,10 +171,10 @@ LevelReq: 48 Implicits: 1 (15-25)% increased Stun and Block Recovery {tags:jewellery_attribute}+(20-40) to Intelligence -(8—12)% of Leech is Instant -Everlasting Sacrifice -]],[[ -Meginord's Girdle Foulborn 1 +(8—12)% of Leech is Instant (mutated) +Everlasting Sacrifice (mutated) +]],[[ +Foulborn Meginord's Girdle 1 Heavy Belt Upgrade: Removed Mod: 25% increased Flask Life Recovery rate Upgrade: Added Mod: (5—15)% increased Strength @@ -186,9 +184,9 @@ Implicits: 1 {tags:attack,physical_damage}Adds 5 to 15 Physical Damage to Attacks {tags:life}10% increased maximum Life {tags:jewellery_resistance}+(10-20)% to Cold Resistance -(5—15)% increased Strength -]],[[ -Headhunter Foulborn 1 +(5—15)% increased Strength (mutated) +]],[[ +Foulborn Headhunter 1 Leather Belt Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters Upgrade: Added Mod: Culling Strike @@ -199,9 +197,9 @@ Implicits: 1 {tags:life}+(50-60) to maximum Life When you Kill a Rare monster, you gain its Modifiers for 60 seconds {tags:jewellery_attribute}+(40-55) to Strength -Culling Strike -]],[[ -Headhunter Foulborn 2 +Culling Strike (mutated) +]],[[ +Foulborn Headhunter 2 Leather Belt Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds @@ -212,9 +210,9 @@ Implicits: 1 {tags:life}+(50-60) to maximum Life (20—30)% increased Damage with Hits against Rare monsters {tags:jewellery_attribute}+(40-55) to Strength -Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds -]],[[ -Headhunter Foulborn 3 +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +]],[[ +Foulborn Headhunter 3 Leather Belt Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons @@ -225,9 +223,9 @@ Implicits: 1 {tags:life}+(50-60) to maximum Life (20—30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds -Rare and Unique Enemies within 120 metres have Minimap Icons -]],[[ -Headhunter Foulborn 4 +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Headhunter 4 Leather Belt Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds @@ -239,10 +237,10 @@ Implicits: 1 {tags:jewellery_attribute}+(40-55) to Dexterity {tags:life}+(50-60) to maximum Life {tags:jewellery_attribute}+(40-55) to Strength -Culling Strike -Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds -]],[[ -Headhunter Foulborn 5 +Culling Strike (mutated) +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +]],[[ +Foulborn Headhunter 5 Leather Belt Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength @@ -254,10 +252,10 @@ Implicits: 1 {tags:jewellery_attribute}+(40-55) to Dexterity {tags:life}+(50-60) to maximum Life When you Kill a Rare monster, you gain its Modifiers for 60 seconds -Culling Strike -Rare and Unique Enemies within 120 metres have Minimap Icons -]],[[ -Headhunter Foulborn 6 +Culling Strike (mutated) +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Headhunter 6 Leather Belt Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength @@ -269,10 +267,10 @@ Implicits: 1 {tags:jewellery_attribute}+(40-55) to Dexterity {tags:life}+(50-60) to maximum Life (20—30)% increased Damage with Hits against Rare monsters -Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds -Rare and Unique Enemies within 120 metres have Minimap Icons -]],[[ -Headhunter Foulborn 7 +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Headhunter 7 Leather Belt Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds @@ -285,11 +283,11 @@ Implicits: 1 {tags:life}+(25-40) to maximum Life {tags:jewellery_attribute}+(40-55) to Dexterity {tags:life}+(50-60) to maximum Life -Culling Strike -Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds -Rare and Unique Enemies within 120 metres have Minimap Icons -]],[[ -Soulthirst Foulborn 1 +Culling Strike (mutated) +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Soulthirst 1 Cloth Belt Upgrade: Removed Mod: (20—30)% reduced Flask Effect Duration Upgrade: Added Mod: 50% reduced Mana Recovery rate @@ -301,9 +299,9 @@ Implicits: 1 {tags:mana}(20-30)% increased Mana Recovery from Flasks Gain Soul Eater during any Flask Effect Lose Souls gained from Soul Eater when you use a Flask -50% reduced Mana Recovery rate -]],[[ -The Magnate Foulborn 1 +50% reduced Mana Recovery rate (mutated) +]],[[ +Foulborn The Magnate 1 Studded Belt Upgrade: Removed Mod: 50% increased Flask Charges gained Upgrade: Added Mod: Flasks applied to you have (10—15)% increased Effect @@ -314,9 +312,9 @@ Implicits: 1 {tags:jewellery_resistance}+(20-25)% to all Elemental Resistances 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 Strength -Flasks applied to you have (10—15)% increased Effect -]],[[ -Mageblood Foulborn 1 +Flasks applied to you have (10—15)% increased Effect (mutated) +]],[[ +Foulborn Mageblood 1 Heavy Belt Upgrade: Removed Mod: Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you Upgrade: Added Mod: Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you @@ -328,9 +326,9 @@ Implicits: 1 {tags:jewellery_resistance}+(15-25)% to Cold Resistance Magic Utility Flask cannot be Used Magic Utility Flask Effects cannot be removed -Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you -]],[[ -Sunblast Foulborn 1 +Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you (mutated) +]],[[ +Foulborn Sunblast 1 Cloth Belt Upgrade: Removed Mod: (50—75)% reduced Trap Duration Upgrade: Added Mod: Skills used by Traps have (40—60)% increased Area of Effect @@ -342,10 +340,10 @@ Implicits: 1 Skills which Throw Traps throw up to 2 additional Traps Traps cannot be triggered by Enemies Traps from Skills are thrown randomly around targeted location -Skills used by Traps have (40—60)% increased Area of Effect +Skills used by Traps have (40—60)% increased Area of Effect (mutated) -]],[[ -Auxium Foulborn 1 +]],[[ +Foulborn Auxium 1 Crystal Belt Upgrade: Removed Mod: 0.2% of Attack Damage Leeched as Mana per Power Charge Upgrade: Added Mod: (4—6)% increased Energy Shield per Power Charge @@ -356,7 +354,7 @@ Implicits: 1 {tags:mana}+(45-55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield {tags:attack,jewellery_elemental}(20-25)% increased Elemental Damage with Attack Skills per Power Charge -(4—6)% increased Energy Shield per Power Charge +(4—6)% increased Energy Shield per Power Charge (mutated) ]], -} \ No newline at end of file +} From 8f611c9971b1bae05226a7e4cfcb4d483b8f2158 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:02 -0300 Subject: [PATCH 13/32] Update body.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/body.lua | 311 ++++++++++++++--------------- 1 file changed, 155 insertions(+), 156 deletions(-) diff --git a/src/Data/Uniques/Foulborn/body.lua b/src/Data/Uniques/Foulborn/body.lua index 8c7ccf6bbc..8b8272f745 100644 --- a/src/Data/Uniques/Foulborn/body.lua +++ b/src/Data/Uniques/Foulborn/body.lua @@ -1,21 +1,20 @@ -- Item data (c) Grinding Gear Games return { --- Body: Armour - +-- Body [[ -The Snowblind Grace Foulborn 1 +Foulborn The Snowblind Grace 1 Zodiac Leather Upgrade: Removed Mod: (80—100)% increased Evasion Rating Upgrade: Added Mod: +6 to Evasion Rating per 10 Player Maximum Life Implicits: 0 (10-15)% increased Dexterity -+6 to Evasion Rating per 10 Player Maximum Life ++6 to Evasion Rating per 10 Player Maximum Life (mutated) +(40-60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no Reservation ]],[[ -The Snowblind Grace Foulborn 2 +Foulborn The Snowblind Grace 2 Zodiac Leather Upgrade: Removed Mod: 50% increased Arctic Armour Buff Effect Upgrade: Added Mod: Purity of Ice has no Reservation @@ -23,10 +22,10 @@ Implicits: 0 (10-15)% increased Dexterity (80-100)% increased Evasion Rating +(40-60) to maximum Life -Purity of Ice has no Reservation +Purity of Ice has no Reservation (mutated) Arctic Armour has no Reservation ]],[[ -The Snowblind Grace Foulborn 3 +Foulborn The Snowblind Grace 3 Zodiac Leather Upgrade: Removed Mod: (80—100)% increased Evasion Rating Upgrade: Removed Mod: 50% increased Arctic Armour Buff Effect @@ -34,24 +33,24 @@ Upgrade: Added Mod: +6 to Evasion Rating per 10 Player Maximum Life Upgrade: Added Mod: Purity of Ice has no Reservation Implicits: 0 (10-15)% increased Dexterity -+6 to Evasion Rating per 10 Player Maximum Life ++6 to Evasion Rating per 10 Player Maximum Life (mutated) +(40-60) to maximum Life -Purity of Ice has no Reservation +Purity of Ice has no Reservation (mutated) Arctic Armour has no Reservation ]], [[ -The Perfect Form Foulborn 1 +Foulborn The Perfect Form 1 Zodiac Leather Upgrade: Removed Mod: (150—200)% increased Evasion Rating Upgrade: Added Mod: +8 to Evasion Rating per 10 Player Maximum Life Implicits: 0 +50% chance to Suppress Spell Damage -+8 to Evasion Rating per 10 Player Maximum Life ++8 to Evasion Rating per 10 Player Maximum Life (mutated) -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Acrobatics ]],[[ -The Perfect Form Foulborn 2 +Foulborn The Perfect Form 2 Zodiac Leather Upgrade: Removed Mod: Acrobatics Upgrade: Added Mod: Ghost Dance @@ -60,9 +59,9 @@ Implicits: 0 (150-200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance -Ghost Dance +Ghost Dance (mutated) ]],[[ -The Perfect Form Foulborn 3 +Foulborn The Perfect Form 3 Zodiac Leather Upgrade: Removed Mod: (150—200)% increased Evasion Rating Upgrade: Removed Mod: Acrobatics @@ -70,13 +69,13 @@ Upgrade: Added Mod: +8 to Evasion Rating per 10 Player Maximum Life Upgrade: Added Mod: Ghost Dance Implicits: 0 +50% chance to Suppress Spell Damage -+8 to Evasion Rating per 10 Player Maximum Life ++8 to Evasion Rating per 10 Player Maximum Life (mutated) -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance -Ghost Dance +Ghost Dance (mutated) ]], [[ -Ashrend Foulborn 1 +Foulborn Ashrend 1 Buckskin Tunic Upgrade: Removed Mod: (75—150)% increased Physical Damage with Ranged Weapons Upgrade: Added Mod: (75—150)% increased Melee Fire Damage @@ -84,23 +83,23 @@ Implicits: 0 (80-100)% increased Evasion Rating +(40-50)% to Fire Resistance Cannot be Ignited -(75—150)% increased Melee Fire Damage +(75—150)% increased Melee Fire Damage (mutated) -(30-60) Physical Damage taken from Attack Hits ]], [[ -Bronn's Lithe Foulborn 1 +Foulborn Bronn's Lithe 1 Cutthroat's Garb Upgrade: Removed Mod: 10% increased Attack Speed Upgrade: Added Mod: (20—40)% increased Cooldown Recovery Rate of Movement Skills Implicits: 0 +5 to Level of Socketed Movement Gems -(20—40)% increased Cooldown Recovery Rate of Movement Skills +(20—40)% increased Cooldown Recovery Rate of Movement Skills (mutated) (60-100)% increased Damage with Movement Skills (200-250)% increased Evasion Rating 10% increased Movement Speed ]], [[ -Queen of the Forest Foulborn 1 +Foulborn Queen of the Forest 1 Destiny Leather Upgrade: Removed Mod: 25% reduced Movement Speed Upgrade: Added Mod: 25% increased Damage taken @@ -110,11 +109,11 @@ Implicits: 0 +(6-10)% to Fire Resistance +(26-40)% to Cold Resistance +(11-25)% to Lightning Resistance -25% increased Damage taken +25% increased Damage taken (mutated) 1% increased Movement Speed per 600 Evasion Rating, up to 75% -(50-40) Physical Damage taken from Hits by Animals ]],[[ -Queen of the Forest Foulborn 2 +Foulborn Queen of the Forest 2 Destiny Leather Upgrade: Removed Mod: 1% increased Movement Speed per 600 Evasion Rating, up to 75% Upgrade: Added Mod: 1% increased Projectile Speed per 600 Evasion Rating, up to 75% @@ -125,10 +124,10 @@ Implicits: 0 +(26-40)% to Cold Resistance +(11-25)% to Lightning Resistance 25% reduced Movement Speed -1% increased Projectile Speed per 600 Evasion Rating, up to 75% +1% increased Projectile Speed per 600 Evasion Rating, up to 75% (mutated) -(50-40) Physical Damage taken from Hits by Animals ]],[[ -Queen of the Forest Foulborn 3 +Foulborn Queen of the Forest 3 Destiny Leather Upgrade: Removed Mod: 25% reduced Movement Speed Upgrade: Removed Mod: 1% increased Movement Speed per 600 Evasion Rating, up to 75% @@ -140,12 +139,12 @@ Implicits: 0 +(6-10)% to Fire Resistance +(26-40)% to Cold Resistance +(11-25)% to Lightning Resistance -25% increased Damage taken -1% increased Projectile Speed per 600 Evasion Rating, up to 75% +25% increased Damage taken (mutated) +1% increased Projectile Speed per 600 Evasion Rating, up to 75% (mutated) -(50-40) Physical Damage taken from Hits by Animals ]], [[ -Kintsugi Foulborn 1 +Foulborn Kintsugi 1 Exquisite Leather Upgrade: Removed Mod: 100% increased Evasion Rating if you have been Hit Recently Upgrade: Added Mod: +(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently @@ -153,19 +152,19 @@ Implicits: 0 {variant:3}(160-220)% increased Evasion Rating +30% to Fire Resistance 35% less Damage taken if you have not been Hit Recently -+(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently ++(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently (mutated) ]],[[ -Kintsugi Foulborn 2 +Foulborn Kintsugi 2 Exquisite Leather Upgrade: Removed Mod: 35% less Damage taken if you have not been Hit Recently Upgrade: Added Mod: Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently Implicits: 0 {variant:3}(160-220)% increased Evasion Rating +30% to Fire Resistance -Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently +Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently (mutated) 100% increased Evasion Rating if you have been Hit Recently ]],[[ -Kintsugi Foulborn 3 +Foulborn Kintsugi 3 Exquisite Leather Upgrade: Removed Mod: 100% increased Evasion Rating if you have been Hit Recently Upgrade: Removed Mod: 35% less Damage taken if you have not been Hit Recently @@ -174,11 +173,11 @@ Upgrade: Added Mod: Prevent +35% of Suppressed Spell Damage if you have not Supp Implicits: 0 {variant:3}(160-220)% increased Evasion Rating +30% to Fire Resistance -Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently -+(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently +Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently (mutated) ++(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently (mutated) ]], [[ -Carcass Jack Foulborn 1 +Foulborn Carcass Jack 1 Varnished Coat Upgrade: Removed Mod: (40—50)% increased Area Damage Upgrade: Added Mod: (15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies @@ -187,10 +186,10 @@ Implicits: 0 +(50-70) to maximum Life +(9-12)% to all Elemental Resistances (40-50)% increased Area of Effect -(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies (mutated) Extra gore ]],[[ -Carcass Jack Foulborn 2 +Foulborn Carcass Jack 2 Varnished Coat Upgrade: Removed Mod: (40—50)% increased Area of Effect Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Intensify @@ -198,11 +197,11 @@ Implicits: 0 (120-150)% increased Evasion and Energy Shield +(50-70) to maximum Life +(9-12)% to all Elemental Resistances -Socketed Gems are Supported by Level 20 Intensify +Socketed Gems are Supported by Level 20 Intensify (mutated) (40-50)% increased Area Damage Extra gore ]],[[ -Carcass Jack Foulborn 3 +Foulborn Carcass Jack 3 Varnished Coat Upgrade: Removed Mod: (40—50)% increased Area Damage Upgrade: Removed Mod: (40—50)% increased Area of Effect @@ -212,45 +211,45 @@ Implicits: 0 (120-150)% increased Evasion and Energy Shield +(50-70) to maximum Life +(9-12)% to all Elemental Resistances -Socketed Gems are Supported by Level 20 Intensify -(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +Socketed Gems are Supported by Level 20 Intensify (mutated) +(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies (mutated) Extra gore ]], [[ -Cloak of Defiance Foulborn 1 +Foulborn Cloak of Defiance 1 Lacquered Garb Upgrade: Removed Mod: +(100—150) to maximum Mana Upgrade: Added Mod: Eldritch Battery Implicits: 0 (300-400)% increased Evasion and Energy Shield -Eldritch Battery +Eldritch Battery (mutated) Regenerate 1% of Mana per second Mind Over Matter ]],[[ -Cloak of Defiance Foulborn 2 +Foulborn Cloak of Defiance 2 Lacquered Garb Upgrade: Removed Mod: (300—400)% increased Evasion and Energy Shield Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield Implicits: 0 -Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield (mutated) +(100-150) to maximum Mana Regenerate 1% of Mana per second Mind Over Matter ]],[[ -Cloak of Defiance Foulborn 3 +Foulborn Cloak of Defiance 3 Lacquered Garb Upgrade: Removed Mod: +(100—150) to maximum Mana Upgrade: Removed Mod: (300—400)% increased Evasion and Energy Shield Upgrade: Added Mod: Eldritch Battery Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield Implicits: 0 -Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield -Eldritch Battery +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield (mutated) +Eldritch Battery (mutated) Regenerate 1% of Mana per second Mind Over Matter ]], [[ -Victario's Influence Foulborn 1 +Foulborn Victario's Influence 1 Lacquered Garb Upgrade: Removed Mod: (20—40)% increased Area of Effect of Aura Skills Upgrade: Added Mod: Non-Curse Aura Skills have (40—80)% increased Duration @@ -259,62 +258,62 @@ Implicits: 0 Socketed Gems are Supported by Level 30 Generosity Socketed Gems have 45% increased Reservation Efficiency (120-150)% increased Evasion and Energy Shield -Non-Curse Aura Skills have (40—80)% increased Duration +Non-Curse Aura Skills have (40—80)% increased Duration (mutated) (10-15)% increased effect of Non-Curse Auras from your Skills ]], [[ -The Coming Calamity Foulborn 1 +Foulborn The Coming Calamity 1 Destroyer Regalia Upgrade: Removed Mod: Mana Reservation of Herald Skills is always 45% Upgrade: Added Mod: (80—100)% increased Effect of Herald Buffs on you Implicits: 0 +2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield -35% chance to avoid being Stunned for each Herald Buff affecting you +35% chance to avoid being Stunned for each Herald Buff affecting you (mutated) (80—100)% increased Effect of Herald Buffs on you ]],[[ -The Coming Calamity Foulborn 2 +Foulborn The Coming Calamity 2 Destroyer Regalia Upgrade: Removed Mod: 35% chance to avoid being Stunned for each Herald Buff affecting you Upgrade: Added Mod: Lone Messenger Implicits: 0 +2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield -Lone Messenger +Lone Messenger (mutated) Mana Reservation of Herald Skills is always 45% ]],[[ -The Coming Calamity Foulborn 3 +Foulborn The Coming Calamity 3 Destroyer Regalia Upgrade: Removed Mod: Mana Reservation of Herald Skills is always 45% Upgrade: Removed Mod: 35% chance to avoid being Stunned for each Herald Buff affecting you Upgrade: Added Mod: (80—100)% increased Effect of Herald Buffs on you -Upgrade: Added Mod: +Upgrade: Added Mod: Lone Messenger Implicits: 0 +2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield -Lone Messenger -(80—100)% increased Effect of Herald Buffs on you +Lone Messenger (mutated) +(80—100)% increased Effect of Herald Buffs on you (mutated) ]], [[ -Skin of the Loyal Foulborn 1 +Foulborn Skin of the Loyal 1 Simple Robe Upgrade: Removed Mod: 100% increased Global Defences Upgrade: Added Mod: 50% increased Elemental and Chaos Resistances Implicits: 0 Sockets cannot be modified +1 to Level of Socketed Gems -50% increased Elemental and Chaos Resistances +50% increased Elemental and Chaos Resistances (mutated) ]],[[ -Skin of the Loyal Foulborn 2 +Foulborn Skin of the Loyal 2 Simple Robe Upgrade: Removed Mod: +1 to Level of Socketed Gems Upgrade: Added Mod: +20% to Quality of Socketed Gems Implicits: 0 Sockets cannot be modified -+20% to Quality of Socketed Gems ++20% to Quality of Socketed Gems (mutated) 100% increased Global Defences ]],[[ -Skin of the Loyal Foulborn 3 +Foulborn Skin of the Loyal 3 Simple Robe Upgrade: Removed Mod: 100% increased Global Defences Upgrade: Removed Mod: +1 to Level of Socketed Gems @@ -322,11 +321,11 @@ Upgrade: Added Mod: 50% increased Elemental and Chaos Resistances Upgrade: Added Mod: +20% to Quality of Socketed Gems Implicits: 0 Sockets cannot be modified -+20% to Quality of Socketed Gems -50% increased Elemental and Chaos Resistances ++20% to Quality of Socketed Gems (mutated) +50% increased Elemental and Chaos Resistances (mutated) ]], [[ -Dialla's Malefaction Foulborn 1 +Foulborn Dialla's Malefaction 1 Sage's Robe Upgrade: Removed Mod: Gems Socketed in Blue Sockets gain 100% increased Experience Upgrade: Added Mod: Ignore Attribute Requirements of Gems Socketed in Blue Sockets @@ -334,53 +333,53 @@ Implicits: 0 Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality -Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Ignore Attribute Requirements of Gems Socketed in Blue Sockets (mutated) Has no Attribute Requirements ]],[[ -Dialla's Malefaction Foulborn 2 +Foulborn Dialla's Malefaction 2 Sage's Robe Upgrade: Removed Mod: Gems can be Socketed in this Item ignoring Socket Colour Upgrade: Added Mod: +1 to Level of Socketed Gems Implicits: 0 -+1 to Level of Socketed Gems ++1 to Level of Socketed Gems (mutated) Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute Requirements ]],[[ -Dialla's Malefaction Foulborn 3 +Foulborn Dialla's Malefaction 3 Sage's Robe Upgrade: Removed Mod: Gems Socketed in Blue Sockets gain 100% increased Experience Upgrade: Removed Mod: Gems can be Socketed in this Item ignoring Socket Colour Upgrade: Added Mod: Ignore Attribute Requirements of Gems Socketed in Blue Sockets Upgrade: Added Mod: +1 to Level of Socketed Gems Implicits: 0 -+1 to Level of Socketed Gems ++1 to Level of Socketed Gems (mutated) Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality -Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Ignore Attribute Requirements of Gems Socketed in Blue Sockets (mutated) Has no Attribute Requirements ]], [[ -Ghostwrithe Foulborn 1 +Foulborn Ghostwrithe 1 Silken Vest Upgrade: Removed Mod: +50% to Chaos Resistance Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life +(100-200) to maximum Energy Shield +(50-100) to maximum Life -50% of Chaos Damage taken Recouped as Life +50% of Chaos Damage taken Recouped as Life (mutated) 50% of Maximum Life Converted to Energy Shield ]],[[ -Ghostwrithe Foulborn 2 +Foulborn Ghostwrithe 2 Silken Vest Upgrade: Removed Mod: 50% of Maximum Life Converted to Energy Shield Upgrade: Added Mod: Your Maximum Energy Shield is Equal to 50% of Your Maximum Life +(100-200) to maximum Energy Shield +(50-100) to maximum Life +50% to Chaos Resistance -Your Maximum Energy Shield is Equal to 50% of Your Maximum Life +Your Maximum Energy Shield is Equal to 50% of Your Maximum Life (mutated) ]],[[ -Ghostwrithe Foulborn 3 +Foulborn Ghostwrithe 3 Silken Vest Upgrade: Removed Mod: +50% to Chaos Resistance Upgrade: Removed Mod: 50% of Maximum Life Converted to Energy Shield @@ -388,44 +387,44 @@ Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life Upgrade: Added Mod: Your Maximum Energy Shield is Equal to 50% of Your Maximum Life +(100-200) to maximum Energy Shield +(50-100) to maximum Life -50% of Chaos Damage taken Recouped as Life -Your Maximum Energy Shield is Equal to 50% of Your Maximum Life +50% of Chaos Damage taken Recouped as Life (mutated) +Your Maximum Energy Shield is Equal to 50% of Your Maximum Life (mutated) ]], [[ -Cloak of Flame Foulborn 1 +Foulborn Cloak of Flame 1 Scholar's Robe Upgrade: Removed Mod: (40—75)% increased Ignite Duration on Enemies Upgrade: Added Mod: (50—100)% increased Damage while Ignited Implicits: 0 +(50-75)% to Fire Resistance -(50—100)% increased Damage while Ignited +(50—100)% increased Damage while Ignited (mutated) Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage ]],[[ -Cloak of Flame Foulborn 2 +Foulborn Cloak of Flame 2 Scholar's Robe Upgrade: Removed Mod: +(50—75)% to Fire Resistance Upgrade: Added Mod: (5—7)% of Fire Damage Leeched as Life Implicits: 0 -(5—7)% of Fire Damage Leeched as Life +(5—7)% of Fire Damage Leeched as Life (mutated) (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage ]],[[ -Cloak of Flame Foulborn 3 +Foulborn Cloak of Flame 3 Scholar's Robe Upgrade: Removed Mod: (40—75)% increased Ignite Duration on Enemies Upgrade: Removed Mod: +(50—75)% to Fire Resistance Upgrade: Added Mod: (50—100)% increased Damage while Ignited Upgrade: Added Mod: (5—7)% of Fire Damage Leeched as Life Implicits: 0 -(5—7)% of Fire Damage Leeched as Life -(50—100)% increased Damage while Ignited +(5—7)% of Fire Damage Leeched as Life (mutated) +(50—100)% increased Damage while Ignited (mutated) Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage ]], [[ -The Covenant Foulborn 1 +Foulborn The Covenant 1 Spidersilk Robe Upgrade: Removed Mod: Skills gain a Base Life Cost equal to 100% of Base Mana Cost Upgrade: Added Mod: Blood Magic @@ -434,22 +433,22 @@ Implicits: 0 +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life -Blood Magic +Blood Magic (mutated) ]], [[ -Soul Mantle Foulborn 1 +Foulborn Soul Mantle 1 Spidersilk Robe Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Spell Totem Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Flamewood Implicits: 0 -Socketed Gems are Supported by Level 20 Flamewood +Socketed Gems are Supported by Level 20 Flamewood (mutated) (20-25)% increased Spell Damage (100-120)% increased Energy Shield (20-30)% increased Totem Life Inflicts a random Hex on you when your Totems die ]], [[ -Vis Mortis Foulborn 1 +Foulborn Vis Mortis 1 Necromancer Silks