diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index c830d9c96a..1c85645ff1 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -49,6 +49,15 @@ local catalystQualityFormat = { local flavourLookup = {} +setmetatable(flavourLookup, { + __index = function(t, key) + if type(key) == "string" then + local normalized = key:gsub("%s%d+$", "") + return rawget(t, normalized) + end + end +}) + for _, entry in pairs(data.flavourText) do if entry.name and entry.id and entry.text then flavourLookup[entry.name] = flavourLookup[entry.name] or {} @@ -250,7 +259,7 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro self.controls.selectDBLabel.shown = function() return self.height < 980 end - self.controls.selectDB = new("DropDownControl", {"LEFT",self.controls.selectDBLabel,"RIGHT"}, {4, 0, 150, 18}, { "Uniques", "Rare Templates" }) + self.controls.selectDB = new("DropDownControl", {"LEFT",self.controls.selectDBLabel,"RIGHT"}, {4, 0, 150, 18}, { "Uniques", "Foulborn Uniques", "Rare Templates" }) -- Unique database self.controls.uniqueDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(244, self.maxY - select(2, c:GetPos())) end}, self, main.uniqueDB, "UNIQUE") @@ -261,14 +270,24 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 1 end + -- Foulborn uniques database + self.controls.foulbornUniquesDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(260, self.maxY - select(2, c:GetPos())) end}, self, main.foulbornUniquesDB, "UNIQUE") + self.controls.foulbornUniquesDB.y = function() + return self.controls.selectDBLabel:IsShown() and 118 or 96 + end + self.controls.foulbornUniquesDB.shown = function() + return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 2 + end + -- Rare template database self.controls.rareDB = new("ItemDBControl", {"TOPLEFT",self.controls.itemList,"BOTTOMLEFT"}, {0, 76, 360, function(c) return m_min(260, self.maxY - select(2, c:GetPos())) end}, self, main.rareDB, "RARE") self.controls.rareDB.y = function() return self.controls.selectDBLabel:IsShown() and 78 or 396 end self.controls.rareDB.shown = function() - return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 2 + return not self.controls.selectDBLabel:IsShown() or self.controls.selectDB.selIndex == 3 end + -- Create/import item self.controls.craftDisplayItem = new("ButtonControl", {"TOPLEFT",main.portraitMode and self.controls.setManage or self.controls.itemList,"TOPRIGHT"}, {20, main.portraitMode and 0 or -20, 120, 20}, "Craft item...", function() self:CraftItem() diff --git a/src/Data/Uniques/Foulborn/Special/Generated.lua b/src/Data/Uniques/Foulborn/Special/Generated.lua new file mode 100644 index 0000000000..9163f034e6 --- /dev/null +++ b/src/Data/Uniques/Foulborn/Special/Generated.lua @@ -0,0 +1,8 @@ +--- +--- Programmatically generated uniques live here. +--- Some uniques have to be generated because the amount of variable mods makes it infeasible to implement them manually. +--- As a result, they are forward compatible to some extent as changes to the variable mods are picked up automatically. +--- + +data.foulbornUniques.generated = { } + diff --git a/src/Data/Uniques/Foulborn/amulet.lua b/src/Data/Uniques/Foulborn/amulet.lua new file mode 100644 index 0000000000..b88f67993e --- /dev/null +++ b/src/Data/Uniques/Foulborn/amulet.lua @@ -0,0 +1,412 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Amulet +[[ +Foulborn The Aylardex 1 +Agate Amulet +Upgrade: Removed Mod: +(30—50) to maximum Life +Upgrade: Added Mod: Eldritch Battery +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +Eldritch Battery (mutated) +{tags:mana}+(50-70) to maximum Mana ++1 to Maximum Power Charges +{tags:mana}10% increased Mana Regeneration Rate Per Power Charge +{variant:2}(80-100)% increased Power Charge Duration +{tags:mana,life}1% of Damage is taken from Mana before Life per Power Charge +{tags:critical}40% reduced Critical Strike Chance per Power Charge +]],[[ +Foulborn Voll's Devotion 1 +Agate Amulet +Upgrade: Removed Mod: 30% reduced Power Charge Duration +Upgrade: Added Mod: Gain a Power Charge every Second if you haven't lost Power Charges Recently +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +{tags:life}+(30-40) to maximum Life +{tags:jewellery_defense}+(20-30) to maximum Energy Shield +{tags:jewellery_resistance}+(15-20)% to all Elemental Resistances +30% reduced Endurance Charge Duration +Gain a Power Charge every Second if you haven't lost Power Charges Recently (mutated) +Gain an Endurance Charge when a Power Charge expires or is consumed +]],[[ +Foulborn Voll's Devotion 2 +Agate Amulet +Upgrade: Removed Mod: 30% reduced Endurance Charge Duration +Upgrade: Added Mod: Lose all Power Charges on reaching Maximum Power Charges +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +{tags:life}+(30-40) to maximum Life +{tags:jewellery_defense}+(20-30) to maximum Energy Shield +{tags:jewellery_resistance}+(15-20)% to all Elemental Resistances +30% reduced Power Charge Duration +Lose all Power Charges on reaching Maximum Power Charges (mutated) +Gain an Endurance Charge when a Power Charge expires or is consumed +]],[[ +Foulborn Voll's Devotion 3 +Agate Amulet +Upgrade: Removed Mod: 30% reduced Power Charge Duration +Upgrade: Removed Mod: 30% reduced Endurance Charge Duration +Upgrade: Added Mod: Gain a Power Charge every Second if you haven't lost Power Charges Recently +Upgrade: Added Mod: Lose all Power Charges on reaching Maximum Power Charges +Requires Level 32 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Strength and Intelligence +{tags:life}+(30-40) to maximum Life +{tags:jewellery_defense}+(20-30) to maximum Energy Shield +{tags:jewellery_resistance}+(15-20)% to all Elemental Resistances +Gain a Power Charge every Second if you haven't lost Power Charges Recently (mutated) +Lose all Power Charges on reaching Maximum Power Charges (mutated) +Gain an Endurance Charge when a Power Charge expires or is consumed +]],[[ +Foulborn Warped Timepiece 1 +Turquoise Amulet +Upgrade: Removed Mod: (10—15)% increased Movement Speed +Upgrade: Added Mod: (20—30)% increased Temporal Chains Curse Effect +Requires Level 50 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Dexterity and Intelligence +{tags:attack,speed}(10-25)% increased Attack Speed +{tags:caster,speed}(10-25)% increased Cast Speed +(20—30)% increased Temporal Chains Curse Effect (mutated) +(10-20)% reduced Skill Effect Duration +Debuffs on you Expire 100% Faster +]],[[ +Foulborn Xoph's Heart 1 +Amber Amulet +Upgrade: Removed Mod: Nearby Enemies are Covered in Ash +Upgrade: Added Mod: Nearby Enemies are Debilitated +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_elemental}25% increased Fire Damage +{tags:life}+(25-35) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +Nearby Enemies are Debilitated (mutated) +]],[[ +Foulborn Xoph's Heart 2 +Amber Amulet +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_elemental}25% increased Fire Damage +{tags:life}+(25-35) to maximum Life +Nearby Enemies are Covered in Ash +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) +]],[[ +Foulborn Xoph's Heart 3 +Amber Amulet +Upgrade: Removed Mod: Nearby Enemies are Covered in Ash +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Added Mod: Nearby Enemies are Debilitated +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_attribute}+(20-30) to Strength +{tags:jewellery_elemental}25% increased Fire Damage +{tags:life}+(25-35) to maximum Life +Nearby Enemies are Debilitated (mutated) +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) +]],[[ +Foulborn Xoph's Blood 1 +Amber Amulet +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:life}10% increased maximum Life +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) +{tags:jewellery_attribute}10% increased Strength +{tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance +Cover Enemies in Ash when they Hit you +Avatar of Fire +]],[[ +Foulborn Xoph's Blood 2 +Amber Amulet +Upgrade: Removed Mod: Avatar of Fire +Upgrade: Added Mod: Elemental Overload +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:life}10% increased maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_attribute}10% increased Strength +{tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance +Cover Enemies in Ash when they Hit you +Elemental Overload (mutated) +{tags:jewellery_resistance}+(20—40)% to Fire Resistance +]],[[ +Foulborn Xoph's Blood 3 +Amber Amulet +Upgrade: Removed Mod: +(20—40)% to Fire Resistance +Upgrade: Removed Mod: Avatar of Fire +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Fire Damage +Upgrade: Added Mod: Elemental Overload +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Strength +{tags:life}10% increased maximum Life +{tags:jewellery_attribute}10% increased Strength +{tags:jewellery_elemental}Damage Penetrates 10% Fire Resistance +Cover Enemies in Ash when they Hit you +Elemental Overload (mutated) +(5—15)% of Physical Damage from Hits taken as Fire Damage (mutated) +]],[[ +Foulborn The Halcyon 1 +Jade Amulet +Upgrade: Removed Mod: 60% increased Damage if you've Frozen an Enemy Recently +Upgrade: Added Mod: Cannot be Frozen +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +30% increased Freeze Duration on Enemies +10% chance to Freeze +Freezes you inflict spread to other Enemies within 1.5 metres +Cannot be Frozen (mutated) +{tags:jewellery_resistance}+(35-40)% to Cold Resistance +]],[[ +Foulborn The Halcyon 2 +Jade Amulet +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +30% increased Freeze Duration on Enemies +10% chance to Freeze +Freezes you inflict spread to other Enemies within 1.5 metres +60% increased Damage if you've Frozen an Enemy Recently +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) +]],[[ +Foulborn The Halcyon 3 +Jade Amulet +Upgrade: Removed Mod: 60% increased Damage if you've Frozen an Enemy Recently +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Added Mod: Cannot be Frozen +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Requires Level 35 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +30% increased Freeze Duration on Enemies +10% chance to Freeze +Freezes you inflict spread to other Enemies within 1.5 metres +Cannot be Frozen (mutated) +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) +]],[[ +Foulborn The Pandemonius 1 +Jade Amulet +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +Chill Enemy for 1 second when Hit +Blind Chilled Enemies on Hit +{tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies +{tags:jewellery_elemental}(20-30)% increased Cold Damage +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) +]],[[ +Foulborn The Pandemonius 2 +Jade Amulet +Upgrade: Removed Mod: (20—30)% increased Cold Damage +Upgrade: Added Mod: Cannot be Chilled +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +Chill Enemy for 1 second when Hit +Blind Chilled Enemies on Hit +{tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies +{tags:jewellery_resistance}+(35-40)% to Cold Resistance +Cannot be Chilled (mutated) +]],[[ +Foulborn The Pandemonius 3 +Jade Amulet +Upgrade: Removed Mod: +(35—40)% to Cold Resistance +Upgrade: Removed Mod: (20—30)% increased Cold Damage +Upgrade: Added Mod: (5—15)% of Physical Damage from Hits taken as Cold Damage +Upgrade: Added Mod: Cannot be Chilled +Requires Level 64 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Dexterity +Chill Enemy for 1 second when Hit +Blind Chilled Enemies on Hit +{tags:jewellery_elemental}Damage Penetrates 20% Cold Resistance against Chilled Enemies +(5—15)% of Physical Damage from Hits taken as Cold Damage (mutated) +Cannot be Chilled (mutated) +]],[[ +Foulborn Voice of the Storm 1 +Lapis Amulet +Upgrade: Removed Mod: Lightning Damage with Non-Critical Strikes is Lucky +Upgrade: Added Mod: Damage of Enemies Hitting you is Unlucky +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:jewellery_elemental}50% increased Lightning Damage +Damage of Enemies Hitting you is Unlucky (mutated) +{tags:mana}(10-20)% increased maximum Mana +]],[[ +Foulborn Voice of the Storm 2 +Lapis Amulet +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:jewellery_elemental}50% increased Lightning Damage +Lightning Damage with Non-Critical Strikes is Lucky ++3% to maximum Lightning Resistance (mutated) +]],[[ +Foulborn Voice of the Storm 3 +Lapis Amulet +Upgrade: Removed Mod: Lightning Damage with Non-Critical Strikes is Lucky +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Added Mod: Damage of Enemies Hitting you is Unlucky +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:jewellery_elemental}50% increased Lightning Damage +Damage of Enemies Hitting you is Unlucky (mutated) ++3% to maximum Lightning Resistance (mutated) +]],[[ +Foulborn Choir of the Storm 1 +Lapis Amulet +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +Trigger Level 30 Lightning Bolt when you deal a Critical Strike +{tags:jewellery_resistance}-30% to Lightning Resistance ++3% to maximum Lightning Resistance (mutated) +Critical Strike Chance is increased by Overcapped Lightning Resistance +]],[[ +Foulborn Choir of the Storm 2 +Lapis Amulet +Upgrade: Removed Mod: Critical Strike Chance is increased by Overcapped Lightning Resistance +Upgrade: Added Mod: Mana is increased by 50% of Overcapped Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +Trigger Level 30 Lightning Bolt when you deal a Critical Strike +{tags:jewellery_resistance}-30% to Lightning Resistance +{tags:mana}(10-20)% increased maximum Mana +Mana is increased by 50% of Overcapped Lightning Resistance (mutated) +]],[[ +Foulborn Choir of the Storm 3 +Lapis Amulet +Upgrade: Removed Mod: (10—20)% increased maximum Mana +Upgrade: Removed Mod: Critical Strike Chance is increased by Overcapped Lightning Resistance +Upgrade: Added Mod: +3% to maximum Lightning Resistance +Upgrade: Added Mod: Mana is increased by 50% of Overcapped Lightning Resistance +Requires Level 69 +Implicits: 1 +{tags:jewellery_attribute}+(20-30) to Intelligence +Trigger Level 30 Lightning Bolt when you deal a Critical Strike +{tags:jewellery_resistance}-30% to Lightning Resistance ++3% to maximum Lightning Resistance (mutated) +Mana is increased by 50% of Overcapped Lightning Resistance (mutated) +]],[[ +Foulborn Presence of Chayula 1 +Onyx Amulet +Upgrade: Removed Mod: 20% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life +Requires Level 60 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +30% increased Rarity of Items found +Cannot be Stunned +50% of Chaos Damage taken Recouped as Life (mutated) +{tags:jewellery_resistance}+60% to Chaos Resistance +]],[[ +Foulborn Presence of Chayula 2 +Onyx Amulet +Upgrade: Removed Mod: +60% to Chaos Resistance +Upgrade: Added Mod: Recoup Energy Shield instead of Life +Requires Level 60 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +30% increased Rarity of Items found +Cannot be Stunned +{tags:jewellery_defense,life}20% of Maximum Life Converted to Energy Shield +Recoup Energy Shield instead of Life (mutated) +]],[[ +Foulborn Presence of Chayula 3 +Onyx Amulet +Upgrade: Removed Mod: 20% of Maximum Life Converted to Energy Shield +Upgrade: Removed Mod: +60% to Chaos Resistance +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life +Upgrade: Added Mod: Recoup Energy Shield instead of Life +Requires Level 60 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +30% increased Rarity of Items found +Cannot be Stunned +50% of Chaos Damage taken Recouped as Life (mutated) +Recoup Energy Shield instead of Life (mutated) +]],[[ +Foulborn Hinekora's Sight 1 +Onyx Amulet +Upgrade: Removed Mod: +(600—1000) to Evasion Rating +Upgrade: Added Mod: (30—50)% increased Light Radius +Requires Level 20 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +Prevent +(4-6)% of Suppressed Spell Damage +{tags:attack}+(600-1000) to Accuracy Rating +(30—50)% increased Light Radius (mutated) +Cannot be Blinded +]],[[ +Foulborn Badge of the Brotherhood 1 +Turquoise Amulet +Upgrade: Removed Mod: (7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge +Upgrade: Added Mod: 2% increased Movement Speed per Frenzy Charge +Requires Level: 20 +Implicits: 1 +{tags:jewellery_attribute}+(16-24) to Dexterity and Intelligence +2% increased Movement Speed per Frenzy Charge (mutated) +(7-10)% increased Effect of Elusive on you per Power Charge +(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill +(20-25)% chance to lose a Power Charge when you gain Elusive +Your Maximum Frenzy Charges is equal to your Maximum Power Charges +]],[[ +Foulborn Defiance of Destiny 1 +Paua Amulet +Upgrade: Removed Mod: Gain (10—20)% of Missing Unreserved Life before being Hit by an Enemy +Upgrade: Added Mod: Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy +LevelReq: 49 +Implicits: 1 +{tags:mana}(20-30)% increased Mana Regeneration Rate +{tags:life}+(60-80) to maximum Life +{tags:jewellery_resistance}+(10-40)% to Fire Resistance +{tags:jewellery_resistance}+(10-40)% to Cold Resistance +{tags:jewellery_resistance}+(10-40)% to Lightning Resistance +{tags:mana}Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy (mutated) +]],[[ +Foulborn Astramentis 1 +Onyx Amulet +Upgrade: Removed Mod: -4 Physical Damage taken from Attack Hits +Upgrade: Added Mod: (-13—13)% to Chaos Resistance +Requires Level 20 +Implicits: 1 +{tags:jewellery_attribute}+(10-16) to all Attributes +{tags:jewellery_attribute}+(80-100) to all Attributes +(-13—13)% to Chaos Resistance (mutated) +]] + + + + +} diff --git a/src/Data/Uniques/Foulborn/axe.lua b/src/Data/Uniques/Foulborn/axe.lua new file mode 100644 index 0000000000..588ace0b9f --- /dev/null +++ b/src/Data/Uniques/Foulborn/axe.lua @@ -0,0 +1,137 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: One Handed Axe +[[ +Foulborn Moonbender's Wing 1 +Tomahawk +Upgrade: Removed Mod: (30—50)% increased Physical Damage +Upgrade: Added Mod: (30—50)% increased Attack Speed +Implicits: 0 +Trigger Level 15 Lightning Warp on Hit with this Weapon +(30-50)% increased Critical Strike Chance +Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage +(30—50)% increased Attack Speed (mutated) +]], +[[ +Foulborn Rigwald's Savagery 1 +Royal Axe +Upgrade: Removed Mod: 40% increased Physical Attack Damage while Dual Wielding +Upgrade: Added Mod: Your Melee Hits can't be Evaded while wielding a Sword +Implicits: 0 +Adds (50-70) to (135-165) Physical Damage +(10-15)% increased Attack Speed ++10 to Maximum Rage while wielding a Sword +Your Melee Hits can't be Evaded while wielding a Sword (mutated) +]],[[ +Foulborn Uul-Netol's Kiss 1 +Vaal Axe +Upgrade: Removed Mod: Curse Enemies with Vulnerability on Hit +Upgrade: Added Mod: Warcries Exert 1 additional Attack +Implicits: 1 +25% chance to Maim on Hit +(230-270)% increased Physical Damage +15% reduced Attack Speed +Exerted Attacks deal 200% increased Damage +Exerted Attacks Knock Enemies Back on Hit +Warcries Exert 1 additional Attack (mutated) +]],[[ +Foulborn Uul-Netol's Kiss 2 +Vaal Axe +Upgrade: Removed Mod: Exerted Attacks deal 200% increased Damage +Upgrade: Added Mod: 500% increased Warcry Cooldown Recovery Rate +Implicits: 1 +25% chance to Maim on Hit +(230-270)% increased Physical Damage +15% reduced Attack Speed +Curse Enemies with Vulnerability on Hit +Exerted Attacks Knock Enemies Back on Hit +500% increased Warcry Cooldown Recovery Rate (mutated) +]],[[ +Foulborn Uul-Netol's Kiss 3 +Vaal Axe +Upgrade: Removed Mod: Curse Enemies with Vulnerability on Hit +Upgrade: Removed Mod: Exerted Attacks deal 200% increased Damage +Upgrade: Added Mod: Warcries Exert 1 additional Attack +Upgrade: Added Mod: 500% increased Warcry Cooldown Recovery Rate +Implicits: 1 +25% chance to Maim on Hit +(230-270)% increased Physical Damage +15% reduced Attack Speed +Exerted Attacks Knock Enemies Back on Hit +Warcries Exert 1 additional Attack (mutated) +500% increased Warcry Cooldown Recovery Rate (mutated) +]], +[[ +Foulborn Uul-Netol's Embrace 1 +Vaal Axe +Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit +Upgrade: Added Mod: Bleeding you inflict deals Damage (20—40)% faster +Implicits: 1 +25% chance to Maim on Hit +Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy +(280-320)% increased Physical Damage +(30-25)% reduced Attack Speed +Bleeding you inflict deals Damage (20—40)% faster (mutated) +]],[[ +Foulborn Uul-Netol's Embrace 2 +Vaal Axe +Upgrade: Removed Mod: (25—30)% reduced Attack Speed +Upgrade: Added Mod: 80% reduced Intelligence +Implicits: 1 +25% chance to Maim on Hit +Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy +(280-320)% increased Physical Damage +Attacks have 25% chance to inflict Bleeding +80% reduced Intelligence (mutated) +]],[[ +Foulborn Uul-Netol's Embrace 3 +Vaal Axe +Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit +Upgrade: Removed Mod: (25—30)% reduced Attack Speed +Upgrade: Added Mod: Bleeding you inflict deals Damage (20—40)% faster +Upgrade: Added Mod: 80% reduced Intelligence +Implicits: 1 +25% chance to Maim on Hit +Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy +(280-320)% increased Physical Damage +Bleeding you inflict deals Damage (20—40)% faster (mutated) +80% reduced Intelligence (mutated) +]], +[[ +Foulborn The Harvest 1 +Jasper Chopper +Upgrade: Removed Mod: 120—140)% increased Physical Damage +Upgrade: Added Mod: (120—140)% increased Spell Damage +Implicits: 0 +1.2% of Damage Leeched as Life on Critical Strike +3% increased Global Critical Strike Chance per Level +Gain a Flask Charge when you deal a Critical Strike +(120—140)% increased Spell Damage (mutated) +]], +[[ +Foulborn Ngamahu's Flame 1 +Abyssal Axe +Upgrade: Removed Mod: Damage Penetrates 20% Fire Resistance +Upgrade: Added Mod: Attacks fire 3 additional Projectiles +Implicits: 0 +20% chance to Trigger Level 16 Molten Burst on Melee Hit +(170-190)% increased Physical Damage +(8-12)% increased Attack Speed +60% of Physical Damage Converted to Fire Damage +Attacks fire 3 additional Projectiles (mutated) +]], +[[ +Foulborn Kaom's Primacy 1 +Karui Chopper +Upgrade: Removed Mod: Culling Strike +Upgrade: Added Mod: +1 to Maximum Endurance Charges +Implicits: 0 +(100-140)% increased Physical Damage +Gain 20 Life per Enemy Killed ++(150-250) to Accuracy Rating +Gain 5 Rage on Melee Hit +Every Rage also grants 1% of Physical Damage as Extra Fire Damage ++1 to Maximum Endurance Charges (mutated) +]], +} diff --git a/src/Data/Uniques/Foulborn/belt.lua b/src/Data/Uniques/Foulborn/belt.lua new file mode 100644 index 0000000000..2b42917b0a --- /dev/null +++ b/src/Data/Uniques/Foulborn/belt.lua @@ -0,0 +1,360 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Belt +[[ +Foulborn Maligaro's Restraint 1 +Chain Belt +Upgrade: Removed Mod: Adds 1 to (30—50) Lightning Damage to Attacks +Upgrade: Added Mod: 40% of Lightning Damage Converted to Chaos Damage +LevelReq: 44 +Implicits: 1 +{tags:jewellery_defense}+(9-20) to maximum Energy Shield +100% increased Shock Duration on you +Shocks you cause are reflected back to you +60% increased Damage while Shocked +{tags:speed}15% increased Movement Speed while Shocked +40% of Lightning Damage Converted to Chaos Damage (mutated) +]],[[ +Foulborn Belt of the Deceiver 1 +Heavy Belt +Upgrade: Removed Mod: You take 30% reduced Extra Damage from Critical Strikes +Upgrade: Added Mod: 20% reduced Effect of Curses on you +LevelReq: 20 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:physical_damage}(15-25)% increased Global Physical Damage +{tags:life}+(30-40) to maximum Life +{tags:jewellery_resistance}+(10-15)% to all Elemental Resistances +Nearby Enemies are Intimidated +20% reduced Effect of Curses on you (mutated) +]],[[ +Foulborn Belt of the Deceiver 2 +Heavy Belt +Upgrade: Removed Mod: Nearby Enemies are Intimidated +Upgrade: Added Mod: Nearby Enemies are Unnerved +LevelReq: 20 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:physical_damage}(15-25)% increased Global Physical Damage +{tags:life}+(30-40) to maximum Life +{tags:jewellery_resistance}+(10-15)% to all Elemental Resistances +{variant:2}{tags:critical}You take 30% reduced Extra Damage from Critical Strikes +Nearby Enemies are Unnerved (mutated) +]],[[ +Foulborn Belt of the Deceiver 3 +Heavy Belt +Upgrade: Removed Mod: You take 30% reduced Extra Damage from Critical Strikes +Upgrade: Removed Mod: Nearby Enemies are Intimidated +Upgrade: Added Mod: 20% reduced Effect of Curses on you +Upgrade: Added Mod: Nearby Enemies are Unnerved +LevelReq: 20 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:physical_damage}(15-25)% increased Global Physical Damage +{tags:life}+(30-40) to maximum Life +{tags:jewellery_resistance}+(10-15)% to all Elemental Resistances +20% reduced Effect of Curses on you (mutated) +Nearby Enemies are Unnerved (mutated) +]],[[ +Foulborn Dyadian Dawn 1 +Heavy Belt +Upgrade: Removed Mod: Ignites you inflict with Attacks deal Damage 35% faster +Upgrade: Added Mod: All Damage can Ignite +LevelReq: 52 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:life}+(70-85) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_resistance}+(20-40)% to Cold Resistance +Deal no Physical Damage +{tags:attack,life}1% of Attack Damage Leeched as Life against Chilled enemies +All Damage can Ignite (mutated) +]],[[ +Foulborn Dyadian Dawn 2 +Heavy Belt +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life against Chilled Enemies +Upgrade: Added Mod: Recover 2% of Life when you Chill a non-Chilled Enemy +LevelReq: 52 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:life}+(70-85) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_resistance}+(20-40)% to Cold Resistance +Deal no Physical Damage +{tags:jewellery_elemental,attack}Ignites you inflict with Attacks deal Damage 35% faster +Recover 2% of Life when you Chill a non-Chilled Enemy (mutated) +]],[[ +Foulborn Dyadian Dawn 3 +Heavy Belt +Upgrade: Removed Mod: Ignites you inflict with Attacks deal Damage 35% faster +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life against Chilled Enemies +Upgrade: Added Mod: All Damage can Ignite +Upgrade: Added Mod: Recover 2% of Life when you Chill a non-Chilled Enemy +LevelReq: 52 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:life}+(70-85) to maximum Life +{tags:jewellery_resistance}+(20-40)% to Fire Resistance +{tags:jewellery_resistance}+(20-40)% to Cold Resistance +Deal no Physical Damage +All Damage can Ignite (mutated) +Recover 2% of Life when you Chill a non-Chilled Enemy (mutated) +]],[[ +Foulborn Umbilicus Immortalis 1 +Leather Belt +Upgrade: Removed Mod: Regenerate 2% of Life per second +Upgrade: Added Mod: Flasks gain a Charge every 3 seconds +LevelReq: 30 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:life}(8-12)% increased maximum Life +Flasks you Use apply to your Raised Zombies and Spectres +Flasks do not apply to you +Flasks gain a Charge every 3 seconds (mutated) +]],[[ +Foulborn Umbilicus Immortalis 2 +Leather Belt +Upgrade: Removed Mod: Flasks do not apply to you +Upgrade: Added Mod: 100% increased Flask Charges used +LevelReq: 30 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:life}(8-12)% increased maximum Life +Flasks you Use apply to your Raised Zombies and Spectres +Regenerate 2% of Life per second +100% increased Flask Charges used (mutated) +]],[[ +Foulborn Umbilicus Immortalis 3 +Leather Belt +Upgrade: Removed Mod: Regenerate 2% of Life per second +Upgrade: Removed Mod: Flasks do not apply to you +Upgrade: Added Mod: Flasks gain a Charge every 3 seconds +Upgrade: Added Mod: 100% increased Flask Charges used +LevelReq: 30 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:life}(8-12)% increased maximum Life +Flasks you Use apply to your Raised Zombies and Spectres +Flasks gain a Charge every 3 seconds (mutated) +100% increased Flask Charges used (mutated) +]],[[ +Foulborn Soul Tether 1 +Cloth Belt +Upgrade: Removed Mod: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield +Upgrade: Added Mod: (8—12)% of Leech is Instant +LevelReq: 48 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_attribute}+(20-40) to Intelligence +Immortal Ambition +(8—12)% of Leech is Instant (mutated) +]],[[ +Foulborn Soul Tether 2 +Cloth Belt +Upgrade: Removed Mod: Immortal Ambition +Upgrade: Added Mod: Everlasting Sacrifice +LevelReq: 48 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_attribute}+(20-40) to Intelligence +Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield +Everlasting Sacrifice (mutated) +]],[[ +Foulborn Soul Tether 3 +Cloth Belt +Upgrade: Removed Mod: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield +Upgrade: Removed Mod: Immortal Ambition +Upgrade: Added Mod: (8—12)% of Leech is Instant +Upgrade: Added Mod: Everlasting Sacrifice +LevelReq: 48 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_attribute}+(20-40) to Intelligence +(8—12)% of Leech is Instant (mutated) +Everlasting Sacrifice (mutated) +]],[[ +Foulborn Meginord's Girdle 1 +Heavy Belt +Upgrade: Removed Mod: 25% increased Flask Life Recovery rate +Upgrade: Added Mod: (5—15)% increased Strength +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:jewellery_attribute}+25 to Strength +{tags:attack,physical_damage}Adds 5 to 15 Physical Damage to Attacks +{tags:life}10% increased maximum Life +{tags:jewellery_resistance}+(10-20)% to Cold Resistance +(5—15)% increased Strength (mutated) +]],[[ +Foulborn Headhunter 1 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Added Mod: Culling Strike +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +When you Kill a Rare monster, you gain its Modifiers for 60 seconds +{tags:jewellery_attribute}+(40-55) to Strength +Culling Strike (mutated) +]],[[ +Foulborn Headhunter 2 +Leather Belt +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +(20—30)% increased Damage with Hits against Rare monsters +{tags:jewellery_attribute}+(40-55) to Strength +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +]],[[ +Foulborn Headhunter 3 +Leather Belt +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +(20—30)% increased Damage with Hits against Rare monsters +When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Headhunter 4 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Added Mod: Culling Strike +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +{tags:jewellery_attribute}+(40-55) to Strength +Culling Strike (mutated) +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +]],[[ +Foulborn Headhunter 5 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Culling Strike +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Culling Strike (mutated) +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Headhunter 6 +Leather Belt +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +(20—30)% increased Damage with Hits against Rare monsters +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Headhunter 7 +Leather Belt +Upgrade: Removed Mod: (20—30)% increased Damage with Hits against Rare monsters +Upgrade: Removed Mod: When you Kill a Rare monster, you gain its Modifiers for 60 seconds +Upgrade: Removed Mod: {tags:jewellery_attribute}+(40-55) to Strength +Upgrade: Added Mod: Culling Strike +Upgrade: Added Mod: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds +Upgrade: Added Mod: Rare and Unique Enemies within 120 metres have Minimap Icons +LevelReq: 40 +Implicits: 1 +{tags:life}+(25-40) to maximum Life +{tags:jewellery_attribute}+(40-55) to Dexterity +{tags:life}+(50-60) to maximum Life +Culling Strike (mutated) +Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds (mutated) +Rare and Unique Enemies within 120 metres have Minimap Icons (mutated) +]],[[ +Foulborn Soulthirst 1 +Cloth Belt +Upgrade: Removed Mod: (20—30)% reduced Flask Effect Duration +Upgrade: Added Mod: 50% reduced Mana Recovery rate +LevelReq: 45 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:life}+(60-80) to maximum Life +{tags:jewellery_resistance}+15% to all Elemental Resistances +{tags:mana}(20-30)% increased Mana Recovery from Flasks +Gain Soul Eater during any Flask Effect +Lose Souls gained from Soul Eater when you use a Flask +50% reduced Mana Recovery rate (mutated) +]],[[ +Foulborn The Magnate 1 +Studded Belt +Upgrade: Removed Mod: 50% increased Flask Charges gained +Upgrade: Added Mod: Flasks applied to you have (10—15)% increased Effect +LevelReq: 16 +Implicits: 1 +(20-30)% increased Stun Duration on Enemies +{tags:jewellery_attribute}+(40-50) to Strength +{tags:jewellery_resistance}+(20-25)% to all Elemental Resistances +10% chance to deal Double Damage while you have at least 200 Strength +5% chance to deal Triple Damage while you have at least 400 Strength +Flasks applied to you have (10—15)% increased Effect (mutated) +]],[[ +Foulborn Mageblood 1 +Heavy Belt +Upgrade: Removed Mod: Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you +Upgrade: Added Mod: Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you +LevelReq: 44 +Implicits: 1 +{tags:jewellery_attribute}+(25-35) to Strength +{tags:jewellery_attribute}+(30-50) to Dexterity +{tags:jewellery_resistance}+(15-25)% to Fire Resistance +{tags:jewellery_resistance}+(15-25)% to Cold Resistance +Magic Utility Flask cannot be Used +Magic Utility Flask Effects cannot be removed +Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you (mutated) +]],[[ +Foulborn Sunblast 1 +Cloth Belt +Upgrade: Removed Mod: (50—75)% reduced Trap Duration +Upgrade: Added Mod: Skills used by Traps have (40—60)% increased Area of Effect +LevelReq: 37 +Implicits: 1 +(15-25)% increased Stun and Block Recovery +{tags:jewellery_resistance}+(20-30)% to Fire Resistance +25% increased Light Radius +Skills which Throw Traps throw up to 2 additional Traps +Traps cannot be triggered by Enemies +Traps from Skills are thrown randomly around targeted location +Skills used by Traps have (40—60)% increased Area of Effect (mutated) + +]],[[ +Foulborn Auxium 1 +Crystal Belt +Upgrade: Removed Mod: 0.2% of Attack Damage Leeched as Mana per Power Charge +Upgrade: Added Mod: (4—6)% increased Energy Shield per Power Charge +LevelReq: 70 +Implicits: 1 +{tags:jewellery_defense}+(60-80) to maximum Energy Shield +{tags:jewellery_defense}+(60-70) to maximum Energy Shield +{tags:mana}+(45-55) to maximum Mana +Chill Effect and Freeze Duration on you are based on 100% of Energy Shield +{tags:attack,jewellery_elemental}(20-25)% increased Elemental Damage with Attack Skills per Power Charge +(4—6)% increased Energy Shield per Power Charge (mutated) +]], + +} diff --git a/src/Data/Uniques/Foulborn/body.lua b/src/Data/Uniques/Foulborn/body.lua new file mode 100644 index 0000000000..8b8272f745 --- /dev/null +++ b/src/Data/Uniques/Foulborn/body.lua @@ -0,0 +1,837 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Body +[[ +Foulborn The Snowblind Grace 1 +Zodiac Leather +Upgrade: Removed Mod: (80—100)% increased Evasion Rating +Upgrade: Added Mod: +6 to Evasion Rating per 10 Player Maximum Life +Implicits: 0 +(10-15)% increased Dexterity ++6 to Evasion Rating per 10 Player Maximum Life (mutated) ++(40-60) to maximum Life +50% increased Arctic Armour Buff Effect +Arctic Armour has no Reservation +]],[[ +Foulborn The Snowblind Grace 2 +Zodiac Leather +Upgrade: Removed Mod: 50% increased Arctic Armour Buff Effect +Upgrade: Added Mod: Purity of Ice has no Reservation +Implicits: 0 +(10-15)% increased Dexterity +(80-100)% increased Evasion Rating ++(40-60) to maximum Life +Purity of Ice has no Reservation (mutated) +Arctic Armour has no Reservation +]],[[ +Foulborn The Snowblind Grace 3 +Zodiac Leather +Upgrade: Removed Mod: (80—100)% increased Evasion Rating +Upgrade: Removed Mod: 50% increased Arctic Armour Buff Effect +Upgrade: Added Mod: +6 to Evasion Rating per 10 Player Maximum Life +Upgrade: Added Mod: Purity of Ice has no Reservation +Implicits: 0 +(10-15)% increased Dexterity ++6 to Evasion Rating per 10 Player Maximum Life (mutated) ++(40-60) to maximum Life +Purity of Ice has no Reservation (mutated) +Arctic Armour has no Reservation +]], +[[ +Foulborn The Perfect Form 1 +Zodiac Leather +Upgrade: Removed Mod: (150—200)% increased Evasion Rating +Upgrade: Added Mod: +8 to Evasion Rating per 10 Player Maximum Life +Implicits: 0 ++50% chance to Suppress Spell Damage ++8 to Evasion Rating per 10 Player Maximum Life (mutated) +-30% to Cold Resistance +Evasion Rating is increased by Overcapped Cold Resistance +Acrobatics +]],[[ +Foulborn The Perfect Form 2 +Zodiac Leather +Upgrade: Removed Mod: Acrobatics +Upgrade: Added Mod: Ghost Dance +Implicits: 0 ++50% chance to Suppress Spell Damage +(150-200)% increased Evasion Rating +-30% to Cold Resistance +Evasion Rating is increased by Overcapped Cold Resistance +Ghost Dance (mutated) +]],[[ +Foulborn The Perfect Form 3 +Zodiac Leather +Upgrade: Removed Mod: (150—200)% increased Evasion Rating +Upgrade: Removed Mod: Acrobatics +Upgrade: Added Mod: +8 to Evasion Rating per 10 Player Maximum Life +Upgrade: Added Mod: Ghost Dance +Implicits: 0 ++50% chance to Suppress Spell Damage ++8 to Evasion Rating per 10 Player Maximum Life (mutated) +-30% to Cold Resistance +Evasion Rating is increased by Overcapped Cold Resistance +Ghost Dance (mutated) +]], +[[ +Foulborn Ashrend 1 +Buckskin Tunic +Upgrade: Removed Mod: (75—150)% increased Physical Damage with Ranged Weapons +Upgrade: Added Mod: (75—150)% increased Melee Fire Damage +Implicits: 0 +(80-100)% increased Evasion Rating ++(40-50)% to Fire Resistance +Cannot be Ignited +(75—150)% increased Melee Fire Damage (mutated) +-(30-60) Physical Damage taken from Attack Hits +]], +[[ +Foulborn Bronn's Lithe 1 +Cutthroat's Garb +Upgrade: Removed Mod: 10% increased Attack Speed +Upgrade: Added Mod: (20—40)% increased Cooldown Recovery Rate of Movement Skills +Implicits: 0 ++5 to Level of Socketed Movement Gems +(20—40)% increased Cooldown Recovery Rate of Movement Skills (mutated) +(60-100)% increased Damage with Movement Skills +(200-250)% increased Evasion Rating +10% increased Movement Speed +]], +[[ +Foulborn Queen of the Forest 1 +Destiny Leather +Upgrade: Removed Mod: 25% reduced Movement Speed +Upgrade: Added Mod: 25% increased Damage taken +Implicits: 0 +(200-240)% increased Evasion Rating ++(60-70) to maximum Life ++(6-10)% to Fire Resistance ++(26-40)% to Cold Resistance ++(11-25)% to Lightning Resistance +25% increased Damage taken (mutated) +1% increased Movement Speed per 600 Evasion Rating, up to 75% +-(50-40) Physical Damage taken from Hits by Animals +]],[[ +Foulborn Queen of the Forest 2 +Destiny Leather +Upgrade: Removed Mod: 1% increased Movement Speed per 600 Evasion Rating, up to 75% +Upgrade: Added Mod: 1% increased Projectile Speed per 600 Evasion Rating, up to 75% +Implicits: 0 +(200-240)% increased Evasion Rating ++(60-70) to maximum Life ++(6-10)% to Fire Resistance ++(26-40)% to Cold Resistance ++(11-25)% to Lightning Resistance +25% reduced Movement Speed +1% increased Projectile Speed per 600 Evasion Rating, up to 75% (mutated) +-(50-40) Physical Damage taken from Hits by Animals +]],[[ +Foulborn Queen of the Forest 3 +Destiny Leather +Upgrade: Removed Mod: 25% reduced Movement Speed +Upgrade: Removed Mod: 1% increased Movement Speed per 600 Evasion Rating, up to 75% +Upgrade: Added Mod: 25% increased Damage taken +Upgrade: Added Mod: 1% increased Projectile Speed per 600 Evasion Rating, up to 75% +Implicits: 0 +(200-240)% increased Evasion Rating ++(60-70) to maximum Life ++(6-10)% to Fire Resistance ++(26-40)% to Cold Resistance ++(11-25)% to Lightning Resistance +25% increased Damage taken (mutated) +1% increased Projectile Speed per 600 Evasion Rating, up to 75% (mutated) +-(50-40) Physical Damage taken from Hits by Animals +]], +[[ +Foulborn Kintsugi 1 +Exquisite Leather +Upgrade: Removed Mod: 100% increased Evasion Rating if you have been Hit Recently +Upgrade: Added Mod: +(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently +Implicits: 0 +{variant:3}(160-220)% increased Evasion Rating ++30% to Fire Resistance +35% less Damage taken if you have not been Hit Recently ++(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently (mutated) +]],[[ +Foulborn Kintsugi 2 +Exquisite Leather +Upgrade: Removed Mod: 35% less Damage taken if you have not been Hit Recently +Upgrade: Added Mod: Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently +Implicits: 0 +{variant:3}(160-220)% increased Evasion Rating ++30% to Fire Resistance +Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently (mutated) +100% increased Evasion Rating if you have been Hit Recently +]],[[ +Foulborn Kintsugi 3 +Exquisite Leather +Upgrade: Removed Mod: 100% increased Evasion Rating if you have been Hit Recently +Upgrade: Removed Mod: 35% less Damage taken if you have not been Hit Recently +Upgrade: Added Mod: +(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently +Upgrade: Added Mod: Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently +Implicits: 0 +{variant:3}(160-220)% increased Evasion Rating ++30% to Fire Resistance +Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently (mutated) ++(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently (mutated) +]], +[[ +Foulborn Carcass Jack 1 +Varnished Coat +Upgrade: Removed Mod: (40—50)% increased Area Damage +Upgrade: Added Mod: (15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +Implicits: 0 +(120-150)% increased Evasion and Energy Shield ++(50-70) to maximum Life ++(9-12)% to all Elemental Resistances +(40-50)% increased Area of Effect +(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies (mutated) +Extra gore +]],[[ +Foulborn Carcass Jack 2 +Varnished Coat +Upgrade: Removed Mod: (40—50)% increased Area of Effect +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Intensify +Implicits: 0 +(120-150)% increased Evasion and Energy Shield ++(50-70) to maximum Life ++(9-12)% to all Elemental Resistances +Socketed Gems are Supported by Level 20 Intensify (mutated) +(40-50)% increased Area Damage +Extra gore +]],[[ +Foulborn Carcass Jack 3 +Varnished Coat +Upgrade: Removed Mod: (40—50)% increased Area Damage +Upgrade: Removed Mod: (40—50)% increased Area of Effect +Upgrade: Added Mod: (15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Intensify +Implicits: 0 +(120-150)% increased Evasion and Energy Shield ++(50-70) to maximum Life ++(9-12)% to all Elemental Resistances +Socketed Gems are Supported by Level 20 Intensify (mutated) +(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies (mutated) +Extra gore +]], +[[ +Foulborn Cloak of Defiance 1 +Lacquered Garb +Upgrade: Removed Mod: +(100—150) to maximum Mana +Upgrade: Added Mod: Eldritch Battery +Implicits: 0 +(300-400)% increased Evasion and Energy Shield +Eldritch Battery (mutated) +Regenerate 1% of Mana per second +Mind Over Matter +]],[[ +Foulborn Cloak of Defiance 2 +Lacquered Garb +Upgrade: Removed Mod: (300—400)% increased Evasion and Energy Shield +Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Implicits: 0 +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield (mutated) ++(100-150) to maximum Mana +Regenerate 1% of Mana per second +Mind Over Matter +]],[[ +Foulborn Cloak of Defiance 3 +Lacquered Garb +Upgrade: Removed Mod: +(100—150) to maximum Mana +Upgrade: Removed Mod: (300—400)% increased Evasion and Energy Shield +Upgrade: Added Mod: Eldritch Battery +Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Implicits: 0 +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield (mutated) +Eldritch Battery (mutated) +Regenerate 1% of Mana per second +Mind Over Matter +]], +[[ +Foulborn Victario's Influence 1 +Lacquered Garb +Upgrade: Removed Mod: (20—40)% increased Area of Effect of Aura Skills +Upgrade: Added Mod: Non-Curse Aura Skills have (40—80)% increased Duration +Implicits: 0 ++1 to Level of Socketed Aura Gems +Socketed Gems are Supported by Level 30 Generosity +Socketed Gems have 45% increased Reservation Efficiency +(120-150)% increased Evasion and Energy Shield +Non-Curse Aura Skills have (40—80)% increased Duration (mutated) +(10-15)% increased effect of Non-Curse Auras from your Skills +]], +[[ +Foulborn The Coming Calamity 1 +Destroyer Regalia +Upgrade: Removed Mod: Mana Reservation of Herald Skills is always 45% +Upgrade: Added Mod: (80—100)% increased Effect of Herald Buffs on you +Implicits: 0 ++2 to Level of Socketed Herald Gems +(80-100)% increased Energy Shield +35% chance to avoid being Stunned for each Herald Buff affecting you (mutated) +(80—100)% increased Effect of Herald Buffs on you +]],[[ +Foulborn The Coming Calamity 2 +Destroyer Regalia +Upgrade: Removed Mod: 35% chance to avoid being Stunned for each Herald Buff affecting you +Upgrade: Added Mod: Lone Messenger +Implicits: 0 ++2 to Level of Socketed Herald Gems +(80-100)% increased Energy Shield +Lone Messenger (mutated) +Mana Reservation of Herald Skills is always 45% +]],[[ +Foulborn The Coming Calamity 3 +Destroyer Regalia +Upgrade: Removed Mod: Mana Reservation of Herald Skills is always 45% +Upgrade: Removed Mod: 35% chance to avoid being Stunned for each Herald Buff affecting you +Upgrade: Added Mod: (80—100)% increased Effect of Herald Buffs on you +Upgrade: Added Mod: Lone Messenger +Implicits: 0 ++2 to Level of Socketed Herald Gems +(80-100)% increased Energy Shield +Lone Messenger (mutated) +(80—100)% increased Effect of Herald Buffs on you (mutated) +]], +[[ +Foulborn Skin of the Loyal 1 +Simple Robe +Upgrade: Removed Mod: 100% increased Global Defences +Upgrade: Added Mod: 50% increased Elemental and Chaos Resistances +Implicits: 0 +Sockets cannot be modified ++1 to Level of Socketed Gems +50% increased Elemental and Chaos Resistances (mutated) +]],[[ +Foulborn Skin of the Loyal 2 +Simple Robe +Upgrade: Removed Mod: +1 to Level of Socketed Gems +Upgrade: Added Mod: +20% to Quality of Socketed Gems +Implicits: 0 +Sockets cannot be modified ++20% to Quality of Socketed Gems (mutated) +100% increased Global Defences +]],[[ +Foulborn Skin of the Loyal 3 +Simple Robe +Upgrade: Removed Mod: 100% increased Global Defences +Upgrade: Removed Mod: +1 to Level of Socketed Gems +Upgrade: Added Mod: 50% increased Elemental and Chaos Resistances +Upgrade: Added Mod: +20% to Quality of Socketed Gems +Implicits: 0 +Sockets cannot be modified ++20% to Quality of Socketed Gems (mutated) +50% increased Elemental and Chaos Resistances (mutated) +]], +[[ +Foulborn Dialla's Malefaction 1 +Sage's Robe +Upgrade: Removed Mod: Gems Socketed in Blue Sockets gain 100% increased Experience +Upgrade: Added Mod: Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Implicits: 0 +Gems can be Socketed in this Item ignoring Socket Colour +Gems Socketed in Red Sockets have +2 to Level +Gems Socketed in Green Sockets have +30% to Quality +Ignore Attribute Requirements of Gems Socketed in Blue Sockets (mutated) +Has no Attribute Requirements +]],[[ +Foulborn Dialla's Malefaction 2 +Sage's Robe +Upgrade: Removed Mod: Gems can be Socketed in this Item ignoring Socket Colour +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 0 ++1 to Level of Socketed Gems (mutated) +Gems Socketed in Red Sockets have +2 to Level +Gems Socketed in Green Sockets have +30% to Quality +Gems Socketed in Blue Sockets gain 100% increased Experience +Has no Attribute Requirements +]],[[ +Foulborn Dialla's Malefaction 3 +Sage's Robe +Upgrade: Removed Mod: Gems Socketed in Blue Sockets gain 100% increased Experience +Upgrade: Removed Mod: Gems can be Socketed in this Item ignoring Socket Colour +Upgrade: Added Mod: Ignore Attribute Requirements of Gems Socketed in Blue Sockets +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 0 ++1 to Level of Socketed Gems (mutated) +Gems Socketed in Red Sockets have +2 to Level +Gems Socketed in Green Sockets have +30% to Quality +Ignore Attribute Requirements of Gems Socketed in Blue Sockets (mutated) +Has no Attribute Requirements +]], +[[ +Foulborn Ghostwrithe 1 +Silken Vest +Upgrade: Removed Mod: +50% to Chaos Resistance +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life ++(100-200) to maximum Energy Shield ++(50-100) to maximum Life +50% of Chaos Damage taken Recouped as Life (mutated) +50% of Maximum Life Converted to Energy Shield +]],[[ +Foulborn Ghostwrithe 2 +Silken Vest +Upgrade: Removed Mod: 50% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: Your Maximum Energy Shield is Equal to 50% of Your Maximum Life ++(100-200) to maximum Energy Shield ++(50-100) to maximum Life ++50% to Chaos Resistance +Your Maximum Energy Shield is Equal to 50% of Your Maximum Life (mutated) +]],[[ +Foulborn Ghostwrithe 3 +Silken Vest +Upgrade: Removed Mod: +50% to Chaos Resistance +Upgrade: Removed Mod: 50% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: 50% of Chaos Damage taken Recouped as Life +Upgrade: Added Mod: Your Maximum Energy Shield is Equal to 50% of Your Maximum Life ++(100-200) to maximum Energy Shield ++(50-100) to maximum Life +50% of Chaos Damage taken Recouped as Life (mutated) +Your Maximum Energy Shield is Equal to 50% of Your Maximum Life (mutated) +]], +[[ +Foulborn Cloak of Flame 1 +Scholar's Robe +Upgrade: Removed Mod: (40—75)% increased Ignite Duration on Enemies +Upgrade: Added Mod: (50—100)% increased Damage while Ignited +Implicits: 0 ++(50-75)% to Fire Resistance +(50—100)% increased Damage while Ignited (mutated) +Reflects 100 Fire Damage to Melee Attackers +40% of Physical Damage taken as Fire Damage +]],[[ +Foulborn Cloak of Flame 2 +Scholar's Robe +Upgrade: Removed Mod: +(50—75)% to Fire Resistance +Upgrade: Added Mod: (5—7)% of Fire Damage Leeched as Life +Implicits: 0 +(5—7)% of Fire Damage Leeched as Life (mutated) +(40-75)% increased Ignite Duration on Enemies +Reflects 100 Fire Damage to Melee Attackers +40% of Physical Damage taken as Fire Damage +]],[[ +Foulborn Cloak of Flame 3 +Scholar's Robe +Upgrade: Removed Mod: (40—75)% increased Ignite Duration on Enemies +Upgrade: Removed Mod: +(50—75)% to Fire Resistance +Upgrade: Added Mod: (50—100)% increased Damage while Ignited +Upgrade: Added Mod: (5—7)% of Fire Damage Leeched as Life +Implicits: 0 +(5—7)% of Fire Damage Leeched as Life (mutated) +(50—100)% increased Damage while Ignited (mutated) +Reflects 100 Fire Damage to Melee Attackers +40% of Physical Damage taken as Fire Damage +]], +[[ +Foulborn The Covenant 1 +Spidersilk Robe +Upgrade: Removed Mod: Skills gain a Base Life Cost equal to 100% of Base Mana Cost +Upgrade: Added Mod: Blood Magic +Implicits: 0 +{variant:6}Socketed Gems are Supported by Level 29 Added Chaos Damage ++(20-30) to Intelligence +(210-250)% increased Energy Shield +10% increased maximum Life +Blood Magic (mutated) +]], +[[ +Foulborn Soul Mantle 1 +Spidersilk Robe +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Spell Totem +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Flamewood +Implicits: 0 +Socketed Gems are Supported by Level 20 Flamewood (mutated) +(20-25)% increased Spell Damage +(100-120)% increased Energy Shield +(20-30)% increased Totem Life +Inflicts a random Hex on you when your Totems die +]], +[[ +Foulborn Vis Mortis 1 +Necromancer Silks +Upgrade: Removed Mod: Minions gain (15—20)% of Elemental Damage as Extra Chaos Damage +Upgrade: Added Mod: Minions have Unholy Might +Implicits: 0 +(200-220)% increased Energy Shield ++(20-30) to maximum Mana +Minions have 20% reduced maximum Life +Minions deal 15% increased Damage +Minions have Unholy Might (mutated) +]], +[[ +Foulborn Bramblejack 1 +Plate Vest +Upgrade: Removed Mod: +(30—60) to maximum Life +Upgrade: Added Mod: +(500—800) to Armour +Implicits: 0 ++(500—800) to Armour (mutated) +-(10-15) Physical Damage taken from Attacks +1000% of Melee Physical Damage taken reflected to Attacker +]], +[[ +Foulborn Solaris Lorica 1 +Copper Plate +Upgrade: Removed Mod: (-40—-30) Chaos Damage taken +Upgrade: Added Mod: 25% of Elemental Damage from Hits taken as Chaos Damage +Implicits: 0 ++(10-20) to Strength +(60-80)% increased Armour +25% reduced Chaos Damage taken over time +25% increased Light Radius +Chaos Damage taken does not bypass Energy Shield +25% of Elemental Damage from Hits taken as Chaos Damage (mutated) +]], +[[ +Foulborn Greed's Embrace 1 +Golden Plate +Upgrade: Removed Mod: 100% increased Rarity of Items found +Upgrade: Added Mod: 5% increased Experience gain +Implicits: 0 +5% increased Experience gain (mutated) +-10% to Fire Resistance ++(20-30)% to Cold Resistance +(-20--10)% to Lightning Resistance +20% reduced Movement Speed +30% reduced Strength Requirement +]], +[[ +Foulborn Lioneye's Vision 1 +Crusader Plate +Upgrade: Removed Mod: Socketed Gems are Supported by Level 15 Pierce +Upgrade: Added Mod: 25% chance to avoid Projectiles +Implicits: 0 +25% chance to avoid Projectiles (mutated) +(200-250)% increased Armour ++(60-100) to maximum Life +0.4% of Physical Attack Damage Leeched as Mana ++160 Dexterity Requirement +Enemy Projectiles Pierce you +]], +[[ +Foulborn The Brass Dome 1 +Gladiator Plate +Upgrade: Removed Mod: Strength provides no bonus to Maximum Life +Upgrade: Added Mod: Gain no inherent bonuses from Strength +Implicits: 0 +(350-400)% increased Armour +Take no Extra Damage from Critical Strikes ++(1-5)% to all maximum Elemental Resistances +Gain no inherent bonuses from Strength (mutated) +]],[[ +Foulborn The Brass Dome 2 +Gladiator Plate +Upgrade: Removed Mod: +(1—5)% to all maximum Elemental Resistances +Upgrade: Added Mod: Transcendence +Implicits: 0 +(350-400)% increased Armour +Take no Extra Damage from Critical Strikes +Transcendence (mutated) +Strength provides no bonus to Maximum Life +]],[[ +Foulborn The Brass Dome 3 +Gladiator Plate +Upgrade: Removed Mod: Strength provides no bonus to Maximum Life +Upgrade: Removed Mod: +(1—5)% to all maximum Elemental Resistances +Upgrade: Added Mod: Gain no inherent bonuses from Strength +Upgrade: Added Mod: Transcendence +Implicits: 0 +(350-400)% increased Armour +Take no Extra Damage from Critical Strikes +Transcendence (mutated) +Gain no inherent bonuses from Strength (mutated) +]], +[[ +Foulborn Cherrubim's Maleficence 1 +Triumphant Lamellar +Upgrade: Removed Mod: 100% increased total Recovery per second from Life Leech +Upgrade: Added Mod: 20% of Physical Damage from Hits taken as Chaos Damage +Implicits: 0 +(50-80)% increased Chaos Damage +(160-200)% increased Armour and Evasion ++(70-100) to maximum Life +20% of Physical Damage from Hits taken as Chaos Damage (mutated) +]], +[[ +Foulborn Gruthkul's Pelt 1 +Wyrmscale Doublet +Upgrade: Removed Mod: Your Spells are disabled +Upgrade: Added Mod: Your Warcries are disabled +Implicits: 0 +100% increased Global Physical Damage +(300-400)% increased Armour and Evasion Rating ++(240-300) to maximum Life +Regenerate 10% of Life per second +15% increased Character Size +Spell Skills deal no Damage +Your Warcries are disabled (mutated) +]],[[ +Foulborn Gruthkul's Pelt 2 +Wyrmscale Doublet +Upgrade: Removed Mod: 100% increased Global Physical Damage +Upgrade: Added Mod: 100% increased Attack Damage +Implicits: 0 +100% increased Attack Damage (mutated) +(300-400)% increased Armour and Evasion Rating ++(240-300) to maximum Life +Regenerate 10% of Life per second +15% increased Character Size +Spell Skills deal no Damage +Your Spells are disabled +]],[[ +Foulborn Gruthkul's Pelt 3 +Wyrmscale Doublet +Upgrade: Removed Mod: Your Spells are disabled +Upgrade: Removed Mod: 100% increased Global Physical Damage +Upgrade: Added Mod: Your Warcries are disabled +Upgrade: Added Mod: 100% increased Attack Damage +Implicits: 0 +100% increased Attack Damage (mutated) +(300-400)% increased Armour and Evasion Rating ++(240-300) to maximum Life +Regenerate 10% of Life per second +15% increased Character Size +Spell Skills deal no Damage +Your Warcries are disabled (mutated) +]], +[[ +Foulborn Ambu's Charge 1 +Crusader Chainmail +Upgrade: Removed Mod: +15% to all Elemental Resistances +Upgrade: Added Mod: +1 to Maximum Endurance Charges +Implicits: 0 +(180-220)% increased Armour and Energy Shield ++(60-80) to maximum Life ++1 to Maximum Endurance Charges (mutated) +Gain up to maximum Endurance Charges when you take a Critical Strike +Your nearby party members maximum Endurance Charges is equal to yours +]], +[[ +Foulborn Hyrri's Ire 1 +Zodiac Leather +Upgrade: Removed Mod: +30% chance to Suppress Spell Damage +Upgrade: Added Mod: Prevent +(8—10)% of Suppressed Spell Damage +Implicits: 0 ++(40-50) to Dexterity +(140-220)% increased Evasion Rating +25% increased Chill Duration on Enemies +Adds (100-145) to (160-200) Cold Damage to Bow Attacks +Prevent +(8—10)% of Suppressed Spell Damage (mutated) +]], +[[ +Foulborn Cospri's Will 1 +Assassin's Garb +Upgrade: Removed Mod: Always Poison on Hit against Cursed Enemies +Upgrade: Added Mod: (15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies +Implicits: 1 +3% increased Movement Speed +(150-200)% increased Evasion Rating ++(31-53)% to Chaos Resistance +You can apply an additional Curse +Your Hexes can affect Hexproof Enemies +(15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies (mutated) +]], +[[ +Foulborn Tinkerskin 1 +Sadist Garb +Upgrade: Removed Mod: 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy +Upgrade: Added Mod: Skills which Throw Traps have +2 Cooldown Uses +Implicits: 0 +(140-170)% increased Evasion and Energy Shield ++(60-90) to maximum Life +(10-15)% increased Cooldown Recovery Rate for throwing Traps +Skills which Throw Traps have +2 Cooldown Uses (mutated) +30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy +Recover 100 Life when your Trap is triggered by an Enemy +Recover 50 Energy Shield when your Trap is triggered by an Enemy +]], +[[ +Foulborn Inpulsa's Broken Heart 1 +Sadist Garb +Upgrade: Removed Mod: (20—50)% increased Damage if you have Shocked an Enemy Recently +Upgrade: Added Mod: Purity of Lightning has no Reservation +Implicits: 0 ++(60-80) to maximum Life +Purity of Lightning has no Reservation (mutated) +(15-25)% increased Effect of Shock +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Unaffected by Shock +]], +[[ +Foulborn Shavronne's Wrappings 1 +Occultist's Vestment +Upgrade: Removed Mod: 10% faster start of Energy Shield Recharge +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Living Lightning +Implicits: 1 +(3-10)% increased Spell Damage +(100-150)% increased Energy Shield +Socketed Gems are Supported by Level 20 Living Lightning (mutated) ++(30-40)% to Lightning Resistance +Reflects 1 to 250 Lightning Damage to Melee Attackers +Chaos Damage does not bypass Energy Shield +]], +[[ +Foulborn Fleshcrafter 1 +Necromancer Silks +Upgrade: Removed Mod: Minions have (50—100)% faster start of Energy Shield Recharge +Upgrade: Added Mod: Minions Leech 5% of Elemental Damage as Energy Shield +Implicits: 0 +(100-150)% increased Energy Shield +Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have +Chaos Damage taken does not bypass Minions' Energy Shield +Minions Leech 5% of Elemental Damage as Energy Shield (mutated) +While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances +]], +[[ +Foulborn Infernal Mantle 1 +Widowsilk Robe +Upgrade: Removed Mod: 100% increased Global Critical Strike Chance +Upgrade: Added Mod: Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield +Implicits: 1 ++3 to Level of Socketed Fire Gems +Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield (mutated) +(120-160)% increased Energy Shield +15% of Fire Damage Converted to Chaos Damage +100% increased Spell Damage taken when on Low Mana +]], +[[ +Foulborn Zahndethus' Cassock 1 +Sage's Robe +Upgrade: Removed Mod: 25% increased Light Radius +Upgrade: Added Mod: Create Profane Ground instead of Consecrated Ground +Implicits: 0 +Adds 1 to 40 Lightning Damage to Attacks +(125-150)% increased Energy Shield +Create Profane Ground instead of Consecrated Ground (mutated) +100% chance to create Consecrated Ground when you Block +]], +[[ +Foulborn Utula's Hunger 1 +Majestic Plate +Upgrade: Removed Mod: +(700—1000) to maximum Life if there are no Life Modifiers on other Equipped Items +Upgrade: Added Mod: +(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items +Requires Level 53, 145 Str +(60-100)% increased Armour +Recover (1-3)% of Life on Kill +(30-40)% Increased Stun and Block Recovery ++(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items (mutated) +]], +[[ +Foulborn Death's Oath 1 +Astral Plate +Upgrade: Removed Mod: (10—15)% increased Attack Speed +Upgrade: Added Mod: (20—40)% increased Effect of Withered +Implicits: 1 ++(8-12)% to all Elemental Resistances +Trigger Level 20 Death Aura when Equipped ++(40-50) to all Attributes +(20—40)% increased Effect of Withered (mutated) +(180-220)% increased Armour ++(60-70) to maximum Life +1% of Attack Damage Leeched as Life +You take 450 Chaos Damage per second for 3 seconds on Kill +Gore Footprints +]], +[[ +Foulborn The Iron Fortress 1 +Crusader Plate +Upgrade: Removed Mod: Chance to Block Spell Damage is Unlucky +Upgrade: Added Mod: Chance to Block Attack Damage is Unlucky +Implicits: 0 ++1% Chance to Block Attack Damage per 50 Strength +Chance to Block Attack Damage is Unlucky (mutated) ++(60-120) to Strength +(80-100)% increased Armour +10% reduced Movement Speed +Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength +]],[[ +Foulborn The Iron Fortress 2 +Crusader Plate +Upgrade: Removed Mod: +1% Chance to Block Attack Damage per 50 Strength +Upgrade: Added Mod: +1% Chance to Block Spell Damage per 50 Strength +Implicits: 0 ++1% Chance to Block Spell Damage per 50 Strength (mutated) +Chance to Block Spell Damage is Unlucky ++(60-120) to Strength +(80-100)% increased Armour +10% reduced Movement Speed +Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength +]],[[ +Foulborn The Iron Fortress 3 +Crusader Plate +Upgrade: Removed Mod: Chance to Block Spell Damage is Unlucky +Upgrade: Removed Mod: +1% Chance to Block Attack Damage per 50 Strength +Upgrade: Added Mod: Chance to Block Attack Damage is Unlucky +Upgrade: Added Mod: +1% Chance to Block Spell Damage per 50 Strength +Implicits: 0 ++1% Chance to Block Spell Damage per 50 Strength (mutated) +Chance to Block Attack Damage is Unlucky (mutated) ++(60-120) to Strength +(80-100)% increased Armour +10% reduced Movement Speed +Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength +]], +[[ +Foulborn Belly of the Beast 1 +Full Wyrmscale +Upgrade: Removed Mod: +(10—15)% to all Elemental Resistances +Upgrade: Added Mod: +(8—12) to Maximum Rage +Implicits: 0 +(150-200)% increased Armour +(30-40)% increased maximum Life ++(8—12) to Maximum Rage (mutated) +50% increased Flask Life Recovery rate +Extra Gore +]], +[[ +Foulborn Lightning Coil 1 +Desert Brigandine +Upgrade: Removed Mod: +(60—80) to maximum Life +Upgrade: Added Mod: 50% of Chaos Damage taken as Lightning Damage +Implicits: 0 +Adds 1 to (20-30) Lightning Damage to Attacks +(90-120)% increased Armour and Evasion +50% of Chaos Damage taken as Lightning Damage (mutated) +-60% to Lightning Resistance +50% of Physical Damage from Hits taken as Lightning Damage +]], +[[ +Foulborn The Fourth Vow 1 +Devout Chainmail +Upgrade: Removed Mod: Physical Damage taken bypasses Energy Shield +Upgrade: Added Mod: 40% of Non-Chaos Damage taken bypasses Energy Shield +40% of Non-Chaos Damage taken bypasses Energy Shield (mutated) +(150-250)% increased Armour and Energy Shield ++(17-29)% to Chaos Resistance +Regenerate 3% of Life per second +Armour also applies to Chaos Damage taken from Hits +]], +[[ +Foulborn Voll's Protector 1 +Holy Chainmail +Upgrade: Removed Mod: 50% reduced maximum Mana +Upgrade: Added Mod: (-17—-13)% to Chaos Resistance +Implicits: 0 +(100-150)% increased Armour and Energy Shield +(-17—-13)% to Chaos Resistance (mutated) +Gain a Power Charge for each Enemy you hit with a Critical Strike +Inner Conviction +]], +[[ +Foulborn Incandescent Heart 1 +Saintly Chainmail +Upgrade: Removed Mod: +(80—90) to maximum Life +Upgrade: Added Mod: Increases and Reductions to Light Radius also apply to Accuracy +Implicits: 0 +(220-240)% increased Armour and Energy Shield +Increases and Reductions to Light Radius also apply to Accuracy (mutated) +(0.8-1)% of Attack Damage Leeched as Life +Gain (10-20)% of Elemental Damage as Extra Chaos Damage +25% of Elemental Damage from Hits taken as Chaos Damage +(20-30)% increased Light Radius +Light Radius is based on Energy Shield instead of Life +]], + + + +} diff --git a/src/Data/Uniques/Foulborn/boots.lua b/src/Data/Uniques/Foulborn/boots.lua new file mode 100644 index 0000000000..7e9b02789c --- /dev/null +++ b/src/Data/Uniques/Foulborn/boots.lua @@ -0,0 +1,210 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Boots +[[ +Foulborn Goldwyrm 1 +Nubuck Boots +Upgrade: Removed Mod: (20—40)% increased Rarity of Items found +Upgrade: Added Mod: (20—30)% increased Quantity of Gold Dropped by Slain Enemies +Requires Level 34, 62 Dex +60% increased Mana Regeneration Rate +(20—30)% increased Quantity of Gold Dropped by Slain Enemies (mutated) ++(40-50)% to Fire Resistance +10% increased Movement Speed +]], +[[ +Foulborn Victario's Flight 1 +Goathide Boots +Upgrade: Removed Mod: (10—20)% increased Movement Speed +Upgrade: Added Mod: (6—12)% increased Action Speed ++15 to Dexterity ++15 to Intelligence +(100-150)% increased Evasion Rating +(6—12)% increased Action Speed (mutated) +(10-20)% increased Movement Speed when on Low Life +Quicksilver Flasks you Use also apply to nearby Allies +]], +[[ +Foulborn Skyforth 1 +Sorcerer Boots +Upgrade: Removed Mod: 25% chance to gain a Power Charge on Critical Strike +Upgrade: Added Mod: +(3—5)% to Critical Strike Multiplier per Power Charge +Energy Shield: 64 +Requires Level 67, 123 Int ++(60-120) to maximum Mana +30% increased Movement Speed ++(3—5)% to Critical Strike Multiplier per Power Charge (mutated) +12% increased Reservation Efficiency of Skills +You have no Life Regeneration +Stun Threshold is based on 500% of your Mana instead of Life +]], +[[ +Foulborn Lioneye's Paws 1 +Bronzescale Boots +League: Legion +Upgrade: Removed Mod: 40% reduced Movement Speed when on Low Life +Upgrade: Added Mod: 40% increased Movement Speed when on Full Life +Requires Level 30, 30 Str, 30 Dex +Trigger Level 5 Rain of Arrows when you Attack with a Bow ++(40-60) to Strength ++(40-60) to Dexterity +Adds 12 to 24 Fire Damage to Attacks +20% increased Movement Speed +40% increased Movement Speed when on Full Life (mutated) +]], +[[ +Foulborn Darkray Vectors 1 +Dragonscale Boots +Upgrade: Removed Mod: 10% increased Evasion Rating per Frenzy Charge +Upgrade: Added Mod: (4—8)% increased Accuracy Rating per Frenzy Charge +Requires Level 65, 62 Str, 62 Dex +(40-70)% increased Armour and Evasion ++(20-40)% to Lightning Resistance +5% increased Movement Speed per Frenzy Charge ++1 to Maximum Frenzy Charge +40% reduced Frenzy Charge Duration +25% reduced Light Radius +(4—8)% increased Accuracy Rating per Frenzy Charge (mutated) +]], +[[ +Foulborn Alberon's Warpath 1 +Soldier Boots +Upgrade: Removed Mod: (15—18)% increased Strength +Upgrade: Added Mod: (15—18)% increased Intelligence +(15—18)% increased Intelligence (mutated) +Adds 1 to 80 Chaos Damage to Attacks ++(180-220) to Armour ++(13-19)% to Chaos Resistance +25% increased Movement Speed +Summoned Skeleton Warriors are Permanent and Follow you +Summon Skeletons cannot Summon more than 1 Skeleton Warrior +]], +[[ +Foulborn The Infinite Pursuit 1 +Titan Greaves +Upgrade: Removed Mod: Cannot be Stunned while Bleeding +Upgrade: Added Mod: Immune to Elemental Ailments while Bleeding +Requires Level 54, 95 Str +20% increased Movement Speed +Moving while Bleeding doesn't cause you to take extra Damage +20% increased Movement Speed while Bleeding +Bleeding on you expires 75% slower while Moving +Immune to Elemental Ailments while Bleeding (mutated) +Cannot be Poisoned while Bleeding +50% chance to be inflicted with Bleeding when Hit by an Attack +]],[[ +Foulborn The Infinite Pursuit 2 +Titan Greaves +Upgrade: Removed Mod: Moving while Bleeding doesn't cause you to take extra Damage +Upgrade: Added Mod: (50—100)% increased Armour while Bleeding +Requires Level 54, 95 Str +20% increased Movement Speed +(50—100)% increased Armour while Bleeding (mutated) +20% increased Movement Speed while Bleeding +Bleeding on you expires 75% slower while Moving +Cannot be Stunned while Bleeding +Cannot be Poisoned while Bleeding +50% chance to be inflicted with Bleeding when Hit by an Attack +]],[[ +Foulborn The Infinite Pursuit 3 +Titan Greaves +Upgrade: Removed Mod: Cannot be Stunned while Bleeding +Upgrade: Removed Mod: Moving while Bleeding doesn't cause you to take extra Damage +Upgrade: Added Mod: Immune to Elemental Ailments while Bleeding +Upgrade: Added Mod: (50—100)% increased Armour while Bleeding +Requires Level 54, 95 Str +20% increased Movement Speed +(50—100)% increased Armour while Bleeding (mutated) +20% increased Movement Speed while Bleeding +Bleeding on you expires 75% slower while Moving +Immune to Elemental Ailments while Bleeding (mutated) +Cannot be Poisoned while Bleeding +50% chance to be inflicted with Bleeding when Hit by an Attack +]], +[[ +Foulborn The Red Trail 1 +Titan Greaves +Upgrade: Removed Mod: 10% additional Physical Damage Reduction while stationary +Upgrade: Added Mod: Gain an Endurance Charge each second while Stationary +Requires Level 68, 120 Str +(60-100)% increased Armour ++(60-100) to maximum Life +30% increased Movement Speed +Gain a Frenzy Charge on Hit while Bleeding +Gain an Endurance Charge each second while Stationary (mutated) +50% chance to be inflicted with Bleeding when Hit by an Attack +Gore Footprints +]],[[ +Foulborn The Red Trail 2 +Titan Greaves +Upgrade: Removed Mod: Gain a Frenzy Charge on Hit while Bleeding +Upgrade: Added Mod: Gain a Power Charge on Hit while Bleeding +Requires Level 68, 120 Str +(60-100)% increased Armour ++(60-100) to maximum Life +30% increased Movement Speed +Gain a Power Charge on Hit while Bleeding (mutated) +10% additional Physical Damage Reduction while stationary +50% chance to be inflicted with Bleeding when Hit by an Attack +Gore Footprints +]],[[ +Foulborn The Red Trail 3 +Titan Greaves +Upgrade: Removed Mod: 10% additional Physical Damage Reduction while stationary +Upgrade: Removed Mod: Gain a Frenzy Charge on Hit while Bleeding +Upgrade: Added Mod: Gain an Endurance Charge each second while Stationary +Upgrade: Added Mod: Gain