Upgrade: Removed Mod: Minions gain (15—20)% of Elemental Damage as Extra Chaos Damage Upgrade: Added Mod: Minions have Unholy Might @@ -458,20 +457,20 @@ Implicits: 0 +(20-30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage -Minions have Unholy Might +Minions have Unholy Might (mutated) ]], [[ -Bramblejack Foulborn 1 +Foulborn Bramblejack 1 Plate Vest Upgrade: Removed Mod: +(30—60) to maximum Life Upgrade: Added Mod: +(500—800) to Armour Implicits: 0 -+(500—800) to Armour ++(500—800) to Armour (mutated) -(10-15) Physical Damage taken from Attacks 1000% of Melee Physical Damage taken reflected to Attacker ]], [[ -Solaris Lorica Foulborn 1 +Foulborn Solaris Lorica 1 Copper Plate Upgrade: Removed Mod: (-40—-30) Chaos Damage taken Upgrade: Added Mod: 25% of Elemental Damage from Hits taken as Chaos Damage @@ -481,15 +480,15 @@ Implicits: 0 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -25% of Elemental Damage from Hits taken as Chaos Damage +25% of Elemental Damage from Hits taken as Chaos Damage (mutated) ]], [[ -Greed's Embrace Foulborn 1 +Foulborn Greed's Embrace 1 Golden Plate Upgrade: Removed Mod: 100% increased Rarity of Items found Upgrade: Added Mod: 5% increased Experience gain Implicits: 0 -5% increased Experience gain +5% increased Experience gain (mutated) -10% to Fire Resistance +(20-30)% to Cold Resistance (-20--10)% to Lightning Resistance @@ -497,12 +496,12 @@ Implicits: 0 30% reduced Strength Requirement ]], [[ -Lioneye's Vision Foulborn 1 +Foulborn Lioneye's Vision 1 Crusader Plate Upgrade: Removed Mod: Socketed Gems are Supported by Level 15 Pierce Upgrade: Added Mod: 25% chance to avoid Projectiles Implicits: 0 -25% chance to avoid Projectiles +25% chance to avoid Projectiles (mutated) (200-250)% increased Armour +(60-100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana @@ -510,7 +509,7 @@ Implicits: 0 Enemy Projectiles Pierce you ]], [[ -The Brass Dome Foulborn 1 +Foulborn The Brass Dome 1 Gladiator Plate Upgrade: Removed Mod: Strength provides no bonus to Maximum Life Upgrade: Added Mod: Gain no inherent bonuses from Strength @@ -518,19 +517,19 @@ Implicits: 0 (350-400)% increased Armour Take no Extra Damage from Critical Strikes +(1-5)% to all maximum Elemental Resistances -Gain no inherent bonuses from Strength +Gain no inherent bonuses from Strength (mutated) ]],[[ -The Brass Dome Foulborn 2 +Foulborn The Brass Dome 2 Gladiator Plate Upgrade: Removed Mod: +(1—5)% to all maximum Elemental Resistances Upgrade: Added Mod: Transcendence Implicits: 0 (350-400)% increased Armour Take no Extra Damage from Critical Strikes -Transcendence +Transcendence (mutated) Strength provides no bonus to Maximum Life ]],[[ -The Brass Dome Foulborn 3 +Foulborn The Brass Dome 3 Gladiator Plate Upgrade: Removed Mod: Strength provides no bonus to Maximum Life Upgrade: Removed Mod: +(1—5)% to all maximum Elemental Resistances @@ -539,11 +538,11 @@ Upgrade: Added Mod: Transcendence Implicits: 0 (350-400)% increased Armour Take no Extra Damage from Critical Strikes -Transcendence -Gain no inherent bonuses from Strength +Transcendence (mutated) +Gain no inherent bonuses from Strength (mutated) ]], [[ -Cherrubim's Maleficence Foulborn 1 +Foulborn Cherrubim's Maleficence 1 Triumphant Lamellar Upgrade: Removed Mod: 100% increased total Recovery per second from Life Leech Upgrade: Added Mod: 20% of Physical Damage from Hits taken as Chaos Damage @@ -551,10 +550,10 @@ Implicits: 0 (50-80)% increased Chaos Damage (160-200)% increased Armour and Evasion +(70-100) to maximum Life -20% of Physical Damage from Hits taken as Chaos Damage +20% of Physical Damage from Hits taken as Chaos Damage (mutated) ]], [[ -Gruthkul's Pelt Foulborn 1 +Foulborn Gruthkul's Pelt 1 Wyrmscale Doublet Upgrade: Removed Mod: Your Spells are disabled Upgrade: Added Mod: Your Warcries are disabled @@ -565,14 +564,14 @@ Implicits: 0 Regenerate 10% of Life per second 15% increased Character Size Spell Skills deal no Damage -Your Warcries are disabled +Your Warcries are disabled (mutated) ]],[[ -Gruthkul's Pelt Foulborn 2 +Foulborn Gruthkul's Pelt 2 Wyrmscale Doublet Upgrade: Removed Mod: 100% increased Global Physical Damage Upgrade: Added Mod: 100% increased Attack Damage Implicits: 0 -100% increased Attack Damage +100% increased Attack Damage (mutated) (300-400)% increased Armour and Evasion Rating +(240-300) to maximum Life Regenerate 10% of Life per second @@ -580,35 +579,35 @@ Regenerate 10% of Life per second Spell Skills deal no Damage Your Spells are disabled ]],[[ -Gruthkul's Pelt Foulborn 3 +Foulborn Gruthkul's Pelt 3 Wyrmscale Doublet Upgrade: Removed Mod: Your Spells are disabled Upgrade: Removed Mod: 100% increased Global Physical Damage Upgrade: Added Mod: Your Warcries are disabled Upgrade: Added Mod: 100% increased Attack Damage Implicits: 0 -100% increased Attack Damage +100% increased Attack Damage (mutated) (300-400)% increased Armour and Evasion Rating +(240-300) to maximum Life Regenerate 10% of Life per second 15% increased Character Size Spell Skills deal no Damage -Your Warcries are disabled +Your Warcries are disabled (mutated) ]], [[ -Ambu's Charge Foulborn 1 +Foulborn Ambu's Charge 1 Crusader Chainmail Upgrade: Removed Mod: +15% to all Elemental Resistances Upgrade: Added Mod: +1 to Maximum Endurance Charges Implicits: 0 (180-220)% increased Armour and Energy Shield +(60-80) to maximum Life -+1 to Maximum Endurance Charges ++1 to Maximum Endurance Charges (mutated) Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours ]], [[ -Hyrri's Ire Foulborn 1 +Foulborn Hyrri's Ire 1 Zodiac Leather Upgrade: Removed Mod: +30% chance to Suppress Spell Damage Upgrade: Added Mod: Prevent +(8—10)% of Suppressed Spell Damage @@ -617,10 +616,10 @@ Implicits: 0 (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies Adds (100-145) to (160-200) Cold Damage to Bow Attacks -30% chance to Suppress Spell Damage +Prevent +(8—10)% of Suppressed Spell Damage (mutated) ]], [[ -Cospri's Will Foulborn 1 +Foulborn Cospri's Will 1 Assassin's Garb Upgrade: Removed Mod: Always Poison on Hit against Cursed Enemies Upgrade: Added Mod: (15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies @@ -630,10 +629,10 @@ Implicits: 1 +(31-53)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies -(15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies +(15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies (mutated) ]], [[ -Tinkerskin Foulborn 1 +Foulborn Tinkerskin 1 Sadist Garb Upgrade: Removed Mod: 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Upgrade: Added Mod: Skills which Throw Traps have +2 Cooldown Uses @@ -641,38 +640,38 @@ Implicits: 0 (140-170)% increased Evasion and Energy Shield +(60-90) to maximum Life (10-15)% increased Cooldown Recovery Rate for throwing Traps -Skills which Throw Traps have +2 Cooldown Uses +Skills which Throw Traps have +2 Cooldown Uses (mutated) 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy ]], [[ -Inpulsa's Broken Heart Foulborn 1 +Foulborn Inpulsa's Broken Heart 1 Sadist Garb Upgrade: Removed Mod: (20—50)% increased Damage if you have Shocked an Enemy Recently Upgrade: Added Mod: Purity of Lightning has no Reservation Implicits: 0 +(60-80) to maximum Life -Purity of Lightning has no Reservation +Purity of Lightning has no Reservation (mutated) (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock ]], [[ -Shavronne's Wrappings Foulborn 1 +Foulborn Shavronne's Wrappings 1 Occultist's Vestment Upgrade: Removed Mod: 10% faster start of Energy Shield Recharge Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Living Lightning Implicits: 1 (3-10)% increased Spell Damage (100-150)% increased Energy Shield -Socketed Gems are Supported by Level 20 Living Lightning +Socketed Gems are Supported by Level 20 Living Lightning (mutated) +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield ]], [[ -Fleshcrafter Foulborn 1 +Foulborn Fleshcrafter 1 Necromancer Silks Upgrade: Removed Mod: Minions have (50—100)% faster start of Energy Shield Recharge Upgrade: Added Mod: Minions Leech 5% of Elemental Damage as Energy Shield @@ -680,34 +679,34 @@ Implicits: 0 (100-150)% increased Energy Shield Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Chaos Damage taken does not bypass Minions' Energy Shield -Minions Leech 5% of Elemental Damage as Energy Shield +Minions Leech 5% of Elemental Damage as Energy Shield (mutated) While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances ]], [[ -Infernal Mantle Foulborn 1 +Foulborn Infernal Mantle 1 Widowsilk Robe Upgrade: Removed Mod: 100% increased Global Critical Strike Chance Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield Implicits: 1 +3 to Level of Socketed Fire Gems -Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield (mutated) (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low Mana ]], [[ -Zahndethus' Cassock Foulborn 1 +Foulborn Zahndethus' Cassock 1 Sage's Robe Upgrade: Removed Mod: 25% increased Light Radius Upgrade: Added Mod: Create Profane Ground instead of Consecrated Ground Implicits: 0 Adds 1 to 40 Lightning Damage to Attacks (125-150)% increased Energy Shield -Create Profane Ground instead of Consecrated Ground +Create Profane Ground instead of Consecrated Ground (mutated) 100% chance to create Consecrated Ground when you Block ]], [[ -Utula's Hunger Foulborn 1 +Foulborn Utula's Hunger 1 Majestic Plate Upgrade: Removed Mod: +(700—1000) to maximum Life if there are no Life Modifiers on other Equipped Items Upgrade: Added Mod: +(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items @@ -715,10 +714,10 @@ Requires Level 53, 145 Str (60-100)% increased Armour Recover (1-3)% of Life on Kill (30-40)% Increased Stun and Block Recovery -+(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items ++(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items (mutated) ]], [[ -Death's Oath Foulborn 1 +Foulborn Death's Oath 1 Astral Plate Upgrade: Removed Mod: (10—15)% increased Attack Speed Upgrade: Added Mod: (20—40)% increased Effect of Withered @@ -726,7 +725,7 @@ Implicits: 1 +(8-12)% to all Elemental Resistances Trigger Level 20 Death Aura when Equipped +(40-50) to all Attributes -(20—40)% increased Effect of Withered +(20—40)% increased Effect of Withered (mutated) (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life @@ -734,98 +733,98 @@ You take 450 Chaos Damage per second for 3 seconds on Kill Gore Footprints ]], [[ -The Iron Fortress Foulborn 1 +Foulborn The Iron Fortress 1 Crusader Plate Upgrade: Removed Mod: Chance to Block Spell Damage is Unlucky Upgrade: Added Mod: Chance to Block Attack Damage is Unlucky Implicits: 0 +1% Chance to Block Attack Damage per 50 Strength -Chance to Block Attack Damage is Unlucky +Chance to Block Attack Damage is Unlucky (mutated) +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength ]],[[ -The Iron Fortress Foulborn 2 +Foulborn The Iron Fortress 2 Crusader Plate Upgrade: Removed Mod: +1% Chance to Block Attack Damage per 50 Strength Upgrade: Added Mod: +1% Chance to Block Spell Damage per 50 Strength Implicits: 0 -+1% Chance to Block Spell Damage per 50 Strength ++1% Chance to Block Spell Damage per 50 Strength (mutated) Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength ]],[[ -The Iron Fortress Foulborn 3 +Foulborn The Iron Fortress 3 Crusader Plate Upgrade: Removed Mod: Chance to Block Spell Damage is Unlucky Upgrade: Removed Mod: +1% Chance to Block Attack Damage per 50 Strength Upgrade: Added Mod: Chance to Block Attack Damage is Unlucky Upgrade: Added Mod: +1% Chance to Block Spell Damage per 50 Strength Implicits: 0 -+1% Chance to Block Spell Damage per 50 Strength -Chance to Block Attack Damage is Unlucky ++1% Chance to Block Spell Damage per 50 Strength (mutated) +Chance to Block Attack Damage is Unlucky (mutated) +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength ]], [[ -Belly of the Beast Foulborn 1 +Foulborn Belly of the Beast 1 Full Wyrmscale Upgrade: Removed Mod: +(10—15)% to all Elemental Resistances Upgrade: Added Mod: +(8—12) to Maximum Rage Implicits: 0 (150-200)% increased Armour (30-40)% increased maximum Life -+(8—12) to Maximum Rage ++(8—12) to Maximum Rage (mutated) 50% increased Flask Life Recovery rate Extra Gore ]], [[ -Lightning Coil Foulborn 1 +Foulborn Lightning Coil 1 Desert Brigandine Upgrade: Removed Mod: +(60—80) to maximum Life Upgrade: Added Mod: 50% of Chaos Damage taken as Lightning Damage Implicits: 0 Adds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion -50% of Chaos Damage taken as Lightning Damage +50% of Chaos Damage taken as Lightning Damage (mutated) -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage ]], [[ -The Fourth Vow Foulborn 1 +Foulborn The Fourth Vow 1 Devout Chainmail Upgrade: Removed Mod: Physical Damage taken bypasses Energy Shield Upgrade: Added Mod: 40% of Non-Chaos Damage taken bypasses Energy Shield -40% of Non-Chaos Damage taken bypasses Energy Shield +40% of Non-Chaos Damage taken bypasses Energy Shield (mutated) (150-250)% increased Armour and Energy Shield +(17-29)% to Chaos Resistance Regenerate 3% of Life per second Armour also applies to Chaos Damage taken from Hits ]], [[ -Voll's Protector Foulborn 1 +Foulborn Voll's Protector 1 Holy Chainmail Upgrade: Removed Mod: 50% reduced maximum Mana Upgrade: Added Mod: (-17—-13)% to Chaos Resistance Implicits: 0 (100-150)% increased Armour and Energy Shield -(-17—-13)% to Chaos Resistance +(-17—-13)% to Chaos Resistance (mutated) Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction ]], [[ -Incandescent Heart Foulborn 1 +Foulborn Incandescent Heart 1 Saintly Chainmail Upgrade: Removed Mod: +(80—90) to maximum Life Upgrade: Added Mod: Increases and Reductions to Light Radius also apply to Accuracy Implicits: 0 (220-240)% increased Armour and Energy Shield -Increases and Reductions to Light Radius also apply to Accuracy +Increases and Reductions to Light Radius also apply to Accuracy (mutated) (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage @@ -835,4 +834,4 @@ Light Radius is based on Energy Shield instead of Life -} \ No newline at end of file +} From e27db4d722ba759ec4175c09c81460c6e214d1b1 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:05 -0300 Subject: [PATCH 14/32] Update boots.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/boots.lua | 74 ++++++++++++++--------------- 1 file changed, 36 insertions(+), 38 deletions(-) diff --git a/src/Data/Uniques/Foulborn/boots.lua b/src/Data/Uniques/Foulborn/boots.lua index d115824fd1..7e9b02789c 100644 --- a/src/Data/Uniques/Foulborn/boots.lua +++ b/src/Data/Uniques/Foulborn/boots.lua @@ -1,34 +1,32 @@ -- Item data (c) Grinding Gear Games return { --- Boots: Armour - - +-- Boots [[ -Goldwyrm Foulborn 1 +Foulborn Goldwyrm 1 Nubuck Boots Upgrade: Removed Mod: (20—40)% increased Rarity of Items found Upgrade: Added Mod: (20—30)% increased Quantity of Gold Dropped by Slain Enemies Requires Level 34, 62 Dex 60% increased Mana Regeneration Rate -(20—30)% increased Quantity of Gold Dropped by Slain Enemies +(20—30)% increased Quantity of Gold Dropped by Slain Enemies (mutated) +(40-50)% to Fire Resistance 10% increased Movement Speed ]], [[ -Victario's Flight Foulborn 1 +Foulborn Victario's Flight 1 Goathide Boots Upgrade: Removed Mod: (10—20)% increased Movement Speed Upgrade: Added Mod: (6—12)% increased Action Speed +15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating -(6—12)% increased Action Speed +(6—12)% increased Action Speed (mutated) (10-20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby Allies ]], [[ -Skyforth Foulborn 1 +Foulborn Skyforth 1 Sorcerer Boots Upgrade: Removed Mod: 25% chance to gain a Power Charge on Critical Strike Upgrade: Added Mod: +(3—5)% to Critical Strike Multiplier per Power Charge @@ -36,13 +34,13 @@ Energy Shield: 64 Requires Level 67, 123 Int +(60-120) to maximum Mana 30% increased Movement Speed -+(3—5)% to Critical Strike Multiplier per Power Charge ++(3—5)% to Critical Strike Multiplier per Power Charge (mutated) 12% increased Reservation Efficiency of Skills You have no Life Regeneration Stun Threshold is based on 500% of your Mana instead of Life ]], [[ -Lioneye's Paws Foulborn 1 +Foulborn Lioneye's Paws 1 Bronzescale Boots League: Legion Upgrade: Removed Mod: 40% reduced Movement Speed when on Low Life @@ -53,10 +51,10 @@ Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed -40% increased Movement Speed when on Full Life +40% increased Movement Speed when on Full Life (mutated) ]], [[ -Darkray Vectors Foulborn 1 +Foulborn Darkray Vectors 1 Dragonscale Boots Upgrade: Removed Mod: 10% increased Evasion Rating per Frenzy Charge Upgrade: Added Mod: (4—8)% increased Accuracy Rating per Frenzy Charge @@ -67,14 +65,14 @@ Requires Level 65, 62 Str, 62 Dex +1 to Maximum Frenzy Charge 40% reduced Frenzy Charge Duration 25% reduced Light Radius -10% increased Evasion Rating per Frenzy Charge +(4—8)% increased Accuracy Rating per Frenzy Charge (mutated) ]], [[ -Alberon's Warpath Foulborn 1 +Foulborn Alberon's Warpath 1 Soldier Boots Upgrade: Removed Mod: (15—18)% increased Strength Upgrade: Added Mod: (15—18)% increased Intelligence -(15—18)% increased Intelligence +(15—18)% increased Intelligence (mutated) Adds 1 to 80 Chaos Damage to Attacks +(180-220) to Armour +(13-19)% to Chaos Resistance @@ -83,7 +81,7 @@ Summoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton Warrior ]], [[ -The Infinite Pursuit Foulborn 1 +Foulborn The Infinite Pursuit 1 Titan Greaves Upgrade: Removed Mod: Cannot be Stunned while Bleeding Upgrade: Added Mod: Immune to Elemental Ailments while Bleeding @@ -92,24 +90,24 @@ Requires Level 54, 95 Str Moving while Bleeding doesn't cause you to take extra Damage 20% increased Movement Speed while Bleeding Bleeding on you expires 75% slower while Moving -Immune to Elemental Ailments while Bleeding +Immune to Elemental Ailments while Bleeding (mutated) Cannot be Poisoned while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack ]],[[ -The Infinite Pursuit Foulborn 2 +Foulborn The Infinite Pursuit 2 Titan Greaves Upgrade: Removed Mod: Moving while Bleeding doesn't cause you to take extra Damage Upgrade: Added Mod: (50—100)% increased Armour while Bleeding Requires Level 54, 95 Str 20% increased Movement Speed -(50—100)% increased Armour while Bleeding +(50—100)% increased Armour while Bleeding (mutated) 20% increased Movement Speed while Bleeding Bleeding on you expires 75% slower while Moving Cannot be Stunned while Bleeding Cannot be Poisoned while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack ]],[[ -The Infinite Pursuit Foulborn 3 +Foulborn The Infinite Pursuit 3 Titan Greaves Upgrade: Removed Mod: Cannot be Stunned while Bleeding Upgrade: Removed Mod: Moving while Bleeding doesn't cause you to take extra Damage @@ -117,15 +115,15 @@ Upgrade: Added Mod: Immune to Elemental Ailments while Bleeding Upgrade: Added Mod: (50—100)% increased Armour while Bleeding Requires Level 54, 95 Str 20% increased Movement Speed -(50—100)% increased Armour while Bleeding +(50—100)% increased Armour while Bleeding (mutated) 20% increased Movement Speed while Bleeding Bleeding on you expires 75% slower while Moving -Immune to Elemental Ailments while Bleeding +Immune to Elemental Ailments while Bleeding (mutated) Cannot be Poisoned while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack ]], [[ -The Red Trail Foulborn 1 +Foulborn The Red Trail 1 Titan Greaves Upgrade: Removed Mod: 10% additional Physical Damage Reduction while stationary Upgrade: Added Mod: Gain an Endurance Charge each second while Stationary @@ -134,11 +132,11 @@ Requires Level 68, 120 Str +(60-100) to maximum Life 30% increased Movement Speed Gain a Frenzy Charge on Hit while Bleeding -Gain an Endurance Charge each second while Stationary +Gain an Endurance Charge each second while Stationary (mutated) 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints ]],[[ -The Red Trail Foulborn 2 +Foulborn The Red Trail 2 Titan Greaves Upgrade: Removed Mod: Gain a Frenzy Charge on Hit while Bleeding Upgrade: Added Mod: Gain a Power Charge on Hit while Bleeding @@ -146,12 +144,12 @@ Requires Level 68, 120 Str (60-100)% increased Armour +(60-100) to maximum Life 30% increased Movement Speed -Gain a Power Charge on Hit while Bleeding +Gain a Power Charge on Hit while Bleeding (mutated) 10% additional Physical Damage Reduction while stationary 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints ]],[[ -The Red Trail Foulborn 3 +Foulborn The Red Trail 3 Titan Greaves Upgrade: Removed Mod: 10% additional Physical Damage Reduction while stationary Upgrade: Removed Mod: Gain a Frenzy Charge on Hit while Bleeding @@ -161,20 +159,20 @@ Requires Level 68, 120 Str (60-100)% increased Armour +(60-100) to maximum Life 30% increased Movement Speed -Gain a Power Charge on Hit while Bleeding -Gain an Endurance Charge each second while Stationary +Gain a Power Charge on Hit while Bleeding (mutated) +Gain an Endurance Charge each second while Stationary (mutated) 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints ]], [[ -Seven-League Step Foulborn 1 +Foulborn Seven-League Step 1 Rawhide Boots Upgrade: Removed Mod: 50% increased Movement Speed Upgrade: Added Mod: 15% increased Action Speed -15% increased Action Speed +15% increased Action Speed (mutated) ]], [[ -Windscream Foulborn 1 +Foulborn Windscream 1 Reinforced Greaves Upgrade: Removed Mod: 50% increased Area of Effect of Hex Skills Upgrade: Added Mod: You are Immune to Curses @@ -182,31 +180,31 @@ Upgrade: Added Mod: You are Immune to Curses +(10-15)% to all Elemental Resistances 20% increased Movement Speed You can apply an additional Curse -You are Immune to Curses +You are Immune to Curses (mutated) ]], [[ -Kaom's Roots Foulborn 1 +Foulborn Kaom's Roots 1 Titan Greaves Upgrade: Removed Mod: +(150—200) to maximum Life Upgrade: Added Mod: +(150—200) to Strength Requires Level 68, 120 Str Has no Sockets Cannot be Knocked Back -+(150—200) to Strength ++(150—200) to Strength (mutated) Unwavering Stance Cannot Be Slowed to Below Base Speed ]], [[ -Gang's Momentum Foulborn 1 +Foulborn Gang's Momentum 1 Legion Boots Upgrade: Removed Mod: 25% increased Movement Speed Upgrade: Added Mod: (25—50)% increased Movement Speed while Ignited Requires Level 58, 54 Str, 54 Int (160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance -(25—50)% increased Movement Speed while Ignited +(25—50)% increased Movement Speed while Ignited (mutated) (10-15)% chance to Ignite (25-40)% increased Damage against Ignited Enemies ]], -} \ No newline at end of file +} From ab12df37ad745e3e3d2bb0cb25399549047467bb Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:08 -0300 Subject: [PATCH 15/32] Update bow.