a Power Charge on Hit while Bleeding +Requires Level 68, 120 Str +(60-100)% increased Armour ++(60-100) to maximum Life +30% increased Movement Speed +Gain a Power Charge on Hit while Bleeding (mutated) +Gain an Endurance Charge each second while Stationary (mutated) +50% chance to be inflicted with Bleeding when Hit by an Attack +Gore Footprints +]], +[[ +Foulborn Seven-League Step 1 +Rawhide Boots +Upgrade: Removed Mod: 50% increased Movement Speed +Upgrade: Added Mod: 15% increased Action Speed +15% increased Action Speed (mutated) +]], +[[ +Foulborn Windscream 1 +Reinforced Greaves +Upgrade: Removed Mod: 50% increased Area of Effect of Hex Skills +Upgrade: Added Mod: You are Immune to Curses +(50-80)% increased Armour ++(10-15)% to all Elemental Resistances +20% increased Movement Speed +You can apply an additional Curse +You are Immune to Curses (mutated) +]], +[[ +Foulborn Kaom's Roots 1 +Titan Greaves +Upgrade: Removed Mod: +(150—200) to maximum Life +Upgrade: Added Mod: +(150—200) to Strength +Requires Level 68, 120 Str +Has no Sockets +Cannot be Knocked Back ++(150—200) to Strength (mutated) +Unwavering Stance +Cannot Be Slowed to Below Base Speed +]], +[[ +Foulborn Gang's Momentum 1 +Legion Boots +Upgrade: Removed Mod: 25% increased Movement Speed +Upgrade: Added Mod: (25—50)% increased Movement Speed while Ignited +Requires Level 58, 54 Str, 54 Int +(160-180)% increased Armour and Energy Shield ++(50-60)% to Fire Resistance +(25—50)% increased Movement Speed while Ignited (mutated) +(10-15)% chance to Ignite +(25-40)% increased Damage against Ignited Enemies +]], + +} diff --git a/src/Data/Uniques/Foulborn/bow.lua b/src/Data/Uniques/Foulborn/bow.lua new file mode 100644 index 0000000000..4081285b95 --- /dev/null +++ b/src/Data/Uniques/Foulborn/bow.lua @@ -0,0 +1,315 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Bow +[[ +Foulborn Null's Inclination 1 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Requires Level 60, 212 Dex, 212 Int +Adds (50-80) to (130-180) Chaos Damage +(7-12)% increased Attack Speed ++(7-11)% to Chaos Resistance +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) +]],[[ +Foulborn Null's Inclination 2 +Ranger Bow +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) +(7-12)% increased Attack Speed ++(7-11)% to Chaos Resistance +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Trigger Socketed Minion Spells on Kill with this Weapon +Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +]],[[ +Foulborn Null's Inclination 3 +Ranger Bow +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Adds (50-80) to (130-180) Chaos Damage +(7-12)% increased Attack Speed +An Enemy Writhing Worm spawns every 2 seconds (mutated) +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Trigger Socketed Minion Spells on Kill with this Weapon +Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +]],[[ +Foulborn Null's Inclination 4 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) +(7-12)% increased Attack Speed ++(7-11)% to Chaos Resistance +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) +]],[[ +Foulborn Null's Inclination 5 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Adds (50-80) to (130-180) Chaos Damage +(7-12)% increased Attack Speed +An Enemy Writhing Worm spawns every 2 seconds (mutated) +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) +]],[[ +Foulborn Null's Inclination 6 +Ranger Bow +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) +(7-12)% increased Attack Speed +An Enemy Writhing Worm spawns every 2 seconds (mutated) +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Trigger Socketed Minion Spells on Kill with this Weapon +Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +]],[[ +Foulborn Null's Inclination 7 +Ranger Bow +Upgrade: Removed Mod: Trigger Socketed Minion Spells on Kill with this Weapon +Upgrade: Removed Mod: Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +Upgrade: Removed Mod: Adds (50—80) to (130—180) Chaos Damage +Upgrade: Removed Mod: +(7—11)% to Chaos Resistance +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Summon Phantasm +Upgrade: Added Mod: Minions deal (25—35) to (50—65) additional Chaos Damage +Upgrade: Added Mod: An Enemy Writhing Worm spawns every 2 seconds +Requires Level 60, 212 Dex, 212 Int +Minions deal (25—35) to (50—65) additional Chaos Damage (mutated) +(7-12)% increased Attack Speed +An Enemy Writhing Worm spawns every 2 seconds (mutated) +Minions deal 2% increased Damage per 5 Dexterity ++212 Intelligence Requirement +Socketed Gems are Supported by Level 20 Summon Phantasm (mutated) +]], +[[ +Foulborn Xoph's Inception 1 +Citadel Bow +Upgrade: Removed Mod: Projectiles Pierce all Burning Enemies +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Returning Projectiles +Requires Level 23, 80 Dex +(160-190)% increased Physical Damage +Gain (200-300) Life per Ignited Enemy Killed +Gain 20% of Physical Damage as Extra Fire Damage +10% chance to Ignite +Socketed Gems are Supported by Level 20 Returning Projectiles (mutated) +Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced +]],[[ +Foulborn Xoph's Inception 2 +Citadel Bow +Upgrade: Removed Mod: Gain 20% of Physical Damage as Extra Fire Damage +Upgrade: Added Mod: Ignites you inflict deal Damage (20—40)% faster +Requires Level 23, 80 Dex +(160-190)% increased Physical Damage +Gain (200-300) Life per Ignited Enemy Killed +Ignites you inflict deal Damage (20—40)% faster (mutated) +10% chance to Ignite +Projectiles Pierce all Burning Enemies +Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced +]],[[ +Foulborn Xoph's Inception 3 +Citadel Bow +Upgrade: Removed Mod: Projectiles Pierce all Burning Enemies +Upgrade: Removed Mod: Gain 20% of Physical Damage as Extra Fire Damage +Upgrade: Added Mod: Socketed Gems are Supported by Level 20 Returning Projectiles +Upgrade: Added Mod: Ignites you inflict deal Damage (20—40)% faster +Requires Level 23, 80 Dex +(160-190)% increased Physical Damage +Gain (200-300) Life per Ignited Enemy Killed +Ignites you inflict deal Damage (20—40)% faster (mutated) +10% chance to Ignite +Socketed Gems are Supported by Level 20 Returning Projectiles (mutated) +Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced +]],[[ +Foulborn Xoph's Nurture 1 +Citadel Bow +Upgrade: Removed Mod: 50% of Physical Damage Converted to Fire Damage +Upgrade: Added Mod: All Damage can Ignite +Requires Level 64, 185 Dex +Socketed Gems are Supported by Level 20 Ignite Proliferation +(165-195)% increased Physical Damage +All Damage can Ignite (mutated) +10% chance to Ignite +Recover (40-60) Life when you Ignite an Enemy +]],[[ +Foulborn Xoph's Nurture 2 +Citadel Bow +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Ignite Proliferation +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Immolate +Requires Level 64, 185 Dex +Socketed Gems are Supported by Level 30 Immolate (mutated) +(165-195)% increased Physical Damage +50% of Physical Damage Converted to Fire Damage +10% chance to Ignite +Recover (40-60) Life when you Ignite an Enemy +]],[[ +Foulborn Xoph's Nurture 3 +Citadel Bow +Upgrade: Removed Mod: 50% of Physical Damage Converted to Fire Damage +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Ignite Proliferation +Upgrade: Added Mod: All Damage can Ignite +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Immolate +Requires Level 64, 185 Dex +Socketed Gems are Supported by Level 30 Immolate (mutated) +(165-195)% increased Physical Damage +All Damage can Ignite (mutated) +10% chance to Ignite +Recover (40-60) Life when you Ignite an Enemy +]], +[[ +Foulborn Quill Rain 1 +Short Bow +Upgrade: Removed Mod: (50—100)% increased Projectile Speed +Upgrade: Added Mod: (40—60)% increased Area of Effect +Requires Level 5, 26 Dex ++(10-20) to Dexterity +100% increased Physical Damage +100% increased Attack Speed ++(25-50) to Accuracy Rating +(40—60)% increased Area of Effect (mutated) +30% less Damage +Gain 2 Mana per Enemy Hit with Attacks +]],[[ +Foulborn Quill Rain 2 +Short Bow +Upgrade: Removed Mod: Grants 2 Mana per Enemy Hit +Upgrade: Added Mod: Insufficient Mana doesn't prevent your Bow Attacks +Requires Level 5, 26 Dex ++(10-20) to Dexterity +100% increased Physical Damage +100% increased Attack Speed ++(25-50) to Accuracy Rating +(50-100)% increased Projectile Speed +30% less Damage +Insufficient Mana doesn't prevent your Bow Attacks (mutated) +]],[[ +Foulborn Quill Rain 3 +Short Bow +Upgrade: Removed Mod: (50—100)% increased Projectile Speed +Upgrade: Removed Mod: Grants 2 Mana per Enemy Hit +Upgrade: Added Mod: (40—60)% increased Area of Effect +Upgrade: Added Mod: Insufficient Mana doesn't prevent your Bow Attacks +Requires Level 5, 26 Dex ++(10-20) to Dexterity +100% increased Physical Damage +100% increased Attack Speed ++(25-50) to Accuracy Rating +(40—60)% increased Area of Effect (mutated) +30% less Damage +Insufficient Mana doesn't prevent your Bow Attacks (mutated) +]], +[[ +Foulborn Chin Sol 1 +Assassin Bow +Upgrade: Removed Mod: 50% more Damage with Arrow Hits at Close Range +Upgrade: Added Mod: 50% more Damage with Arrow Hits not at Close Range +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier ++(10-20) to Dexterity +(100-140)% increased Physical Damage +Adds 25 to 50 Fire Damage +(10-14)% increased Attack Speed +50% more Damage with Arrow Hits not at Close Range (mutated) +Bow Knockback at Close Range +]],[[ +Foulborn Chin Sol 2 +Assassin Bow +Upgrade: Removed Mod: Bow Knockback at Close Range +Upgrade: Added Mod: Projectiles Pierce all nearby Targets +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier ++(10-20) to Dexterity +(100-140)% increased Physical Damage +Adds 25 to 50 Fire Damage +(10-14)% increased Attack Speed +50% More Damage with Arrow Hits at Close Range +Projectiles Pierce all nearby Targets (mutated) +]],[[ +Foulborn Chin Sol 3 +Assassin Bow +Upgrade: Removed Mod: 50% more Damage with Arrow Hits at Close Range +Upgrade: Removed Mod: Bow Knockback at Close Range +Upgrade: Added Mod: 50% more Damage with Arrow Hits not at Close Range +Upgrade: Added Mod: Projectiles Pierce all nearby Targets +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier ++(10-20) to Dexterity +(100-140)% increased Physical Damage +Adds 25 to 50 Fire Damage +(10-14)% increased Attack Speed +50% more Damage with Arrow Hits not at Close Range (mutated) +Projectiles Pierce all nearby Targets (mutated) +]], +[[ +Foulborn Doomfletch 1 +Royal Bow +Upgrade: Removed Mod: (10—14)% increased Attack Speed +Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Prismatic Burst +Requires Level 28, 95 Dex +Implicits: 2 +(20-24)% increased Elemental Damage with Attack Skills +Adds (12-16) to (20-24) Physical Damage +Socketed Gems are Supported by Level 25 Prismatic Burst (mutated) +60% increased Mana Regeneration Rate +Gain 100% of Weapon Physical Damage as Extra Damage of each Element +]], +[[ +Foulborn Death's Harp 1 +Death Bow +Upgrade: Removed Mod: (90—105)% increased Physical Damage +Upgrade: Added Mod: Gain (67—83)% of Physical Damage as Extra Chaos Damage +Requires Level 32, 107 Dex +Implicits: 1 +(30-50)% increased Critical Strike Chance +Gain (67—83)% of Physical Damage as Extra Chaos Damage (mutated) +10% increased Attack Speed ++50% to Global Critical Strike Multiplier +Bow Attacks fire 2 additional Arrows +]], +[[ +Foulborn Darkscorn 1 +Assassin Bow +Upgrade: Removed Mod: 25% of Physical Damage Converted to Chaos Damage +Upgrade: Added Mod: 25% chance to gain Unholy Might for 4 seconds on Critical Strike +Requires Level 62, 212 Dex +Implicits: 2 ++(15-25)% to Global Critical Strike Multiplier +(60-80)% increased Physical Damage +Adds (15-20) to (25-30) Physical Damage +20% increased Attack Speed +25% chance to gain Unholy Might for 4 seconds on Critical Strike (mutated) +(15-30)% increased Accuracy Rating +25% of Physical Damage from Hits taken as Chaos Damage +20% chance for Poisons inflicted with this Weapon to deal 300% more Damage +]], + + + + + +} diff --git a/src/Data/Uniques/Foulborn/claw.lua b/src/Data/Uniques/Foulborn/claw.lua new file mode 100644 index 0000000000..69e45a4742 --- /dev/null +++ b/src/Data/Uniques/Foulborn/claw.lua @@ -0,0 +1,157 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Claw +[[ +Foulborn Al Dhih 1 +Timeworn Claw +Upgrade: Removed Mod: (100—120)% increased Physical Damage +Upgrade: Added Mod: (100—120)% increased Chaos Damage +Requires Level 26, 39 Dex, 56 Int +Implicits: 1 +Grants 19 Life per Enemy Hit +(100—120)% increased Chaos Damage (mutated) +3% of Physical Attack Damage Leeched as Life +Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage +25% increased Warcry Buff Effect +Warcry Skills' Cooldown Time is 4 seconds +]], +[[ +Foulborn Rive 1 +Terror Claw +Upgrade: Removed Mod: 25% chance to cause Bleeding on Hit +Upgrade: Added Mod: 25% chance to Crush on Hit +Requires Level 70, 113 Dex, 113 Int +Implicits: 1 +2% of Physical Attack Damage Leeched as Life +(60-80)% increased Physical Damage +Adds (25-35) to (50-65) Physical Damage +25% chance to Crush on Hit (mutated) +2% increased Physical Damage over time per 10 Dexterity +1% increased Bleed Duration per 12 Intelligence +30% Chance to cause Bleeding Enemies to Flee on hit +]],[[ +Foulborn Rive 2 +Terror Claw +Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence +Upgrade: Added Mod: Physical Skills have 1% increased Duration per 12 Intelligence +Requires Level 70, 113 Dex, 113 Int +Implicits: 1 +2% of Physical Attack Damage Leeched as Life +(60-80)% increased Physical Damage +Adds (25-35) to (50-65) Physical Damage +25% chance to cause Bleeding on Hit +2% increased Physical Damage over time per 10 Dexterity +Physical Skills have 1% increased Duration per 12 Intelligence (mutated) +30% Chance to cause Bleeding Enemies to Flee on hit +]],[[ +Foulborn Rive 3 +Terror Claw +Upgrade: Removed Mod:25% chance to cause Bleeding on Hit +Upgrade: Removed Mod: 1% increased Bleeding Duration per 12 Intelligence +Upgrade: Added Mod: 25% chance to Crush on Hit +Upgrade: Added Mod: Physical Skills have 1% increased Duration per 12 Intelligence +Requires Level 70, 113 Dex, 113 Int +Implicits: 1 +2% of Physical Attack Damage Leeched as Life +(60-80)% increased Physical Damage +Adds (25-35) to (50-65) Physical Damage +25% chance to Crush on Hit (mutated) +2% increased Physical Damage over time per 10 Dexterity +Physical Skills have 1% increased Duration per 12 Intelligence (mutated) +30% Chance to cause Bleeding Enemies to Flee on hit +]], +[[ +Foulborn Hand of Thought and Motion 1 +Imperial Claw +Upgrade: Removed Mod: 5% increased Critical Strike Chance per 25 Intelligence +Upgrade: Added Mod: 5% increased Accuracy Rating per 25 Intelligence +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +Recover 1% of Life on Kill +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity +5% increased Accuracy Rating per 25 Intelligence (mutated) +]],[[ +Foulborn Hand of Thought and Motion 2 +Imperial Claw +Upgrade: Removed Mod: Recover 1% of Life on Kill +Upgrade: Added Mod: (8—12)% increased Strength +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength (mutated) +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity +5% increased Critical Strike Chance per 25 Intelligence +]],[[ +Foulborn Hand of Thought and Motion 3 +Imperial Claw +Upgrade: Removed Mod: 5% increased Critical Strike Chance per 25 Intelligence +Upgrade: Removed Mod: Recover 1% of Life on Kill +Upgrade: Added Mod: 5% increased Accuracy Rating per 25 Intelligence +Upgrade: Added Mod: (8—12)% increased Strength +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength (mutated) +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity +5% increased Accuracy Rating per 25 Intelligence (mutated) +]],[[ +Foulborn Hand of Wisdom and Action 1 +Imperial Claw +Upgrade: Removed Mod: 1% increased Attack Speed per 25 Dexterity +Upgrade: Added Mod: +3% to Critical Strike Multiplier per 25 Dexterity +Requires Level 68, 131 Dex, 95 Int +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +1% of Attack Damage Leeched as Life +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence ++3% to Critical Strike Multiplier per 25 Dexterity (mutated) +]],[[ +Foulborn Hand of Wisdom and Action 2 +Imperial Claw +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life +Upgrade: Added Mod: (8—12)% increased Strength +Requires Level 68, 131 Dex, 95 Int +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength (mutated) +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence +1% increased Attack Speed per 25 Dexterity +]],[[ +Foulborn Hand of Wisdom and Action 3 +Imperial Claw +Upgrade: Removed Mod: 1% increased Attack Speed per 25 Dexterity +Upgrade: Removed Mod: 1% of Attack Damage Leeched as Life +Upgrade: Added Mod: +3% to Critical Strike Multiplier per 25 Dexterity +Upgrade: Added Mod: (8—12)% increased Strength +Requires Level 68, 131 Dex, 95 Int +Implicits: 1 +Grants 46 Life per Enemy Hit +(8-12)% increased Dexterity +(8-12)% increased Intelligence +(8—12)% increased Strength (mutated) +{variant:5}Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence ++3% to Critical Strike Multiplier per 25 Dexterity (mutated) +]], +[[ +Foulborn Cybil's Paw 1 +Thresher Claw +Upgrade: Removed Mod: Gain (15—20) Life per Enemy Hit with Spells +Upgrade: Added Mod: Recover Energy Shield equal to 1% of Evasion Rating when you Block +Requires Level 37, 53 Dex, 77 Int +Implicits: 1 +Grants 25 Life per Enemy Hit +(15-20)% increased Cast Speed ++(30-40) to maximum Mana +Recover Energy Shield equal to 1% of Evasion Rating when you Block (mutated) +8% increased Spell Damage per 5% Chance to Block Attack Damage +]], +} diff --git a/src/Data/Uniques/Foulborn/dagger.lua b/src/Data/Uniques/Foulborn/dagger.lua new file mode 100644 index 0000000000..94cb7f5f7b --- /dev/null +++ b/src/Data/Uniques/Foulborn/dagger.lua @@ -0,0 +1,23 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Dagger +[[ +Foulborn The Consuming Dark 1 +Fiend Dagger +Upgrade: Removed Mod: Your Chaos Damage has 60% chance to Poison Enemies +Upgrade: Added Mod: Your Chaos Damage can Ignite +Requires Level 53, 58 Dex, 123 Int +Implicits: 1 +40% increased Global Critical Strike Chance ++1 to Level of all Fire Spell Skill Gems +(40-60)% increased Fire Damage ++(20-40) to Intelligence +30% of Fire Damage Converted to Chaos Damage +Your Chaos Damage can Ignite (mutated) +]], + + + + +} diff --git a/src/Data/Uniques/Foulborn/fishing.lua b/src/Data/Uniques/Foulborn/fishing.lua new file mode 100644 index 0000000000..0d3a52d021 --- /dev/null +++ b/src/Data/Uniques/Foulborn/fishing.lua @@ -0,0 +1,73 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Fishing Rod +[[ +Foulborn Reefbane 1 +Fishing Rod +Upgrade: Removed Mod: (30—40)% increased Cast Speed +Upgrade: Added Mod: (30—40)% chance to Ignore Stuns while Casting +Requires 8 Str, 8 Dex +(30—40)% chance to Ignore Stuns while Casting (mutated) +Thaumaturgical Lure +(10-20)% increased Quantity of Fish Caught +Glows while in an Area containing a Unique Fish +]],[[ +Foulborn Reefbane 2 +Fishing Rod +Upgrade: Removed Mod: Thaumaturgical Lure +Upgrade: Added Mod: Otherworldly Lure +Requires 8 Str, 8 Dex +(30-40)% increased Cast Speed +Otherworldly Lure (mutated) +(10-20)% increased Quantity of Fish Caught +Glows while in an Area containing a Unique Fish +]],[[ +Foulborn Reefbane 3 +Fishing Rod +Upgrade: Removed Mod: (30—40)% increased Cast Speed +Upgrade: Removed Mod: Thaumaturgical Lure +Upgrade: Added Mod: (30—40)% chance to Ignore Stuns while Casting +Upgrade: Added Mod: Otherworldly Lure +Requires 8 Str, 8 Dex +(30—40)% chance to Ignore Stuns while Casting (mutated) +Otherworldly Lure (mutated) +(10-20)% increased Quantity of Fish Caught +Glows while in an Area containing a Unique Fish +]],[[ +Foulborn Song of the Sirens 1 +Fishing Rod +Upgrade: Removed Mod: Siren Worm Bait +Upgrade: Added Mod: Wombgift Bait +Requires 8 Str, 8 Dex +Implicits: 0 +Wombgift Bait (mutated) +(50-40)% reduced Quantity of Fish Caught +(50-60)% increased Rarity of Fish Caught +You can catch Exotic Fish +]],[[ +Foulborn Song of the Sirens 2 +Fishing Rod +Upgrade: Removed Mod: You can catch Exotic Fish +Upgrade: Added Mod: You can catch Exotic Fish +Requires 8 Str, 8 Dex +Implicits: 0 +Siren Worm Bait +(50-40)% reduced Quantity of Fish Caught +(50-60)% increased Rarity of Fish Caught +You can catch Exotic Fish (mutated) +]],[[ +Foulborn Song of the Sirens 3 +Fishing Rod +Upgrade: Removed Mod: Siren Worm Bait +Upgrade: Removed Mod: You can catch Exotic Fish +Upgrade: Added Mod: Wombgift Bait +Upgrade: Added Mod: You can catch Exotic Fish +Requires 8 Str, 8 Dex +Implicits: 0 +Wombgift Bait (mutated) +(50-40)% reduced Quantity of Fish Caught +(50-60)% increased Rarity of Fish Caught +You can catch Exotic Fish (mutated) +]] +} diff --git a/src/Data/Uniques/Foulborn/flask.lua b/src/Data/Uniques/Foulborn/flask.lua new file mode 100644 index 0000000000..7e03d6be38 --- /dev/null +++ b/src/Data/Uniques/Foulborn/flask.lua @@ -0,0 +1,5 @@ +-- Item data (c) Grinding Gear Games + +return { + +} diff --git a/src/Data/Uniques/Foulborn/gloves.lua b/src/Data/Uniques/Foulborn/gloves.lua new file mode 100644 index 0000000000..c3addd7355 --- /dev/null +++ b/src/Data/Uniques/Foulborn/gloves.lua @@ -0,0 +1,346 @@ +-- Item data (c) Grinding Gear Games + +return { +[[ +Foulborn Maligaro's Virtuosity 1 +Deerskin Gloves +Upgrade: Removed Mod: Your Critical Strike Multiplier is 300% +Upgrade: Added Mod: Your Action Speed is at least 90% of base value +Requires Level 21, 33 Dex ++(20-30) to Dexterity +5% increased Attack Speed +50% increased Global Critical Strike Chance +Your Action Speed is at least 90% of base value (mutated) +(60-80)% increased Evasion Rating +]],[[ +Foulborn Maligaro's Virtuosity 2 +Deerskin Gloves +Upgrade: Removed Mod: 50% increased Global Critical Strike Chance +Upgrade: Added Mod: 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes +Requires Level 21, 33 Dex ++(20-30) to Dexterity +5% increased Attack Speed +50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes (mutated) +Your Critical Strike Multiplier is 300% +(60-80)% increased Evasion Rating +]],[[ +Foulborn Maligaro's Virtuosity 3 +Deerskin Gloves +Upgrade: Removed Mod: Your Critical Strike Multiplier is 300% +Upgrade: Removed Mod: 50% increased Global Critical Strike Chance +Upgrade: Added Mod: Your Action Speed is at least 90% of base value +Upgrade: Added Mod: 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes +Requires Level 21, 33 Dex ++(20-30) to Dexterity +5% increased Attack Speed +50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes (mutated) +Your Action Speed is at least 90% of base value (mutated) +(60-80)% increased Evasion Rating +]], +[[ +Foulborn Facebreaker 1 +Strapped Mitts +Upgrade: Removed Mod: +30% to Global Critical Strike Multiplier +Upgrade: Added Mod: (20—30)% increased Area of Effect while Unarmed +Requires Level 16, 14 Dex, 14 Int +(20—30)% increased Area of Effect while Unarmed (mutated) +10% reduced Enemy Stun Threshold +(600-1000)% more Physical Damage with Unarmed Melee Attacks +Extra gore +]], +[[ +Foulborn Snakebite 1 +Assassin's Mitts +Upgrade: Removed Mod: +(60—70) to maximum Life +Upgrade: Added Mod: +(100—130) to maximum Energy Shield +Requires Level 58, 45 Dex, 45 Int +(150-180)% increased Evasion Rating ++(100—130) to maximum Energy Shield (mutated) +2% increased