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/bow.lua | 110 +++++++++++++++--------------- 1 file changed, 54 insertions(+), 56 deletions(-) diff --git a/src/Data/Uniques/Foulborn/bow.lua b/src/Data/Uniques/Foulborn/bow.lua index e341981f59..4081285b95 100644 --- a/src/Data/Uniques/Foulborn/bow.lua +++ b/src/Data/Uniques/Foulborn/bow.lua @@ -2,9 +2,8 @@ return { -- Weapon: Bow - [[ -Null's Inclination Foulborn 1 +Foulborn Null's Inclination 1 Ranger Bow Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses @@ -15,14 +14,14 @@ Adds (50-80) to (130-180) Chaos Damage +(7-11)% to Chaos Resistance Minions deal 2% increased Damage per 5 Dexterity +212 Intelligence Requirement -Socketed Gems are Supported by Level 20 Summon Phantasm +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) ]],[[ -Null's Inclination Foulborn 2 +Foulborn Null's Inclination 2 Ranger Bow Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage Requires Level 60, 212 Dex, 212 Int -Minions deal (25—35) to (50—65) additional Chaos Damage +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance Minions deal 2% increased Damage per 5 Dexterity @@ -30,20 +29,20 @@ Minions deal 2% increased Damage per 5 Dexterity Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses ]],[[ -Null's Inclination Foulborn 3 +Foulborn Null's Inclination 3 Ranger Bow Upgrade: Removed Mod: +(7—11)% to Chaos Resistance Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds Requires Level 60, 212 Dex, 212 Int Adds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed -An Enemy Writhing Worm spawns every 2 seconds +An Enemy Writhing Worm spawns every 2 seconds (mutated) Minions deal 2% increased Damage per 5 Dexterity +212 Intelligence Requirement Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses ]],[[ -Null's Inclination Foulborn 4 +Foulborn Null's Inclination 4 Ranger Bow Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses @@ -51,14 +50,14 @@ Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage Requires Level 60, 212 Dex, 212 Int -Minions deal (25—35) to (50—65) additional Chaos Damage +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance Minions deal 2% increased Damage per 5 Dexterity +212 Intelligence Requirement -Socketed Gems are Supported by Level 20 Summon Phantasm +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) ]],[[ -Null's Inclination Foulborn 5 +Foulborn Null's Inclination 5 Ranger Bow Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses @@ -68,27 +67,27 @@ Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds Requires Level 60, 212 Dex, 212 Int Adds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed -An Enemy Writhing Worm spawns every 2 seconds +An Enemy Writhing Worm spawns every 2 seconds (mutated) Minions deal 2% increased Damage per 5 Dexterity +212 Intelligence Requirement -Socketed Gems are Supported by Level 20 Summon Phantasm +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) ]],[[ -Null's Inclination Foulborn 6 +Foulborn Null's Inclination 6 Ranger Bow Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage Upgrade: Removed Mod: +(7—11)% to Chaos Resistance Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds Requires Level 60, 212 Dex, 212 Int -Minions deal (25—35) to (50—65) additional Chaos Damage +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) (7-12)% increased Attack Speed -An Enemy Writhing Worm spawns every 2 seconds +An Enemy Writhing Worm spawns every 2 seconds (mutated) Minions deal 2% increased Damage per 5 Dexterity +212 Intelligence Requirement Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses ]],[[ -Null's Inclination Foulborn 7 +Foulborn Null's Inclination 7 Ranger Bow Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses @@ -98,16 +97,15 @@ Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds Requires Level 60, 212 Dex, 212 Int -Minions deal (25—35) to (50—65) additional Chaos Damage +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) (7-12)% increased Attack Speed -+(7-11)% to Chaos Resistance +An Enemy Writhing Worm spawns every 2 seconds (mutated) Minions deal 2% increased Damage per 5 Dexterity +212 Intelligence Requirement -Socketed Gems are Supported by Level 20 Summon Phantasm +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) ]], - [[ -Xoph's Inception Foulborn 1 +Foulborn Xoph's Inception 1 Citadel Bow Upgrade: Removed Mod: Projectiles Pierce all Burning Enemies Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Returning Projectiles @@ -116,22 +114,22 @@ Requires Level 23, 80 Dex Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite -Socketed Gems are Supported by Level 20 Returning Projectiles +Socketed Gems are Supported by Level 20 Returning Projectiles (mutated) Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced ]],[[ -Xoph's Inception Foulborn 2 +Foulborn Xoph's Inception 2 Citadel Bow Upgrade: Removed Mod: Gain 20% of Physical Damage as Extra Fire Damage Upgrade: Added Mod: Ignites you inflict deal Damage (20—40)% faster Requires Level 23, 80 Dex (160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed -Ignites you inflict deal Damage (20—40)% faster +Ignites you inflict deal Damage (20—40)% faster (mutated) 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced ]],[[ -Xoph's Inception Foulborn 3 +Foulborn Xoph's Inception 3 Citadel Bow Upgrade: Removed Mod: Projectiles Pierce all Burning Enemies Upgrade: Removed Mod: Gain 20% of Physical Damage as Extra Fire Damage @@ -140,48 +138,48 @@ Upgrade: Added Mod: Ignites you inflict deal Damage (20—40)% faster Requires Level 23, 80 Dex (160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed -Ignites you inflict deal Damage (20—40)% faster +Ignites you inflict deal Damage (20—40)% faster (mutated) 10% chance to Ignite -Socketed Gems are Supported by Level 20 Returning Projectiles +Socketed Gems are Supported by Level 20 Returning Projectiles (mutated) Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced ]],[[ -Xoph's Nurture Foulborn 1 +Foulborn Xoph's Nurture 1 Citadel Bow Upgrade: Removed Mod: 50% of Physical Damage Converted to Fire Damage Upgrade: Added Mod: All Damage can Ignite Requires Level 64, 185 Dex Socketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage -All Damage can Ignite +All Damage can Ignite (mutated) 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy ]],[[ -Xoph's Nurture Foulborn 2 +Foulborn Xoph's Nurture 2 Citadel Bow Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Ignite Proliferation Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Immolate Requires Level 64, 185 Dex -Socketed Gems are Supported by Level 30 Immolate +Socketed Gems are Supported by Level 30 Immolate (mutated) (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy ]],[[ -Xoph's Nurture Foulborn 3 +Foulborn Xoph's Nurture 3 Citadel Bow Upgrade: Removed Mod: 50% of Physical Damage Converted to Fire Damage Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Ignite Proliferation Upgrade: Added Mod: All Damage can Ignite Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Immolate Requires Level 64, 185 Dex -Socketed Gems are Supported by Level 30 Immolate +Socketed Gems are Supported by Level 30 Immolate (mutated) (165-195)% increased Physical Damage -All Damage can Ignite +All Damage can Ignite (mutated) 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy ]], [[ -Quill Rain Foulborn 1 +Foulborn Quill Rain 1 Short Bow Upgrade: Removed Mod: (50—100)% increased Projectile Speed Upgrade: Added Mod: (40—60)% increased Area of Effect @@ -190,11 +188,11 @@ Requires Level 5, 26 Dex 100% increased Physical Damage 100% increased Attack Speed +(25-50) to Accuracy Rating -(40—60)% increased Area of Effect +(40—60)% increased Area of Effect (mutated) 30% less Damage Gain 2 Mana per Enemy Hit with Attacks ]],[[ -Quill Rain Foulborn 2 +Foulborn Quill Rain 2 Short Bow Upgrade: Removed Mod: Grants 2 Mana per Enemy Hit Upgrade: Added Mod: Insufficient Mana doesn't prevent your Bow Attacks @@ -205,9 +203,9 @@ Requires Level 5, 26 Dex +(25-50) to Accuracy Rating (50-100)% increased Projectile Speed 30% less Damage -Insufficient Mana doesn't prevent your Bow Attacks +Insufficient Mana doesn't prevent your Bow Attacks (mutated) ]],[[ -Quill Rain Foulborn 3 +Foulborn Quill Rain 3 Short Bow Upgrade: Removed Mod: (50—100)% increased Projectile Speed Upgrade: Removed Mod: Grants 2 Mana per Enemy Hit @@ -218,12 +216,12 @@ Requires Level 5, 26 Dex 100% increased Physical Damage 100% increased Attack Speed +(25-50) to Accuracy Rating -(40—60)% increased Area of Effect +(40—60)% increased Area of Effect (mutated) 30% less Damage -Insufficient Mana doesn't prevent your Bow Attacks +Insufficient Mana doesn't prevent your Bow Attacks (mutated) ]], [[ -Chin Sol Foulborn 1 +Foulborn Chin Sol 1 Assassin Bow Upgrade: Removed Mod: 50% more Damage with Arrow Hits at Close Range Upgrade: Added Mod: 50% more Damage with Arrow Hits not at Close Range @@ -234,10 +232,10 @@ Implicits: 2 (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed -50% more Damage with Arrow Hits not at Close Range +50% more Damage with Arrow Hits not at Close Range (mutated) Bow Knockback at Close Range ]],[[ -Chin Sol Foulborn 2 +Foulborn Chin Sol 2 Assassin Bow Upgrade: Removed Mod: Bow Knockback at Close Range Upgrade: Added Mod: Projectiles Pierce all nearby Targets @@ -249,9 +247,9 @@ Implicits: 2 Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range -Projectiles Pierce all nearby Targets +Projectiles Pierce all nearby Targets (mutated) ]],[[ -Chin Sol Foulborn 3 +Foulborn Chin Sol 3 Assassin Bow Upgrade: Removed Mod: 50% more Damage with Arrow Hits at Close Range Upgrade: Removed Mod: Bow Knockback at Close Range @@ -264,11 +262,11 @@ Implicits: 2 (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed -50% more Damage with Arrow Hits not at Close Range -Projectiles Pierce all nearby Targets +50% more Damage with Arrow Hits not at Close Range (mutated) +Projectiles Pierce all nearby Targets (mutated) ]], [[ -Doomfletch Foulborn 1 +Foulborn Doomfletch 1 Royal Bow Upgrade: Removed Mod: (10—14)% increased Attack Speed Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Prismatic Burst @@ -276,25 +274,25 @@ Requires Level 28, 95 Dex Implicits: 2 (20-24)% increased Elemental Damage with Attack Skills Adds (12-16) to (20-24) Physical Damage -Socketed Gems are Supported by Level 25 Prismatic Burst +Socketed Gems are Supported by Level 25 Prismatic Burst (mutated) 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element ]], [[ -Death's Harp Foulborn 1 +Foulborn Death's Harp 1 Death Bow Upgrade: Removed Mod: (90—105)% increased Physical Damage Upgrade: Added Mod: Gain (67—83)% of Physical Damage as Extra Chaos Damage Requires Level 32, 107 Dex Implicits: 1 (30-50)% increased Critical Strike Chance -Gain (67—83)% of Physical Damage as Extra Chaos Damage +Gain (67—83)% of Physical Damage as Extra Chaos Damage (mutated) 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows ]], [[ -Darkscorn Foulborn +Foulborn Darkscorn 1 Assassin Bow Upgrade: Removed Mod: 25% of Physical Damage Converted to Chaos Damage Upgrade: Added Mod: 25% chance to gain Unholy Might for 4 seconds on Critical Strike @@ -304,7 +302,7 @@ Implicits: 2 (60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed -25% chance to gain Unholy Might for 4 seconds on Critical Strike +25% chance to gain Unholy Might for 4 seconds on Critical Strike (mutated) (15-30)% increased Accuracy Rating 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage @@ -314,4 +312,4 @@ Adds (15-20) to (25-30) Physical Damage -} \ No newline at end of file +} From 8cadacf81cd8d73ee5319277d7dcbef0aba1fe07 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:10 -0300 Subject: [PATCH 16/32] Update claw.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/claw.lua | 55 ++++++++++++++---------------- 1 file changed, 25 insertions(+), 30 deletions(-) diff --git a/src/Data/Uniques/Foulborn/claw.lua b/src/Data/Uniques/Foulborn/claw.lua index d31afc753e..69e45a4742 100644 --- a/src/Data/Uniques/Foulborn/claw.lua +++ b/src/Data/Uniques/Foulborn/claw.lua @@ -2,23 +2,22 @@ return { -- Weapon: Claw - [[ -Al Dhih Foulborn 1 +Foulborn Al Dhih 1 Timeworn Claw Upgrade: Removed Mod: (100—120)% increased Physical Damage Upgrade: Added Mod: (100—120)% increased Chaos Damage Requires Level 26, 39 Dex, 56 Int Implicits: 1 Grants 19 Life per Enemy Hit -(100—120)% increased Chaos Damage +(100—120)% increased Chaos Damage (mutated) 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds ]], [[ -Rive Foulborn 1 +Foulborn Rive 1 Terror Claw Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit Upgrade: Added Mod: 25% chance to Crush on Hit @@ -27,12 +26,12 @@ Implicits: 1 2% of Physical Attack Damage Leeched as Life (60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage -25% chance to Crush on Hit +25% chance to Crush on Hit (mutated) 2% increased Physical Damage over time per 10 Dexterity 1% increased Bleed Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit ]],[[ -Rive Foulborn 2 +Foulborn Rive 2 Terror Claw Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence Upgrade: Added Mod: Physical Skills have 1% increased Duration per 12 Intelligence @@ -43,10 +42,10 @@ Implicits: 1 Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage over time per 10 Dexterity -Physical Skills have 1% increased Duration per 12 Intelligence +Physical Skills have 1% increased Duration per 12 Intelligence (mutated) 30% Chance to cause Bleeding Enemies to Flee on hit ]],[[ -Rive Foulborn 3 +Foulborn Rive 3 Terror Claw Upgrade: Removed Mod:25% chance to cause Bleeding on Hit Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence @@ -57,13 +56,13 @@ Implicits: 1 2% of Physical Attack Damage Leeched as Life (60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage -25% chance to Crush on Hit +25% chance to Crush on Hit (mutated) 2% increased Physical Damage over time per 10 Dexterity -Physical Skills have 1% increased Duration per 12 Intelligence +Physical Skills have 1% increased Duration per 12 Intelligence (mutated) 30% Chance to cause Bleeding Enemies to Flee on hit ]], [[ -Hand of Thought and Motion Foulborn 1 +Foulborn Hand of Thought and Motion 1 Imperial Claw Upgrade: Removed Mod: 5% increased Critical Strike Chance per 25 Intelligence Upgrade: Added Mod: 5% increased Accuracy Rating per 25 Intelligence @@ -73,9 +72,9 @@ Grants 46 Life per Enemy Hit (8-12)% increased Intelligence Recover 1% of Life on Kill {variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity -5% increased Accuracy Rating per 25 Intelligence +5% increased Accuracy Rating per 25 Intelligence (mutated) ]],[[ -Hand of Thought and Motion Foulborn 2 +Foulborn Hand of Thought and Motion 2 Imperial Claw Upgrade: Removed Mod: Recover 1% of Life on Kill Upgrade: Added Mod: (8—12)% increased Strength @@ -83,11 +82,11 @@ Implicits: 1 Grants 46 Life per Enemy Hit (8-12)% increased Dexterity (8-12)% increased Intelligence -(8—12)% increased Strength +(8—12)% increased Strength (mutated) {variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence ]],[[ -Hand of Thought and Motion Foulborn 3 +Foulborn Hand of Thought and Motion 3 Imperial Claw Upgrade: Removed Mod: 5% increased Critical Strike Chance per 25 Intelligence Upgrade: Removed Mod: Recover 1% of Life on Kill @@ -97,11 +96,11 @@ Implicits: 1 Grants 46 Life per Enemy Hit (8-12)% increased Dexterity (8-12)% increased Intelligence -(8—12)% increased Strength +(8—12)% increased Strength (mutated) {variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity -5% increased Accuracy Rating per 25 Intelligence +5% increased Accuracy Rating per 25 Intelligence (mutated) ]],[[ -Hand of Wisdom and Action Foulborn 1 +Foulborn Hand of Wisdom and Action 1 Imperial Claw Upgrade: Removed Mod: 1% increased Attack Speed per 25 Dexterity Upgrade: Added Mod: +3% to Critical Strike Multiplier per 25 Dexterity @@ -112,9 +111,9 @@ Grants 46 Life per Enemy Hit (8-12)% increased Intelligence 1% of Attack Damage Leeched as Life {variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence -+3% to Critical Strike Multiplier per 25 Dexterity ++3% to Critical Strike Multiplier per 25 Dexterity (mutated) ]],[[ -Hand of Wisdom and Action Foulborn 2 +Foulborn Hand of Wisdom and Action 2 Imperial Claw Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life Upgrade: Added Mod: (8—12)% increased Strength @@ -123,11 +122,11 @@ Implicits: 1 Grants 46 Life per Enemy Hit (8-12)% increased Dexterity (8-12)% increased Intelligence -(8—12)% increased Strength +(8—12)% increased Strength (mutated) {variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity ]],[[ -Hand of Wisdom and Action Foulborn 3 +Foulborn Hand of Wisdom and Action 3 Imperial Claw Upgrade: Removed Mod: 1% increased Attack Speed per 25 Dexterity Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life @@ -138,12 +137,12 @@ Implicits: 1 Grants 46 Life per Enemy Hit (8-12)% increased Dexterity (8-12)% increased Intelligence -(8—12)% increased Strength +(8—12)% increased Strength (mutated) {variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence -+3% to Critical Strike Multiplier per 25 Dexterity ++3% to Critical Strike Multiplier per 25 Dexterity (mutated) ]], [[ -Cybil's Paw Foulborn 1 +Foulborn Cybil's Paw 1 Thresher Claw Upgrade: Removed Mod: Gain (15—20) Life per Enemy Hit with Spells Upgrade: Added Mod: Recover Energy Shield equal to 1% of Evasion Rating when you Block @@ -152,11 +151,7 @@ Implicits: 1 Grants 25 Life per Enemy Hit (15-20)% increased Cast Speed +(30-40) to maximum Mana -Recover Energy Shield equal to 1% of Evasion Rating when you Block +Recover Energy Shield equal to 1% of Evasion Rating when you Block (mutated) 8% increased Spell Damage per 5% Chance to Block Attack Damage ]], - - - - } From 92f57ed5aa2378764602b5ae87793fbf3cc9e729 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:13 -0300 Subject: [PATCH 17/32] Update dagger.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/dagger.lua | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/src/Data/Uniques/Foulborn/dagger.lua b/src/Data/Uniques/Foulborn/dagger.lua index fd46543e9a..94cb7f5f7b 100644 --- a/src/Data/Uniques/Foulborn/dagger.lua +++ b/src/Data/Uniques/Foulborn/dagger.lua @@ -2,11 +2,8 @@ return { -- Weapon: Dagger - - - [[ -The Consuming Dark Foulborn 1 +Foulborn The Consuming Dark 1 Fiend Dagger Upgrade: Removed Mod: Your Chaos Damage has 60% chance to Poison Enemies Upgrade: Added Mod: Your Chaos Damage can Ignite @@ -17,10 +14,10 @@ Implicits: 1 (40-60)% increased Fire Damage +(20-40) to Intelligence 30% of Fire Damage Converted to Chaos Damage -Your Chaos Damage can Ignite +Your Chaos Damage can Ignite (mutated) ]], -} \ No newline at end of file +} From 1cb02ffe453ebfe77cddde45afefb6d450206005 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:16 -0300 Subject: [PATCH 18/32] Update fishing.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/fishing.lua | 32 +++++++++++++-------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/src/Data/Uniques/Foulborn/fishing.lua b/src/Data/Uniques/Foulborn/fishing.lua index abf0f6249c..0d3a52d021 100644 --- a/src/Data/Uniques/Foulborn/fishing.lua +++ b/src/Data/Uniques/Foulborn/fishing.lua @@ -3,71 +3,71 @@ return { -- Weapon: Fishing Rod [[ -Reefbane Foulborn 1 +Foulborn Reefbane 1 Fishing Rod Upgrade: Removed Mod: (30—40)% increased Cast Speed Upgrade: Added Mod: (30—40)% chance to Ignore Stuns while Casting Requires 8 Str, 8 Dex -(30—40)% chance to Ignore Stuns while Casting +(30—40)% chance to Ignore Stuns while Casting (mutated) Thaumaturgical Lure (10-20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish ]],[[ -Reefbane Foulborn 2 +Foulborn Reefbane 2 Fishing Rod Upgrade: Removed Mod: Thaumaturgical Lure Upgrade: Added Mod: Otherworldly Lure Requires 8 Str, 8 Dex (30-40)% increased Cast Speed -Otherworldly Lure +Otherworldly Lure (mutated) (10-20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish ]],[[ -Reefbane Foulborn 3 +Foulborn Reefbane 3 Fishing Rod Upgrade: Removed Mod: (30—40)% increased Cast Speed Upgrade: Removed Mod: Thaumaturgical Lure Upgrade: Added Mod: (30—40)% chance to Ignore Stuns while Casting Upgrade: Added Mod: Otherworldly Lure Requires 8 Str, 8 Dex -(30—40)% chance to Ignore Stuns while Casting -Otherworldly Lure +(30—40)% chance to Ignore Stuns while Casting (mutated) +Otherworldly Lure (mutated) (10-20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish ]],[[ -Song of the Sirens Foulborn 1 +Foulborn Song of the Sirens 1 Fishing Rod Upgrade: Removed Mod: Siren Worm Bait Upgrade: Added Mod: Wombgift Bait Requires 8 Str, 8 Dex Implicits: 0 -Wombgift Bait +Wombgift Bait (mutated) (50-40)% reduced Quantity of Fish Caught (50-60)% increased Rarity of Fish Caught You can catch Exotic Fish ]],[[ -Song of the Sirens Foulborn 2 +Foulborn Song of the Sirens 2 Fishing Rod Upgrade: Removed Mod: You can catch Exotic Fish -Upgrade: Added Mod: You can catch Foulborn Fish +Upgrade: Added Mod: You can catch Exotic Fish Requires 8 Str, 8 Dex Implicits: 0 Siren Worm Bait (50-40)% reduced Quantity of Fish Caught (50-60)% increased Rarity of Fish Caught -You can catch Foulborn Fish +You can catch Exotic Fish (mutated) ]],[[ -Song of the Sirens Foulborn 3 +Foulborn Song of the Sirens 3 Fishing Rod Upgrade: Removed Mod: Siren Worm Bait Upgrade: Removed Mod: You can catch Exotic Fish Upgrade: Added Mod: Wombgift Bait -Upgrade: Added Mod: You can catch Foulborn Fish +Upgrade: Added Mod: You can catch Exotic Fish Requires 8 Str, 8 Dex Implicits: 0 -Wombgift Bait +Wombgift Bait (mutated) (50-40)% reduced Quantity of Fish Caught (50-60)% increased Rarity of Fish Caught -You can catch Foulborn Fish +You can catch Exotic Fish (mutated) ]] } From 54ce10478efbc97332460140b838b938a39e4296 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:19 -0300 Subject: [PATCH 19/32] Update flask.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/flask.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Data/Uniques/Foulborn/flask.lua b/src/Data/Uniques/Foulborn/flask.lua index 1c24ed6c18..7e03d6be38 100644 --- a/src/Data/Uniques/Foulborn/flask.lua +++ b/src/Data/Uniques/Foulborn/flask.lua @@ -1,5 +1,5 @@ -- Item data (c) Grinding Gear Games return { --- Flask: Life -} \ No newline at end of file + +} From 63fb573752fcd9ba5995560c4ecee2e467114c1d Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:21 -0300 Subject: [PATCH 20/32] Update gloves.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/gloves.lua | 118 +++++++++++++-------------- 1 file changed, 58 insertions(+), 60 deletions(-) diff --git a/src/Data/Uniques/Foulborn/gloves.lua b/src/Data/Uniques/Foulborn/gloves.lua index cbf7ef2549..c3addd7355 100644 --- a/src/Data/Uniques/Foulborn/gloves.lua +++ b/src/Data/Uniques/Foulborn/gloves.lua @@ -1,10 +1,8 @@ -- Item data (c) Grinding Gear Games return { - - [[ -Maligaro's Virtuosity Foulborn 1 +Foulborn Maligaro's Virtuosity 1 Deerskin Gloves Upgrade: Removed Mod: Your Critical Strike Multiplier is 300% Upgrade: Added Mod: Your Action Speed is at least 90% of base value @@ -12,21 +10,21 @@ Requires Level 21, 33 Dex +(20-30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance -Your Action Speed is at least 90% of base value +Your Action Speed is at least 90% of base value (mutated) (60-80)% increased Evasion Rating ]],[[ -Maligaro's Virtuosity Foulborn 2 +Foulborn Maligaro's Virtuosity 2 Deerskin Gloves Upgrade: Removed Mod: 50% increased Global Critical Strike Chance Upgrade: Added Mod: 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes Requires Level 21, 33 Dex +(20-30) to Dexterity 5% increased Attack Speed -50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes +50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes (mutated) Your Critical Strike Multiplier is 300% (60-80)% increased Evasion Rating ]],[[ -Maligaro's Virtuosity Foulborn 3 +Foulborn Maligaro's Virtuosity 3 Deerskin Gloves Upgrade: Removed Mod: Your Critical Strike Multiplier is 300% Upgrade: Removed Mod: 50% increased Global Critical Strike Chance @@ -35,29 +33,29 @@ Upgrade: Added Mod: 50% increased Effect of non-Damaging Ailments you inflict wi Requires Level 21, 33 Dex +(20-30) to Dexterity 5% increased Attack Speed -50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes -Your Action Speed is at least 90% of base value +50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes (mutated) +Your Action Speed is at least 90% of base value (mutated) (60-80)% increased Evasion Rating ]], [[ -Facebreaker Foulborn 1 +Foulborn Facebreaker 1 Strapped Mitts Upgrade: Removed Mod: +30% to Global Critical Strike Multiplier Upgrade: Added Mod: (20—30)% increased Area of Effect while Unarmed Requires Level 16, 14 Dex, 14 Int -(20—30)% increased Area of Effect while Unarmed +(20—30)% increased Area of Effect while Unarmed (mutated) 10% reduced Enemy Stun Threshold (600-1000)% more Physical Damage with Unarmed Melee Attacks Extra gore ]], [[ -Snakebite Foulborn 1 +Foulborn Snakebite 1 Assassin's Mitts Upgrade: Removed Mod: +(60—70) to maximum Life Upgrade: Added Mod: +(100—130) to maximum Energy Shield Requires Level 58, 45 Dex, 45 Int (150-180)% increased Evasion Rating -+(100—130) to maximum Energy Shield ++(100—130) to maximum Energy Shield (mutated) 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge @@ -65,7 +63,7 @@ Attacks have 60% chance to Poison while at maximum Frenzy Charges +5% to Damage over Time Multiplier for Poison per Frenzy Charge ]], [[ -Shadows and Dust Foulborn 1 +Foulborn Shadows and Dust 1 Clasped Mitts League: Rampage Upgrade: Removed Mod: 0.2% of Attack Damage Leeched as Mana @@ -74,24 +72,24 @@ Requires Level 31, 25 Dex, 25 Int (20-30)% increased Global Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier (100-130)% increased Evasion and Energy Shield -(20—30)% increased Blind Effect +(20—30)% increased Blind Effect (mutated) Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage ]], [[ -The Embalmer Foulborn 1 +Foulborn The Embalmer 1 Carnal Mitts Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Vile Toxins Upgrade: Added Mod: Poisons you inflict deal Damage (15—20)% faster Requires Level 50, 39 Dex, 39 Int -Poisons you inflict deal Damage (15—20)% faster +Poisons you inflict deal Damage (15—20)% faster (mutated) Adds (13-17) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-29)% to Chaos Resistance (20-25)% increased Poison Duration ]],[[ -The Embalmer Foulborn 2 +Foulborn The Embalmer 2 Carnal Mitts Upgrade: Removed Mod: (20—25)% increased Poison Duration Upgrade: Added Mod: On Killing a Poisoned Enemy, nearby Enemies are Poisoned @@ -100,23 +98,23 @@ Socketed Gems are Supported by Level 20 Vile Toxins Adds (13-17) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-29)% to Chaos Resistance -On Killing a Poisoned Enemy, nearby Enemies are Poisoned +On Killing a Poisoned Enemy, nearby Enemies are Poisoned (mutated) ]],[[ -The Embalmer Foulborn 3 +Foulborn The Embalmer 3 Carnal Mitts Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Vile Toxins Upgrade: Removed Mod: (20—25)% increased Poison Duration Upgrade: Added Mod: Poisons you inflict deal Damage (15—20)% faster Upgrade: Added Mod: On Killing a Poisoned Enemy, nearby Enemies are Poisoned Requires Level 50, 39 Dex, 39 Int -Poisons you inflict deal Damage (15—20)% faster +Poisons you inflict deal Damage (15—20)% faster (mutated) Adds (13-17) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-29)% to Chaos Resistance -On Killing a Poisoned Enemy, nearby Enemies are Poisoned +On Killing a Poisoned Enemy, nearby Enemies are Poisoned (mutated) ]], [[ -Sadima's Touch Foulborn 1 +Foulborn Sadima's Touch 1 Wool Gloves Upgrade: Removed Mod: (5—15)% increased Rarity of Items found Upgrade: Added Mod: (5—15)% increased Quantity of Gold Dropped by Slain Enemies @@ -124,21 +122,21 @@ Requires Level 11 Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield -(5—15)% increased Quantity of Gold Dropped by Slain Enemies +(5—15)% increased Quantity of Gold Dropped by Slain Enemies (mutated) ]], [[ -Kalisa's Grace Foulborn 1 +Foulborn Kalisa's Grace 1 Samite Gloves Upgrade: Removed Mod: Socketed Gems are Supported by Level 18 Faster Casting Upgrade: Added Mod: Socketed Gems are Supported by Level 18 Focused Channelling Requires Level 55, 68 Int -Socketed Gems are Supported by Level 18 Focused Channelling +Socketed Gems are Supported by Level 18 Focused Channelling (mutated) +(20-30) to Intelligence +(50-80) to maximum Energy Shield +(50-70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana ]],[[ -Kalisa's Grace Foulborn 2 +Foulborn Kalisa's Grace 2 Samite Gloves Upgrade: Removed Mod: Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana Upgrade: Added Mod: 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana @@ -147,47 +145,47 @@ Socketed Gems are Supported by Level 18 Faster Casting +(20-30) to Intelligence +(50-80) to maximum Energy Shield +(50-70) to maximum Life -50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana (mutated) ]],[[ -Kalisa's Grace Foulborn 3 +Foulborn Kalisa's Grace 3 Samite Gloves Upgrade: Removed Mod: Socketed Gems are Supported by Level 18 Faster Casting Upgrade: Removed Mod: Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana Upgrade: Added Mod: Socketed Gems are Supported by Level 18 Focused Channelling Upgrade: Added Mod: 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana Requires Level 55, 68 Int -Socketed Gems are Supported by Level 18 Focused Channelling +Socketed Gems are Supported by Level 18 Focused Channelling (mutated) +(20-30) to Intelligence +(50-80) to maximum Energy Shield +(50-70) to maximum Life -50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana (mutated) ]], [[ -Voidbringer Foulborn 1 +Foulborn Voidbringer 1 Conjurer Gloves Upgrade: Removed Mod: (125—150)% increased Spell Critical Strike Chance Upgrade: Added Mod: (10—15)% increased Chaos Damage for each Corrupted Item Equipped Requires Level 55, 79 Int +1 to Level of Socketed Elemental Gems -(10—15)% increased Chaos Damage for each Corrupted Item Equipped +(10—15)% increased Chaos Damage for each Corrupted Item Equipped (mutated) (180-250)% increased Energy Shield Lose (40-80) Mana when you use a Skill Gain (15-20) Energy Shield per Enemy Killed ]], [[ -Kaom's Spirit Foulborn 1 +Foulborn Kaom's Spirit 1 Titan Gauntlets Upgrade: Removed Mod: +(20—30)% to Fire Resistance Upgrade: Added Mod: Inherent Rage Loss starts 2 seconds later +(50-70) to Maximum Life -Inherent Rage Loss starts 2 seconds later +Inherent Rage Loss starts 2 seconds later (mutated) (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration Does not delay Inherent Loss of Rage ]], [[ -Flesh and Spirit Foulborn 1 +Foulborn Flesh and Spirit 1 Ironscale Gauntlets Upgrade: Removed Mod: Recover 20% of Life on Rampage Upgrade: Added Mod: Vaal Skills have (20—40)% increased Skill Effect Duration @@ -195,17 +193,17 @@ Requires Level 15 (6-9)% increased Attack Speed (80-120)% increased Armour and Evasion Regenerate (3-4) Life per second -Vaal Skills have (20—40)% increased Skill Effect Duration +Vaal Skills have (20—40)% increased Skill Effect Duration (mutated) Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage ]], [[ -Wyrmsign Foulborn 1 +Foulborn Wyrmsign 1 Wyrmscale Gauntlets Upgrade: Removed Mod: Socketed Gems are Supported by Level 5 Concentrated Effect Upgrade: Added Mod: Socketed Gems are Supported by Level 5 Manaforged Arrows Requires Level 49, 38 Str, 38 Dex -Socketed Gems are Supported by Level 5 Manaforged Arrows +Socketed Gems are Supported by Level 5 Manaforged Arrows (mutated) (120-160)% increased Armour and Evasion +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge @@ -213,12 +211,12 @@ Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends ]], [[ -Shackles of the Wretched Foulborn 1 +Foulborn Shackles of the Wretched 1 Chain Gloves Upgrade: Removed Mod: (40—60)% increased Stun and Block Recovery Upgrade: Added Mod: (-30—30)% reduced Duration of Curses on you Requires Level 7, 17 Dex -(-30—30)% reduced Duration of Curses on you +(-30—30)% reduced Duration of Curses on you (mutated) Hexes applied by Socketed Curse Skills are Reflected back to you You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen @@ -227,7 +225,7 @@ You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on Death ]], [[ -Null and Void Foulborn 1 +Foulborn Null and Void 1 Legion Gloves Upgrade: Removed Mod: (20—40)% increased Mana Regeneration Rate Upgrade: Added Mod: (15—25)% increased Life Regeneration rate @@ -235,13 +233,13 @@ Requires Level 57, 44 Str, 44 Int +(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life -(15—25)% increased Life Regeneration rate +(15—25)% increased Life Regeneration rate (mutated) Dispels Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage ]], [[ -Thunderfist Foulborn 1 +Foulborn Thunderfist 1 Murder Mitts Upgrade: Removed Mod: 100% increased Effect of Lightning Ailments Upgrade: Added Mod: Herald of Thunder has 100% increased Buff Effect @@ -249,10 +247,10 @@ Requires Level 67, 51 Dex, 51 Int Socketed Gems are Supported by Level 30 Added Lightning Damage 10% increased Attack Speed (150-200)% increased Evasion and Energy Shield -Herald of Thunder has 100% increased Buff Effect +Herald of Thunder has 100% increased Buff Effect (mutated) ]], [[ -Asenath's Gentle Touch Foulborn 1 +Foulborn Asenath's Gentle Touch 1 Silk Gloves Upgrade: Removed Mod: Curse Enemies with Temporal Chains on Hit Upgrade: Added Mod: Curse Enemies with Punishment on Hit @@ -260,14 +258,14 @@ Requires Level 25, 39 Int +(20-30) to Intelligence +(60-80) to maximum Life +(60-80) to maximum Mana -Curse Enemies with Punishment on Hit +Curse Enemies with Punishment on Hit (mutated) Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near Corpses affected by your Curses are Blinded Enemies killed near Corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage ]], [[ -Meginord's Vise Foulborn 1 +Foulborn Meginord's Vise 1 Steel Gauntlets Upgrade: Removed Mod: +50 to Strength Upgrade: Added Mod: +700 Strength Requirement @@ -275,27 +273,27 @@ Upgrade: Added Mod: (10—15)% chance to deal Triple Damage Requires Level 35, 52 Str Melee Strike Skills deal Splash Damage to surrounding targets +700 Strength Requirement -(10—15)% chance to deal Triple Damage +(10—15)% chance to deal Triple Damage (mutated) (150-200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback ]], [[ -Doryani's Fist Foulborn 1 +Foulborn Doryani's Fist 1 Vaal Gauntlets Upgrade: Removed Mod: 30% chance to Shock Upgrade: Added Mod: 30% chance to Sap Enemies Requires Level 63, 100 Str Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield -30% chance to Sap Enemies +30% chance to Sap Enemies (mutated) Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments ]], [[ -Veruso's Battering Rams Foulborn 1 +Foulborn Veruso's Battering Rams 1 Titan Gauntlets Upgrade: Removed Mod: You cannot be Shocked while at maximum Endurance Charges Upgrade: Added Mod: Cannot be Ignited while at maximum Endurance Charges @@ -305,21 +303,21 @@ Requires Level 69, 98 Str (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge -Cannot be Ignited while at maximum Endurance Charges +Cannot be Ignited while at maximum Endurance Charges (mutated) ]], [[ -Aurseize Foulborn 1 +Foulborn Aurseize 1 Steelscale Gauntlets Upgrade: Removed Mod: +15% to all Elemental Resistances Upgrade: Added Mod: 15% increased Quantity of Gold Dropped by Slain Enemies Requires Level 36, 29 Str, 29 Dex (40-60)% increased Armour and Evasion -15% increased Quantity of Gold Dropped by Slain Enemies +15% increased Quantity of Gold Dropped by Slain Enemies (mutated) (40-50)% increased Rarity of Items found 5% reduced Movement Speed ]], [[ -Vaal Caress Foulborn 1 +Foulborn Vaal Caress 1 Bronzescale Gauntlets Upgrade: Removed Mod: You gain Onslaught for 20 seconds on using a Vaal Skill Upgrade: Added Mod: You gain Adrenaline for 3 seconds on using a Vaal Skill @@ -328,16 +326,16 @@ Upgrade: Added Mod: You gain Adrenaline for 3 seconds on using a Vaal Skill (120-140)% increased Armour and Evasion +(50-70) to maximum Life +40% to Cold Resistance -You gain Adrenaline for 3 seconds on using a Vaal Skill +You gain Adrenaline for 3 seconds on using a Vaal Skill (mutated) ]], [[ -Repentance Foulborn 1 +Foulborn Repentance 1 Crusader Gloves Upgrade: Removed Mod: (6—12)% increased Strength Upgrade: Added Mod: (12—16)% increased Intelligence Requires Level 66, 306 Str, 306 Int 500% increased Attribute Requirements -(12—16)% increased Intelligence +(12—16)% increased Intelligence (mutated) (400-500)% increased Armour and Energy Shield Iron Will ]], @@ -345,4 +343,4 @@ Iron Will -} \ No newline at end of file +} From f5b7b51ba00af7f3c51a8dbb2fae83127e8ee324 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:23 -0300 Subject: [PATCH 21/32] Update graft.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/graft.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Data/Uniques/Foulborn/graft.lua b/src/Data/Uniques/Foulborn/graft.lua index eeb99c8156..81f2b9cc05 100644 --- a/src/Data/Uniques/Foulborn/graft.lua +++ b/src/Data/Uniques/Foulborn/graft.lua @@ -1,4 +1,5 @@ -- Item data (c) Grinding Gear Games return { -} \ No newline at end of file + +} From b372b72879e230215c460a74204400b603df40c2 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:25 -0300 Subject: [PATCH 22/32] Update helmet.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/helmet.lua | 211 +++++++++++++-------------- 1 file changed, 105 insertions(+), 106 deletions(-) diff --git a/src/Data/Uniques/Foulborn/helmet.lua b/src/Data/Uniques/Foulborn/helmet.lua index cd7820b323..8383e879ab 100644 --- a/src/Data/Uniques/Foulborn/helmet.lua +++ b/src/Data/Uniques/Foulborn/helmet.lua @@ -1,20 +1,19 @@ -- Item data (c) Grinding Gear Games return { --- Helmet: Armour - +-- Helmet [[ -Goldrim Foulborn 1 +Foulborn Goldrim 1 Leather Cap Upgrade: Removed Mod: +(30—40)% to all Elemental Resistances Upgrade: Added Mod: +(50—75)% to Chaos Resistance +(30-50) to Evasion Rating 10% increased Rarity of Items found -+(50—75)% to Chaos Resistance ++(50—75)% to Chaos Resistance (mutated) Reflects 4 Physical Damage to Melee Attackers ]], [[ -Starkonja's Head Foulborn 1 +Foulborn Starkonja's Head 1 Silken Hood Upgrade: Removed Mod: +(80—100) to maximum Life Upgrade: Added Mod: +(100—200) to maximum Mana @@ -24,21 +23,21 @@ Requires Level 60, 138 Dex +(50-70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance -+(100—200) to maximum Mana ++(100—200) to maximum Mana (mutated) 150% increased Global Evasion Rating when on Low Life ]], [[ -Malachai's Simula +Foulborn Malachai's Simula 1 Iron Mask Upgrade: Removed Mod: Spells have a 20% chance to deal Double Damage Upgrade: Added Mod: Minions have 20% chance to deal Double Damage +20 to Strength +(20-30)% to Lightning Resistance -Minions have 20% chance to deal Double Damage +Minions have 20% chance to deal Double Damage (mutated) Blood Magic ]], [[ -The Three Dragons Foulborn 1 +Foulborn The Three Dragons 1 Golden Mask Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock Upgrade: Added Mod: Your Chaos Damage can Freeze @@ -46,29 +45,29 @@ Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill -Your Chaos Damage can Freeze +Your Chaos Damage can Freeze (mutated) ]],[[ -The Three Dragons Foulborn 2 +Foulborn The Three Dragons 2 Golden Mask Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill Upgrade: Added Mod: Your Chaos Damage can Ignite Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite -Your Chaos Damage can Ignite +Your Chaos Damage can Ignite (mutated) Your Lightning Damage can Freeze but not Shock ]],[[ -The Three Dragons Foulborn 3 +Foulborn The Three Dragons 3 Golden Mask Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite Upgrade: Added Mod: Your Chaos Damage can Shock Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances -Your Chaos Damage can Shock +Your Chaos Damage can Shock (mutated) Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock ]],[[ -The Three Dragons Foulborn 4 +Foulborn The Three Dragons 4 Golden Mask Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill @@ -77,10 +76,10 @@ Upgrade: Added Mod: Your Chaos Damage can Ignite Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite -Your Chaos Damage can Ignite -Your Chaos Damage can Freeze +Your Chaos Damage can Ignite (mutated) +Your Chaos Damage can Freeze (mutated) ]],[[ -The Three Dragons Foulborn 5 +Foulborn The Three Dragons 5 Golden Mask Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite @@ -88,11 +87,11 @@ Upgrade: Added Mod: Your Chaos Damage can Freeze Upgrade: Added Mod: Your Chaos Damage can Shock Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances -Your Chaos Damage can Shock +Your Chaos Damage can Shock (mutated) Your Cold Damage can Ignite but not Freeze or Chill -Your Chaos Damage can Freeze +Your Chaos Damage can Freeze (mutated) ]],[[ -The Three Dragons Foulborn 6 +Foulborn The Three Dragons 6 Golden Mask Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite @@ -100,11 +99,11 @@ Upgrade: Added Mod: Your Chaos Damage can Ignite Upgrade: Added Mod: Your Chaos Damage can Shock Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances -Your Chaos Damage can Shock -Your Chaos Damage can Ignite +Your Chaos Damage can Shock (mutated) +Your Chaos Damage can Ignite (mutated) Your Lightning Damage can Freeze but not Shock ]],[[ -The Three Dragons Foulborn 7 +Foulborn The Three Dragons 7 Golden Mask Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill @@ -114,46 +113,46 @@ Upgrade: Added Mod: Your Chaos Damage can Ignite Upgrade: Added Mod: Your Chaos Damage can Shock Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances -Your Chaos Damage can Shock -Your Chaos Damage can Ignite -Your Chaos Damage can Freeze +Your Chaos Damage can Shock (mutated) +Your Chaos Damage can Ignite (mutated) +Your Chaos Damage can Freeze (mutated) ]], [[ -Crown of the Pale King Foulborn 1 +Foulborn Crown of the Pale King 1 Regicide Mask Upgrade: Removed Mod: (0.4—0.8)% of Physical Attack Damage Leeched as Life Upgrade: Added Mod: Retaliation Skills have (25—35)% increased Cooldown Recovery Rate Requires Level 52, 58 Dex, 58 Int (150-200)% increased Evasion and Energy Shield +(60-80) to maximum Life -Retaliation Skills have (25—35)% increased Cooldown Recovery Rate +Retaliation Skills have (25—35)% increased Cooldown Recovery Rate (mutated) Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as Life ]], [[ -Doedre's Scorn Foulborn 1 +Foulborn Doedre's Scorn 1 Lunaris Circlet Upgrade: Removed Mod: +2 to Level of Socketed Curse Gems Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Impending Doom Requires Level 39, 83 Int -Socketed Gems are Supported by Level 30 Impending Doom +Socketed Gems are Supported by Level 30 Impending Doom (mutated) +(100-120) to maximum Energy Shield +(20-30) to Intelligence Curse Skills have (30-50)% increased Skill Effect Duration Adds 37 to 71 Chaos Damage for each Curse on the Enemy ]], [[ -The Formless Flame Foulborn 1 +Foulborn The Formless Flame 1 Royal Burgonet Upgrade: Removed Mod: -30% to Fire Resistance Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage Requires Level 48, 101 Str (80-120)% increased Armour -30% of Fire Damage from Hits taken as Physical Damage +30% of Fire Damage from Hits taken as Physical Damage (mutated) -(100-200) Fire Damage taken from Hits Armour is increased by Overcapped Fire Resistance ]],[[ -The Formless Flame Foulborn 2 +Foulborn The Formless Flame 2 Royal Burgonet Upgrade: Removed Mod: Armour is increased by Overcapped Fire Resistance Upgrade: Added Mod: Totem Life is increased by their Overcapped Fire Resistance @@ -161,9 +160,9 @@ Requires Level 48, 101 Str (80-120)% increased Armour -30% to Fire Resistance -(100-200) Fire Damage taken from Hits -Totem Life is increased by their Overcapped Fire Resistance +Totem Life is increased by their Overcapped Fire Resistance (mutated) ]],[[ -The Formless Flame Foulborn 3 +Foulborn The Formless Flame 3 Royal Burgonet Upgrade: Removed Mod: -30% to Fire Resistance Upgrade: Removed Mod: Armour is increased by Overcapped Fire Resistance @@ -171,45 +170,45 @@ Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage Upgrade: Added Mod: Totem Life is increased by their Overcapped Fire Resistance Requires Level 48, 101 Str (80-120)% increased Armour -30% of Fire Damage from Hits taken as Physical Damage +30% of Fire Damage from Hits taken as Physical Damage (mutated) -(100-200) Fire Damage taken from Hits -Totem Life is increased by their Overcapped Fire Resistance +Totem Life is increased by their Overcapped Fire Resistance (mutated) ]], [[ -The Formless Inferno Foulborn 1 +Foulborn The Formless Inferno 1 Royal Burgonet Upgrade: Removed Mod: -30% to Fire Resistance Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage Requires Level 65, 148 Str Socketed Gems are supported by level 30 Infernal Legion +(60-100) to maximum Life -30% of Fire Damage from Hits taken as Physical Damage +30% of Fire Damage from Hits taken as Physical Damage (mutated) Minion Life is increased by their Overcapped Fire Resistance ]],[[ -The Formless Inferno Foulborn 2 +Foulborn The Formless Inferno 2 Royal Burgonet Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Infernal Legion Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Minion Life Requires Level 65, 148 Str -Socketed Gems are Supported by Level 30 Minion Life +Socketed Gems are Supported by Level 30 Minion Life (mutated) +(60-100) to maximum Life -30% to Fire Resistance Minion Life is increased by their Overcapped Fire Resistance ]],[[ -The Formless Inferno Foulborn 3 +Foulborn The Formless Inferno 3 Royal Burgonet Upgrade: Removed Mod: -30% to Fire Resistance Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Infernal Legion Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Minion Life Requires Level 65, 148 Str -Socketed Gems are Supported by Level 30 Minion Life +Socketed Gems are Supported by Level 30 Minion Life (mutated) +(60-100) to maximum Life -30% of Fire Damage from Hits taken as Physical Damage +30% of Fire Damage from Hits taken as Physical Damage (mutated) Minion Life is increased by their Overcapped Fire Resistance ]], [[ -Devoto's Devotion Foulborn 1 +Foulborn Devoto's Devotion 1 Nightmare Bascinet Upgrade: Removed Mod: 20% increased Movement Speed Upgrade: Added Mod: 20% increased Attack Speed with Movement Skills @@ -219,23 +218,23 @@ Requires Level 67, 62 Str, 85 Dex 16% increased Attack Speed (150-200)% increased Armour and Evasion +(15-25)% to Chaos Resistance -20% increased Attack Speed with Movement Skills +20% increased Attack Speed with Movement Skills (mutated) Mercury Footprints ]],[[ -Devoto's Devotion Foulborn 2 +Foulborn Devoto's Devotion 2 Nightmare Bascinet Upgrade: Removed Mod: +(50—65) to Dexterity Upgrade: Added Mod: +(10—20)% chance to Suppress Spell Damage Requires Level 67, 62 Str, 85 Dex 10% reduced Physical Damage -+(10—20)% chance to Suppress Spell Damage ++(10—20)% chance to Suppress Spell Damage (mutated) 16% increased Attack Speed (150-200)% increased Armour and Evasion +(15-25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints ]],[[ -Devoto's Devotion Foulborn 3 +Foulborn Devoto's Devotion 3 Nightmare Bascinet Upgrade: Removed Mod: 20% increased Movement Speed Upgrade: Removed Mod: +(50—65) to Dexterity @@ -243,15 +242,15 @@ Upgrade: Added Mod: 20% increased Attack Speed with Movement Skills Upgrade: Added Mod: +(10—20)% chance to Suppress Spell Damage Requires Level 67, 62 Str, 85 Dex 10% reduced Physical Damage -+(10—20)% chance to Suppress Spell Damage ++(10—20)% chance to Suppress Spell Damage (mutated) 16% increased Attack Speed (150-200)% increased Armour and Evasion +(15-25)% to Chaos Resistance -20% increased Attack Speed with Movement Skills +20% increased Attack Speed with Movement Skills (mutated) Mercury Footprints ]], [[ -Deidbell Foulborn 1 +Foulborn Deidbell 1 Gilded Sallet Upgrade: Removed Mod: Skills which Exert an Attack have (20—40)% chance to not count that Attack Upgrade: Added Mod: (25—50)% increased Warcry Buff Effect @@ -260,20 +259,20 @@ Requires Level 33, 38 Str, 38 Dex +(20-30) to Dexterity +(200-300) to Armour Cannot Leech when on Low Life -(25—50)% increased Warcry Buff Effect +(25—50)% increased Warcry Buff Effect (mutated) ]],[[ -Deidbell Foulborn 2 +Foulborn Deidbell 2 Gilded Sallet Upgrade: Removed Mod: +(20—30) to Dexterity Upgrade: Added Mod: (20—40)% increased Warcry Cooldown Recovery Rate Requires Level 33, 38 Str, 38 Dex +(20-30) to Strength -(20—40)% increased Warcry Cooldown Recovery Rate +(20—40)% increased Warcry Cooldown Recovery Rate (mutated) +(200-300) to Armour Cannot Leech when on Low Life Skills which Exert an Attack have (20-40)% chance to not count that Attack ]],[[ -Deidbell Foulborn 3 +Foulborn Deidbell 3 Gilded Sallet Upgrade: Removed Mod: Skills which Exert an Attack have (20—40)% chance to not count that Attack Upgrade: Removed Mod: +(20—30) to Dexterity @@ -281,13 +280,13 @@ Upgrade: Added Mod: (25—50)% increased Warcry Buff Effect Upgrade: Added Mod: (20—40)% increased Warcry Cooldown Recovery Rate Requires Level 33, 38 Str, 38 Dex +(20-30) to Strength -(20—40)% increased Warcry Cooldown Recovery Rate +(20—40)% increased Warcry Cooldown Recovery Rate (mutated) +(200-300) to Armour Cannot Leech when on Low Life -(25—50)% increased Warcry Buff Effect +(25—50)% increased Warcry Buff Effect (mutated) ]], [[ -Geofri's Crest Foulborn 1 +Foulborn Geofri's Crest 1 Great Crown Upgrade: Removed Mod: +1 to maximum number of Summoned Holy Relics Upgrade: Added Mod: +(2—3) to maximum number of Sentinels of Purity @@ -296,10 +295,10 @@ Upgrade: Added Mod: +(2—3) to maximum number of Sentinels of Purity +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance +(20-30)% to Chaos Resistance -+(2—3) to maximum number of Sentinels of Purity ++(2—3) to maximum number of Sentinels of Purity (mutated) ]], [[ -Veil of the Night Foulborn 1 +Foulborn Veil of the Night 1 Great Helmet Upgrade: Removed Mod: (18—22)% increased Global Defences Upgrade: Added Mod: 50% increased maximum Life @@ -307,11 +306,11 @@ Requires Level 22, 27 Str, 27 Int (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block -50% increased maximum Life +50% increased maximum Life (mutated) Elemental Resistances are Zero ]], [[ -Kitava's Thirst Foulborn 1 +Foulborn Kitava's Thirst 1 Zealot Helmet Upgrade: Removed Mod: 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown Upgrade: Added Mod: 50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown @@ -319,10 +318,10 @@ Requires Level 44, 50 Str, 50 Int 15% reduced Cast Speed (70-80)% increased Armour and Energy Shield +(30-50) to maximum Mana -50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown +50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown (mutated) ]], [[ -Voll's Vision Foulborn 1 +Foulborn Voll's Vision 1 Praetor Crown Upgrade: Removed Mod: Regenerate 400 Life per second if no Equipped Items are Corrupted Upgrade: Added Mod: (15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted @@ -331,9 +330,9 @@ Upgrade: Added Mod: (15—20)% of Life Regeneration also applies to Energy Shiel +(8-16)% to Chaos Resistance 20% increased Light Radius (8-12)% increased Maximum Life if no Equipped Items are Corrupted -(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted +(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted (mutated) ]],[[ -Voll's Vision Foulborn 2 +Foulborn Voll's Vision 2 Praetor Crown Upgrade: Removed Mod: (8—12)% increased Maximum Life if no Equipped Items are Corrupted Upgrade: Added Mod: Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted @@ -341,10 +340,10 @@ Upgrade: Added Mod: Gain (8—12)% of Maximum Life as Extra Maximum Energy Shiel +(26-32)% to Fire Resistance +(8-16)% to Chaos Resistance 20% increased Light Radius -Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted +Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted (mutated) Regenerate 400 Life per second if no Equipped Items are Corrupted ]],[[ -Voll's Vision Foulborn 3 +Foulborn Voll's Vision 3 Praetor Crown Upgrade: Removed Mod: Regenerate 400 Life per second if no Equipped Items are Corrupted Upgrade: Removed Mod: (8—12)% increased Maximum Life if no Equipped Items are Corrupted @@ -354,11 +353,11 @@ Upgrade: Added Mod: Gain (8—12)% of Maximum Life as Extra Maximum Energy Shiel +(26-32)% to Fire Resistance +(8-16)% to Chaos Resistance 20% increased Light Radius -Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted -(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted +Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted (mutated) +(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted (mutated) ]], [[ -Alpha's Howl Foulborn 1 +Foulborn Alpha's Howl 1 Sinner Tricorne Upgrade: Removed Mod: 16% increased Mana Reservation Efficiency of Skills Upgrade: Added Mod: 32% increased Life Reservation Efficiency of Skills @@ -368,49 +367,49 @@ Requires Level 64, 138 Dex +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen -32% increased Life Reservation Efficiency of Skills +32% increased Life Reservation Efficiency of Skills (mutated) ]],[[ -Alpha's Howl Foulborn 2 +Foulborn Alpha's Howl 2 Sinner Tricorne Upgrade: Removed Mod: +2 to Level of Socketed Aura Gems Upgrade: Added Mod: +2 to Level of Socketed Minion Gems Requires Level 64, 138 Dex -+2 to Level of Socketed Minion Gems ++2 to Level of Socketed Minion Gems (mutated) (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of Skills ]],[[ -Alpha's Howl Foulborn 3 +Foulborn Alpha's Howl 3 Sinner Tricorne Upgrade: Removed Mod: 16% increased Mana Reservation Efficiency of Skills Upgrade: Removed Mod: +2 to Level of Socketed Aura Gems Upgrade: Added Mod: 32% increased Life Reservation Efficiency of Skills Upgrade: Added Mod: +2 to Level of Socketed Minion Gems Requires Level 64, 138 Dex -+2 to Level of Socketed Minion Gems ++2 to Level of Socketed Minion Gems (mutated) (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen -32% increased Life Reservation Efficiency of Skills +32% increased Life Reservation Efficiency of Skills (mutated) ]], [[ -Heatshiver Foulborn 1 +Foulborn Heatshiver 1 Leather Hood Upgrade: Removed Mod: 60% increased Mana Regeneration Rate Upgrade: Added Mod: 50% of Cold Damage Converted to Fire Damage Requires Level 20, 46 Dex (80-100)% increased Evasion Rating -50% of Cold Damage Converted to Fire Damage +50% of Cold Damage Converted to Fire Damage (mutated) +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies ]], [[ -The Gull Foulborn 1 +Foulborn The Gull 1 Raven Mask Upgrade: Removed Mod: +(60—80) to maximum Life Upgrade: Added Mod: (15—20)% of Maximum Life Converted to Energy Shield @@ -418,18 +417,18 @@ Requires Level 38, 44 Dex, 44 Int Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120-150)% increased Evasion and Energy Shield +(30-45) to maximum Energy Shield -(15—20)% of Maximum Life Converted to Energy Shield +(15—20)% of Maximum Life Converted to Energy Shield (mutated) +(30-40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you ]], [[ -Ylfeban's Trickery Foulborn 1 +Foulborn Ylfeban's Trickery 1 Hubris Circlet Upgrade: Removed Mod: Trigger Level 10 Shock Ground when Hit -Upgrade: Added Mod: +Upgrade: Added Mod: Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value Requires Level 69, 154 Int -Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value +Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value (mutated) Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance @@ -437,14 +436,14 @@ Adds 1 to (60-80) Lightning Damage to Spells and Attacks 5% chance to create Shocked Ground when Hit ]], [[ -Mind of the Council Foulborn 1 +Foulborn Mind of the Council 1 Harlequin Mask Upgrade: Removed Mod: (20—30)% increased maximum Mana Upgrade: Added Mod: 30% of Physical Damage is taken from Mana before Life Requires Level 57, 64 Dex, 64 Int (230-260)% increased Evasion and Energy Shield +(15-20) to maximum Energy Shield -30% of Physical Damage is taken from Mana before Life +30% of Physical Damage is taken from Mana before Life (mutated) 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life @@ -452,54 +451,54 @@ Attack Skills have added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill ]], [[ -Asenath's Mark Foulborn 1 +Foulborn Asenath's Mark 1 Iron Circlet Upgrade: Removed Mod: (10—15)% increased Attack Speed Upgrade: Added Mod: (10—15)% increased Cooldown Recovery Rate Requires Level 8, 23 Int Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (30-60)% increased Spell Damage -(10—15)% increased Cooldown Recovery Rate +(10—15)% increased Cooldown Recovery Rate (mutated) +(30-50) to maximum Energy Shield 30% increased Mana Regeneration Rate ]], [[ -Rime Gaze Foulborn 1 +Foulborn Rime Gaze 1 Mind Cage Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Concentrated Effect Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Frigid Bond Requires Level 65, 138 Int -Socketed Gems are Supported by Level 25 Frigid Bond +Socketed Gems are Supported by Level 25 Frigid Bond (mutated) +50% to Cold Damage over Time Multiplier 50% increased Energy Shield 50% reduced Energy Shield Recharge Rate +(25-75) to maximum Mana ]], [[ -Scold's Bridle Foulborn 1 +Foulborn Scold's Bridle 1 Mind Cage Upgrade: Removed Mod: 15% reduced Cast Speed Upgrade: Added Mod: (20—30)% increased Mana Cost of Skills Requires Level 65, 138 Int (80-100)% increased Spell Damage -(20—30)% increased Mana Cost of Skills +(20—30)% increased Mana Cost of Skills (mutated) +(30-60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage ]], [[ -Abyssus Foulborn 1 +Foulborn Abyssus 1 Ezomyte Burgonet Upgrade: Removed Mod: +(100—125)% to Melee Critical Strike Multiplier Upgrade: Added Mod: +(50—75)% to Damage over Time Multiplier for Bleeding Requires Level 60, 138 Str Adds 40 to 60 Physical Damage to Attacks +(20-25) to all Attributes -+(50—75)% to Damage over Time Multiplier for Bleeding ++(50—75)% to Damage over Time Multiplier for Bleeding (mutated) (100-120)% increased Armour (40-50)% increased Physical Damage taken ]], [[ -The Baron Foulborn 1 +Foulborn The Baron 1 Close Helmet Upgrade: Removed Mod: +1 to maximum number of Raised Zombies per 500 Strength Upgrade: Added Mod: +1 to maximum number of Raised Zombies per 500 Intelligence @@ -507,10 +506,10 @@ Requires Level 26, 58 Str +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions -+1 to maximum number of Raised Zombies per 500 Intelligence ++1 to maximum number of Raised Zombies per 500 Intelligence (mutated) With 1000 or more Strength (1.5-2)% of Damage dealt by your Zombies is Leeched to you as Life ]],[[ -The Baron Foulborn 2 +Foulborn The Baron 2 Close Helmet Upgrade: Removed Mod: With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life Upgrade: Added Mod: With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield @@ -519,9 +518,9 @@ Requires Level 26, 58 Str Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength -With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield +With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield (mutated) ]],[[ -The Baron Foulborn 3 +Foulborn The Baron 3 Close Helmet Upgrade: Removed Mod: +1 to maximum number of Raised Zombies per 500 Strength Upgrade: Removed Mod: With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life @@ -531,17 +530,17 @@ Requires Level 26, 58 Str +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions -+1 to maximum number of Raised Zombies per 500 Intelligence -With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield ++1 to maximum number of Raised Zombies per 500 Intelligence (mutated) +With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield (mutated) ]], [[ -The Bringer of Rain Foulborn 1 +Foulborn The Bringer of Rain 1 Nightmare Bascinet Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Faster Attacks Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Sadism Requires Level 67, 62 Str, 85 Dex Socketed Gems are Supported by Level 30 Melee Physical Damage -Socketed Gems are Supported by Level 30 Sadism +Socketed Gems are Supported by Level 30 Sadism (mutated) Socketed Gems are Supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks @@ -553,4 +552,4 @@ Extra gore ]], -} \ No newline at end of file +} From 45a60ecf288ae208e3a99a1ead1090353872fcfa Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:28 -0300 Subject: [PATCH 23/32] Update jewel.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/jewel.lua | 225 ++++++++++++++-------------- 1 file changed, 111 insertions(+), 114 deletions(-) diff --git a/src/Data/Uniques/Foulborn/jewel.lua b/src/Data/Uniques/Foulborn/jewel.lua index d954fa8efa..a4196e2047 100644 --- a/src/Data/Uniques/Foulborn/jewel.lua +++ b/src/Data/Uniques/Foulborn/jewel.lua @@ -1,51 +1,48 @@ -- Item data (c) Grinding Gear Games return { --- Jewel: Drop - - - +-- Jewel [[ -Might of the Meek Foulborn 1 +Foulborn Might of the Meek 1 Crimson Jewel Upgrade: Removed Mod: 50% increased Effect of non-Keystone Passive Skills in Radius Upgrade: Removed Mod: Large Radius Upgrade: Added Mod: 75% increased Effect of non-Keystone Passive Skills in Radius Upgrade: Added Mod: Medium Radius Radius: Medium -75% increased Effect of non-Keystone Passive Skills in Radius +75% increased Effect of non-Keystone Passive Skills in Radius (mutated) Notable Passive Skills in Radius grant nothing ]],[[ -Might of the Meek Foulborn 2 +Foulborn Might of the Meek 2 Crimson Jewel Upgrade: Removed Mod: 50% increased Effect of non-Keystone Passive Skills in Radius Upgrade: Removed Mod: Large Radius Upgrade: Added Mod: 100% increased Effect of non-Keystone Passive Skills in Radius Upgrade: Added Mod: Small Radius Radius: Small -100% increased Effect of non-Keystone Passive Skills in Radius +100% increased Effect of non-Keystone Passive Skills in Radius (mutated) Notable Passive Skills in Radius grant nothing ]], [[ -Unnatural Instinct Foulborn 1 +Foulborn Unnatural Instinct 1 Viridian Jewel Upgrade: Removed Mod: Allocated Small Passive Skills in Radius grant nothing Upgrade: Added Mod: Allocated Notable Passive Skills in Radius grant nothing Limited to: 1 Radius: Small -Allocated Notable Passive Skills in Radius grant nothing +Allocated Notable Passive Skills in Radius grant nothing (mutated) Grants all bonuses of Unallocated Small Passive Skills in Radius ]],[[ -Unnatural Instinct Foulborn 2 +Foulborn Unnatural Instinct 2 Viridian Jewel Upgrade: Removed Mod: Grants all bonuses of Unallocated Small Passive Skills in Radius Upgrade: Added Mod: Grants all bonuses of Unallocated Notable Passive Skills in Radius Limited to: 1 Radius: Small Allocated Small Passive Skills in Radius grant nothing -Grants all bonuses of Unallocated Notable Passive Skills in Radius +Grants all bonuses of Unallocated Notable Passive Skills in Radius (mutated) ]],[[ -Unnatural Instinct Foulborn 3 +Foulborn Unnatural Instinct 3 Viridian Jewel Upgrade: Removed Mod: Allocated Small Passive Skills in Radius grant nothing Upgrade: Removed Mod: Grants all bonuses of Unallocated Small Passive Skills in Radius @@ -53,217 +50,217 @@ Upgrade: Added Mod: Allocated Notable Passive Skills in Radius grant nothing Upgrade: Added Mod: Grants all bonuses of Unallocated Notable Passive Skills in Radius Limited to: 1 Radius: Small -Allocated Notable Passive Skills in Radius grant nothing -Grants all bonuses of Unallocated Notable Passive Skills in Radius +Allocated Notable Passive Skills in Radius grant nothing (mutated) +Grants all bonuses of Unallocated Notable Passive Skills in Radius (mutated) ]], [[ -Stormshroud Foulborn 1 +Foulborn Stormshroud 1 Viridian Jewel Upgrade: Removed Mod: +(10—15)% to Lightning Resistance Upgrade: Added Mod: (10—15)% increased Shock Duration on Enemies -(10—15)% increased Shock Duration on Enemies +(10—15)% increased Shock Duration on Enemies (mutated) Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments ]],[[ -Stormshroud Foulborn 2 +Foulborn Stormshroud 2 Viridian Jewel Upgrade: Removed Mod: Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments Upgrade: Added Mod: (25—50)% increased Effect of Shock +(10-15)% to Lightning Resistance -(25—50)% increased Effect of Shock +(25—50)% increased Effect of Shock (mutated) ]],[[ -Stormshroud Foulborn 3 +Foulborn Stormshroud 3 Viridian Jewel Upgrade: Removed Mod: +(10—15)% to Lightning Resistance Upgrade: Removed Mod: Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments Upgrade: Added Mod: (10—15)% increased Shock Duration on Enemies Upgrade: Added Mod: (25—50)% increased Effect of Shock -(10—15)% increased Shock Duration on Enemies -(25—50)% increased Effect of Shock +(10—15)% increased Shock Duration on Enemies (mutated) +(25—50)% increased Effect of Shock (mutated) ]], [[ -Firesong Foulborn 1 +Foulborn Firesong 1 Crimson Jewel Upgrade: Removed Mod: Modifiers to Ignite Duration on you apply to all Elemental Ailments Upgrade: Added Mod: (25—50)% increased Ignite Duration on Enemies +(10-15)% to Fire Resistance -(25—50)% increased Ignite Duration on Enemies +(25—50)% increased Ignite Duration on Enemies (mutated) ]],[[ -Firesong Foulborn 2 +Foulborn Firesong 2 Crimson Jewel Upgrade: Removed Mod: +(10—15)% to Fire Resistance Upgrade: Added Mod: +(10—15)% to Fire Damage over Time Multiplier -+(10—15)% to Fire Damage over Time Multiplier ++(10—15)% to Fire Damage over Time Multiplier (mutated) Modifiers to Ignite Duration on you apply to all Elemental Ailments ]],[[ -Firesong Foulborn 3 +Foulborn Firesong 3 Crimson Jewel Upgrade: Removed Mod: Modifiers to Ignite Duration on you apply to all Elemental Ailments Upgrade: Removed Mod: +(10—15)% to Fire Resistance Upgrade: Added Mod: (25—50)% increased Ignite Duration on Enemies Upgrade: Added Mod: +(10—15)% to Fire Damage over Time Multiplier -+(10—15)% to Fire Damage over Time Multiplier -(25—50)% increased Ignite Duration on Enemies ++(10—15)% to Fire Damage over Time Multiplier (mutated) +(25—50)% increased Ignite Duration on Enemies (mutated) ]], [[ -Witchbane Foulborn 1 +Foulborn Witchbane 1 Cobalt Jewel Upgrade: Removed Mod: +(5—15) to Intelligence Upgrade: Added Mod: Curse Skills have (10—15)% increased Skill Effect Duration -Curse Skills have (10—15)% increased Skill Effect Duration +Curse Skills have (10—15)% increased Skill Effect Duration (mutated) When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration ]],[[ -Witchbane Foulborn 2 +Foulborn Witchbane 2 Cobalt Jewel Upgrade: Removed Mod: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration Upgrade: Added Mod: Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage +(5-15) to Intelligence -Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage +Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (mutated) ]],[[ -Witchbane Foulborn 3 +Foulborn Witchbane 3 Cobalt Jewel Upgrade: Removed Mod: +(5—15) to Intelligence Upgrade: Removed Mod: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration Upgrade: Added Mod: Curse Skills have (10—15)% increased Skill Effect Duration Upgrade: Added Mod: Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage -Curse Skills have (10—15)% increased Skill Effect Duration -Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage +Curse Skills have (10—15)% increased Skill Effect Duration (mutated) +Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (mutated) ]], [[ -Ancestral Vision Foulborn 1 +Foulborn Ancestral Vision 1 Viridian Jewel Upgrade: Removed Mod: +(5—10) to Dexterity Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage Limited to: 1 -+(5—10)% chance to Suppress Spell Damage ++(5—10)% chance to Suppress Spell Damage (mutated) Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value ]],[[ -Ancestral Vision Foulborn 2 +Foulborn Ancestral Vision 2 Viridian Jewel Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value Upgrade: Added Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value Limited to: 1 +(5-10) to Dexterity -Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value (mutated) ]],[[ -Ancestral Vision Foulborn 3 +Foulborn Ancestral Vision 3 Viridian Jewel Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value Upgrade: Added Mod: Prevent +(3—5)% of Suppressed Spell Damage Limited to: 1 +(5-10) to Dexterity -Prevent +(3—5)% of Suppressed Spell Damage +Prevent +(3—5)% of Suppressed Spell Damage (mutated) ]],[[ -Ancestral Vision Foulborn 4 +Foulborn Ancestral Vision 4 Viridian Jewel Upgrade: Removed Mod: +(5—10) to Dexterity Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage Upgrade: Added Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value Limited to: 1 -+(5—10)% chance to Suppress Spell Damage -Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value ++(5—10)% chance to Suppress Spell Damage (mutated) +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value (mutated) ]],[[ -Ancestral Vision Foulborn 5 +Foulborn Ancestral Vision 5 Viridian Jewel Upgrade: Removed Mod: +(5—10) to Dexterity Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage Upgrade: Added Mod: Prevent +(3—5)% of Suppressed Spell Damage Limited to: 1 -+(5—10)% chance to Suppress Spell Damage -Prevent +(3—5)% of Suppressed Spell Damage ++(5—10)% chance to Suppress Spell Damage (mutated) +Prevent +(3—5)% of Suppressed Spell Damage (mutated) ]], [[ -Inspired Learning Foulborn 1 +Foulborn Inspired Learning 1 Crimson Jewel Upgrade: Removed Mod: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds Upgrade: Removed Mod: Small Radius Upgrade: Added Mod: If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds Upgrade: Added Mod: Large Radius Radius: Large -If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds (mutated) ]],[[ -Inspired Learning Foulborn 2 +Foulborn Inspired Learning 2 Crimson Jewel Upgrade: Removed Mod: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds Upgrade: Added Mod: With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds Radius: Small -With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds (mutated) ]], [[ -Lioneye's Fall Foulborn 1 +Foulborn Lioneye's Fall 1 Viridian Jewel Upgrade: Removed Mod: Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers Upgrade: Added Mod: Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour Radius: Medium -Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour +Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour (mutated) ]], [[ -Intuitive Leap Foulborn 1 +Foulborn Intuitive Leap 1 Viridian Jewel Upgrade: Removed Mod: Passive Skills in Radius can be Allocated without being connected to your tree Passage Upgrade: Removed Mod: Small Radius Upgrade: Added Mod: Keystone Passive Skills in Radius can be Allocated without being connected to your tree Upgrade: Added Mod: Massive Radius Radius: Massive -Keystone Passive Skills in Radius can be Allocated without being connected to your tree +Keystone Passive Skills in Radius can be Allocated without being connected to your tree (mutated) ]], [[ -The Red Dream Foulborn 1 +Foulborn The Red Dream 1 Crimson Jewel Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge Radius: Large -+4% to Chaos Resistance per Endurance Charge ++4% to Chaos Resistance per Endurance Charge (mutated) Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill ]],[[ -The Red Dream Foulborn 2 +Foulborn The Red Dream 2 Crimson Jewel Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value Radius: Large Gain (6-10)% of Fire Damage as Extra Chaos Damage -Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value (mutated) ]],[[ -The Red Dream Foulborn 3 +Foulborn The Red Dream 3 Crimson Jewel Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value Radius: Large -+4% to Chaos Resistance per Endurance Charge -Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value ++4% to Chaos Resistance per Endurance Charge (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value (mutated) ]], [[ -The Red Nightmare Foulborn 1 +Foulborn The Red Nightmare 1 Crimson Jewel Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge Limited to: 1 Radius: Large -+4% to Chaos Resistance per Endurance Charge ++4% to Chaos Resistance per Endurance Charge (mutated) Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value ]],[[ -The Red Nightmare Foulborn 2 +Foulborn The Red Nightmare 2 Crimson Jewel Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage Upgrade: Added Mod: Fire Damage with Hits is Lucky if you've Blocked an Attack Recently Limited to: 1 Radius: Large -Fire Damage with Hits is Lucky if you've Blocked an Attack Recently +Fire Damage with Hits is Lucky if you've Blocked an Attack Recently (mutated) Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value ]],[[ -The Red Nightmare Foulborn 3 +Foulborn The Red Nightmare 3 Crimson Jewel Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large Gain (6-10)% of Fire Damage as Extra Chaos Damage -Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value (mutated) ]],[[ -The Red Nightmare Foulborn 4 +Foulborn The Red Nightmare 4 Crimson Jewel Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value @@ -271,10 +268,10 @@ Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large -+4% to Chaos Resistance per Endurance Charge -Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value ++4% to Chaos Resistance per Endurance Charge (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value (mutated) ]],[[ -The Red Nightmare Foulborn 5 +Foulborn The Red Nightmare 5 Crimson Jewel Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value @@ -282,67 +279,67 @@ Upgrade: Added Mod: Fire Damage with Hits is Lucky if you've Blocked an Attack R Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large -Fire Damage with Hits is Lucky if you've Blocked an Attack Recently -Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Fire Damage with Hits is Lucky if you've Blocked an Attack Recently (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value (mutated) ]], [[ -The Green Dream Foulborn +Foulborn The Green Dream 1 Viridian Jewel Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value Radius: Large Gain (6-10)% of Cold Damage as Extra Chaos Damage -Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value (mutated) ]],[[ -The Green Dream Foulborn +Foulborn The Green Dream 2 Viridian Jewel Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge Radius: Large -1% increased Movement Speed per Frenzy Charge +1% increased Movement Speed per Frenzy Charge (mutated) Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill ]],[[ -The Green Dream Foulborn +Foulborn The Green Dream 3 Viridian Jewel Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge Radius: Large -1% increased Movement Speed per Frenzy Charge -Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +1% increased Movement Speed per Frenzy Charge (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value (mutated) ]], [[ -The Green Nightmare Foulborn 1 +Foulborn The Green Nightmare 1 Viridian Jewel Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge Limited to: 1 Radius: Large -1% increased Movement Speed per Frenzy Charge +1% increased Movement Speed per Frenzy Charge (mutated) Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value ]],[[ -The Green Nightmare Foulborn 2 +Foulborn The Green Nightmare 2 Viridian Jewel Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage Upgrade: Added Mod: Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently Limited to: 1 Radius: Large -Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently +Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently (mutated) Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value ]],[[ -The Green Nightmare Foulborn 3 +Foulborn The Green Nightmare 3 Viridian Jewel Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large Gain (6-10)% of Cold Damage as Extra Chaos Damage -Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value (mutated) ]],[[ -The Green Nightmare Foulborn 4 +Foulborn The Green Nightmare 4 Viridian Jewel Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value @@ -350,10 +347,10 @@ Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large -1% increased Movement Speed per Frenzy Charge -Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +1% increased Movement Speed per Frenzy Charge (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value (mutated) ]],[[ -The Green Nightmare Foulborn 5 +Foulborn The Green Nightmare 5 Viridian Jewel Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value @@ -361,65 +358,65 @@ Upgrade: Added Mod: Cold Damage with Hits is Lucky if you've Suppressed Spell Da Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large -Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently -Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value (mutated) ]], [[ -The Blue Dream Foulborn 1 +Foulborn The Blue Dream 1 Cobalt Jewel Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge Radius: Large -+3% to Critical Strike Multiplier per Power Charge ++3% to Critical Strike Multiplier per Power Charge (mutated) Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill ]],[[ -The Blue Dream Foulborn 2 +Foulborn The Blue Dream 2 Cobalt Jewel Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value Radius: Large Gain (6-10)% of Lightning Damage as Extra Chaos Damage -Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value (mutated) ]],[[ -The Blue Dream Foulborn 3 +Foulborn The Blue Dream 3 Cobalt Jewel Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value Radius: Large -+3% to Critical Strike Multiplier per Power Charge -Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value ++3% to Critical Strike Multiplier per Power Charge (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value (mutated) ]], [[ -The Blue Nightmare Foulborn 1 +Foulborn The Blue Nightmare 1 Cobalt Jewel Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge Limited to: 1 Radius: Large -+3% to Critical Strike Multiplier per Power Charge ++3% to Critical Strike Multiplier per Power Charge (mutated) Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value ]],[[ -The Blue Nightmare Foulborn 2 +Foulborn The Blue Nightmare 2 Cobalt Jewel Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage Upgrade: Added Mod: Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently Limited to: 1 Radius: Large -Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently +Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently (mutated) Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value ]],[[ -The Blue Nightmare Foulborn 3 +Foulborn The Blue Nightmare 3 Cobalt Jewel Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large Gain (6-10)% of Lightning Damage as Extra Chaos Damage -Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value (mutated) ]],[[ -The Blue Nightmare Foulborn 4 +Foulborn The Blue Nightmare 4 Cobalt Jewel Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value @@ -427,10 +424,10 @@ Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large -+3% to Critical Strike Multiplier per Power Charge -Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value ++3% to Critical Strike Multiplier per Power Charge (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value (mutated) ]],[[ -The Blue Nightmare Foulborn 5 +Foulborn The Blue Nightmare 5 Cobalt Jewel Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value @@ -438,11 +435,11 @@ Upgrade: Added Mod: Lightning Damage with Hits is Lucky if you've Blocked Spell Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value Limited to: 1 Radius: Large -Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently -Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value (mutated) ]], -} \ No newline at end of file +} From 1ab19afa7f70659e473c640db41e54d95f5a0c48 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:31 -0300 Subject: [PATCH 24/32] Update mace.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/mace.lua | 80 ++++++++++++++---------------- 1 file changed, 37 insertions(+), 43 deletions(-) diff --git a/src/Data/Uniques/Foulborn/mace.lua b/src/Data/Uniques/Foulborn/mace.lua index e3ce53b4e2..eb68ce31f5 100644 --- a/src/Data/Uniques/Foulborn/mace.lua +++ b/src/Data/Uniques/Foulborn/mace.lua @@ -4,7 +4,7 @@ return { -- Weapon: One Handed Mace [[ -Frostbreath Foulborn 1 +Foulborn Frostbreath 1 Ornate Mace Upgrade: Removed Mod: (8—14)% increased Attack Speed Upgrade: Added Mod: (60—100)% increased Critical Strike Chance @@ -13,13 +13,13 @@ Implicits: 1 15% reduced Enemy Stun Threshold Adds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage -(60—100)% increased Critical Strike Chance +(60—100)% increased Critical Strike Chance (mutated) +(40-50)% to Fire Resistance (35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal double Damage to Chilled Enemies ]], [[ -Mjölner Foulborn 1 +Foulborn Mjölner 1 Gavel Upgrade: Removed Mod: Skills Chain +1 times Upgrade: Added Mod: (20—30)% increased Area of Effect @@ -27,13 +27,13 @@ Requires Level 60, 412 Str, 300 Int Implicits: 1 15% reduced Enemy Stun Threshold (80-120)% increased Physical Damage -(20—30)% increased Area of Effect +(20—30)% increased Area of Effect (mutated) (80-100)% increased Lightning Damage +200 Strength Requirement +300 Intelligence Requirement Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown ]],[[ -Mjölner Foulborn 2 +Foulborn Mjölner 2 Gavel Upgrade: Removed Mod: Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Upgrade: Added Mod: Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown @@ -45,9 +45,9 @@ Skills Chain +1 times (80-100)% increased Lightning Damage +200 Strength Requirement +300 Intelligence Requirement -Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown (mutated) ]],[[ -Mjölner Foulborn 3 +Foulborn Mjölner 3 Gavel Upgrade: Removed Mod: Skills Chain +1 times Upgrade: Removed Mod: Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown @@ -57,28 +57,28 @@ Requires Level 60, 412 Str, 300 Int Implicits: 1 15% reduced Enemy Stun Threshold (80-120)% increased Physical Damage -(20—30)% increased Area of Effect +(20—30)% increased Area of Effect (mutated) (80-100)% increased Lightning Damage +200 Strength Requirement +300 Intelligence Requirement -Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown (mutated) ]], [[ -Singularity Foulborn 1 +Foulborn Singularity 1 Platinum Sceptre Upgrade: Removed Mod: Adds (1—10) to (150—200) Lightning Damage to Spells Upgrade: Added Mod: +(30—40)% to Cold Damage over Time Multiplier Requires Level 62, 113 Str, 113 Int Implicits: 1 30% increased Elemental Damage -+(30—40)% to Cold Damage over Time Multiplier ++(30—40)% to Cold Damage over Time Multiplier (mutated) (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies ]], [[ -Kongor's Undying Rage Foulborn 1 +Foulborn Kongor's Undying Rage 1 Terror Maul Upgrade: Removed Mod: Hits can't be Evaded Upgrade: Added Mod: Battlemage @@ -88,11 +88,11 @@ Implicits: 1 Adds (27-56) to (270-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances -Battlemage +Battlemage (mutated) Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical Strike ]],[[ -Kongor's Undying Rage Foulborn 2 +Foulborn Kongor's Undying Rage 2 Terror Maul Upgrade: Removed Mod: Your Critical Strikes do not deal extra Damage Upgrade: Added Mod: Lose 1% of Life when you deal a Critical Strike @@ -103,10 +103,10 @@ Adds (27-56) to (270-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances Hits can't be Evaded -Lose 1% of Life when you deal a Critical Strike +Lose 1% of Life when you deal a Critical Strike (mutated) You gain Onslaught for 4 seconds on Critical Strike ]],[[ -Kongor's Undying Rage Foulborn 3 +Foulborn Kongor's Undying Rage 3 Terror Maul Upgrade: Removed Mod: Hits can't be Evaded Upgrade: Removed Mod: Your Critical Strikes do not deal extra Damage @@ -118,12 +118,12 @@ Implicits: 1 Adds (27-56) to (270-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances -Battlemage -Lose 1% of Life when you deal a Critical Strike +Battlemage (mutated) +Lose 1% of Life when you deal a Critical Strike (mutated) You gain Onslaught for 4 seconds on Critical Strike ]], [[ -Jorrhast's Blacksteel Foulborn 1 +Foulborn Jorrhast's Blacksteel 1 Steelhead Upgrade: Removed Mod: Weapons you Animate create an additional copy Upgrade: Added Mod: Maximum number of Animated Weapons is Doubled @@ -135,9 +135,9 @@ Implicits: 1 (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration -Maximum number of Animated Weapons is Doubled +Maximum number of Animated Weapons is Doubled (mutated) ]],[[ -Jorrhast's Blacksteel Foulborn 2 +Foulborn Jorrhast's Blacksteel 2 Steelhead Upgrade: Removed Mod: (8—12)% increased Cast Speed Upgrade: Added Mod: Minions deal (50—70)% increased Damage if you've Hit Recently @@ -146,12 +146,12 @@ Implicits: 1 45% increased Stun Duration on Enemies 25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage -Minions deal (50—70)% increased Damage if you've Hit Recently +Minions deal (50—70)% increased Damage if you've Hit Recently (mutated) (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy ]],[[ -Jorrhast's Blacksteel Foulborn 3 +Foulborn Jorrhast's Blacksteel 3 Steelhead Upgrade: Removed Mod: Weapons you Animate create an additional copy Upgrade: Removed Mod: (8—12)% increased Cast Speed @@ -162,13 +162,13 @@ Implicits: 1 45% increased Stun Duration on Enemies 25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage -Minions deal (50—70)% increased Damage if you've Hit Recently +Minions deal (50—70)% increased Damage if you've Hit Recently (mutated) (8-12)% increased Cast Speed 30% less Animate Weapon Duration -Maximum number of Animated Weapons is Doubled +Maximum number of Animated Weapons is Doubled (mutated) ]], [[ -Death's Hand Foulborn 1 +Foulborn Death's Hand 1 Karui Sceptre Upgrade: Removed Mod: 30% chance to gain a Power Charge when you Stun Upgrade: Added Mod: Gain Chaotic Might for 4 seconds on Critical Strike @@ -177,23 +177,23 @@ Implicits: 1 26% increased Elemental Damage Adds (35-46) to (85-128) Physical Damage (20-50)% increased Critical Strike Chance -Gain Chaotic Might for 4 seconds on Critical Strike +Gain Chaotic Might for 4 seconds on Critical Strike (mutated) Gain Unholy Might for 4 seconds on Critical Strike ]], [[ -Maata's Teaching Foulborn 1 +Foulborn Maata's Teaching 1 Karui Sceptre Upgrade: Removed Mod: (15—30)% increased Critical Strike Chance Upgrade: Added Mod: Minions have +(20—40)% to Critical Strike Multiplier Requires Level 56, 96 Str, 96 Int Implicits: 1 +(30-40) to Intelligence -Minions have +(20—40)% to Critical Strike Multiplier +Minions have +(20—40)% to Critical Strike Multiplier (mutated) +(1-2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon ]], [[ -Doon Cuebiyari Foulborn 1 +Foulborn Doon Cuebiyari 1 Vaal Sceptre Upgrade: Removed Mod: 1% increased Armour per 16 Strength when in Off Hand Upgrade: Added Mod: 1% increased maximum Energy Shield per 16 Strength when in Off Hand @@ -205,9 +205,9 @@ Implicits: 1 +(20-30) to maximum Mana Socketed Gems are Supported by Level 30 Iron Will 1% increased Damage per 8 Strength when in Main Hand -1% increased maximum Energy Shield per 16 Strength when in Off Hand +1% increased maximum Energy Shield per 16 Strength when in Off Hand (mutated) ]],[[ -Doon Cuebiyari Foulborn 2 +Foulborn Doon Cuebiyari 2 Vaal Sceptre Upgrade: Removed Mod: 1% increased Damage per 8 Strength when in Main Hand Upgrade: Added Mod: 1% increased maximum Mana per 12 Strength when in Main Hand @@ -218,10 +218,10 @@ Implicits: 1 (15-18)% increased Cast Speed +(20-30) to maximum Mana Socketed Gems are Supported by Level 30 Iron Will -1% increased maximum Mana per 12 Strength when in Main Hand +1% increased maximum Mana per 12 Strength when in Main Hand (mutated) 1% increased Armour per 16 Strength when in Off Hand ]],[[ -Doon Cuebiyari Foulborn 3 +Foulborn Doon Cuebiyari 3 Vaal Sceptre Upgrade: Removed Mod: 1% increased Armour per 16 Strength when in Off Hand Upgrade: Removed Mod: 1% increased Damage per 8 Strength when in Main Hand @@ -234,14 +234,8 @@ Implicits: 1 (15-18)% increased Cast Speed +(20-30) to maximum Mana Socketed Gems are Supported by Level 30 Iron Will -1% increased maximum Mana per 12 Strength when in Main Hand -1% increased maximum Energy Shield per 16 Strength when in Off Hand +1% increased maximum Mana per 12 Strength when in Main Hand (mutated) +1% increased maximum Energy Shield per 16 Strength when in Off Hand (mutated) ]], - - - - - - -} \ No newline at end of file +} From 36faceb38e971348b54be6a21404eb1747612f54 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:33 -0300 Subject: [PATCH 25/32] Update quiver.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/quiver.lua | 36 +++++++++++++--------------- 1 file changed, 16 insertions(+), 20 deletions(-) diff --git a/src/Data/Uniques/Foulborn/quiver.lua b/src/Data/Uniques/Foulborn/quiver.lua index 0e7eda5012..4a1c5b88a7 100644 --- a/src/Data/Uniques/Foulborn/quiver.lua +++ b/src/Data/Uniques/Foulborn/quiver.lua @@ -2,26 +2,22 @@ return { -- Quiver - - - - [[ -Drillneck Foulborn 1 +Foulborn Drillneck 1 Penetrating Arrow Quiver Upgrade: Removed Mod: (8—12)% increased Attack Speed Upgrade: Added Mod: (20—30)% increased Impale Effect Requires Level 36 Implicits: 1 Arrows Pierce an additional Target -(20—30)% increased Impale Effect +(20—30)% increased Impale Effect (mutated) +350 to Evasion Rating +(40-50) to maximum Life Adds (10-14) to (19-24) Physical Damage to Attacks with Bows Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce ]], [[ -Rearguard Foulborn 1 +Foulborn Rearguard 1 Blunt Arrow Quiver Upgrade: Removed Mod: (20—30)% increased Projectile Speed Upgrade: Added Mod: 50% reduced Enemy Stun Threshold with Bows @@ -30,12 +26,12 @@ Implicits: 1 (20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour -50% reduced Enemy Stun Threshold with Bows +50% reduced Enemy Stun Threshold with Bows (mutated) 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage ]], [[ -Soul Strike Foulborn 1 +Foulborn Soul Strike 1 Spike-Point Arrow Quiver Upgrade: Removed Mod: +(100—120) to maximum Energy Shield Upgrade: Added Mod: (10—15)% of Maximum Life Converted to Energy Shield @@ -45,11 +41,11 @@ Implicits: 1 +30 to Dexterity Adds (13-18) to (26-32) Chaos Damage to Attacks (8-12)% increased Attack Speed -(10—15)% of Maximum Life Converted to Energy Shield +(10—15)% of Maximum Life Converted to Energy Shield (mutated) 40% reduced Energy Shield Recharge Rate 80% faster start of Energy Shield Recharge ]],[[ -Soul Strike Foulborn 2 +Foulborn Soul Strike 2 Spike-Point Arrow Quiver Upgrade: Removed Mod: 80% faster start of Energy Shield Recharge Upgrade: Added Mod: (10—15)% chance for Energy Shield Recharge to start when you use a Skill @@ -61,9 +57,9 @@ Adds (13-18) to (26-32) Chaos Damage to Attacks (8-12)% increased Attack Speed +(100-120) to maximum Energy Shield 40% reduced Energy Shield Recharge Rate -(10—15)% chance for Energy Shield Recharge to start when you use a Skill +(10—15)% chance for Energy Shield Recharge to start when you use a Skill (mutated) ]],[[ -Soul Strike Foulborn 3 +Foulborn Soul Strike 3 Spike-Point Arrow Quiver Upgrade: Removed Mod: +(100—120) to maximum Energy Shield Upgrade: Removed Mod: 80% faster start of Energy Shield Recharge @@ -75,12 +71,12 @@ Implicits: 1 +30 to Dexterity Adds (13-18) to (26-32) Chaos Damage to Attacks (8-12)% increased Attack Speed -(10—15)% of Maximum Life Converted to Energy Shield +(10—15)% of Maximum Life Converted to Energy Shield (mutated) 40% reduced Energy Shield Recharge Rate -(10—15)% chance for Energy Shield Recharge to start when you use a Skill +(10—15)% chance for Energy Shield Recharge to start when you use a Skill (mutated) ]], [[ -Rigwald's Quills Foulborn 1 +Foulborn Rigwald's Quills 1 Two-Point Arrow Quiver Upgrade: Removed Mod: (30—50)% increased Projectile Damage Upgrade: Added Mod: (30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks @@ -91,11 +87,11 @@ Implicits: 1 +(20-30)% to Lightning Resistance Gain 7 Life per Enemy Hit with Attacks 20% reduced Projectile Speed -(30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks +(30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks (mutated) Arrows Fork ]], [[ -Maloney's Mechanism Foulborn 1 +Foulborn Maloney's Mechanism 1 Ornate Quiver Upgrade: Removed Mod: (7—12)% increased Attack Speed Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Arrow Nova @@ -104,10 +100,10 @@ Implicits: 1 Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown -Socketed Gems are Supported by Level 25 Arrow Nova +Socketed Gems are Supported by Level 25 Arrow Nova (mutated) +(50-70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks ]], -} \ No newline at end of file +} From 0943e1efd1ed512a8a5f3ca5267ac4f065c719b9 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:35 -0300 Subject: [PATCH 26/32] Update ring.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/ring.lua | 155 ++++++++++++++--------------- 1 file changed, 76 insertions(+), 79 deletions(-) diff --git a/src/Data/Uniques/Foulborn/ring.lua b/src/Data/Uniques/Foulborn/ring.lua index 7b69397aaa..5f247c0253 100644 --- a/src/Data/Uniques/Foulborn/ring.lua +++ b/src/Data/Uniques/Foulborn/ring.lua @@ -2,11 +2,8 @@ return { -- Ring - - - [[ -Gifts from Above Foulborn 1 +Foulborn Gifts from Above 1 Diamond Ring Upgrade: Removed Mod: (30—35)% increased Global Critical Strike Chance Upgrade: Added Mod: (25—40)% increased Effect of Consecrated Ground you create @@ -14,14 +11,14 @@ Requires Level 28 Implicits: 1 {tags:critical}(20-30)% increased Global Critical Strike Chance Trigger Level 10 Consecrate when you deal a Critical Strike -(25—40)% increased Effect of Consecrated Ground you create +(25—40)% increased Effect of Consecrated Ground you create (mutated) (10-15)% increased Light Radius {tags:critical}(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground 5% additional Block Chance while on Consecrated Ground ]], [[ -Shavronne's Revelation Foulborn 1 +Foulborn Shavronne's Revelation 1 Moonstone Ring Upgrade: Removed Mod: Left ring slot: +250 to maximum Energy Shield Upgrade: Added Mod: Left ring slot: +1000 to Evasion Rating @@ -34,9 +31,9 @@ Right ring slot: You cannot Regenerate Mana {tags:mana}Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield {tags:mana}Left ring slot: Regenerate 40 Mana per Second -{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating +{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating (mutated) ]],[[ -Shavronne's Revelation Foulborn 2 +Foulborn Shavronne's Revelation 2 Moonstone Ring Upgrade: Removed Mod: Right ring slot: +250 to maximum Mana Upgrade: Added Mod: Right ring slot: +1000 to Armour @@ -46,12 +43,12 @@ Implicits: 1 {tags:jewellery_attribute}+(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana {tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second -{tags:jewellery_defense}Right ring slot: +1000 to Armour +{tags:jewellery_defense}Right ring slot: +1000 to Armour (mutated) Left ring slot: You cannot Recharge or Regenerate Energy Shield {tags:mana}Left ring slot: Regenerate 40 Mana per Second {tags:jewellery_defense}Left ring slot: +250 to maximum Energy Shield ]],[[ -Shavronne's Revelation Foulborn 3 +Foulborn Shavronne's Revelation 3 Moonstone Ring Upgrade: Removed Mod: Left ring slot: +250 to maximum Energy Shield Upgrade: Removed Mod: Right ring slot: +250 to maximum Mana @@ -63,33 +60,33 @@ Implicits: 1 {tags:jewellery_attribute}+(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana {tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second -{tags:jewellery_defense}Right ring slot: +1000 to Armour +{tags:jewellery_defense}Right ring slot: +1000 to Armour (mutated) Left ring slot: You cannot Recharge or Regenerate Energy Shield {tags:mana}Left ring slot: Regenerate 40 Mana per Second -{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating +{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating (mutated) ]], [[ -Ming's Heart Foulborn 1 +Foulborn Ming's Heart 1 Amethyst Ring Upgrade: Removed Mod: 25% reduced maximum Life Upgrade: Added Mod: Can't use other Rings Requires Level 69 Implicits: 1 {tags:jewellery_resistance}+(17-23)% to Chaos Resistance -Can't use other Rings +Can't use other Rings (mutated) {tags:jewellery_defense}25% reduced maximum Energy Shield {tags:jewellery_resistance}+(40-50)% to Chaos Resistance {tags:chaos_damage,physical_damage}Gain (40-60)% of Physical Damage as Extra Chaos Damage ]], [[ -Romira's Banquet Foulborn 1 +Foulborn Romira's Banquet 1 Diamond Ring Upgrade: Removed Mod: +333 to Accuracy Rating Upgrade: Added Mod: +1 to Maximum Power Charges Requires Level 60 Implicits: 1 {tags:critical}(20-30)% increased Global Critical Strike Chance -+1 to Maximum Power Charges ++1 to Maximum Power Charges (mutated) {tags:critical}+(15-25)% to Global Critical Strike Multiplier {tags:mana}+(40-60) to maximum Mana {tags:attack,mana}0.4% of Physical Attack Damage Leeched as Mana @@ -97,7 +94,7 @@ Gain a Power Charge on non-Critical Strike Lose all Power Charges on Critical Strike ]], [[ -Berek's Grip Foulborn 1 +Foulborn Berek's Grip 1 Two-Stone Ring Upgrade: Removed Mod: 1% of Damage Leeched as Life against Shocked Enemies Upgrade: Added Mod: Enemies Shocked by you are Debilitated @@ -107,10 +104,10 @@ Implicits: 1 {tags:jewellery_elemental}(25-30)% increased Cold Damage {tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks {tags:life}+(30-40) to maximum Life -Enemies Shocked by you are Debilitated +Enemies Shocked by you are Debilitated (mutated) {tags:jewellery_defense}1% of Damage Leeched as Energy Shield against Frozen Enemies ]],[[ -Berek's Grip Foulborn 2 +Foulborn Berek's Grip 2 Two-Stone Ring Upgrade: Removed Mod: 1% of Damage Leeched as Energy Shield against Frozen Enemies Upgrade: Added Mod: Enemies Frozen by you take 10% increased Damage @@ -121,9 +118,9 @@ Implicits: 1 {tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks {tags:life}+(30-40) to maximum Life {tags:life}1% of Damage Leeched as Life against Shocked Enemies -Enemies Frozen by you take 10% increased Damage +Enemies Frozen by you take 10% increased Damage (mutated) ]],[[ -Berek's Grip Foulborn 3 +Foulborn Berek's Grip 3 Two-Stone Ring Upgrade: Removed Mod: 1% of Damage Leeched as Life against Shocked Enemies Upgrade: Removed Mod: 1% of Damage Leeched as Energy Shield against Frozen Enemies @@ -135,11 +132,11 @@ Implicits: 1 {tags:jewellery_elemental}(25-30)% increased Cold Damage {tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks {tags:life}+(30-40) to maximum Life -Enemies Shocked by you are Debilitated -Enemies Frozen by you take 10% increased Damage +Enemies Shocked by you are Debilitated (mutated) +Enemies Frozen by you take 10% increased Damage (mutated) ]], [[ -Berek's Pass Foulborn 1 +Foulborn Berek's Pass 1 Two-Stone Ring Upgrade: Removed Mod: 30% increased Damage while Ignited Upgrade: Added Mod: Action Speed cannot be modified to below Base Value while Ignited @@ -149,10 +146,10 @@ Implicits: 1 {tags:jewellery_elemental}(25-30)% increased Fire Damage {tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks {tags:jewellery_defense}+(30-40) to maximum Energy Shield -Action Speed cannot be modified to below Base Value while Ignited +Action Speed cannot be modified to below Base Value while Ignited (mutated) {tags:jewellery_defense}+5000 to Armour while Frozen ]],[[ -Berek's Pass Foulborn 2 +Foulborn Berek's Pass 2 Two-Stone Ring Upgrade: Removed Mod: +5000 to Armour while Frozen Upgrade: Added Mod: 25% of Damage taken while Frozen Recouped as Life @@ -163,9 +160,9 @@ Implicits: 1 {tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks {tags:jewellery_defense}+(30-40) to maximum Energy Shield 30% increased Damage while Ignited -25% of Damage taken while Frozen Recouped as Life +25% of Damage taken while Frozen Recouped as Life (mutated) ]],[[ -Berek's Pass Foulborn 3 +Foulborn Berek's Pass 3 Two-Stone Ring Upgrade: Removed Mod: 30% increased Damage while Ignited Upgrade: Removed Mod: +5000 to Armour while Frozen @@ -177,11 +174,11 @@ Implicits: 1 {tags:jewellery_elemental}(25-30)% increased Fire Damage {tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks {tags:jewellery_defense}+(30-40) to maximum Energy Shield -Action Speed cannot be modified to below Base Value while Ignited -25% of Damage taken while Frozen Recouped as Life +Action Speed cannot be modified to below Base Value while Ignited (mutated) +25% of Damage taken while Frozen Recouped as Life (mutated) ]], [[ -Berek's Respite Foulborn 1 +Foulborn Berek's Respite 1 Two-Stone Ring Upgrade: Removed Mod: When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy Upgrade: Added Mod: Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite @@ -192,9 +189,9 @@ Implicits: 1 {tags:jewellery_elemental}(25-30)% increased Lightning Damage {tags:mana}+(30-40) to maximum Mana Shocks all nearby Enemies on Killing a Shocked Enemy -Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite (mutated) ]],[[ -Berek's Respite Foulborn 2 +Foulborn Berek's Respite 2 Two-Stone Ring Upgrade: Removed Mod: When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy Upgrade: Added Mod: Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock @@ -204,10 +201,10 @@ Implicits: 1 {tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks {tags:jewellery_elemental}(25-30)% increased Lightning Damage {tags:mana}+(30-40) to maximum Mana -Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock (mutated) Ignites all nearby Enemies on Killing an Ignited Enemy ]],[[ -Berek's Respite Foulborn 3 +Foulborn Berek's Respite 3 Two-Stone Ring Upgrade: Removed Mod: When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy Upgrade: Removed Mod: When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy @@ -219,25 +216,25 @@ Implicits: 1 {tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks {tags:jewellery_elemental}(25-30)% increased Lightning Damage {tags:mana}+(30-40) to maximum Mana -Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock -Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock (mutated) +Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite (mutated) ]], [[ -Mokou's Embrace Foulborn 1 +Foulborn Mokou's Embrace 1 Ruby Ring Upgrade: Removed Mod: +(25—40)% to Cold Resistance Upgrade: Added Mod: +3% to maximum Fire Resistance Requires Level 16 Implicits: 1 {tags:jewellery_resistance}+(20-30)% to Fire Resistance -+3% to maximum Fire Resistance ++3% to maximum Fire Resistance (mutated) {tags:attack,speed}(25-40)% increased Attack Speed while Ignited {tags:caster,speed}(25-40)% increased Cast Speed while Ignited +25% chance to be Ignited All Damage Taken from Hits can Ignite you ]], [[ -Kikazaru Foulborn 1 +Foulborn Kikazaru 1 Topaz Ring Upgrade: Removed Mod: Regenerate 3 Life per second per Level Upgrade: Added Mod: +2 Maximum Mana per Level @@ -247,10 +244,10 @@ Implicits: 1 {tags:jewellery_attribute}+(10-15) to all Attributes {tags:mana}(20-40)% increased Mana Regeneration Rate {tags:caster}60% reduced Effect of Curses on you -+2 Maximum Mana per Level ++2 Maximum Mana per Level (mutated) ]], [[ -Timeclasp Foulborn 1 +Foulborn Timeclasp 1 Moonstone Ring Upgrade: Removed Mod: (-20—20)% reduced Skill Effect Duration Upgrade: Added Mod: Debuffs on you expire (-20—20)% slower @@ -259,13 +256,13 @@ Implicits: 1 {tags:jewellery_defense}+(15-25) to maximum Energy Shield {tags:attack,speed}(10-15)% increased Attack Speed {tags:caster,speed}(10-15)% increased Cast Speed -Debuffs on you expire (-20—20)% slower +Debuffs on you expire (-20—20)% slower (mutated) {tags:resource,life}(6-12)% of Damage Taken Recouped as Life {tags:resource,mana}(6-12)% of Damage Taken Recouped as Mana Unaffected by Temporal Chains ]], [[ -Ventor's Gamble Foulborn 1 +Foulborn Ventor's Gamble 1 Gold Ring Upgrade: Removed Mod: +(0—60) to maximum Life Upgrade: Added Mod: +(0—60) to maximum Energy Shield @@ -273,8 +270,8 @@ Upgrade: Added Mod: +(0—60) to maximum Mana Requires Level 65 Implicits: 1 (6-15)% increased Rarity of Items found -+(0—60) to maximum Energy Shield -+(0—60) to maximum Mana ++(0—60) to maximum Energy Shield (mutated) ++(0—60) to maximum Mana (mutated) (-40-40)% increased Rarity of Items found {tags:jewellery_resistance}+(-25-50)% to Fire Resistance {tags:jewellery_resistance}+(-25-50)% to Cold Resistance @@ -282,32 +279,32 @@ Implicits: 1 {tags:mana}(-15-15)% increased Mana Reservation Efficiency of Skills ]], [[ -Heartbound Loop Foulborn 1 +Foulborn Heartbound Loop 1 Moonstone Ring Upgrade: Removed Mod: Regenerate (10—15) Life per second Upgrade: Added Mod: (10—20)% reduced Mana Cost of Minion Skills Requires Level 20 Implicits: 1 {tags:jewellery_defense}+(15-25) to maximum Energy Shield -(10—20)% reduced Mana Cost of Minion Skills +(10—20)% reduced Mana Cost of Minion Skills (mutated) {tags:mana}(20-40)% increased Mana Regeneration Rate {tags:life}Minions have 15% increased maximum Life Minions have 10% increased Area of Effect {tags:physical_damage}350 Physical Damage taken on Minion Death ]], [[ -Le Heup of All Foulborn 1 +Foulborn Le Heup of All 1 Iron Ring Upgrade: Removed Mod: (10—30)% increased Damage Upgrade: Added Mod: (10—30)% increased Global Defences Implicits: 1 {tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks -(10—30)% increased Global Defences +(10—30)% increased Global Defences (mutated) {tags:jewellery_attribute}+(10-30) to all Attributes (10-30)% increased Rarity of Items found {tags:jewellery_resistance}+(10-30)% to all Elemental Resistances ]],[[ -Le Heup of All Foulborn 2 +Foulborn Le Heup of All 2 Iron Ring Upgrade: Removed Mod: (10—30)% increased Rarity of Items found Upgrade: Added Mod: +(10—30)% to Global Critical Strike Multiplier @@ -315,10 +312,10 @@ Implicits: 1 {tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks (10-30)% increased Damage {tags:jewellery_attribute}+(10-30) to all Attributes -+(10—30)% to Global Critical Strike Multiplier ++(10—30)% to Global Critical Strike Multiplier (mutated) {tags:jewellery_resistance}+(10-30)% to all Elemental Resistances ]],[[ -Le Heup of All Foulborn 3 +Foulborn Le Heup of All 3 Iron Ring Upgrade: Removed Mod: (10—30)% increased Damage Upgrade: Removed Mod: (10—30)% increased Rarity of Items found @@ -326,13 +323,13 @@ Upgrade: Added Mod: (10—30)% increased Global Defences Upgrade: Added Mod: +(10—30)% to Global Critical Strike Multiplier Implicits: 1 {tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks -(10—30)% increased Global Defences +(10—30)% increased Global Defences (mutated) {tags:jewellery_attribute}+(10-30) to all Attributes -+(10—30)% to Global Critical Strike Multiplier ++(10—30)% to Global Critical Strike Multiplier (mutated) {tags:jewellery_resistance}+(10-30)% to all Elemental Resistances ]], [[ -Thief's Torment Foulborn +Foulborn Thief's Torment 1 Prismatic Ring Upgrade: Removed Mod: 50% reduced Effect of Curses on you Upgrade: Added Mod: 50% reduced Effect of Non-Damaging Ailments on you @@ -344,10 +341,10 @@ Can't use other Rings {tags:jewellery_resistance}+(25-40)% to all Elemental Resistances {tags:attack,life}Gain (40-60) Life per Enemy Hit with Attacks {tags:attack,mana}Gain 30 Mana per Enemy Hit with Attacks -50% reduced Effect of Non-Damaging Ailments on you +50% reduced Effect of Non-Damaging Ailments on you (mutated) ]], [[ -Lori's Lantern Foulborn 1 +Foulborn Lori's Lantern 1 Prismatic Ring Upgrade: Removed Mod: Damage of Enemies Hitting you is Unlucky while you are on Low Life Upgrade: Added Mod: Your Damage with Hits is Lucky while on Low Life @@ -358,9 +355,9 @@ Implicits: 1 {tags:speed}(6-8)% increased Movement Speed when on Low Life 31% increased Light Radius {tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life -Your Damage with Hits is Lucky while on Low Life +Your Damage with Hits is Lucky while on Low Life (mutated) ]],[[ -Lori's Lantern Foulborn 2 +Foulborn Lori's Lantern 2 Prismatic Ring Upgrade: Removed Mod: (6—8)% increased Movement Speed when on Low Life Upgrade: Added Mod: (12—16)% increased Attack Speed when on Low Life @@ -368,12 +365,12 @@ Requires Level 30 Implicits: 1 {variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances {tags:jewellery_resistance}+10% to all Elemental Resistances -(12—16)% increased Attack Speed when on Low Life +(12—16)% increased Attack Speed when on Low Life (mutated) 31% increased Light Radius {tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low Life ]],[[ -Lori's Lantern Foulborn 3 +Foulborn Lori's Lantern 3 Prismatic Ring Upgrade: Removed Mod: Damage of Enemies Hitting you is Unlucky while you are on Low Life Upgrade: Removed Mod: (6—8)% increased Movement Speed when on Low Life @@ -383,24 +380,24 @@ Requires Level 30 Implicits: 1 {variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances {tags:jewellery_resistance}+10% to all Elemental Resistances -(12—16)% increased Attack Speed when on Low Life +(12—16)% increased Attack Speed when on Low Life (mutated) 31% increased Light Radius {tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life -Your Damage with Hits is Lucky while on Low Life +Your Damage with Hits is Lucky while on Low Life (mutated) ]], [[ -Death Rush Foulborn 1 +Foulborn Death Rush 1 Amethyst Ring Upgrade: Removed Mod: Recover (3—5)% of Life on Kill Upgrade: Added Mod: (20—40)% chance to gain an additional Vaal Soul on Kill Requires Level 46 Implicits: 1 {tags:jewellery_resistance}+(17-23)% to Chaos Resistance -(20—40)% chance to gain an additional Vaal Soul on Kill +(20—40)% chance to gain an additional Vaal Soul on Kill (mutated) Gain Adrenaline for (1-3) seconds on kill ]], [[ -Pyre Foulborn 1 +Foulborn Pyre 1 Sapphire Ring Upgrade: Removed Mod: (60—80)% increased Burning Damage Upgrade: Added Mod: 40% of Cold Damage from Hits taken as Fire Damage @@ -409,12 +406,12 @@ Implicits: 1 {tags:jewellery_resistance}+(20-30)% to Cold Resistance {tags:jewellery_resistance}+(25-35)% to Fire Resistance 40% of Cold Damage from Hits taken as Fire Damage -{tags:jewellery_elemental}40% of Cold Damage Converted to Fire Damage +{tags:jewellery_elemental}40% of Cold Damage Converted to Fire Damage (mutated) 10% increased Light Radius Ignited Enemies you hit are destroyed on Kill ]], [[ -Call of the Brotherhood Foulborn 1 +Foulborn Call of the Brotherhood 1 Two-Stone Ring Upgrade: Removed Mod: Your spells have 100% chance to Shock against Frozen Enemies Upgrade: Added Mod: Gain a Power Charge on Killing a Frozen Enemy @@ -425,10 +422,10 @@ Implicits: 1 {tags:jewellery_elemental}(15-25)% increased Lightning Damage {tags:mana}(30-40)% increased Mana Regeneration Rate {tags:jewellery_elemental}40% of Lightning Damage Converted to Cold Damage -Gain a Power Charge on Killing a Frozen Enemy +Gain a Power Charge on Killing a Frozen Enemy (mutated) ]], [[ -Dream Fragments Foulborn 1 +Foulborn Dream Fragments 1 Sapphire Ring Upgrade: Removed Mod: 50% increased Mana Regeneration Rate Upgrade: Added Mod: (200—300)% increased Stun and Block Recovery @@ -436,13 +433,13 @@ Requires Level 24 Implicits: 1 {tags:jewellery_resistance}+(20-30)% to Cold Resistance {tags:mana}20% increased maximum Mana -(200—300)% increased Stun and Block Recovery +(200—300)% increased Stun and Block Recovery (mutated) {tags:jewellery_resistance}+(30-40)% to Cold Resistance Cannot be Frozen Cannot be Chilled ]], [[ -Warrior's Legacy Foulborn 1 +Foulborn Warrior's Legacy 1 Ruby Ring Upgrade: Removed Mod: 20% less Attack Speed Upgrade: Added Mod: (40—50)% reduced maximum Life @@ -452,11 +449,11 @@ Implicits: 1 {tags:jewellery_attribute}+(30-50) to Strength {tags:attack}(20-25)% increased Melee Damage 30% chance to Avoid being Stunned -(40—50)% reduced maximum Life +(40—50)% reduced maximum Life (mutated) Strike Skills also target the previous location they were Used ]], [[ -Astral Projector Foulborn 1 +Foulborn Astral Projector 1 Topaz Ring Upgrade: Removed Mod: Nova Spells have 20% less Area of Effect Upgrade: Added Mod: (40—50)% reduced maximum Energy Shield @@ -466,11 +463,11 @@ Implicits: 1 {tags:jewellery_attribute}+(30-50) to Intelligence {tags:caster}(20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments -(40—50)% reduced maximum Energy Shield +(40—50)% reduced maximum Energy Shield (mutated) Nova Spells Cast at the targeted location instead of around you ]], [[ -Anathema Foulborn 1 +Foulborn Anathema 1 Moonstone Ring Upgrade: Removed Mod: (10—20)% chance to gain a Power Charge when you Cast a Curse Spell Upgrade: Added Mod: Curse Skills have (-30—30)% reduced Skill Effect Duration @@ -479,7 +476,7 @@ Implicits: 1 {tags:jewellery_defense}+(15-25) to maximum Energy Shield {tags:jewellery_attribute}+(30-40) to Intelligence {tags:caster,speed}(10-15)% increased Cast Speed -Curse Skills have (-30—30)% reduced Skill Effect Duration +Curse Skills have (-30—30)% reduced Skill Effect Duration (mutated) Your Curse Limit is equal to your maximum Power Charges ]], -} \ No newline at end of file +} From 94c9b8ab56136e5f80c65b6849087c80ac8a859f Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:38 -0300 Subject: [PATCH 27/32] Update shield.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/shield.lua | 174 +++++++++++++-------------- 1 file changed, 85 insertions(+), 89 deletions(-) diff --git a/src/Data/Uniques/Foulborn/shield.lua b/src/Data/Uniques/Foulborn/shield.lua index e5df20ac9c..3f9bd66d6a 100644 --- a/src/Data/Uniques/Foulborn/shield.lua +++ b/src/Data/Uniques/Foulborn/shield.lua @@ -2,10 +2,8 @@ return { -- Shield: Armour - - [[ -Chalice of Horrors Foulborn 1 +Foulborn Chalice of Horrors 1 War Buckler Upgrade: Removed Mod: +20% Chance to Block Attack Damage from Cursed Enemies Upgrade: Added Mod: +(23—37)% to Chaos Damage over Time Multiplier @@ -15,23 +13,23 @@ Implicits: 1 (30-50)% increased Evasion Rating +(50-70) to maximum Energy Shield 100% Chance to Cause Monster to Flee on Block -+(23—37)% to Chaos Damage over Time Multiplier ++(23—37)% to Chaos Damage over Time Multiplier (mutated) Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds ]], [[ -Great Old One's Ward Foulborn 1 +Foulborn Great Old One's Ward 1 Corrugated Buckler Upgrade: Removed Mod: (8—12)% Chance to Block Spell Damage Upgrade: Added Mod: (20—40)% chance to Impale Enemies on Hit with Attacks Implicits: 1 3% increased Movement Speed (8-12)% Chance to Block Spell Damage -(20—40)% chance to Impale Enemies on Hit with Attacks +(20—40)% chance to Impale Enemies on Hit with Attacks (mutated) (6-10)% increased Attack Speed +(50-70) to maximum Life ]], [[ -Kiloava's Bluster Foulborn 1 +Foulborn Kiloava's Bluster 1 Ironwood Buckler Upgrade: Removed Mod: +(3—8)% Chance to Block Upgrade: Added Mod: (10—15)% reduced Damage taken from Damage Over Time @@ -40,10 +38,10 @@ Implicits: 1 3% increased Movement Speed (100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments -(10—15)% reduced Damage taken from Damage Over Time +(10—15)% reduced Damage taken from Damage Over Time (mutated) (30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits ]],[[ -Kiloava's Bluster Foulborn 2 +Foulborn Kiloava's Bluster 2 Ironwood Buckler Upgrade: Removed Mod: (30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits Upgrade: Added Mod: Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted @@ -53,9 +51,9 @@ Implicits: 1 (100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments +(3-8)% Chance to Block -Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted (mutated) ]],[[ -Kiloava's Bluster Foulborn 3 +Foulborn Kiloava's Bluster 3 Ironwood Buckler Upgrade: Removed Mod: +(3—8)% Chance to Block Upgrade: Removed Mod: (30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits @@ -66,11 +64,11 @@ Implicits: 1 3% increased Movement Speed (100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments -(10—15)% reduced Damage taken from Damage Over Time -Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +(10—15)% reduced Damage taken from Damage Over Time (mutated) +Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted (mutated) ]], [[ -Rathpith Globe Foulborn 1 +Foulborn Rathpith Globe 1 Titanium Spirit Shield Upgrade: Removed Mod: 5% increased Spell Critical Strike Chance per 100 Player Maximum Life Upgrade: Added Mod: Deal 5% increased Damage Over Time per 100 Player Maximum Life @@ -79,10 +77,10 @@ Implicits: 0 (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill -Deal 5% increased Damage Over Time per 100 Player Maximum Life +Deal 5% increased Damage Over Time per 100 Player Maximum Life (mutated) 5% increased Spell Damage per 100 Player Maximum Life ]],[[ -Rathpith Globe Foulborn 2 +Foulborn Rathpith Globe 2 Titanium Spirit Shield Upgrade: Removed Mod: 5% increased Spell Damage per 100 Player Maximum Life Upgrade: Added Mod: 2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life @@ -92,9 +90,9 @@ Implicits: 0 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life -2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life (mutated) ]],[[ -Rathpith Globe Foulborn 3 +Foulborn Rathpith Globe 3 Titanium Spirit Shield Upgrade: Removed Mod: 5% increased Spell Critical Strike Chance per 100 Player Maximum Life Upgrade: Removed Mod: 5% increased Spell Damage per 100 Player Maximum Life @@ -105,17 +103,17 @@ Implicits: 0 (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill -Deal 5% increased Damage Over Time per 100 Player Maximum Life -2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +Deal 5% increased Damage Over Time per 100 Player Maximum Life (mutated) +2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life (mutated) ]], [[ -Matua Tupuna Foulborn 1 +Foulborn Matua Tupuna 1 Tarnished Spirit Shield Upgrade: Removed Mod: +2 to Level of Socketed Minion Gems Upgrade: Added Mod: +2 to Level of Socketed Aura Gems Implicits: 1 (5-10)% increased Spell Damage -+2 to Level of Socketed Aura Gems ++2 to Level of Socketed Aura Gems (mutated) (40-80)% increased Energy Shield +(15-25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions @@ -123,7 +121,7 @@ Implicits: 1 Spreads Tar when you Block ]], [[ -Kongming's Stratagem Foulborn +Foulborn Kongming's Stratagem 1 Ancient Spirit Shield Upgrade: Removed Mod: (30—50)% increased Fire Damage with Hits and Ailments against Blinded Enemies Upgrade: Added Mod: Enemies Blinded by you have 100% reduced Critical Strike Chance @@ -133,12 +131,12 @@ Implicits: 1 Trigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield -Enemies Blinded by you have 100% reduced Critical Strike Chance +Enemies Blinded by you have 100% reduced Critical Strike Chance (mutated) 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block ]], [[ -Malachai's Loop Foulborn +Foulborn Malachai's Loop 1 Harmonic Spirit Shield Upgrade: Removed Mod: (12—16)% increased Spell Damage per Power Charge Upgrade: Added Mod: +4% chance to Suppress Spell Damage per Power Charge @@ -147,12 +145,12 @@ Implicits: 1 (210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit -+4% chance to Suppress Spell Damage per Power Charge ++4% chance to Suppress Spell Damage per Power Charge (mutated) Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges ]], [[ -Esh's Mirror Foulborn 1 +Foulborn Esh's Mirror 1 Vaal Spirit Shield Upgrade: Removed Mod: Shocks you inflict spread to other Enemies within 1.5 metres Upgrade: Added Mod: Hits always Shock Enemies that are on Low Life @@ -161,10 +159,10 @@ Implicits: 1 +(20-30) to Intelligence (170-230)% increased Energy Shield +(35-40)% to Lightning Resistance -Hits always Shock Enemies that are on Low Life +Hits always Shock Enemies that are on Low Life (mutated) Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently ]],[[ -Esh's Mirror Foulborn 2 +Foulborn Esh's Mirror 2 Vaal Spirit Shield Upgrade: Removed Mod: +(35—40)% to Lightning Resistance Upgrade: Added Mod: Damage cannot be Reflected @@ -172,11 +170,11 @@ Implicits: 1 (5-10)% increased Spell Damage +(20-30) to Intelligence (170-230)% increased Energy Shield -Damage cannot be Reflected +Damage cannot be Reflected (mutated) Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently ]],[[ -Esh's Mirror Foulborn 3 +Foulborn Esh's Mirror 3 Vaal Spirit Shield Upgrade: Removed Mod: Shocks you inflict spread to other Enemies within 1.5 metres Upgrade: Removed Mod: +(35—40)% to Lightning Resistance @@ -186,12 +184,12 @@ Implicits: 1 (5-10)% increased Spell Damage +(20-30) to Intelligence (170-230)% increased Energy Shield -Damage cannot be Reflected -Hits always Shock Enemies that are on Low Life +Damage cannot be Reflected (mutated) +Hits always Shock Enemies that are on Low Life (mutated) Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently ]], [[ -Esh's Visage Foulborn 1 +Foulborn Esh's Visage 1 Vaal Spirit Shield Upgrade: Removed Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Life Upgrade: Added Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Mana @@ -201,10 +199,10 @@ Implicits: 1 +(70-100) to maximum Life +(30-40)% to Lightning Resistance +(17-29)% to Chaos Resistance -Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Chaos Damage taken does not bypass Energy Shield while not on Low Mana (mutated) Reflect Shocks applied to you to all Nearby Enemies ]],[[ -Esh's Visage Foulborn 2 +Foulborn Esh's Visage 2 Vaal Spirit Shield Upgrade: Removed Mod: +(30—40)% to Lightning Resistance Upgrade: Added Mod: Damage cannot be Reflected @@ -212,12 +210,12 @@ Implicits: 1 (5-10)% increased Spell Damage (240-260)% increased Energy Shield +(70-100) to maximum Life -Damage cannot be Reflected +Damage cannot be Reflected (mutated) +(17-29)% to Chaos Resistance Chaos Damage does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies ]],[[ -Esh's Visage Foulborn 3 +Foulborn Esh's Visage 3 Vaal Spirit Shield Upgrade: Removed Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Life Upgrade: Removed Mod: +(30—40)% to Lightning Resistance @@ -227,13 +225,13 @@ Implicits: 1 (5-10)% increased Spell Damage (240-260)% increased Energy Shield +(70-100) to maximum Life -Damage cannot be Reflected +Damage cannot be Reflected (mutated) +(17-29)% to Chaos Resistance -Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Chaos Damage taken does not bypass Energy Shield while not on Low Mana (mutated) Reflect Shocks applied to you to all Nearby Enemies ]], [[ -The Anticipation Foulborn 1 +Foulborn The Anticipation 1 Ezomyte Tower Shield Upgrade: Removed Mod: +(1500—3000) Armour if you've Blocked Recently Upgrade: Added Mod: (8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently @@ -242,10 +240,10 @@ Implicits: 1 100% increased Armour +(50-70) to maximum Life +6% Chance to Block -(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently +(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently (mutated) Permanently Intimidate Enemies on Block ]],[[ -The Anticipation Foulborn 2 +Foulborn The Anticipation 2 Ezomyte Tower Shield Upgrade: Removed Mod: +6% Chance to Block Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage @@ -253,11 +251,11 @@ Implicits: 1 +(30-40) to maximum Life 100% increased Armour +(50-70) to maximum Life -+3% to maximum Chance to Block Attack Damage ++3% to maximum Chance to Block Attack Damage (mutated) +(1500-3000) Armour if you've Blocked Recently Permanently Intimidate Enemies on Block ]],[[ -The Anticipation Foulborn 3 +Foulborn The Anticipation 3 Ezomyte Tower Shield Upgrade: Removed Mod: +(1500—3000) Armour if you've Blocked Recently Upgrade: Removed Mod: +6% Chance to Block @@ -267,12 +265,12 @@ Implicits: 1 +(30-40) to maximum Life 100% increased Armour +(50-70) to maximum Life -+3% to maximum Chance to Block Attack Damage -(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently ++3% to maximum Chance to Block Attack Damage (mutated) +(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently (mutated) Permanently Intimidate Enemies on Block ]], [[ -The Surrender Foulborn 1 +Foulborn The Surrender 1 Ezomyte Tower Shield Upgrade: Removed Mod: +6% Chance to Block Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage @@ -281,9 +279,9 @@ Implicits: 1 (165-205)% increased Armour +(65-80) to maximum Life Recover (250-500) Life when you Block -+3% to maximum Chance to Block Attack Damage ++3% to maximum Chance to Block Attack Damage (mutated) ]],[[ -The Surrender Foulborn 2 +Foulborn The Surrender 2 Ezomyte Tower Shield Upgrade: Removed Mod: Recover (250—500) Life when you Block Upgrade: Added Mod: Gain (300—650) Energy Shield when you Block @@ -291,10 +289,10 @@ Implicits: 1 +(30-40) to maximum Life (165-205)% increased Armour +(65-80) to maximum Life -Gain (300—650) Energy Shield when you Block +Gain (300—650) Energy Shield when you Block (mutated) +6% Chance to Block ]],[[ -The Surrender Foulborn 3 +Foulborn The Surrender 3 Ezomyte Tower Shield Upgrade: Removed Mod: +6% Chance to Block Upgrade: Removed Mod: Recover (250—500) Life when you Block @@ -304,24 +302,24 @@ Implicits: 1 +(30-40) to maximum Life (165-205)% increased Armour +(65-80) to maximum Life -Gain (300—650) Energy Shield when you Block -+3% to maximum Chance to Block Attack Damage +Gain (300—650) Energy Shield when you Block (mutated) ++3% to maximum Chance to Block Attack Damage (mutated) ]], [[ -The Squire Foulborn 1 +Foulborn The Squire 1 Elegant Round Shield Upgrade: Removed Mod: All Sockets are White Upgrade: Added Mod: Ignore Attribute Requirements of Socketed Gems Implicits: 1 120% increased Block Recovery Has 3 Sockets -Ignore Attribute Requirements of Socketed Gems +Ignore Attribute Requirements of Socketed Gems (mutated) +(5-8)% to Quality of Socketed Support Gems Socketed Support Gems can also Support Skills from your Main Hand (100-150)% increased Armour and Evasion +(3-5)% Chance to Block ]],[[ -The Squire Foulborn 2 +Foulborn The Squire 2 Elegant Round Shield Upgrade: Removed Mod: +(5—8)% to Quality of Socketed Support Gems Upgrade: Added Mod: +1 to Level of Socketed Gems @@ -329,12 +327,12 @@ Implicits: 1 120% increased Block Recovery Has 3 Sockets All Sockets are White -+1 to Level of Socketed Gems ++1 to Level of Socketed Gems (mutated) Socketed Support Gems can also Support Skills from your Main Hand (100-150)% increased Armour and Evasion +(3-5)% Chance to Block ]],[[ -The Squire Foulborn 3 +Foulborn The Squire 3 Elegant Round Shield Upgrade: Removed Mod: All Sockets are White Upgrade: Removed Mod: +(5—8)% to Quality of Socketed Support Gems @@ -343,26 +341,26 @@ Upgrade: Added Mod: +1 to Level of Socketed Gems Implicits: 1 120% increased Block Recovery Has 3 Sockets -Ignore Attribute Requirements of Socketed Gems -+1 to Level of Socketed Gems +Ignore Attribute Requirements of Socketed Gems (mutated) ++1 to Level of Socketed Gems (mutated) Socketed Support Gems can also Support Skills from your Main Hand (100-150)% increased Armour and Evasion +(3-5)% Chance to Block ]], [[ -The Oppressor Foulborn 1 +Foulborn The Oppressor 1 Elegant Round Shield Upgrade: Removed Mod: -10% to amount of Suppressed Spell Damage Prevented Upgrade: Added Mod: (10—15)% chance to Avoid All Damage from Hits Implicits: 1 120% increased Block Recovery -(10—15)% chance to Avoid All Damage from Hits +(10—15)% chance to Avoid All Damage from Hits (mutated) +(26-32)% chance to Suppress Spell Damage (200-250)% increased Armour and Evasion +(9-13)% Chance to Block You take 20% of Damage from Blocked Hits ]],[[ -The Oppressor Foulborn 2 +Foulborn The Oppressor 2 Elegant Round Shield Upgrade: Removed Mod: You take 20% of Damage from Blocked Hits Upgrade: Added Mod: (20—30)% Chance to Block Spell Damage @@ -372,9 +370,9 @@ Implicits: 1 +(26-32)% chance to Suppress Spell Damage (200-250)% increased Armour and Evasion +(9-13)% Chance to Block -(20—30)% Chance to Block Spell Damage +(20—30)% Chance to Block Spell Damage (mutated) ]],[[ -The Oppressor Foulborn 3 +Foulborn The Oppressor 3 Elegant Round Shield Upgrade: Removed Mod: -10% to amount of Suppressed Spell Damage Prevented Upgrade: Removed Mod: You take 20% of Damage from Blocked Hits @@ -382,14 +380,14 @@ Upgrade: Added Mod: (10—15)% chance to Avoid All Damage from Hits Upgrade: Added Mod: (20—30)% Chance to Block Spell Damage Implicits: 1 120% increased Block Recovery -(10—15)% chance to Avoid All Damage from Hits +(10—15)% chance to Avoid All Damage from Hits (mutated) +(26-32)% chance to Suppress Spell Damage (200-250)% increased Armour and Evasion +(9-13)% Chance to Block -(20—30)% Chance to Block Spell Damage +(20—30)% Chance to Block Spell Damage (mutated) ]], [[ -Rise of the Phoenix Foulborn 1 +Foulborn Rise of the Phoenix 1 Mosaic Kite Shield Upgrade: Removed Mod: 10% increased Movement Speed when on Low Life Upgrade: Added Mod: (10—20)% increased Cast Speed when on Low Life @@ -400,24 +398,24 @@ Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life -(10—20)% increased Cast Speed when on Low Life +(10—20)% increased Cast Speed when on Low Life (mutated) Cannot be Ignited while on Low Life ]],[[ -Rise of the Phoenix Foulborn 2 +Foulborn Rise of the Phoenix 2 Mosaic Kite Shield Upgrade: Removed Mod: Regenerate (100—200) Life per second Upgrade: Added Mod: Regenerate (100—200) Energy Shield per second Implicits: 1 +8% to all Elemental Resistances (240-300)% increased Armour and Energy Shield -Regenerate (100—200) Energy Shield per second +Regenerate (100—200) Energy Shield per second (mutated) +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life Cannot be Ignited while on Low Life ]],[[ -Rise of the Phoenix Foulborn 3 +Foulborn Rise of the Phoenix 3 Mosaic Kite Shield Upgrade: Removed Mod: 10% increased Movement Speed when on Low Life Upgrade: Removed Mod: Regenerate (100—200) Life per second @@ -426,15 +424,15 @@ Upgrade: Added Mod: Regenerate (100—200) Energy Shield per second Implicits: 1 +8% to all Elemental Resistances (240-300)% increased Armour and Energy Shield -Regenerate (100—200) Energy Shield per second +Regenerate (100—200) Energy Shield per second (mutated) +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life -(10—20)% increased Cast Speed when on Low Life +(10—20)% increased Cast Speed when on Low Life (mutated) Cannot be Ignited while on Low Life ]], [[ -Lioneye's Remorse Foulborn 1 +Foulborn Lioneye's Remorse 1 Pinnacle Tower Shield Upgrade: Removed Mod: +(160—180) to maximum Life Upgrade: Added Mod: Gain (20—25)% of Maximum Life as Extra Armour @@ -442,38 +440,38 @@ Implicits: 1 +(20-30) to maximum Life (180-220)% increased Armour 20% increased Stun and Block Recovery -Gain (20—25)% of Maximum Life as Extra Armour +Gain (20—25)% of Maximum Life as Extra Armour (mutated) 5% reduced Movement Speed -25 Physical Damage taken from Projectile Attacks +5% Chance to Block ]], [[ -Emperor's Vigilance Foulborn 1 +Foulborn Emperor's Vigilance 1 Steel Kite Shield Upgrade: Removed Mod: (16—22)% Chance to Block Spell Damage Upgrade: Added Mod: +20% to Maximum Quality Implicits: 0 -+20% to Maximum Quality -{variant:2}1000% increased Armour and Energy Shield ++20% to Maximum Quality (mutated) +1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing Blows ]], [[ -Saffell's Frame Foulborn 1 +Foulborn Saffell's Frame 1 Branded Kite Shield Upgrade: Removed Mod: (20—30)% Chance to Block Spell Damage Upgrade: Added Mod: Maximum Energy Shield is increased by Chaos Resistance Implicits: 1 +4% to all Elemental Resistances -Maximum Energy Shield is increased by Chaos Resistance +Maximum Energy Shield is increased by Chaos Resistance (mutated) (20-30)% increased Spell Damage +(20-30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack Damage ]], [[ -Prism Guardian Foulborn 1 +Foulborn Prism Guardian 1 Archon Kite Shield Upgrade: Removed Mod: Socketed Gems have 30% increased Reservation Efficiency Upgrade: Added Mod: +(20—30)% to Quality of Socketed Gems @@ -481,12 +479,12 @@ Implicits: 1 +12% to all Elemental Resistances +2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana -+(20—30)% to Quality of Socketed Gems ++(20—30)% to Quality of Socketed Gems (mutated) +(20-30) to Dexterity +25% to all Elemental Resistances ]], [[ -Aegis Aurora Foulborn 1 +Foulborn Aegis Aurora 1 Champion Kite Shield Upgrade: Removed Mod: (10—20)% increased Elemental Damage with Attack Skills Upgrade: Added Mod: Damage cannot be Reflected @@ -496,8 +494,6 @@ Implicits: 0 +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block -Damage cannot be Reflected +Damage cannot be Reflected (mutated) ]], - - -} \ No newline at end of file +} From 93193bc15c757d645757e61b9fa72427680cceec Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:41 -0300 Subject: [PATCH 28/32] Update staff.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/staff.lua | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/src/Data/Uniques/Foulborn/staff.lua b/src/Data/Uniques/Foulborn/staff.lua index 10f8a0a72d..8af26a433b 100644 --- a/src/Data/Uniques/Foulborn/staff.lua +++ b/src/Data/Uniques/Foulborn/staff.lua @@ -2,11 +2,8 @@ return { -- Weapon: Staff - - - [[ -Sire of Shards Foulborn +Foulborn Sire of Shards 1 Serpentine Staff Upgrade: Removed Mod: (60—100)% increased Projectile Damage Upgrade: Added Mod: Socketed Gems Chain 2 additional times @@ -17,11 +14,11 @@ Socketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a Nova +(15-20) to All Attributes +(5-7)% to All Elemental Resistances -Socketed Gems Chain 2 additional times +Socketed Gems Chain 2 additional times (mutated) 20% increased Light Radius ]], [[ -Tremor Rod Foulborn +Foulborn Tremor Rod 1 Military Staff Upgrade: Removed Mod: Socketed Gems are Supported by Level 10 Blastchain Mine Upgrade: Added Mod: (60—100)% increased Effect of Auras from Mines @@ -29,13 +26,13 @@ Requires Level 45, 78 Str, 78 Int Implicits: 1 +22% Chance to Block Attack Damage while wielding a Staff +2 to Level of Socketed Spell Gems -(60—100)% increased Effect of Auras from Mines +(60—100)% increased Effect of Auras from Mines (mutated) (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional time ]], [[ -The Whispering Ice Foulborn +Foulborn The Whispering Ice 1 Vile Staff Upgrade: Removed Mod: 1% increased Spell Damage per 10 Intelligence Upgrade: Added Mod: 1% increased Area of Effect per 20 Intelligence @@ -45,11 +42,11 @@ Implicits: 1 +1 to Level of Socketed Support Gems Grants Level 1 Icestorm Skill (8-12)% increased Cast Speed -1% increased Area of Effect per 20 Intelligence +1% increased Area of Effect per 20 Intelligence (mutated) (14-18)% increased Intelligence ]], [[ -The Searing Touch Foulborn +Foulborn The Searing Touch 1 Lathi Upgrade: Removed Mod: 10% increased Cast Speed Upgrade: Added Mod: +(3—5) to maximum number of Summoned Searing Bond Totems @@ -58,7 +55,7 @@ Implicits: 1 +25% Chance to Block Spell Damage while wielding a Staff +(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage -+(3—5) to maximum number of Summoned Searing Bond Totems ++(3—5) to maximum number of Summoned Searing Bond Totems (mutated) +2 to Level of all Fire Spell Skill Gems ]], @@ -66,4 +63,4 @@ Implicits: 1 -} \ No newline at end of file +} From 1434ddbf9e74516ef599aae3fb95341f7e1fc1af Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:44 -0300 Subject: [PATCH 29/32] Update sword.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/sword.lua | 72 ++++++++++++++--------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/src/Data/Uniques/Foulborn/sword.lua b/src/Data/Uniques/Foulborn/sword.lua index cc05d40f90..dcde8defd1 100644 --- a/src/Data/Uniques/Foulborn/sword.lua +++ b/src/Data/Uniques/Foulborn/sword.lua @@ -7,19 +7,19 @@ return { [[ -Rigwald's Command Foulborn 1 +Foulborn Rigwald's Command 1 Midnight Blade Upgrade: Removed Mod: +(350—400) to Accuracy Rating Upgrade: Added Mod: +10% Chance to Block Spell Damage while Dual Wielding Implicits: 1 40% increased Global Accuracy Rating -+10% Chance to Block Attack Damage while Dual Wielding ++10% Chance to Block Attack Damage while Dual Wielding (mutated) Adds (60-80) to (150-180) Physical Damage +10% Chance to Block Spell Damage while Dual Wielding Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe ]], [[ -Severed in Sleep Foulborn 1 +Foulborn Severed in Sleep 1 Cutlass Upgrade: Removed Mod: Minions have 60% chance to inflict Withered on Hit Upgrade: Added Mod: Minions have +5% to Critical Strike Chance @@ -27,21 +27,21 @@ Implicits: 1 40% increased Global Accuracy Rating Grants Level 25 Envy Skill Minions have +29% to Chaos Resistance -Minions have +5% to Critical Strike Chance +Minions have +5% to Critical Strike Chance (mutated) Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy ]],[[ -Severed in Sleep Foulborn 2 +Foulborn Severed in Sleep 2 Cutlass Upgrade: Removed Mod: Minions have +29% to Chaos Resistance Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill Implicits: 1 40% increased Global Accuracy Rating Grants Level 25 Envy Skill -Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy ]],[[ -Severed in Sleep Foulborn 3 +Foulborn Severed in Sleep 3 Cutlass Upgrade: Removed Mod: Minions have 60% chance to inflict Withered on Hit Upgrade: Removed Mod: Minions have +29% to Chaos Resistance @@ -50,12 +50,12 @@ Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds o Implicits: 1 40% increased Global Accuracy Rating Grants Level 25 Envy Skill -Minions have 25% chance to gain Unholy Might for 4 seconds on Kill -Minions have +5% to Critical Strike Chance +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) +Minions have +5% to Critical Strike Chance (mutated) Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy ]], [[ -United in Dream Foulborn 1 +Foulborn United in Dream 1 Cutlass Upgrade: Removed Mod: Minions Recover 10% of Life on Killing a Poisoned Enemy Upgrade: Added Mod: +(20—30)% to Quality of all Minion Skill Gems @@ -65,9 +65,9 @@ Implicits: 1 Grants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit -+(20—30)% to Quality of all Minion Skill Gems ++(20—30)% to Quality of all Minion Skill Gems (mutated) ]],[[ -United in Dream Foulborn 2 +Foulborn United in Dream 2 Cutlass Upgrade: Removed Mod: Minions have +29% to Chaos Resistance Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill @@ -75,11 +75,11 @@ LevelReq: 69 Implicits: 1 40% increased Global Accuracy Rating Grants Level 25 Envy Skill -Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned Enemy ]],[[ -United in Dream Foulborn 3 +Foulborn United in Dream 3 Cutlass Upgrade: Removed Mod: Minions Recover 10% of Life on Killing a Poisoned Enemy Upgrade: Removed Mod: Minions have +29% to Chaos Resistance @@ -89,25 +89,25 @@ LevelReq: 69 Implicits: 1 40% increased Global Accuracy Rating Grants Level 25 Envy Skill -Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) Minions have 60% chance to Poison Enemies on Hit -+(20—30)% to Quality of all Minion Skill Gems ++(20—30)% to Quality of all Minion Skill Gems (mutated) ]], [[ -Edge of Madness Foulborn 1 +Foulborn Edge of Madness 1 Etched Greatsword Upgrade: Removed Mod: +1 to Level of Socketed Skill Gems Upgrade: Added Mod: +(6—8) to Accuracy Rating per Level Implicits: 1 60% increased Global Accuracy Rating -+(6—8) to Accuracy Rating per Level ++(6—8) to Accuracy Rating per Level (mutated) (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level ]], [[ -Doomsower Foulborn 1 +Foulborn Doomsower 1 Lion Sword Upgrade: Removed Mod: You have Vaal Pact while all Socketed Gems are Red Upgrade: Added Mod: You have Immortal Ambition while all Socketed Gems are Red @@ -118,9 +118,9 @@ Socketed Melee Gems have 15% increased Area of Effect Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem -You have Immortal Ambition while all Socketed Gems are Red +You have Immortal Ambition while all Socketed Gems are Red (mutated) ]],[[ -Doomsower Foulborn 2 +Foulborn Doomsower 2 Lion Sword Upgrade: Removed Mod: Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem Upgrade: Added Mod: 10% of Damage taken Recouped as Life per Socketed Red Gem @@ -130,10 +130,10 @@ Socketed Melee Gems have 15% increased Area of Effect (30-50)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed -10% of Damage taken Recouped as Life per Socketed Red Gem +10% of Damage taken Recouped as Life per Socketed Red Gem (mutated) You have Vaal Pact while all Socketed Gems are Red ]],[[ -Doomsower Foulborn 3 +Foulborn Doomsower 3 Lion Sword Upgrade: Removed Mod: You have Vaal Pact while all Socketed Gems are Red Upgrade: Removed Mod: Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem @@ -145,17 +145,17 @@ Socketed Melee Gems have 15% increased Area of Effect (30-50)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed -10% of Damage taken Recouped as Life per Socketed Red Gem -You have Immortal Ambition while all Socketed Gems are Red +10% of Damage taken Recouped as Life per Socketed Red Gem (mutated) +You have Immortal Ambition while all Socketed Gems are Red (mutated) ]], [[ -The Dancing Dervish Foulborn +Foulborn The Dancing Dervish 1 Reaver Sword Upgrade: Removed Mod: (130—160)% increased Physical Damage Upgrade: Added Mod: Adds 1 to 777 Lightning Damage Implicits: 1 60% increased Global Accuracy Rating -Adds 1 to 777 Lightning Damage +Adds 1 to 777 Lightning Damage (mutated) (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage @@ -165,7 +165,7 @@ Melee Hits count as Rampage Kills Rampage ]], [[ -Razor of the Seventh Sun Foulborn +Foulborn Razor of the Seventh Sun 1 Midnight Blade Upgrade: Removed Mod: 100% increased Melee Physical Damage against Ignited Enemies Upgrade: Added Mod: Ignites inflicted with this Weapon deal 100% more Damage @@ -176,10 +176,10 @@ Adds (90-110) to (145-170) Physical Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy -Ignites inflicted with this Weapon deal 100% more Damage +Ignites inflicted with this Weapon deal 100% more Damage (mutated) ]], [[ -Cospri's Malice Foulborn +Foulborn Cospri's Malice 1 Jewelled Foil Upgrade: Removed Mod: Adds (40—60) to (90—110) Cold Damage to Spells Upgrade: Added Mod: (80—120)% increased Elemental Damage with Attack Skills @@ -188,13 +188,13 @@ Implicits: 1 Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage -(80—120)% increased Elemental Damage with Attack Skills +(80—120)% increased Elemental Damage with Attack Skills (mutated) (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies ]], [[ -Rebuke of the Vaal Foulborn +Foulborn Rebuke of the Vaal 1 Vaal Blade Upgrade: Removed Mod: (10—20)% increased Attack Speed Upgrade: Added Mod: (20—40)% increased Trap Throwing Speed @@ -205,16 +205,16 @@ Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage -(20—40)% increased Trap Throwing Speed +(20—40)% increased Trap Throwing Speed (mutated) ]], [[ -Dreamfeather Foulborn 1 +Foulborn Dreamfeather 1 Eternal Sword Upgrade: Removed Mod: Adds (30—50) to (65—80) Physical Damage Upgrade: Added Mod: 1% increased Attack Speed per 150 Accuracy Rating Implicits: 1 +475 to Accuracy Rating -1% increased Attack Speed per 150 Accuracy Rating +1% increased Attack Speed per 150 Accuracy Rating (mutated) (20-25)% increased Attack Speed +(180-200) to Evasion Rating 3% increased Movement Speed @@ -223,4 +223,4 @@ Implicits: 1 ]], -} \ No newline at end of file +} From 751410c56ed043d9addee5614c65bf596b3fbf9e Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:46 -0300 Subject: [PATCH 30/32] Update tincture.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/tincture.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Data/Uniques/Foulborn/tincture.lua b/src/Data/Uniques/Foulborn/tincture.lua index 24a69cbc33..1be2759a6e 100644 --- a/src/Data/Uniques/Foulborn/tincture.lua +++ b/src/Data/Uniques/Foulborn/tincture.lua @@ -1,4 +1,4 @@ -- Item data (c) Grinding Gear Games return { -} \ No newline at end of file +} From cd3c5883edaf31468961241ebb05d43e1b0e1269 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 17:13:49 -0300 Subject: [PATCH 31/32] Update wand.lua Updated name description and mutated mod tag --- src/Data/Uniques/Foulborn/wand.lua | 88 +++++++++++++++++++----------- 1 file changed, 57 insertions(+), 31 deletions(-) diff --git a/src/Data/Uniques/Foulborn/wand.lua b/src/Data/Uniques/Foulborn/wand.lua index 0edf675e0d..7f81931bac 100644 --- a/src/Data/Uniques/Foulborn/wand.lua +++ b/src/Data/Uniques/Foulborn/wand.lua @@ -2,10 +2,8 @@ return { -- Weapon: Wand - - [[ -Ashcaller Foulborn +Foulborn Ashcaller 1 Goat's Horn Upgrade: Removed Mod: Adds (20—24) to (38—46) Fire Damage to Spells Upgrade: Added Mod: Minions gain (20—40)% of Physical Damage as Extra Fire Damage @@ -13,33 +11,33 @@ Implicits: 1 Adds (1-2) to (3-4) Fire Damage to Spells and Attacks 25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage -Minions gain (20—40)% of Physical Damage as Extra Fire Damage +Minions gain (20—40)% of Physical Damage as Extra Fire Damage (mutated) 10% chance to Cover Enemies in Ash on Hit ]], [[ -Tulborn Foulborn 1 +Foulborn Tulborn 1 Opal Wand Upgrade: Removed Mod: Adds (120—140) to (150—170) Cold Damage to Spells Upgrade: Added Mod: +(2—4) to Level of all Cold Spell Skill Gems Implicits: 1 Adds (14-29) to (42-47) Cold Damage to Spells and Attacks -+(2—4) to Level of all Cold Spell Skill Gems ++(2—4) to Level of all Cold Spell Skill Gems (mutated) Gain a Power Charge on Killing a Frozen Enemy Cold Exposure you inflict applies an extra -12% to Cold Resistance +(20-25) Mana gained on Killing a Frozen Enemy ]],[[ -Tulborn Foulborn 2 +Foulborn Tulborn 2 Opal Wand Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana Implicits: 1 Adds (14-29) to (42-47) Cold Damage to Spells and Attacks Adds (120-140) to (150-170) Cold Damage to Spells -Gain a Power Charge after Spending a total of 200 Mana +Gain a Power Charge after Spending a total of 200 Mana (mutated) Cold Exposure you inflict applies an extra -12% to Cold Resistance +(20-25) Mana gained on Killing a Frozen Enemy ]],[[ -Tulborn Foulborn 3 +Foulborn Tulborn 3 Opal Wand Upgrade: Removed Mod: Adds (120—140) to (150—170) Cold Damage to Spells Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy @@ -47,13 +45,13 @@ Upgrade: Added Mod: +(2—4) to Level of all Cold Spell Skill Gems Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana Implicits: 1 Adds (14-29) to (42-47) Cold Damage to Spells and Attacks -+(2—4) to Level of all Cold Spell Skill Gems -Gain a Power Charge after Spending a total of 200 Mana ++(2—4) to Level of all Cold Spell Skill Gems (mutated) +Gain a Power Charge after Spending a total of 200 Mana (mutated) Cold Exposure you inflict applies an extra -12% to Cold Resistance +(20-25) Mana gained on Killing a Frozen Enemy ]], [[ -Tulfall Foulborn +Foulborn Tulfall 1 Opal Wand Upgrade: Removed Mod: Adds 50 to 70 Cold Damage to Spells per Power Charge Upgrade: Added Mod: +(15—20)% to Cold Damage over Time Multiplier per Power Charge @@ -61,12 +59,40 @@ Implicits: 1 Adds (14-29) to (42-47) Cold Damage to Spells and Attacks (10-20)% increased Cast Speed Gain a Power Charge on Killing a Frozen Enemy -+(15—20)% to Cold Damage over Time Multiplier per Power Charge ++(15—20)% to Cold Damage over Time Multiplier per Power Charge (mutated) +Lose all Power Charges on reaching Maximum Power Charges +Gain a Frenzy Charge on reaching Maximum Power Charges +]], +[[ +Foulborn Tulfall 2 +Opal Wand +Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +(10-20)% increased Cast Speed +Gain a Power Charge after Spending a total of 200 Mana (mutated) +Adds 50 to 70 Cold Damage to Spells per Power Charge +Lose all Power Charges on reaching Maximum Power Charges +Gain a Frenzy Charge on reaching Maximum Power Charges +]], +[[ +Foulborn Tulfall 3 +Opal Wand +Upgrade: Removed Mod: Adds 50 to 70 Cold Damage to Spells per Power Charge +Upgrade: Removed Mod:Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: +(15—20)% to Cold Damage over Time Multiplier per Power Charge +Upgrade: Added Mod:Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +(10-20)% increased Cast Speed +Gain a Power Charge after Spending a total of 200 Mana (mutated) ++(15—20)% to Cold Damage over Time Multiplier per Power Charge (mutated) Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges ]], [[ -Midnight Bargain Foulborn 1 +Foulborn Midnight Bargain 1 Calling Wand Upgrade: Removed Mod: Cannot be used with Chaos Inoculation Upgrade: Removed Mod: Reserves 30% of Life @@ -79,9 +105,9 @@ Minions deal (50-70)% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Spectres +1 to Maximum number of Skeletons -Lose 0.5% Life and Energy Shield per Second per Minion +Lose 0.5% Life and Energy Shield per Second per Minion (mutated) ]],[[ -Midnight Bargain Foulborn 2 +Foulborn Midnight Bargain 2 Calling Wand Upgrade: Removed Mod: +1 to maximum number of Raised Zombies Upgrade: Removed Mod: +1 to maximum number of Spectres @@ -93,10 +119,10 @@ Cannot be used with Chaos Inoculation +(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage -+2 to maximum number of Summoned Golems ++2 to maximum number of Summoned Golems (mutated) Reserves 30% of Life ]],[[ -Midnight Bargain Foulborn 3 +Foulborn Midnight Bargain 3 Calling Wand Upgrade: Removed Mod: Cannot be used with Chaos Inoculation Upgrade: Removed Mod: Reserves 30% of Life @@ -110,11 +136,11 @@ Minions deal (12-16)% increased Damage +(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage -+2 to maximum number of Summoned Golems -Lose 0.5% Life and Energy Shield per Second per Minion ++2 to maximum number of Summoned Golems (mutated) +Lose 0.5% Life and Energy Shield per Second per Minion (mutated) ]], [[ -Piscator's Vigil Foulborn 1 +Foulborn Piscator's Vigil 1 Kinetic Wand Upgrade: Removed Mod: (20—30)% increased Critical Strike Chance Upgrade: Added Mod: (30—50)% increased effect of Wishes granted by Ancient Fish @@ -122,25 +148,25 @@ Implicits: 1 Cannot roll Caster Modifiers No Physical Damage (10-18)% increased Attack Speed -(30—50)% increased effect of Wishes granted by Ancient Fish +(30—50)% increased effect of Wishes granted by Ancient Fish (mutated) +(340-400) to Accuracy Rating Attacks with this Weapon have (100-115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances ]], [[ -The Poet's Pen Foulborn 1 +Foulborn The Poet's Pen 1 Somatic Wand Upgrade: Removed Mod: Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels Upgrade: Added Mod: Adds 3 to 5 Physical Damage to Spells per 3 Player Levels Implicits: 1 Cannot roll Caster Modifiers +1 to Level of Socketed Active Skill Gems per 25 Player Levels -Adds 3 to 5 Physical Damage to Spells per 3 Player Levels +Adds 3 to 5 Physical Damage to Spells per 3 Player Levels (mutated) (8-12)% increased Attack Speed Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown ]], [[ -Void Battery Foulborn 1 +Foulborn Void Battery 1 Prophecy Wand Upgrade: Removed Mod: (50—65)% increased Global Critical Strike Chance Upgrade: Added Mod: 3% increased Area of Effect per Power Charge @@ -148,36 +174,36 @@ Implicits: 1 (36-40)% increased Spell Damage 80% reduced Spell Damage (10-20)% increased Cast Speed -3% increased Area of Effect per Power Charge +3% increased Area of Effect per Power Charge (mutated) +(40-50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge ]], [[ -Apep's Rage Foulborn 1 +Foulborn Apep's Rage 1 Omen Wand Upgrade: Removed Mod: Adds (90—130) to (140—190) Chaos Damage to Spells Upgrade: Added Mod: Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend Implicits: 1 (27-31)% increased Spell Damage -Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend +Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend (mutated) (25-30)% increased Cast Speed +(5-10)% to Chaos Resistance Poisons you inflict deal Damage (30-50)% faster Lose 40 Mana when you use a Skill ]], [[ -Reverberation Rod Foulborn 1 +Foulborn Reverberation Rod 1 Spiraled Wand Upgrade: Removed Mod: +2 to Level of Socketed Gems Upgrade: Added Mod: Socketed Gems are Supported by Level 1 Awakened Spell Cascade Implicits: 1 Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks -Socketed Gems are Supported by Level 1 Awakened Spell Cascade +Socketed Gems are Supported by Level 1 Awakened Spell Cascade (mutated) Socketed Gems are Supported by Level 10 Arcane Surge Socketed Gems are Supported by Level 10 Spell Echo Socketed Gems are Supported by Level 10 Controlled Destruction +(10-30) to Intelligence ]], -} \ No newline at end of file +} From 58828b7fea946e6ecbffdb685be14e7a746b1c50 Mon Sep 17 00:00:00 2001 From: felinista-ux Date: Wed, 28 Jan 2026 23:10:12 -0300 Subject: [PATCH 32/32] Update ItemsTab.lua Added the flavour texts for Foulborn Uniques with numbers at the end. --- src/Classes/ItemsTab.lua | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index 17d1bd4dc4..1c85645ff1 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -49,6 +49,15 @@ local catalystQualityFormat = { local flavourLookup = {} +setmetatable(flavourLookup, { + __index = function(t, key) + if type(key) == "string" then + local normalized = key:gsub("%s%d+$", "") + return rawget(t, normalized) + end + end +}) + for _, entry in pairs(data.flavourText) do if entry.name and entry.id and entry.text then flavourLookup[entry.name] = flavourLookup[entry.name] or {}