Attack Speed per Frenzy Charge +6% increased Accuracy Rating per Frenzy Charge +10% reduced Frenzy Charge Duration per Frenzy Charge +Attacks have 60% chance to Poison while at maximum Frenzy Charges ++5% to Damage over Time Multiplier for Poison per Frenzy Charge +]], +[[ +Foulborn Shadows and Dust 1 +Clasped Mitts +League: Rampage +Upgrade: Removed Mod: 0.2% of Attack Damage Leeched as Mana +Upgrade: Added Mod: (20—30)% increased Blind Effect +Requires Level 31, 25 Dex, 25 Int +(20-30)% increased Global Critical Strike Chance ++(20-30)% to Global Critical Strike Multiplier +(100-130)% increased Evasion and Energy Shield +(20—30)% increased Blind Effect (mutated) +Creates a Smoke Cloud on Rampage +Gain Unholy Might for 3 seconds on Rampage +Rampage +]], +[[ +Foulborn The Embalmer 1 +Carnal Mitts +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Vile Toxins +Upgrade: Added Mod: Poisons you inflict deal Damage (15—20)% faster +Requires Level 50, 39 Dex, 39 Int +Poisons you inflict deal Damage (15—20)% faster (mutated) +Adds (13-17) to (23-29) Chaos Damage ++(50-70) to maximum Life ++(17-29)% to Chaos Resistance +(20-25)% increased Poison Duration +]],[[ +Foulborn The Embalmer 2 +Carnal Mitts +Upgrade: Removed Mod: (20—25)% increased Poison Duration +Upgrade: Added Mod: On Killing a Poisoned Enemy, nearby Enemies are Poisoned +Requires Level 50, 39 Dex, 39 Int +Socketed Gems are Supported by Level 20 Vile Toxins +Adds (13-17) to (23-29) Chaos Damage ++(50-70) to maximum Life ++(17-29)% to Chaos Resistance +On Killing a Poisoned Enemy, nearby Enemies are Poisoned (mutated) +]],[[ +Foulborn The Embalmer 3 +Carnal Mitts +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Vile Toxins +Upgrade: Removed Mod: (20—25)% increased Poison Duration +Upgrade: Added Mod: Poisons you inflict deal Damage (15—20)% faster +Upgrade: Added Mod: On Killing a Poisoned Enemy, nearby Enemies are Poisoned +Requires Level 50, 39 Dex, 39 Int +Poisons you inflict deal Damage (15—20)% faster (mutated) +Adds (13-17) to (23-29) Chaos Damage ++(50-70) to maximum Life ++(17-29)% to Chaos Resistance +On Killing a Poisoned Enemy, nearby Enemies are Poisoned (mutated) +]], +[[ +Foulborn Sadima's Touch 1 +Wool Gloves +Upgrade: Removed Mod: (5—15)% increased Rarity of Items found +Upgrade: Added Mod: (5—15)% increased Quantity of Gold Dropped by Slain Enemies +Requires Level 11 +Adds 4 to 8 Fire Damage to Attacks +Adds 1 to 13 Lightning Damage to Attacks ++18 to maximum Energy Shield +(5—15)% increased Quantity of Gold Dropped by Slain Enemies (mutated) +]], +[[ +Foulborn Kalisa's Grace 1 +Samite Gloves +Upgrade: Removed Mod: Socketed Gems are Supported by Level 18 Faster Casting +Upgrade: Added Mod: Socketed Gems are Supported by Level 18 Focused Channelling +Requires Level 55, 68 Int +Socketed Gems are Supported by Level 18 Focused Channelling (mutated) ++(20-30) to Intelligence ++(50-80) to maximum Energy Shield ++(50-70) to maximum Life +Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana +]],[[ +Foulborn Kalisa's Grace 2 +Samite Gloves +Upgrade: Removed Mod: Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana +Upgrade: Added Mod: 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +Requires Level 55, 68 Int +Socketed Gems are Supported by Level 18 Faster Casting ++(20-30) to Intelligence ++(50-80) to maximum Energy Shield ++(50-70) to maximum Life +50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana (mutated) +]],[[ +Foulborn Kalisa's Grace 3 +Samite Gloves +Upgrade: Removed Mod: Socketed Gems are Supported by Level 18 Faster Casting +Upgrade: Removed Mod: Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana +Upgrade: Added Mod: Socketed Gems are Supported by Level 18 Focused Channelling +Upgrade: Added Mod: 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana +Requires Level 55, 68 Int +Socketed Gems are Supported by Level 18 Focused Channelling (mutated) ++(20-30) to Intelligence ++(50-80) to maximum Energy Shield ++(50-70) to maximum Life +50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana (mutated) +]], +[[ +Foulborn Voidbringer 1 +Conjurer Gloves +Upgrade: Removed Mod: (125—150)% increased Spell Critical Strike Chance +Upgrade: Added Mod: (10—15)% increased Chaos Damage for each Corrupted Item Equipped +Requires Level 55, 79 Int ++1 to Level of Socketed Elemental Gems +(10—15)% increased Chaos Damage for each Corrupted Item Equipped (mutated) +(180-250)% increased Energy Shield +Lose (40-80) Mana when you use a Skill +Gain (15-20) Energy Shield per Enemy Killed +]], +[[ +Foulborn Kaom's Spirit 1 +Titan Gauntlets +Upgrade: Removed Mod: +(20—30)% to Fire Resistance +Upgrade: Added Mod: Inherent Rage Loss starts 2 seconds later ++(50-70) to Maximum Life +Inherent Rage Loss starts 2 seconds later (mutated) +(0.3-0.5)% of Physical Attack Damage Leeched as Life +Life Recovery from Regeneration is not applied +Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration +Does not delay Inherent Loss of Rage +]], +[[ +Foulborn Flesh and Spirit 1 +Ironscale Gauntlets +Upgrade: Removed Mod: Recover 20% of Life on Rampage +Upgrade: Added Mod: Vaal Skills have (20—40)% increased Skill Effect Duration +Requires Level 15 +(6-9)% increased Attack Speed +(80-120)% increased Armour and Evasion +Regenerate (3-4) Life per second +Vaal Skills have (20—40)% increased Skill Effect Duration (mutated) +Kills grant an additional Vaal Soul if you have Rampaged Recently +Rampage +]], +[[ +Foulborn Wyrmsign 1 +Wyrmscale Gauntlets +Upgrade: Removed Mod: Socketed Gems are Supported by Level 5 Concentrated Effect +Upgrade: Added Mod: Socketed Gems are Supported by Level 5 Manaforged Arrows +Requires Level 49, 38 Str, 38 Dex +Socketed Gems are Supported by Level 5 Manaforged Arrows (mutated) +(120-160)% increased Armour and Evasion ++(50-70) to maximum Life +4% reduced Mana Cost per Endurance Charge +Gain Rampage while at Maximum Endurance Charges +Lose all Endurance Charges when Rampage ends +]], +[[ +Foulborn Shackles of the Wretched 1 +Chain Gloves +Upgrade: Removed Mod: (40—60)% increased Stun and Block Recovery +Upgrade: Added Mod: (-30—30)% reduced Duration of Curses on you +Requires Level 7, 17 Dex +(-30—30)% reduced Duration of Curses on you (mutated) +Hexes applied by Socketed Curse Skills are Reflected back to you +You cannot be Chilled for 3 seconds after being Chilled +You cannot be Frozen for 3 seconds after being Frozen +You cannot be Ignited for 3 seconds after being Ignited +You cannot be Shocked for 3 seconds after being Shocked +You grant (4-6) Frenzy Charges to allies on Death +]], +[[ +Foulborn Null and Void 1 +Legion Gloves +Upgrade: Removed Mod: (20—40)% increased Mana Regeneration Rate +Upgrade: Added Mod: (15—25)% increased Life Regeneration rate +Requires Level 57, 44 Str, 44 Int ++(20-30) to Strength +(150-180)% increased Armour and Energy Shield ++(50-70) to maximum Life +(15—25)% increased Life Regeneration rate (mutated) +Dispels Elemental Ailments on Rampage +Gain Immunity to Physical Damage for 1.5 seconds on Rampage +Rampage +]], +[[ +Foulborn Thunderfist 1 +Murder Mitts +Upgrade: Removed Mod: 100% increased Effect of Lightning Ailments +Upgrade: Added Mod: Herald of Thunder has 100% increased Buff Effect +Requires Level 67, 51 Dex, 51 Int +Socketed Gems are Supported by Level 30 Added Lightning Damage +10% increased Attack Speed +(150-200)% increased Evasion and Energy Shield +Herald of Thunder has 100% increased Buff Effect (mutated) +]], +[[ +Foulborn Asenath's Gentle Touch 1 +Silk Gloves +Upgrade: Removed Mod: Curse Enemies with Temporal Chains on Hit +Upgrade: Added Mod: Curse Enemies with Punishment on Hit +Requires Level 25, 39 Int ++(20-30) to Intelligence ++(60-80) to maximum Life ++(60-80) to maximum Mana +Curse Enemies with Punishment on Hit (mutated) +Non-Aura Curses you inflict are not removed from Dying Enemies +Enemies near Corpses affected by your Curses are Blinded +Enemies killed near Corpses affected by your Curses explode, dealing +3% of their Life as Physical Damage +]], +[[ +Foulborn Meginord's Vise 1 +Steel Gauntlets +Upgrade: Removed Mod: +50 to Strength +Upgrade: Added Mod: +700 Strength Requirement +Upgrade: Added Mod: (10—15)% chance to deal Triple Damage +Requires Level 35, 52 Str +Melee Strike Skills deal Splash Damage to surrounding targets ++700 Strength Requirement +(10—15)% chance to deal Triple Damage (mutated) +(150-200)% increased Armour +100% increased Knockback Distance +Melee Hits with Strike Skills always Knockback +]], +[[ +Foulborn Doryani's Fist 1 +Vaal Gauntlets +Upgrade: Removed Mod: 30% chance to Shock +Upgrade: Added Mod: 30% chance to Sap Enemies +Requires Level 63, 100 Str +Grants Level 20 Doryani's Touch Skill ++(80-100) to maximum Energy Shield +30% chance to Sap Enemies (mutated) +Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits +Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed ++(200-250) Energy Shield gained on Killing a Shocked Enemy +30% increased Effect of Lightning Ailments +]], +[[ +Foulborn Veruso's Battering Rams 1 +Titan Gauntlets +Upgrade: Removed Mod: You cannot be Shocked while at maximum Endurance Charges +Upgrade: Added Mod: Cannot be Ignited while at maximum Endurance Charges +Requires Level 69, 98 Str +(8-13)% increased Attack Speed +(120-180)% increased Armour +(3-5)% increased Movement Speed +50% increased Stun Duration on you +4% increased Melee Damage per Endurance Charge +Cannot be Ignited while at maximum Endurance Charges (mutated) +]], +[[ +Foulborn Aurseize 1 +Steelscale Gauntlets +Upgrade: Removed Mod: +15% to all Elemental Resistances +Upgrade: Added Mod: 15% increased Quantity of Gold Dropped by Slain Enemies +Requires Level 36, 29 Str, 29 Dex +(40-60)% increased Armour and Evasion +15% increased Quantity of Gold Dropped by Slain Enemies (mutated) +(40-50)% increased Rarity of Items found +5% reduced Movement Speed +]], +[[ +Foulborn Vaal Caress 1 +Bronzescale Gauntlets +Upgrade: Removed Mod: You gain Onslaught for 20 seconds on using a Vaal Skill +Upgrade: Added Mod: You gain Adrenaline for 3 seconds on using a Vaal Skill ++5 to Level of Socketed Vaal Gems +-5 to Level of Socketed Non-Vaal Gems +(120-140)% increased Armour and Evasion ++(50-70) to maximum Life ++40% to Cold Resistance +You gain Adrenaline for 3 seconds on using a Vaal Skill (mutated) +]], +[[ +Foulborn Repentance 1 +Crusader Gloves +Upgrade: Removed Mod: (6—12)% increased Strength +Upgrade: Added Mod: (12—16)% increased Intelligence +Requires Level 66, 306 Str, 306 Int +500% increased Attribute Requirements +(12—16)% increased Intelligence (mutated) +(400-500)% increased Armour and Energy Shield +Iron Will +]], + + + + +} diff --git a/src/Data/Uniques/Foulborn/graft.lua b/src/Data/Uniques/Foulborn/graft.lua new file mode 100644 index 0000000000..81f2b9cc05 --- /dev/null +++ b/src/Data/Uniques/Foulborn/graft.lua @@ -0,0 +1,5 @@ +-- Item data (c) Grinding Gear Games + +return { + +} diff --git a/src/Data/Uniques/Foulborn/helmet.lua b/src/Data/Uniques/Foulborn/helmet.lua new file mode 100644 index 0000000000..8383e879ab --- /dev/null +++ b/src/Data/Uniques/Foulborn/helmet.lua @@ -0,0 +1,555 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Helmet +[[ +Foulborn Goldrim 1 +Leather Cap +Upgrade: Removed Mod: +(30—40)% to all Elemental Resistances +Upgrade: Added Mod: +(50—75)% to Chaos Resistance ++(30-50) to Evasion Rating +10% increased Rarity of Items found ++(50—75)% to Chaos Resistance (mutated) +Reflects 4 Physical Damage to Melee Attackers +]], +[[ +Foulborn Starkonja's Head 1 +Silken Hood +Upgrade: Removed Mod: +(80—100) to maximum Life +Upgrade: Added Mod: +(100—200) to maximum Mana +Requires Level 60, 138 Dex +50% reduced Damage when on Low Life +(100-130)% increased Evasion Rating ++(50-70) to Dexterity +10% increased Attack Speed +25% increased Global Critical Strike Chance ++(100—200) to maximum Mana (mutated) +150% increased Global Evasion Rating when on Low Life +]], +[[ +Foulborn Malachai's Simula 1 +Iron Mask +Upgrade: Removed Mod: Spells have a 20% chance to deal Double Damage +Upgrade: Added Mod: Minions have 20% chance to deal Double Damage ++20 to Strength ++(20-30)% to Lightning Resistance +Minions have 20% chance to deal Double Damage (mutated) +Blood Magic +]], +[[ +Foulborn The Three Dragons 1 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Added Mod: Your Chaos Damage can Freeze +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Fire Damage can Shock but not Ignite +Your Cold Damage can Ignite but not Freeze or Chill +Your Chaos Damage can Freeze (mutated) +]],[[ +Foulborn The Three Dragons 2 +Golden Mask +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Added Mod: Your Chaos Damage can Ignite +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Fire Damage can Shock but not Ignite +Your Chaos Damage can Ignite (mutated) +Your Lightning Damage can Freeze but not Shock +]],[[ +Foulborn The Three Dragons 3 +Golden Mask +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock (mutated) +Your Cold Damage can Ignite but not Freeze or Chill +Your Lightning Damage can Freeze but not Shock +]],[[ +Foulborn The Three Dragons 4 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Added Mod: Your Chaos Damage can Freeze +Upgrade: Added Mod: Your Chaos Damage can Ignite +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Fire Damage can Shock but not Ignite +Your Chaos Damage can Ignite (mutated) +Your Chaos Damage can Freeze (mutated) +]],[[ +Foulborn The Three Dragons 5 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Freeze +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock (mutated) +Your Cold Damage can Ignite but not Freeze or Chill +Your Chaos Damage can Freeze (mutated) +]],[[ +Foulborn The Three Dragons 6 +Golden Mask +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Ignite +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock (mutated) +Your Chaos Damage can Ignite (mutated) +Your Lightning Damage can Freeze but not Shock +]],[[ +Foulborn The Three Dragons 7 +Golden Mask +Upgrade: Removed Mod: Your Lightning Damage can Freeze but not Shock +Upgrade: Removed Mod: Your Cold Damage can Ignite but not Freeze or Chill +Upgrade: Removed Mod: Your Fire Damage can Shock but not Ignite +Upgrade: Added Mod: Your Chaos Damage can Freeze +Upgrade: Added Mod: Your Chaos Damage can Ignite +Upgrade: Added Mod: Your Chaos Damage can Shock +Requires Level 35, 40 Dex, 40 Int ++(26-30)% to all Elemental Resistances +Your Chaos Damage can Shock (mutated) +Your Chaos Damage can Ignite (mutated) +Your Chaos Damage can Freeze (mutated) +]], +[[ +Foulborn Crown of the Pale King 1 +Regicide Mask +Upgrade: Removed Mod: (0.4—0.8)% of Physical Attack Damage Leeched as Life +Upgrade: Added Mod: Retaliation Skills have (25—35)% increased Cooldown Recovery Rate +Requires Level 52, 58 Dex, 58 Int +(150-200)% increased Evasion and Energy Shield ++(60-80) to maximum Life +Retaliation Skills have (25—35)% increased Cooldown Recovery Rate (mutated) +Reflects 100 to 150 Physical Damage to Melee Attackers +100% of Damage you Reflect to Enemies when Hit is leeched as Life +]], +[[ +Foulborn Doedre's Scorn 1 +Lunaris Circlet +Upgrade: Removed Mod: +2 to Level of Socketed Curse Gems +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Impending Doom +Requires Level 39, 83 Int +Socketed Gems are Supported by Level 30 Impending Doom (mutated) ++(100-120) to maximum Energy Shield ++(20-30) to Intelligence +Curse Skills have (30-50)% increased Skill Effect Duration +Adds 37 to 71 Chaos Damage for each Curse on the Enemy +]], +[[ +Foulborn The Formless Flame 1 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Requires Level 48, 101 Str +(80-120)% increased Armour +30% of Fire Damage from Hits taken as Physical Damage (mutated) +-(100-200) Fire Damage taken from Hits +Armour is increased by Overcapped Fire Resistance +]],[[ +Foulborn The Formless Flame 2 +Royal Burgonet +Upgrade: Removed Mod: Armour is increased by Overcapped Fire Resistance +Upgrade: Added Mod: Totem Life is increased by their Overcapped Fire Resistance +Requires Level 48, 101 Str +(80-120)% increased Armour +-30% to Fire Resistance +-(100-200) Fire Damage taken from Hits +Totem Life is increased by their Overcapped Fire Resistance (mutated) +]],[[ +Foulborn The Formless Flame 3 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Removed Mod: Armour is increased by Overcapped Fire Resistance +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Upgrade: Added Mod: Totem Life is increased by their Overcapped Fire Resistance +Requires Level 48, 101 Str +(80-120)% increased Armour +30% of Fire Damage from Hits taken as Physical Damage (mutated) +-(100-200) Fire Damage taken from Hits +Totem Life is increased by their Overcapped Fire Resistance (mutated) +]], +[[ +Foulborn The Formless Inferno 1 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Requires Level 65, 148 Str +Socketed Gems are supported by level 30 Infernal Legion ++(60-100) to maximum Life +30% of Fire Damage from Hits taken as Physical Damage (mutated) +Minion Life is increased by their Overcapped Fire Resistance +]],[[ +Foulborn The Formless Inferno 2 +Royal Burgonet +Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Infernal Legion +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Minion Life +Requires Level 65, 148 Str +Socketed Gems are Supported by Level 30 Minion Life (mutated) ++(60-100) to maximum Life +-30% to Fire Resistance +Minion Life is increased by their Overcapped Fire Resistance +]],[[ +Foulborn The Formless Inferno 3 +Royal Burgonet +Upgrade: Removed Mod: -30% to Fire Resistance +Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Infernal Legion +Upgrade: Added Mod: 30% of Fire Damage from Hits taken as Physical Damage +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Minion Life +Requires Level 65, 148 Str +Socketed Gems are Supported by Level 30 Minion Life (mutated) ++(60-100) to maximum Life +30% of Fire Damage from Hits taken as Physical Damage (mutated) +Minion Life is increased by their Overcapped Fire Resistance +]], +[[ +Foulborn Devoto's Devotion 1 +Nightmare Bascinet +Upgrade: Removed Mod: 20% increased Movement Speed +Upgrade: Added Mod: 20% increased Attack Speed with Movement Skills +Requires Level 67, 62 Str, 85 Dex +10% reduced Physical Damage ++(50-65) to Dexterity +16% increased Attack Speed +(150-200)% increased Armour and Evasion ++(15-25)% to Chaos Resistance +20% increased Attack Speed with Movement Skills (mutated) +Mercury Footprints +]],[[ +Foulborn Devoto's Devotion 2 +Nightmare Bascinet +Upgrade: Removed Mod: +(50—65) to Dexterity +Upgrade: Added Mod: +(10—20)% chance to Suppress Spell Damage +Requires Level 67, 62 Str, 85 Dex +10% reduced Physical Damage ++(10—20)% chance to Suppress Spell Damage (mutated) +16% increased Attack Speed +(150-200)% increased Armour and Evasion ++(15-25)% to Chaos Resistance +20% increased Movement Speed +Mercury Footprints +]],[[ +Foulborn Devoto's Devotion 3 +Nightmare Bascinet +Upgrade: Removed Mod: 20% increased Movement Speed +Upgrade: Removed Mod: +(50—65) to Dexterity +Upgrade: Added Mod: 20% increased Attack Speed with Movement Skills +Upgrade: Added Mod: +(10—20)% chance to Suppress Spell Damage +Requires Level 67, 62 Str, 85 Dex +10% reduced Physical Damage ++(10—20)% chance to Suppress Spell Damage (mutated) +16% increased Attack Speed +(150-200)% increased Armour and Evasion ++(15-25)% to Chaos Resistance +20% increased Attack Speed with Movement Skills (mutated) +Mercury Footprints +]], +[[ +Foulborn Deidbell 1 +Gilded Sallet +Upgrade: Removed Mod: Skills which Exert an Attack have (20—40)% chance to not count that Attack +Upgrade: Added Mod: (25—50)% increased Warcry Buff Effect +Requires Level 33, 38 Str, 38 Dex ++(20-30) to Strength ++(20-30) to Dexterity ++(200-300) to Armour +Cannot Leech when on Low Life +(25—50)% increased Warcry Buff Effect (mutated) +]],[[ +Foulborn Deidbell 2 +Gilded Sallet +Upgrade: Removed Mod: +(20—30) to Dexterity +Upgrade: Added Mod: (20—40)% increased Warcry Cooldown Recovery Rate +Requires Level 33, 38 Str, 38 Dex ++(20-30) to Strength +(20—40)% increased Warcry Cooldown Recovery Rate (mutated) ++(200-300) to Armour +Cannot Leech when on Low Life +Skills which Exert an Attack have (20-40)% chance to not count that Attack +]],[[ +Foulborn Deidbell 3 +Gilded Sallet +Upgrade: Removed Mod: Skills which Exert an Attack have (20—40)% chance to not count that Attack +Upgrade: Removed Mod: +(20—30) to Dexterity +Upgrade: Added Mod: (25—50)% increased Warcry Buff Effect +Upgrade: Added Mod: (20—40)% increased Warcry Cooldown Recovery Rate +Requires Level 33, 38 Str, 38 Dex ++(20-30) to Strength +(20—40)% increased Warcry Cooldown Recovery Rate (mutated) ++(200-300) to Armour +Cannot Leech when on Low Life +(25—50)% increased Warcry Buff Effect (mutated) +]], +[[ +Foulborn Geofri's Crest 1 +Great Crown +Upgrade: Removed Mod: +1 to maximum number of Summoned Holy Relics +Upgrade: Added Mod: +(2—3) to maximum number of Sentinels of Purity +(120-150)% increased Armour and Energy Shield ++(20-30)% to Fire Resistance ++(20-30)% to Cold Resistance ++(20-30)% to Lightning Resistance ++(20-30)% to Chaos Resistance ++(2—3) to maximum number of Sentinels of Purity (mutated) +]], +[[ +Foulborn Veil of the Night 1 +Great Helmet +Upgrade: Removed Mod: (18—22)% increased Global Defences +Upgrade: Added Mod: 50% increased maximum Life +Requires Level 22, 27 Str, 27 Int +(20-22)% increased Stun and Block Recovery +40% reduced Light Radius +Reflects 1 to (180-220) Lightning Damage to Attackers on Block +50% increased maximum Life (mutated) +Elemental Resistances are Zero +]], +[[ +Foulborn Kitava's Thirst 1 +Zealot Helmet +Upgrade: Removed Mod: 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown +Upgrade: Added Mod: 50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown +Requires Level 44, 50 Str, 50 Int +15% reduced Cast Speed +(70-80)% increased Armour and Energy Shield ++(30-50) to maximum Mana +50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown (mutated) +]], +[[ +Foulborn Voll's Vision 1 +Praetor Crown +Upgrade: Removed Mod: Regenerate 400 Life per second if no Equipped Items are Corrupted +Upgrade: Added Mod: (15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted ++(260-300) to Armour ++(26-32)% to Fire Resistance ++(8-16)% to Chaos Resistance +20% increased Light Radius +(8-12)% increased Maximum Life if no Equipped Items are Corrupted +(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted (mutated) +]],[[ +Foulborn Voll's Vision 2 +Praetor Crown +Upgrade: Removed Mod: (8—12)% increased Maximum Life if no Equipped Items are Corrupted +Upgrade: Added Mod: Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted ++(260-300) to Armour ++(26-32)% to Fire Resistance ++(8-16)% to Chaos Resistance +20% increased Light Radius +Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted (mutated) +Regenerate 400 Life per second if no Equipped Items are Corrupted +]],[[ +Foulborn Voll's Vision 3 +Praetor Crown +Upgrade: Removed Mod: Regenerate 400 Life per second if no Equipped Items are Corrupted +Upgrade: Removed Mod: (8—12)% increased Maximum Life if no Equipped Items are Corrupted +Upgrade: Added Mod: (15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted +Upgrade: Added Mod: Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted ++(260-300) to Armour ++(26-32)% to Fire Resistance ++(8-16)% to Chaos Resistance +20% increased Light Radius +Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted (mutated) +(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted (mutated) +]], +[[ +Foulborn Alpha's Howl 1 +Sinner Tricorne +Upgrade: Removed Mod: 16% increased Mana Reservation Efficiency of Skills +Upgrade: Added Mod: 32% increased Life Reservation Efficiency of Skills +Requires Level 64, 138 Dex ++2 to Level of Socketed Aura Gems +(80-100)% increased Evasion Rating ++(20-30)% to Cold Resistance +25% chance to Avoid being Chilled +Cannot be Frozen +32% increased Life Reservation Efficiency of Skills (mutated) +]],[[ +Foulborn Alpha's Howl 2 +Sinner Tricorne +Upgrade: Removed Mod: +2 to Level of Socketed Aura Gems +Upgrade: Added Mod: +2 to Level of Socketed Minion Gems +Requires Level 64, 138 Dex ++2 to Level of Socketed Minion Gems (mutated) +(80-100)% increased Evasion Rating ++(20-30)% to Cold Resistance +25% chance to Avoid being Chilled +Cannot be Frozen +16% increased Mana Reservation Efficiency of Skills +]],[[ +Foulborn Alpha's Howl 3 +Sinner Tricorne +Upgrade: Removed Mod: 16% increased Mana Reservation Efficiency of Skills +Upgrade: Removed Mod: +2 to Level of Socketed Aura Gems +Upgrade: Added Mod: 32% increased Life Reservation Efficiency of Skills +Upgrade: Added Mod: +2 to Level of Socketed Minion Gems +Requires Level 64, 138 Dex ++2 to Level of Socketed Minion Gems (mutated) +(80-100)% increased Evasion Rating ++(20-30)% to Cold Resistance +25% chance to Avoid being Chilled +Cannot be Frozen +32% increased Life Reservation Efficiency of Skills (mutated) +]], +[[ +Foulborn Heatshiver 1 +Leather Hood +Upgrade: Removed Mod: 60% increased Mana Regeneration Rate +Upgrade: Added Mod: 50% of Cold Damage Converted to Fire Damage +Requires Level 20, 46 Dex +(80-100)% increased Evasion Rating +50% of Cold Damage Converted to Fire Damage (mutated) ++(20-30)% to Fire Resistance ++(20-30)% to Cold Resistance +Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy +Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies +]], +[[ +Foulborn The Gull 1 +Raven Mask +Upgrade: Removed Mod: +(60—80) to maximum Life +Upgrade: Added Mod: (15—20)% of Maximum Life Converted to Energy Shield +Requires Level 38, 44 Dex, 44 Int +Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(120-150)% increased Evasion and Energy Shield ++(30-45) to maximum Energy Shield +(15—20)% of Maximum Life Converted to Energy Shield (mutated) ++(30-40)% to Cold Resistance +75% increased Effect of Shrine Buffs on you +50% increased Duration of Shrine Effects on you +]], +[[ +Foulborn Ylfeban's Trickery 1 +Hubris Circlet +Upgrade: Removed Mod: Trigger Level 10 Shock Ground when Hit +Upgrade: Added Mod: Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value +Requires Level 69, 154 Int +Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value (mutated) +Adds 1 to (60-80) Lightning Damage to Spells and Attacks +(130-170)% increased Energy Shield ++(25-35)% to Lightning Resistance +{variant:3}Curse Enemies which Hit you with a random Hex, ignoring Curse Limit +5% chance to create Shocked Ground when Hit +]], +[[ +Foulborn Mind of the Council 1 +Harlequin Mask +Upgrade: Removed Mod: (20—30)% increased maximum Mana +Upgrade: Added Mod: 30% of Physical Damage is taken from Mana before Life +Requires Level 57, 64 Dex, 64 Int +(230-260)% increased Evasion and Energy Shield ++(15-20) to maximum Energy Shield +30% of Physical Damage is taken from Mana before Life (mutated) +10% chance to Shock ++20% chance to be Shocked +30% of Lightning Damage is taken from Mana before Life +Attack Skills have added Lightning Damage equal to 6% of maximum Mana +Lose 3% of Mana when you use an Attack Skill +]], +[[ +Foulborn Asenath's Mark 1 +Iron Circlet +Upgrade: Removed Mod: (10—15)% increased Attack Speed +Upgrade: Added Mod: (10—15)% increased Cooldown Recovery Rate +Requires Level 8, 23 Int +Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown +(30-60)% increased Spell Damage +(10—15)% increased Cooldown Recovery Rate (mutated) ++(30-50) to maximum Energy Shield +30% increased Mana Regeneration Rate +]], +[[ +Foulborn Rime Gaze 1 +Mind Cage +Upgrade: Removed Mod: Socketed Gems are Supported by Level 20 Concentrated Effect +Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Frigid Bond +Requires Level 65, 138 Int +Socketed Gems are Supported by Level 25 Frigid Bond (mutated) ++50% to Cold Damage over Time Multiplier +50% increased Energy Shield +50% reduced Energy Shield Recharge Rate ++(25-75) to maximum Mana +]], +[[ +Foulborn Scold's Bridle 1 +Mind Cage +Upgrade: Removed Mod: 15% reduced Cast Speed +Upgrade: Added Mod: (20—30)% increased Mana Cost of Skills +Requires Level 65, 138 Int +(80-100)% increased Spell Damage +(20—30)% increased Mana Cost of Skills (mutated) ++(30-60) to maximum Mana +Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage +]], +[[ +Foulborn Abyssus 1 +Ezomyte Burgonet +Upgrade: Removed Mod: +(100—125)% to Melee Critical Strike Multiplier +Upgrade: Added Mod: +(50—75)% to Damage over Time Multiplier for Bleeding +Requires Level 60, 138 Str +Adds 40 to 60 Physical Damage to Attacks ++(20-25) to all Attributes ++(50—75)% to Damage over Time Multiplier for Bleeding (mutated) +(100-120)% increased Armour +(40-50)% increased Physical Damage taken +]], +[[ +Foulborn The Baron 1 +Close Helmet +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies per 500 Strength +Upgrade: Added Mod: +1 to maximum number of Raised Zombies per 500 Intelligence +Requires Level 26, 58 Str ++2 to Level of Socketed Minion Gems +Minions have (10-20)% increased maximum Life +Half of your Strength is added to your Minions ++1 to maximum number of Raised Zombies per 500 Intelligence (mutated) +With 1000 or more Strength (1.5-2)% of Damage dealt by your Zombies is Leeched to you as Life +]],[[ +Foulborn The Baron 2 +Close Helmet +Upgrade: Removed Mod: With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life +Upgrade: Added Mod: With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield +Requires Level 26, 58 Str ++2 to Level of Socketed Minion Gems +Minions have (10-20)% increased maximum Life +Half of your Strength is added to your Minions ++1 to maximum number of Raised Zombies per 500 Strength +With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield (mutated) +]],[[ +Foulborn The Baron 3 +Close Helmet +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies per 500 Strength +Upgrade: Removed Mod: With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life +Upgrade: Added Mod: +1 to maximum number of Raised Zombies per 500 Intelligence +Upgrade: Added Mod: With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield +Requires Level 26, 58 Str ++2 to Level of Socketed Minion Gems +Minions have (10-20)% increased maximum Life +Half of your Strength is added to your Minions ++1 to maximum number of Raised Zombies per 500 Intelligence (mutated) +With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield (mutated) +]], +[[ +Foulborn The Bringer of Rain 1 +Nightmare Bascinet +Upgrade: Removed Mod: Socketed Gems are Supported by Level 30 Faster Attacks +Upgrade: Added Mod: Socketed Gems are Supported by Level 30 Sadism +Requires Level 67, 62 Str, 85 Dex +Socketed Gems are Supported by Level 30 Melee Physical Damage +Socketed Gems are Supported by Level 30 Sadism (mutated) +Socketed Gems are Supported by Level 30 Blind +6% Chance to Block Attack Damage +Adds 20 to 30 Physical Damage to Attacks +(200-300)% increased Armour and Evasion ++(200-300) to maximum Life +20% chance to gain an Endurance Charge when you Block +Can't use Chest armour +Extra gore +]], + + +} diff --git a/src/Data/Uniques/Foulborn/jewel.lua b/src/Data/Uniques/Foulborn/jewel.lua new file mode 100644 index 0000000000..a4196e2047 --- /dev/null +++ b/src/Data/Uniques/Foulborn/jewel.lua @@ -0,0 +1,445 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Jewel +[[ +Foulborn Might of the Meek 1 +Crimson Jewel +Upgrade: Removed Mod: 50% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Removed Mod: Large Radius +Upgrade: Added Mod: 75% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Added Mod: Medium Radius +Radius: Medium +75% increased Effect of non-Keystone Passive Skills in Radius (mutated) +Notable Passive Skills in Radius grant nothing +]],[[ +Foulborn Might of the Meek 2 +Crimson Jewel +Upgrade: Removed Mod: 50% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Removed Mod: Large Radius +Upgrade: Added Mod: 100% increased Effect of non-Keystone Passive Skills in Radius +Upgrade: Added Mod: Small Radius +Radius: Small +100% increased Effect of non-Keystone Passive Skills in Radius (mutated) +Notable Passive Skills in Radius grant nothing +]], +[[ +Foulborn Unnatural Instinct 1 +Viridian Jewel +Upgrade: Removed Mod: Allocated Small Passive Skills in Radius grant nothing +Upgrade: Added Mod: Allocated Notable Passive Skills in Radius grant nothing +Limited to: 1 +Radius: Small +Allocated Notable Passive Skills in Radius grant nothing (mutated) +Grants all bonuses of Unallocated Small Passive Skills in Radius +]],[[ +Foulborn Unnatural Instinct 2 +Viridian Jewel +Upgrade: Removed Mod: Grants all bonuses of Unallocated Small Passive Skills in Radius +Upgrade: Added Mod: Grants all bonuses of Unallocated Notable Passive Skills in Radius +Limited to: 1 +Radius: Small +Allocated Small Passive Skills in Radius grant nothing +Grants all bonuses of Unallocated Notable Passive Skills in Radius (mutated) +]],[[ +Foulborn Unnatural Instinct 3 +Viridian Jewel +Upgrade: Removed Mod: Allocated Small Passive Skills in Radius grant nothing +Upgrade: Removed Mod: Grants all bonuses of Unallocated Small Passive Skills in Radius +Upgrade: Added Mod: Allocated Notable Passive Skills in Radius grant nothing +Upgrade: Added Mod: Grants all bonuses of Unallocated Notable Passive Skills in Radius +Limited to: 1 +Radius: Small +Allocated Notable Passive Skills in Radius grant nothing (mutated) +Grants all bonuses of Unallocated Notable Passive Skills in Radius (mutated) +]], +[[ +Foulborn Stormshroud 1 +Viridian Jewel +Upgrade: Removed Mod: +(10—15)% to Lightning Resistance +Upgrade: Added Mod: (10—15)% increased Shock Duration on Enemies +(10—15)% increased Shock Duration on Enemies (mutated) +Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments +]],[[ +Foulborn Stormshroud 2 +Viridian Jewel +Upgrade: Removed Mod: Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments +Upgrade: Added Mod: (25—50)% increased Effect of Shock ++(10-15)% to Lightning Resistance +(25—50)% increased Effect of Shock (mutated) +]],[[ +Foulborn Stormshroud 3 +Viridian Jewel +Upgrade: Removed Mod: +(10—15)% to Lightning Resistance +Upgrade: Removed Mod: Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments +Upgrade: Added Mod: (10—15)% increased Shock Duration on Enemies +Upgrade: Added Mod: (25—50)% increased Effect of Shock +(10—15)% increased Shock Duration on Enemies (mutated) +(25—50)% increased Effect of Shock (mutated) +]], +[[ +Foulborn Firesong 1 +Crimson Jewel +Upgrade: Removed Mod: Modifiers to Ignite Duration on you apply to all Elemental Ailments +Upgrade: Added Mod: (25—50)% increased Ignite Duration on Enemies ++(10-15)% to Fire Resistance +(25—50)% increased Ignite Duration on Enemies (mutated) +]],[[ +Foulborn Firesong 2 +Crimson Jewel +Upgrade: Removed Mod: +(10—15)% to Fire Resistance +Upgrade: Added Mod: +(10—15)% to Fire Damage over Time Multiplier ++(10—15)% to Fire Damage over Time Multiplier (mutated) +Modifiers to Ignite Duration on you apply to all Elemental Ailments +]],[[ +Foulborn Firesong 3 +Crimson Jewel +Upgrade: Removed Mod: Modifiers to Ignite Duration on you apply to all Elemental Ailments +Upgrade: Removed Mod: +(10—15)% to Fire Resistance +Upgrade: Added Mod: (25—50)% increased Ignite Duration on Enemies +Upgrade: Added Mod: +(10—15)% to Fire Damage over Time Multiplier ++(10—15)% to Fire Damage over Time Multiplier (mutated) +(25—50)% increased Ignite Duration on Enemies (mutated) +]], +[[ +Foulborn Witchbane 1 +Cobalt Jewel +Upgrade: Removed Mod: +(5—15) to Intelligence +Upgrade: Added Mod: Curse Skills have (10—15)% increased Skill Effect Duration +Curse Skills have (10—15)% increased Skill Effect Duration (mutated) +When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration +]],[[ +Foulborn Witchbane 2 +Cobalt Jewel +Upgrade: Removed Mod: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration +Upgrade: Added Mod: Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage ++(5-15) to Intelligence +Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (mutated) +]],[[ +Foulborn Witchbane 3 +Cobalt Jewel +Upgrade: Removed Mod: +(5—15) to Intelligence +Upgrade: Removed Mod: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration +Upgrade: Added Mod: Curse Skills have (10—15)% increased Skill Effect Duration +Upgrade: Added Mod: Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage +Curse Skills have (10—15)% increased Skill Effect Duration (mutated) +Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (mutated) +]], +[[ +Foulborn Ancestral Vision 1 +Viridian Jewel +Upgrade: Removed Mod: +(5—10) to Dexterity +Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage +Limited to: 1 ++(5—10)% chance to Suppress Spell Damage (mutated) +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +]],[[ +Foulborn Ancestral Vision 2 +Viridian Jewel +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value +Limited to: 1 ++(5-10) to Dexterity +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value (mutated) +]],[[ +Foulborn Ancestral Vision 3 +Viridian Jewel +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: Prevent +(3—5)% of Suppressed Spell Damage +Limited to: 1 ++(5-10) to Dexterity +Prevent +(3—5)% of Suppressed Spell Damage (mutated) +]],[[ +Foulborn Ancestral Vision 4 +Viridian Jewel +Upgrade: Removed Mod: +(5—10) to Dexterity +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage +Upgrade: Added Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value +Limited to: 1 ++(5—10)% chance to Suppress Spell Damage (mutated) +Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value (mutated) +]],[[ +Foulborn Ancestral Vision 5 +Viridian Jewel +Upgrade: Removed Mod: +(5—10) to Dexterity +Upgrade: Removed Mod: Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value +Upgrade: Added Mod: +(5—10)% chance to Suppress Spell Damage +Upgrade: Added Mod: Prevent +(3—5)% of Suppressed Spell Damage +Limited to: 1 ++(5—10)% chance to Suppress Spell Damage (mutated) +Prevent +(3—5)% of Suppressed Spell Damage (mutated) +]], +[[ +Foulborn Inspired Learning 1 +Crimson Jewel +Upgrade: Removed Mod: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Upgrade: Removed Mod: Small Radius +Upgrade: Added Mod: If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Upgrade: Added Mod: Large Radius +Radius: Large +If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds (mutated) +]],[[ +Foulborn Inspired Learning 2 +Crimson Jewel +Upgrade: Removed Mod: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Upgrade: Added Mod: With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds +Radius: Small +With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds (mutated) +]], +[[ +Foulborn Lioneye's Fall 1 +Viridian Jewel +Upgrade: Removed Mod: Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers +Upgrade: Added Mod: Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour +Radius: Medium +Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour (mutated) +]], +[[ +Foulborn Intuitive Leap 1 +Viridian Jewel +Upgrade: Removed Mod: Passive Skills in Radius can be Allocated without being connected to your tree Passage +Upgrade: Removed Mod: Small Radius +Upgrade: Added Mod: Keystone Passive Skills in Radius can be Allocated without being connected to your tree +Upgrade: Added Mod: Massive Radius +Radius: Massive +Keystone Passive Skills in Radius can be Allocated without being connected to your tree (mutated) +]], +[[ +Foulborn The Red Dream 1 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Radius: Large ++4% to Chaos Resistance per Endurance Charge (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill +]],[[ +Foulborn The Red Dream 2 +Crimson Jewel +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value +Radius: Large +Gain (6-10)% of Fire Damage as Extra Chaos Damage +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value (mutated) +]],[[ +Foulborn The Red Dream 3 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value +Radius: Large ++4% to Chaos Resistance per Endurance Charge (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 75% of its value (mutated) +]], +[[ +Foulborn The Red Nightmare 1 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Limited to: 1 +Radius: Large ++4% to Chaos Resistance per Endurance Charge (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +]],[[ +Foulborn The Red Nightmare 2 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Added Mod: Fire Damage with Hits is Lucky if you've Blocked an Attack Recently +Limited to: 1 +Radius: Large +Fire Damage with Hits is Lucky if you've Blocked an Attack Recently (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +]],[[ +Foulborn The Red Nightmare 3 +Crimson Jewel +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Gain (6-10)% of Fire Damage as Extra Chaos Damage +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value (mutated) +]],[[ +Foulborn The Red Nightmare 4 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +Upgrade: Added Mod: +4% to Chaos Resistance per Endurance Charge +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large ++4% to Chaos Resistance per Endurance Charge (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value (mutated) +]],[[ +Foulborn The Red Nightmare 5 +Crimson Jewel +Upgrade: Removed Mod: Gain (6—10)% of Fire Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value +Upgrade: Added Mod: Fire Damage with Hits is Lucky if you've Blocked an Attack Recently +Upgrade: Added Mod: Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Fire Damage with Hits is Lucky if you've Blocked an Attack Recently (mutated) +Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Fire Damage Converted to Chaos Damage at 100% of its value (mutated) +]], +[[ +Foulborn The Green Dream 1 +Viridian Jewel +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +Radius: Large +Gain (6-10)% of Cold Damage as Extra Chaos Damage +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value (mutated) +]],[[ +Foulborn The Green Dream 2 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Radius: Large +1% increased Movement Speed per Frenzy Charge (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill +]],[[ +Foulborn The Green Dream 3 +Viridian Jewel +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Radius: Large +1% increased Movement Speed per Frenzy Charge (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 100% of its value (mutated) +]], +[[ +Foulborn The Green Nightmare 1 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Limited to: 1 +Radius: Large +1% increased Movement Speed per Frenzy Charge (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius +also grant Chance to Suppress Spell Damage at 70% of its value +]],[[ +Foulborn The Green Nightmare 2 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Added Mod: Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently +Limited to: 1 +Radius: Large +Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius +also grant Chance to Suppress Spell Damage at 70% of its value +]],[[ +Foulborn The Green Nightmare 3 +Viridian Jewel +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Gain (6-10)% of Cold Damage as Extra Chaos Damage +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value (mutated) +]],[[ +Foulborn The Green Nightmare 4 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value +Upgrade: Added Mod: 1% increased Movement Speed per Frenzy Charge +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +1% increased Movement Speed per Frenzy Charge (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value (mutated) +]],[[ +Foulborn The Green Nightmare 5 +Viridian Jewel +Upgrade: Removed Mod: Gain (6—10)% of Cold Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value +Upgrade: Added Mod: Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently +Upgrade: Added Mod: Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently (mutated) +Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Cold Damage Converted to Chaos Damage at 100% of its value (mutated) +]], +[[ +Foulborn The Blue Dream 1 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Radius: Large ++3% to Critical Strike Multiplier per Power Charge (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill +]],[[ +Foulborn The Blue Dream 2 +Cobalt Jewel +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value +Radius: Large +Gain (6-10)% of Lightning Damage as Extra Chaos Damage +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value (mutated) +]],[[ +Foulborn The Blue Dream 3 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value +Radius: Large ++3% to Critical Strike Multiplier per Power Charge (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 100% of its value (mutated) +]], +[[ +Foulborn The Blue Nightmare 1 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Limited to: 1 +Radius: Large ++3% to Critical Strike Multiplier per Power Charge (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +]],[[ +Foulborn The Blue Nightmare 2 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Added Mod: Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently +Limited to: 1 +Radius: Large +Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +]],[[ +Foulborn The Blue Nightmare 3 +Cobalt Jewel +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Gain (6-10)% of Lightning Damage as Extra Chaos Damage +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value (mutated) +]],[[ +Foulborn The Blue Nightmare 4 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +Upgrade: Added Mod: +3% to Critical Strike Multiplier per Power Charge +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large ++3% to Critical Strike Multiplier per Power Charge (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value (mutated) +]],[[ +Foulborn The Blue Nightmare 5 +Cobalt Jewel +Upgrade: Removed Mod: Gain (6—10)% of Lightning Damage as Extra Chaos Damage +Upgrade: Removed Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value +Upgrade: Added Mod: Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently +Upgrade: Added Mod: Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value +Limited to: 1 +Radius: Large +Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently (mutated) +Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Lightning Damage Converted to Chaos Damage at 100% of its value (mutated) +]], + + + + +} diff --git a/src/Data/Uniques/Foulborn/mace.lua b/src/Data/Uniques/Foulborn/mace.lua new file mode 100644 index 0000000000..eb68ce31f5 --- /dev/null +++ b/src/Data/Uniques/Foulborn/mace.lua @@ -0,0 +1,241 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: One Handed Mace + +[[ +Foulborn Frostbreath 1 +Ornate Mace +Upgrade: Removed Mod: (8—14)% increased Attack Speed +Upgrade: Added Mod: (60—100)% increased Critical Strike Chance +Requires Level 50, 161 Str +Implicits: 1 +15% reduced Enemy Stun Threshold +Adds (26-32) to (36-42) Physical Damage +Adds (26-32) to (36-42) Cold Damage +(60—100)% increased Critical Strike Chance (mutated) ++(40-50)% to Fire Resistance +(35-50)% increased Chill Duration on Enemies +Attacks with this Weapon deal double Damage to Chilled Enemies +]], +[[ +Foulborn Mjölner 1 +Gavel +Upgrade: Removed Mod: Skills Chain +1 times +Upgrade: Added Mod: (20—30)% increased Area of Effect +Requires Level 60, 412 Str, 300 Int +Implicits: 1 +15% reduced Enemy Stun Threshold +(80-120)% increased Physical Damage +(20—30)% increased Area of Effect (mutated) +(80-100)% increased Lightning Damage ++200 Strength Requirement ++300 Intelligence Requirement +Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown +]],[[ +Foulborn Mjölner 2 +Gavel +Upgrade: Removed Mod: Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning +Upgrade: Added Mod: Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +Requires Level 60, 412 Str, 300 Int +Implicits: 1 +15% reduced Enemy Stun Threshold +(80-120)% increased Physical Damage +Skills Chain +1 times +(80-100)% increased Lightning Damage ++200 Strength Requirement ++300 Intelligence Requirement +Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown (mutated) +]],[[ +Foulborn Mjölner 3 +Gavel +Upgrade: Removed Mod: Skills Chain +1 times +Upgrade: Removed Mod: Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown +Upgrade: Added Mod: (20—30)% increased Area of Effect +Upgrade: Added Mod: Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown +Requires Level 60, 412 Str, 300 Int +Implicits: 1 +15% reduced Enemy Stun Threshold +(80-120)% increased Physical Damage +(20—30)% increased Area of Effect (mutated) +(80-100)% increased Lightning Damage ++200 Strength Requirement ++300 Intelligence Requirement +Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown (mutated) +]], +[[ +Foulborn Singularity 1 +Platinum Sceptre +Upgrade: Removed Mod: Adds (1—10) to (150—200) Lightning Damage to Spells +Upgrade: Added Mod: +(30—40)% to Cold Damage over Time Multiplier +Requires Level 62, 113 Str, 113 Int +Implicits: 1 +30% increased Elemental Damage ++(30—40)% to Cold Damage over Time Multiplier (mutated) +(14-18)% increased Cast Speed +(6-8)% reduced Mana Cost of Skills +Nearby Enemies are Hindered, with 25% reduced Movement Speed +100% increased Damage with Hits and Ailments against Hindered Enemies +]], +[[ +Foulborn Kongor's Undying Rage 1 +Terror Maul +Upgrade: Removed Mod: Hits can't be Evaded +Upgrade: Added Mod: Battlemage +Requires Level 67, 212 Str +Implicits: 1 +25% chance to double Stun Duration +Adds (27-56) to (270-400) Physical Damage +(30-40)% increased Critical Strike Chance ++(15-20)% to all Elemental Resistances +Battlemage (mutated) +Your Critical Strikes do not deal extra Damage +You gain Onslaught for 4 seconds on Critical Strike +]],[[ +Foulborn Kongor's Undying Rage 2 +Terror Maul +Upgrade: Removed Mod: Your Critical Strikes do not deal extra Damage +Upgrade: Added Mod: Lose 1% of Life when you deal a Critical Strike +Requires Level 67, 212 Str +Implicits: 1 +25% chance to double Stun Duration +Adds (27-56) to (270-400) Physical Damage +(30-40)% increased Critical Strike Chance ++(15-20)% to all Elemental Resistances +Hits can't be Evaded +Lose 1% of Life when you deal a Critical Strike (mutated) +You gain Onslaught for 4 seconds on Critical Strike +]],[[ +Foulborn Kongor's Undying Rage 3 +Terror Maul +Upgrade: Removed Mod: Hits can't be Evaded +Upgrade: Removed Mod: Your Critical Strikes do not deal extra Damage +Upgrade: Added Mod: Battlemage +Upgrade: Added Mod: Lose 1% of Life when you deal a Critical Strike +Requires Level 67, 212 Str +Implicits: 1 +25% chance to double Stun Duration +Adds (27-56) to (270-400) Physical Damage +(30-40)% increased Critical Strike Chance ++(15-20)% to all Elemental Resistances +Battlemage (mutated) +Lose 1% of Life when you deal a Critical Strike (mutated) +You gain Onslaught for 4 seconds on Critical Strike +]], +[[ +Foulborn Jorrhast's Blacksteel 1 +Steelhead +Upgrade: Removed Mod: Weapons you Animate create an additional copy +Upgrade: Added Mod: Maximum number of Animated Weapons is Doubled +Requires Level 44, 143 Str +Implicits: 1 +45% increased Stun Duration on Enemies +25% chance to Trigger Level 20 Animate Weapon on Kill +(150-200)% increased Physical Damage +(8-12)% increased Attack Speed +(8-12)% increased Cast Speed +30% less Animate Weapon Duration +Maximum number of Animated Weapons is Doubled (mutated) +]],[[ +Foulborn Jorrhast's Blacksteel 2 +Steelhead +Upgrade: Removed Mod: (8—12)% increased Cast Speed +Upgrade: Added Mod: Minions deal (50—70)% increased Damage if you've Hit Recently +Requires Level 44, 143 Str +Implicits: 1 +45% increased Stun Duration on Enemies +25% chance to Trigger Level 20 Animate Weapon on Kill +(150-200)% increased Physical Damage +Minions deal (50—70)% increased Damage if you've Hit Recently (mutated) +(8-12)% increased Cast Speed +30% less Animate Weapon Duration +Weapons you Animate create an additional copy +]],[[ +Foulborn Jorrhast's Blacksteel 3 +Steelhead +Upgrade: Removed Mod: Weapons you Animate create an additional copy +Upgrade: Removed Mod: (8—12)% increased Cast Speed +Upgrade: Added Mod: Maximum number of Animated Weapons is Doubled +Upgrade: Added Mod: Minions deal (50—70)% increased Damage if you've Hit Recently +Requires Level 44, 143 Str +Implicits: 1 +45% increased Stun Duration on Enemies +25% chance to Trigger Level 20 Animate Weapon on Kill +(150-200)% increased Physical Damage +Minions deal (50—70)% increased Damage if you've Hit Recently (mutated) +(8-12)% increased Cast Speed +30% less Animate Weapon Duration +Maximum number of Animated Weapons is Doubled (mutated) +]], +[[ +Foulborn Death's Hand 1 +Karui Sceptre +Upgrade: Removed Mod: 30% chance to gain a Power Charge when you Stun +Upgrade: Added Mod: Gain Chaotic Might for 4 seconds on Critical Strike +Requires Level 56, 96 Str, 96 Int +Implicits: 1 +26% increased Elemental Damage +Adds (35-46) to (85-128) Physical Damage +(20-50)% increased Critical Strike Chance +Gain Chaotic Might for 4 seconds on Critical Strike (mutated) +Gain Unholy Might for 4 seconds on Critical Strike +]], +[[ +Foulborn Maata's Teaching 1 +Karui Sceptre +Upgrade: Removed Mod: (15—30)% increased Critical Strike Chance +Upgrade: Added Mod: Minions have +(20—40)% to Critical Strike Multiplier +Requires Level 56, 96 Str, 96 Int +Implicits: 1 ++(30-40) to Intelligence +Minions have +(20—40)% to Critical Strike Multiplier (mutated) ++(1-2) to Level of all Minion Skill Gems +Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon +]], +[[ +Foulborn Doon Cuebiyari 1 +Vaal Sceptre +Upgrade: Removed Mod: 1% increased Armour per 16 Strength when in Off Hand +Upgrade: Added Mod: 1% increased maximum Energy Shield per 16 Strength when in Off Hand +Requires Level 64, 113 Str, 113 Int +Implicits: 1 +32% increased Elemental Damage ++(50-70) to Strength +(15-18)% increased Cast Speed ++(20-30) to maximum Mana +Socketed Gems are Supported by Level 30 Iron Will +1% increased Damage per 8 Strength when in Main Hand +1% increased maximum Energy Shield per 16 Strength when in Off Hand (mutated) +]],[[ +Foulborn Doon Cuebiyari 2 +Vaal Sceptre +Upgrade: Removed Mod: 1% increased Damage per 8 Strength when in Main Hand +Upgrade: Added Mod: 1% increased maximum Mana per 12 Strength when in Main Hand +Requires Level 64, 113 Str, 113 Int +Implicits: 1 +32% increased Elemental Damage ++(50-70) to Strength +(15-18)% increased Cast Speed ++(20-30) to maximum Mana +Socketed Gems are Supported by Level 30 Iron Will +1% increased maximum Mana per 12 Strength when in Main Hand (mutated) +1% increased Armour per 16 Strength when in Off Hand +]],[[ +Foulborn Doon Cuebiyari 3 +Vaal Sceptre +Upgrade: Removed Mod: 1% increased Armour per 16 Strength when in Off Hand +Upgrade: Removed Mod: 1% increased Damage per 8 Strength when in Main Hand +Upgrade: Added Mod: 1% increased maximum Energy Shield per 16 Strength when in Off Hand +Upgrade: Added Mod: 1% increased maximum Mana per 12 Strength when in Main Hand +Requires Level 64, 113 Str, 113 Int +Implicits: 1 +32% increased Elemental Damage ++(50-70) to Strength +(15-18)% increased Cast Speed ++(20-30) to maximum Mana +Socketed Gems are Supported by Level 30 Iron Will +1% increased maximum Mana per 12 Strength when in Main Hand (mutated) +1% increased maximum Energy Shield per 16 Strength when in Off Hand (mutated) +]], + +} diff --git a/src/Data/Uniques/Foulborn/quiver.lua b/src/Data/Uniques/Foulborn/quiver.lua new file mode 100644 index 0000000000..4a1c5b88a7 --- /dev/null +++ b/src/Data/Uniques/Foulborn/quiver.lua @@ -0,0 +1,109 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Quiver +[[ +Foulborn Drillneck 1 +Penetrating Arrow Quiver +Upgrade: Removed Mod: (8—12)% increased Attack Speed +Upgrade: Added Mod: (20—30)% increased Impale Effect +Requires Level 36 +Implicits: 1 +Arrows Pierce an additional Target +(20—30)% increased Impale Effect (mutated) ++350 to Evasion Rating ++(40-50) to maximum Life +Adds (10-14) to (19-24) Physical Damage to Attacks with Bows +Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce +]], +[[ +Foulborn Rearguard 1 +Blunt Arrow Quiver +Upgrade: Removed Mod: (20—30)% increased Projectile Speed +Upgrade: Added Mod: 50% reduced Enemy Stun Threshold with Bows +Implicits: 1 +(7-9) to (13-16) Added Physical Damage with Bow Attacks +(20-24)% Chance to Block Attack Damage +(12-15)% Chance to Block Spell Damage ++(400-450) to Armour +50% reduced Enemy Stun Threshold with Bows (mutated) +50% increased Stun and Block Recovery +(15-20)% increased Projectile Damage +]], +[[ +Foulborn Soul Strike 1 +Spike-Point Arrow Quiver +Upgrade: Removed Mod: +(100—120) to maximum Energy Shield +Upgrade: Added Mod: (10—15)% of Maximum Life Converted to Energy Shield +Requires Level 64 +Implicits: 1 +(20-30)% increased Critical Strike Chance with Bows ++30 to Dexterity +Adds (13-18) to (26-32) Chaos Damage to Attacks +(8-12)% increased Attack Speed +(10—15)% of Maximum Life Converted to Energy Shield (mutated) +40% reduced Energy Shield Recharge Rate +80% faster start of Energy Shield Recharge +]],[[ +Foulborn Soul Strike 2 +Spike-Point Arrow Quiver +Upgrade: Removed Mod: 80% faster start of Energy Shield Recharge +Upgrade: Added Mod: (10—15)% chance for Energy Shield Recharge to start when you use a Skill +Requires Level 64 +Implicits: 1 +(20-30)% increased Critical Strike Chance with Bows ++30 to Dexterity +Adds (13-18) to (26-32) Chaos Damage to Attacks +(8-12)% increased Attack Speed ++(100-120) to maximum Energy Shield +40% reduced Energy Shield Recharge Rate +(10—15)% chance for Energy Shield Recharge to start when you use a Skill (mutated) +]],[[ +Foulborn Soul Strike 3 +Spike-Point Arrow Quiver +Upgrade: Removed Mod: +(100—120) to maximum Energy Shield +Upgrade: Removed Mod: 80% faster start of Energy Shield Recharge +Upgrade: Added Mod: (10—15)% of Maximum Life Converted to Energy Shield +Upgrade: Added Mod: (10—15)% chance for Energy Shield Recharge to start when you use a Skill +Requires Level 64 +Implicits: 1 +(20-30)% increased Critical Strike Chance with Bows ++30 to Dexterity +Adds (13-18) to (26-32) Chaos Damage to Attacks +(8-12)% increased Attack Speed +(10—15)% of Maximum Life Converted to Energy Shield (mutated) +40% reduced Energy Shield Recharge Rate +(10—15)% chance for Energy Shield Recharge to start when you use a Skill (mutated) +]], +[[ +Foulborn Rigwald's Quills 1 +Two-Point Arrow Quiver +Upgrade: Removed Mod: (30—50)% increased Projectile Damage +Upgrade: Added Mod: (30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks +Requires Level 56 +Implicits: 1 +(20-30)% increased Global Accuracy Rating +-10% to Fire Resistance ++(20-30)% to Lightning Resistance +Gain 7 Life per Enemy Hit with Attacks +20% reduced Projectile Speed +(30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks (mutated) +Arrows Fork +]], +[[ +Foulborn Maloney's Mechanism 1 +Ornate Quiver +Upgrade: Removed Mod: (7—12)% increased Attack Speed +Upgrade: Added Mod: Socketed Gems are Supported by Level 25 Arrow Nova +Requires Level 45 +Implicits: 1 +Has 1 Socket +Has 2 Sockets +Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown +Socketed Gems are Supported by Level 25 Arrow Nova (mutated) ++(50-70) to maximum Life +5% chance to Blind Enemies on Hit with Attacks +]], + + +} diff --git a/src/Data/Uniques/Foulborn/ring.lua b/src/Data/Uniques/Foulborn/ring.lua new file mode 100644 index 0000000000..5f247c0253 --- /dev/null +++ b/src/Data/Uniques/Foulborn/ring.lua @@ -0,0 +1,482 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Ring +[[ +Foulborn Gifts from Above 1 +Diamond Ring +Upgrade: Removed Mod: (30—35)% increased Global Critical Strike Chance +Upgrade: Added Mod: (25—40)% increased Effect of Consecrated Ground you create +Requires Level 28 +Implicits: 1 +{tags:critical}(20-30)% increased Global Critical Strike Chance +Trigger Level 10 Consecrate when you deal a Critical Strike +(25—40)% increased Effect of Consecrated Ground you create (mutated) +(10-15)% increased Light Radius +{tags:critical}(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike +50% increased Damage while on Consecrated Ground +5% additional Block Chance while on Consecrated Ground +]], +[[ +Foulborn Shavronne's Revelation 1 +Moonstone Ring +Upgrade: Removed Mod: Left ring slot: +250 to maximum Energy Shield +Upgrade: Added Mod: Left ring slot: +1000 to Evasion Rating +Requires Level 30 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(60-75) to Intelligence +Right ring slot: You cannot Regenerate Mana +{tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second +{tags:mana}Right ring slot: +250 to maximum Mana +Left ring slot: You cannot Recharge or Regenerate Energy Shield +{tags:mana}Left ring slot: Regenerate 40 Mana per Second +{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating (mutated) +]],[[ +Foulborn Shavronne's Revelation 2 +Moonstone Ring +Upgrade: Removed Mod: Right ring slot: +250 to maximum Mana +Upgrade: Added Mod: Right ring slot: +1000 to Armour +Requires Level 30 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(60-75) to Intelligence +Right ring slot: You cannot Regenerate Mana +{tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second +{tags:jewellery_defense}Right ring slot: +1000 to Armour (mutated) +Left ring slot: You cannot Recharge or Regenerate Energy Shield +{tags:mana}Left ring slot: Regenerate 40 Mana per Second +{tags:jewellery_defense}Left ring slot: +250 to maximum Energy Shield +]],[[ +Foulborn Shavronne's Revelation 3 +Moonstone Ring +Upgrade: Removed Mod: Left ring slot: +250 to maximum Energy Shield +Upgrade: Removed Mod: Right ring slot: +250 to maximum Mana +Upgrade: Added Mod: Left ring slot: +1000 to Evasion Rating +Upgrade: Added Mod: Right ring slot: +1000 to Armour +Requires Level 30 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(60-75) to Intelligence +Right ring slot: You cannot Regenerate Mana +{tags:jewellery_defense}Right ring slot: Regenerate 6% of Energy Shield per second +{tags:jewellery_defense}Right ring slot: +1000 to Armour (mutated) +Left ring slot: You cannot Recharge or Regenerate Energy Shield +{tags:mana}Left ring slot: Regenerate 40 Mana per Second +{tags:jewellery_defense}Left ring slot: +1000 to Evasion Rating (mutated) +]], +[[ +Foulborn Ming's Heart 1 +Amethyst Ring +Upgrade: Removed Mod: 25% reduced maximum Life +Upgrade: Added Mod: Can't use other Rings +Requires Level 69 +Implicits: 1 +{tags:jewellery_resistance}+(17-23)% to Chaos Resistance +Can't use other Rings (mutated) +{tags:jewellery_defense}25% reduced maximum Energy Shield +{tags:jewellery_resistance}+(40-50)% to Chaos Resistance +{tags:chaos_damage,physical_damage}Gain (40-60)% of Physical Damage as Extra Chaos Damage +]], +[[ +Foulborn Romira's Banquet 1 +Diamond Ring +Upgrade: Removed Mod: +333 to Accuracy Rating +Upgrade: Added Mod: +1 to Maximum Power Charges +Requires Level 60 +Implicits: 1 +{tags:critical}(20-30)% increased Global Critical Strike Chance ++1 to Maximum Power Charges (mutated) +{tags:critical}+(15-25)% to Global Critical Strike Multiplier +{tags:mana}+(40-60) to maximum Mana +{tags:attack,mana}0.4% of Physical Attack Damage Leeched as Mana +Gain a Power Charge on non-Critical Strike +Lose all Power Charges on Critical Strike +]], +[[ +Foulborn Berek's Grip 1 +Two-Stone Ring +Upgrade: Removed Mod: 1% of Damage Leeched as Life against Shocked Enemies +Upgrade: Added Mod: Enemies Shocked by you are Debilitated +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_elemental}(25-30)% increased Cold Damage +{tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks +{tags:life}+(30-40) to maximum Life +Enemies Shocked by you are Debilitated (mutated) +{tags:jewellery_defense}1% of Damage Leeched as Energy Shield against Frozen Enemies +]],[[ +Foulborn Berek's Grip 2 +Two-Stone Ring +Upgrade: Removed Mod: 1% of Damage Leeched as Energy Shield against Frozen Enemies +Upgrade: Added Mod: Enemies Frozen by you take 10% increased Damage +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_elemental}(25-30)% increased Cold Damage +{tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks +{tags:life}+(30-40) to maximum Life +{tags:life}1% of Damage Leeched as Life against Shocked Enemies +Enemies Frozen by you take 10% increased Damage (mutated) +]],[[ +Foulborn Berek's Grip 3 +Two-Stone Ring +Upgrade: Removed Mod: 1% of Damage Leeched as Life against Shocked Enemies +Upgrade: Removed Mod: 1% of Damage Leeched as Energy Shield against Frozen Enemies +Upgrade: Added Mod: Enemies Shocked by you are Debilitated +Upgrade: Added Mod: Enemies Frozen by you take 10% increased Damage +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_elemental}(25-30)% increased Cold Damage +{tags:jewellery_elemental,attack,caster}Adds 1 to (50-70) Lightning Damage to Spells and Attacks +{tags:life}+(30-40) to maximum Life +Enemies Shocked by you are Debilitated (mutated) +Enemies Frozen by you take 10% increased Damage (mutated) +]], +[[ +Foulborn Berek's Pass 1 +Two-Stone Ring +Upgrade: Removed Mod: 30% increased Damage while Ignited +Upgrade: Added Mod: Action Speed cannot be modified to below Base Value while Ignited +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Cold Resistances +{tags:jewellery_elemental}(25-30)% increased Fire Damage +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +{tags:jewellery_defense}+(30-40) to maximum Energy Shield +Action Speed cannot be modified to below Base Value while Ignited (mutated) +{tags:jewellery_defense}+5000 to Armour while Frozen +]],[[ +Foulborn Berek's Pass 2 +Two-Stone Ring +Upgrade: Removed Mod: +5000 to Armour while Frozen +Upgrade: Added Mod: 25% of Damage taken while Frozen Recouped as Life +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Cold Resistances +{tags:jewellery_elemental}(25-30)% increased Fire Damage +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +{tags:jewellery_defense}+(30-40) to maximum Energy Shield +30% increased Damage while Ignited +25% of Damage taken while Frozen Recouped as Life (mutated) +]],[[ +Foulborn Berek's Pass 3 +Two-Stone Ring +Upgrade: Removed Mod: 30% increased Damage while Ignited +Upgrade: Removed Mod: +5000 to Armour while Frozen +Upgrade: Added Mod: Action Speed cannot be modified to below Base Value while Ignited +Upgrade: Added Mod: 25% of Damage taken while Frozen Recouped as Life +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Cold Resistances +{tags:jewellery_elemental}(25-30)% increased Fire Damage +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +{tags:jewellery_defense}+(30-40) to maximum Energy Shield +Action Speed cannot be modified to below Base Value while Ignited (mutated) +25% of Damage taken while Frozen Recouped as Life (mutated) +]], +[[ +Foulborn Berek's Respite 1 +Two-Stone Ring +Upgrade: Removed Mod: When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy +Upgrade: Added Mod: Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Lightning Resistances +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks +{tags:jewellery_elemental}(25-30)% increased Lightning Damage +{tags:mana}+(30-40) to maximum Mana +Shocks all nearby Enemies on Killing a Shocked Enemy +Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite (mutated) +]],[[ +Foulborn Berek's Respite 2 +Two-Stone Ring +Upgrade: Removed Mod: When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy +Upgrade: Added Mod: Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Lightning Resistances +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks +{tags:jewellery_elemental}(25-30)% increased Lightning Damage +{tags:mana}+(30-40) to maximum Mana +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock (mutated) +Ignites all nearby Enemies on Killing an Ignited Enemy +]],[[ +Foulborn Berek's Respite 3 +Two-Stone Ring +Upgrade: Removed Mod: When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy +Upgrade: Removed Mod: When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy +Upgrade: Added Mod: Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite +Upgrade: Added Mod: Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Fire and Lightning Resistances +{tags:jewellery_elemental,attack,caster}Adds (20-25) to (30-50) Fire Damage to Spells and Attacks +{tags:jewellery_elemental}(25-30)% increased Lightning Damage +{tags:mana}+(30-40) to maximum Mana +Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock (mutated) +Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite (mutated) +]], +[[ +Foulborn Mokou's Embrace 1 +Ruby Ring +Upgrade: Removed Mod: +(25—40)% to Cold Resistance +Upgrade: Added Mod: +3% to maximum Fire Resistance +Requires Level 16 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Fire Resistance ++3% to maximum Fire Resistance (mutated) +{tags:attack,speed}(25-40)% increased Attack Speed while Ignited +{tags:caster,speed}(25-40)% increased Cast Speed while Ignited ++25% chance to be Ignited +All Damage Taken from Hits can Ignite you +]], +[[ +Foulborn Kikazaru 1 +Topaz Ring +Upgrade: Removed Mod: Regenerate 3 Life per second per Level +Upgrade: Added Mod: +2 Maximum Mana per Level +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Lightning Resistance +{tags:jewellery_attribute}+(10-15) to all Attributes +{tags:mana}(20-40)% increased Mana Regeneration Rate +{tags:caster}60% reduced Effect of Curses on you ++2 Maximum Mana per Level (mutated) +]], +[[ +Foulborn Timeclasp 1 +Moonstone Ring +Upgrade: Removed Mod: (-20—20)% reduced Skill Effect Duration +Upgrade: Added Mod: Debuffs on you expire (-20—20)% slower +LevelReq: 25 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:attack,speed}(10-15)% increased Attack Speed +{tags:caster,speed}(10-15)% increased Cast Speed +Debuffs on you expire (-20—20)% slower (mutated) +{tags:resource,life}(6-12)% of Damage Taken Recouped as Life +{tags:resource,mana}(6-12)% of Damage Taken Recouped as Mana +Unaffected by Temporal Chains +]], +[[ +Foulborn Ventor's Gamble 1 +Gold Ring +Upgrade: Removed Mod: +(0—60) to maximum Life +Upgrade: Added Mod: +(0—60) to maximum Energy Shield +Upgrade: Added Mod: +(0—60) to maximum Mana +Requires Level 65 +Implicits: 1 +(6-15)% increased Rarity of Items found ++(0—60) to maximum Energy Shield (mutated) ++(0—60) to maximum Mana (mutated) +(-40-40)% increased Rarity of Items found +{tags:jewellery_resistance}+(-25-50)% to Fire Resistance +{tags:jewellery_resistance}+(-25-50)% to Cold Resistance +{tags:jewellery_resistance}+(-25-50)% to Lightning Resistance +{tags:mana}(-15-15)% increased Mana Reservation Efficiency of Skills +]], +[[ +Foulborn Heartbound Loop 1 +Moonstone Ring +Upgrade: Removed Mod: Regenerate (10—15) Life per second +Upgrade: Added Mod: (10—20)% reduced Mana Cost of Minion Skills +Requires Level 20 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +(10—20)% reduced Mana Cost of Minion Skills (mutated) +{tags:mana}(20-40)% increased Mana Regeneration Rate +{tags:life}Minions have 15% increased maximum Life +Minions have 10% increased Area of Effect +{tags:physical_damage}350 Physical Damage taken on Minion Death +]], +[[ +Foulborn Le Heup of All 1 +Iron Ring +Upgrade: Removed Mod: (10—30)% increased Damage +Upgrade: Added Mod: (10—30)% increased Global Defences +Implicits: 1 +{tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks +(10—30)% increased Global Defences (mutated) +{tags:jewellery_attribute}+(10-30) to all Attributes +(10-30)% increased Rarity of Items found +{tags:jewellery_resistance}+(10-30)% to all Elemental Resistances +]],[[ +Foulborn Le Heup of All 2 +Iron Ring +Upgrade: Removed Mod: (10—30)% increased Rarity of Items found +Upgrade: Added Mod: +(10—30)% to Global Critical Strike Multiplier +Implicits: 1 +{tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks +(10-30)% increased Damage +{tags:jewellery_attribute}+(10-30) to all Attributes ++(10—30)% to Global Critical Strike Multiplier (mutated) +{tags:jewellery_resistance}+(10-30)% to all Elemental Resistances +]],[[ +Foulborn Le Heup of All 3 +Iron Ring +Upgrade: Removed Mod: (10—30)% increased Damage +Upgrade: Removed Mod: (10—30)% increased Rarity of Items found +Upgrade: Added Mod: (10—30)% increased Global Defences +Upgrade: Added Mod: +(10—30)% to Global Critical Strike Multiplier +Implicits: 1 +{tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks +(10—30)% increased Global Defences (mutated) +{tags:jewellery_attribute}+(10-30) to all Attributes ++(10—30)% to Global Critical Strike Multiplier (mutated) +{tags:jewellery_resistance}+(10-30)% to all Elemental Resistances +]], +[[ +Foulborn Thief's Torment 1 +Prismatic Ring +Upgrade: Removed Mod: 50% reduced Effect of Curses on you +Upgrade: Added Mod: 50% reduced Effect of Non-Damaging Ailments on you +Requires Level 30 +Implicits: 1 +{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +(20-30)% increased Rarity of Items found +Can't use other Rings +{tags:jewellery_resistance}+(25-40)% to all Elemental Resistances +{tags:attack,life}Gain (40-60) Life per Enemy Hit with Attacks +{tags:attack,mana}Gain 30 Mana per Enemy Hit with Attacks +50% reduced Effect of Non-Damaging Ailments on you (mutated) +]], +[[ +Foulborn Lori's Lantern 1 +Prismatic Ring +Upgrade: Removed Mod: Damage of Enemies Hitting you is Unlucky while you are on Low Life +Upgrade: Added Mod: Your Damage with Hits is Lucky while on Low Life +Requires Level 30 +Implicits: 1 +{variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +{tags:jewellery_resistance}+10% to all Elemental Resistances +{tags:speed}(6-8)% increased Movement Speed when on Low Life +31% increased Light Radius +{tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life +Your Damage with Hits is Lucky while on Low Life (mutated) +]],[[ +Foulborn Lori's Lantern 2 +Prismatic Ring +Upgrade: Removed Mod: (6—8)% increased Movement Speed when on Low Life +Upgrade: Added Mod: (12—16)% increased Attack Speed when on Low Life +Requires Level 30 +Implicits: 1 +{variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +{tags:jewellery_resistance}+10% to all Elemental Resistances +(12—16)% increased Attack Speed when on Low Life (mutated) +31% increased Light Radius +{tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life +Damage of Enemies Hitting you is Unlucky while you are on Low Life +]],[[ +Foulborn Lori's Lantern 3 +Prismatic Ring +Upgrade: Removed Mod: Damage of Enemies Hitting you is Unlucky while you are on Low Life +Upgrade: Removed Mod: (6—8)% increased Movement Speed when on Low Life +Upgrade: Added Mod: Your Damage with Hits is Lucky while on Low Life +Upgrade: Added Mod: (12—16)% increased Attack Speed when on Low Life +Requires Level 30 +Implicits: 1 +{variant:2}{tags:jewellery_resistance}+(8-10)% to all Elemental Resistances +{tags:jewellery_resistance}+10% to all Elemental Resistances +(12—16)% increased Attack Speed when on Low Life (mutated) +31% increased Light Radius +{tags:chaos,jewellery_resistance}+(20-25)% Chaos Resistance when on Low Life +Your Damage with Hits is Lucky while on Low Life (mutated) +]], +[[ +Foulborn Death Rush 1 +Amethyst Ring +Upgrade: Removed Mod: Recover (3—5)% of Life on Kill +Upgrade: Added Mod: (20—40)% chance to gain an additional Vaal Soul on Kill +Requires Level 46 +Implicits: 1 +{tags:jewellery_resistance}+(17-23)% to Chaos Resistance +(20—40)% chance to gain an additional Vaal Soul on Kill (mutated) +Gain Adrenaline for (1-3) seconds on kill +]], +[[ +Foulborn Pyre 1 +Sapphire Ring +Upgrade: Removed Mod: (60—80)% increased Burning Damage +Upgrade: Added Mod: 40% of Cold Damage from Hits taken as Fire Damage +Requires Level 11 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Cold Resistance +{tags:jewellery_resistance}+(25-35)% to Fire Resistance +40% of Cold Damage from Hits taken as Fire Damage +{tags:jewellery_elemental}40% of Cold Damage Converted to Fire Damage (mutated) +10% increased Light Radius +Ignited Enemies you hit are destroyed on Kill +]], +[[ +Foulborn Call of the Brotherhood 1 +Two-Stone Ring +Upgrade: Removed Mod: Your spells have 100% chance to Shock against Frozen Enemies +Upgrade: Added Mod: Gain a Power Charge on Killing a Frozen Enemy +Requires Level 20 +Implicits: 1 +{tags:jewellery_resistance}+(12-16)% to Cold and Lightning Resistances +{tags:jewellery_attribute}+(15-25) to Intelligence +{tags:jewellery_elemental}(15-25)% increased Lightning Damage +{tags:mana}(30-40)% increased Mana Regeneration Rate +{tags:jewellery_elemental}40% of Lightning Damage Converted to Cold Damage +Gain a Power Charge on Killing a Frozen Enemy (mutated) +]], +[[ +Foulborn Dream Fragments 1 +Sapphire Ring +Upgrade: Removed Mod: 50% increased Mana Regeneration Rate +Upgrade: Added Mod: (200—300)% increased Stun and Block Recovery +Requires Level 24 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Cold Resistance +{tags:mana}20% increased maximum Mana +(200—300)% increased Stun and Block Recovery (mutated) +{tags:jewellery_resistance}+(30-40)% to Cold Resistance +Cannot be Frozen +Cannot be Chilled +]], +[[ +Foulborn Warrior's Legacy 1 +Ruby Ring +Upgrade: Removed Mod: 20% less Attack Speed +Upgrade: Added Mod: (40—50)% reduced maximum Life +Requires Level 16 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Fire Resistance +{tags:jewellery_attribute}+(30-50) to Strength +{tags:attack}(20-25)% increased Melee Damage +30% chance to Avoid being Stunned +(40—50)% reduced maximum Life (mutated) +Strike Skills also target the previous location they were Used +]], +[[ +Foulborn Astral Projector 1 +Topaz Ring +Upgrade: Removed Mod: Nova Spells have 20% less Area of Effect +Upgrade: Added Mod: (40—50)% reduced maximum Energy Shield +Requires Level 40 +Implicits: 1 +{tags:jewellery_resistance}+(20-30)% to Lightning Resistance +{tags:jewellery_attribute}+(30-50) to Intelligence +{tags:caster}(20-25)% increased Spell Damage +30% chance to Avoid Elemental Ailments +(40—50)% reduced maximum Energy Shield (mutated) +Nova Spells Cast at the targeted location instead of around you +]], +[[ +Foulborn Anathema 1 +Moonstone Ring +Upgrade: Removed Mod: (10—20)% chance to gain a Power Charge when you Cast a Curse Spell +Upgrade: Added Mod: Curse Skills have (-30—30)% reduced Skill Effect Duration +LevelReq: 49 +Implicits: 1 +{tags:jewellery_defense}+(15-25) to maximum Energy Shield +{tags:jewellery_attribute}+(30-40) to Intelligence +{tags:caster,speed}(10-15)% increased Cast Speed +Curse Skills have (-30—30)% reduced Skill Effect Duration (mutated) +Your Curse Limit is equal to your maximum Power Charges +]], +} diff --git a/src/Data/Uniques/Foulborn/shield.lua b/src/Data/Uniques/Foulborn/shield.lua new file mode 100644 index 0000000000..3f9bd66d6a --- /dev/null +++ b/src/Data/Uniques/Foulborn/shield.lua @@ -0,0 +1,499 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Shield: Armour +[[ +Foulborn Chalice of Horrors 1 +War Buckler +Upgrade: Removed Mod: +20% Chance to Block Attack Damage from Cursed Enemies +Upgrade: Added Mod: +(23—37)% to Chaos Damage over Time Multiplier +Implicits: 1 +9% increased Movement Speed ++3 to Level of Socketed Curse Gems +(30-50)% increased Evasion Rating ++(50-70) to maximum Energy Shield +100% Chance to Cause Monster to Flee on Block ++(23—37)% to Chaos Damage over Time Multiplier (mutated) +Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds +]], +[[ +Foulborn Great Old One's Ward 1 +Corrugated Buckler +Upgrade: Removed Mod: (8—12)% Chance to Block Spell Damage +Upgrade: Added Mod: (20—40)% chance to Impale Enemies on Hit with Attacks +Implicits: 1 +3% increased Movement Speed +(8-12)% Chance to Block Spell Damage +(20—40)% chance to Impale Enemies on Hit with Attacks (mutated) +(6-10)% increased Attack Speed ++(50-70) to maximum Life +]], +[[ +Foulborn Kiloava's Bluster 1 +Ironwood Buckler +Upgrade: Removed Mod: +(3—8)% Chance to Block +Upgrade: Added Mod: (10—15)% reduced Damage taken from Damage Over Time +Requires Level 57, 137 Dex +Implicits: 1 +3% increased Movement Speed +(100-150)% increased Evasion Rating +(15-25)% chance to Avoid Elemental Ailments +(10—15)% reduced Damage taken from Damage Over Time (mutated) +(30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits +]],[[ +Foulborn Kiloava's Bluster 2 +Ironwood Buckler +Upgrade: Removed Mod: (30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits +Upgrade: Added Mod: Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +Requires Level 57, 137 Dex +Implicits: 1 +3% increased Movement Speed +(100-150)% increased Evasion Rating +(15-25)% chance to Avoid Elemental Ailments ++(3-8)% Chance to Block +Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted (mutated) +]],[[ +Foulborn Kiloava's Bluster 3 +Ironwood Buckler +Upgrade: Removed Mod: +(3—8)% Chance to Block +Upgrade: Removed Mod: (30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits +Upgrade: Added Mod: (10—15)% reduced Damage taken from Damage Over Time +Upgrade: Added Mod: Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted +Requires Level 57, 137 Dex +Implicits: 1 +3% increased Movement Speed +(100-150)% increased Evasion Rating +(15-25)% chance to Avoid Elemental Ailments +(10—15)% reduced Damage taken from Damage Over Time (mutated) +Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted (mutated) +]], +[[ +Foulborn Rathpith Globe 1 +Titanium Spirit Shield +Upgrade: Removed Mod: 5% increased Spell Critical Strike Chance per 100 Player Maximum Life +Upgrade: Added Mod: Deal 5% increased Damage Over Time per 100 Player Maximum Life +Implicits: 0 ++(10-15)% Chance to Block Spell Damage +(120-160)% increased Energy Shield +10% increased maximum Life +Sacrifice 10% of your Life when you Use or Trigger a Spell Skill +Deal 5% increased Damage Over Time per 100 Player Maximum Life (mutated) +5% increased Spell Damage per 100 Player Maximum Life +]],[[ +Foulborn Rathpith Globe 2 +Titanium Spirit Shield +Upgrade: Removed Mod: 5% increased Spell Damage per 100 Player Maximum Life +Upgrade: Added Mod: 2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +Implicits: 0 ++(10-15)% Chance to Block Spell Damage +(120-160)% increased Energy Shield +10% increased maximum Life +Sacrifice 10% of your Life when you Use or Trigger a Spell Skill +5% increased Critical Strike Chance for Spells per 100 Player Maximum Life +2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life (mutated) +]],[[ +Foulborn Rathpith Globe 3 +Titanium Spirit Shield +Upgrade: Removed Mod: 5% increased Spell Critical Strike Chance per 100 Player Maximum Life +Upgrade: Removed Mod: 5% increased Spell Damage per 100 Player Maximum Life +Upgrade: Added Mod: Deal 5% increased Damage Over Time per 100 Player Maximum Life +Upgrade: Added Mod: 2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life +Implicits: 0 ++(10-15)% Chance to Block Spell Damage +(120-160)% increased Energy Shield +10% increased maximum Life +Sacrifice 10% of your Life when you Use or Trigger a Spell Skill +Deal 5% increased Damage Over Time per 100 Player Maximum Life (mutated) +2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life (mutated) +]], +[[ +Foulborn Matua Tupuna 1 +Tarnished Spirit Shield +Upgrade: Removed Mod: +2 to Level of Socketed Minion Gems +Upgrade: Added Mod: +2 to Level of Socketed Aura Gems +Implicits: 1 +(5-10)% increased Spell Damage ++2 to Level of Socketed Aura Gems (mutated) +(40-80)% increased Energy Shield ++(15-25) to maximum Mana +20% increased effect of Non-Curse Auras from your Skills on your Minions +20% increased effect of Non-Curse Auras from your Skills +Spreads Tar when you Block +]], +[[ +Foulborn Kongming's Stratagem 1 +Ancient Spirit Shield +Upgrade: Removed Mod: (30—50)% increased Fire Damage with Hits and Ailments against Blinded Enemies +Upgrade: Added Mod: Enemies Blinded by you have 100% reduced Critical Strike Chance +Variant: Current +Implicits: 1 +(5-10)% increased Spell Damage +Trigger Level 20 Fog of War when your Trap is triggered ++(20-30) to Intelligence +(250-300)% increased Energy Shield +Enemies Blinded by you have 100% reduced Critical Strike Chance (mutated) +30% reduced Spell Damage taken from Blinded Enemies +No Chance to Block +]], +[[ +Foulborn Malachai's Loop 1 +Harmonic Spirit Shield +Upgrade: Removed Mod: (12—16)% increased Spell Damage per Power Charge +Upgrade: Added Mod: +4% chance to Suppress Spell Damage per Power Charge +Implicits: 1 +(10-15)% increased Spell Damage +(210-250)% increased Energy Shield ++2 to Maximum Power Charges +20% chance to gain a Power Charge on Hit ++4% chance to Suppress Spell Damage per Power Charge (mutated) +Lose all Power Charges on reaching Maximum Power Charges +Shocks you when you reach Maximum Power Charges +]], +[[ +Foulborn Esh's Mirror 1 +Vaal Spirit Shield +Upgrade: Removed Mod: Shocks you inflict spread to other Enemies within 1.5 metres +Upgrade: Added Mod: Hits always Shock Enemies that are on Low Life +Implicits: 1 +(5-10)% increased Spell Damage ++(20-30) to Intelligence +(170-230)% increased Energy Shield ++(35-40)% to Lightning Resistance +Hits always Shock Enemies that are on Low Life (mutated) +Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently +]],[[ +Foulborn Esh's Mirror 2 +Vaal Spirit Shield +Upgrade: Removed Mod: +(35—40)% to Lightning Resistance +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage ++(20-30) to Intelligence +(170-230)% increased Energy Shield +Damage cannot be Reflected (mutated) +Shocks you inflict spread to other Enemies within 1.5 metres +Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently +]],[[ +Foulborn Esh's Mirror 3 +Vaal Spirit Shield +Upgrade: Removed Mod: Shocks you inflict spread to other Enemies within 1.5 metres +Upgrade: Removed Mod: +(35—40)% to Lightning Resistance +Upgrade: Added Mod: Hits always Shock Enemies that are on Low Life +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage ++(20-30) to Intelligence +(170-230)% increased Energy Shield +Damage cannot be Reflected (mutated) +Hits always Shock Enemies that are on Low Life (mutated) +Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently +]], +[[ +Foulborn Esh's Visage 1 +Vaal Spirit Shield +Upgrade: Removed Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Life +Upgrade: Added Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Implicits: 1 +(5-10)% increased Spell Damage +(240-260)% increased Energy Shield ++(70-100) to maximum Life ++(30-40)% to Lightning Resistance ++(17-29)% to Chaos Resistance +Chaos Damage taken does not bypass Energy Shield while not on Low Mana (mutated) +Reflect Shocks applied to you to all Nearby Enemies +]],[[ +Foulborn Esh's Visage 2 +Vaal Spirit Shield +Upgrade: Removed Mod: +(30—40)% to Lightning Resistance +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage +(240-260)% increased Energy Shield ++(70-100) to maximum Life +Damage cannot be Reflected (mutated) ++(17-29)% to Chaos Resistance +Chaos Damage does not bypass Energy Shield while not on Low Life +Reflect Shocks applied to you to all Nearby Enemies +]],[[ +Foulborn Esh's Visage 3 +Vaal Spirit Shield +Upgrade: Removed Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Life +Upgrade: Removed Mod: +(30—40)% to Lightning Resistance +Upgrade: Added Mod: Chaos Damage taken does not bypass Energy Shield while not on Low Mana +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 1 +(5-10)% increased Spell Damage +(240-260)% increased Energy Shield ++(70-100) to maximum Life +Damage cannot be Reflected (mutated) ++(17-29)% to Chaos Resistance +Chaos Damage taken does not bypass Energy Shield while not on Low Mana (mutated) +Reflect Shocks applied to you to all Nearby Enemies +]], +[[ +Foulborn The Anticipation 1 +Ezomyte Tower Shield +Upgrade: Removed Mod: +(1500—3000) Armour if you've Blocked Recently +Upgrade: Added Mod: (8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently +Implicits: 1 ++(30-40) to maximum Life +100% increased Armour ++(50-70) to maximum Life ++6% Chance to Block +(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently (mutated) +Permanently Intimidate Enemies on Block +]],[[ +Foulborn The Anticipation 2 +Ezomyte Tower Shield +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Implicits: 1 ++(30-40) to maximum Life +100% increased Armour ++(50-70) to maximum Life ++3% to maximum Chance to Block Attack Damage (mutated) ++(1500-3000) Armour if you've Blocked Recently +Permanently Intimidate Enemies on Block +]],[[ +Foulborn The Anticipation 3 +Ezomyte Tower Shield +Upgrade: Removed Mod: +(1500—3000) Armour if you've Blocked Recently +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Added Mod: (8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Implicits: 1 ++(30-40) to maximum Life +100% increased Armour ++(50-70) to maximum Life ++3% to maximum Chance to Block Attack Damage (mutated) +(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently (mutated) +Permanently Intimidate Enemies on Block +]], +[[ +Foulborn The Surrender 1 +Ezomyte Tower Shield +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Implicits: 1 ++(30-40) to maximum Life +(165-205)% increased Armour ++(65-80) to maximum Life +Recover (250-500) Life when you Block ++3% to maximum Chance to Block Attack Damage (mutated) +]],[[ +Foulborn The Surrender 2 +Ezomyte Tower Shield +Upgrade: Removed Mod: Recover (250—500) Life when you Block +Upgrade: Added Mod: Gain (300—650) Energy Shield when you Block +Implicits: 1 ++(30-40) to maximum Life +(165-205)% increased Armour ++(65-80) to maximum Life +Gain (300—650) Energy Shield when you Block (mutated) ++6% Chance to Block +]],[[ +Foulborn The Surrender 3 +Ezomyte Tower Shield +Upgrade: Removed Mod: +6% Chance to Block +Upgrade: Removed Mod: Recover (250—500) Life when you Block +Upgrade: Added Mod: +3% to maximum Chance to Block Attack Damage +Upgrade: Added Mod: Gain (300—650) Energy Shield when you Block +Implicits: 1 ++(30-40) to maximum Life +(165-205)% increased Armour ++(65-80) to maximum Life +Gain (300—650) Energy Shield when you Block (mutated) ++3% to maximum Chance to Block Attack Damage (mutated) +]], +[[ +Foulborn The Squire 1 +Elegant Round Shield +Upgrade: Removed Mod: All Sockets are White +Upgrade: Added Mod: Ignore Attribute Requirements of Socketed Gems +Implicits: 1 +120% increased Block Recovery +Has 3 Sockets +Ignore Attribute Requirements of Socketed Gems (mutated) ++(5-8)% to Quality of Socketed Support Gems +Socketed Support Gems can also Support Skills from your Main Hand +(100-150)% increased Armour and Evasion ++(3-5)% Chance to Block +]],[[ +Foulborn The Squire 2 +Elegant Round Shield +Upgrade: Removed Mod: +(5—8)% to Quality of Socketed Support Gems +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 1 +120% increased Block Recovery +Has 3 Sockets +All Sockets are White ++1 to Level of Socketed Gems (mutated) +Socketed Support Gems can also Support Skills from your Main Hand +(100-150)% increased Armour and Evasion ++(3-5)% Chance to Block +]],[[ +Foulborn The Squire 3 +Elegant Round Shield +Upgrade: Removed Mod: All Sockets are White +Upgrade: Removed Mod: +(5—8)% to Quality of Socketed Support Gems +Upgrade: Added Mod: Ignore Attribute Requirements of Socketed Gems +Upgrade: Added Mod: +1 to Level of Socketed Gems +Implicits: 1 +120% increased Block Recovery +Has 3 Sockets +Ignore Attribute Requirements of Socketed Gems (mutated) ++1 to Level of Socketed Gems (mutated) +Socketed Support Gems can also Support Skills from your Main Hand +(100-150)% increased Armour and Evasion ++(3-5)% Chance to Block +]], +[[ +Foulborn The Oppressor 1 +Elegant Round Shield +Upgrade: Removed Mod: -10% to amount of Suppressed Spell Damage Prevented +Upgrade: Added Mod: (10—15)% chance to Avoid All Damage from Hits +Implicits: 1 +120% increased Block Recovery +(10—15)% chance to Avoid All Damage from Hits (mutated) ++(26-32)% chance to Suppress Spell Damage +(200-250)% increased Armour and Evasion ++(9-13)% Chance to Block +You take 20% of Damage from Blocked Hits +]],[[ +Foulborn The Oppressor 2 +Elegant Round Shield +Upgrade: Removed Mod: You take 20% of Damage from Blocked Hits +Upgrade: Added Mod: (20—30)% Chance to Block Spell Damage +Implicits: 1 +120% increased Block Recovery +-10% to amount of Suppressed Spell Damage Prevented ++(26-32)% chance to Suppress Spell Damage +(200-250)% increased Armour and Evasion ++(9-13)% Chance to Block +(20—30)% Chance to Block Spell Damage (mutated) +]],[[ +Foulborn The Oppressor 3 +Elegant Round Shield +Upgrade: Removed Mod: -10% to amount of Suppressed Spell Damage Prevented +Upgrade: Removed Mod: You take 20% of Damage from Blocked Hits +Upgrade: Added Mod: (10—15)% chance to Avoid All Damage from Hits +Upgrade: Added Mod: (20—30)% Chance to Block Spell Damage +Implicits: 1 +120% increased Block Recovery +(10—15)% chance to Avoid All Damage from Hits (mutated) ++(26-32)% chance to Suppress Spell Damage +(200-250)% increased Armour and Evasion ++(9-13)% Chance to Block +(20—30)% Chance to Block Spell Damage (mutated) +]], +[[ +Foulborn Rise of the Phoenix 1 +Mosaic Kite Shield +Upgrade: Removed Mod: 10% increased Movement Speed when on Low Life +Upgrade: Added Mod: (10—20)% increased Cast Speed when on Low Life +Implicits: 1 ++8% to all Elemental Resistances +(240-300)% increased Armour and Energy Shield +Regenerate (100-200) Life per second ++5% to maximum Fire Resistance ++(20-25)% to Fire Resistance ++25% to Fire Resistance while on Low Life +(10—20)% increased Cast Speed when on Low Life (mutated) +Cannot be Ignited while on Low Life +]],[[ +Foulborn Rise of the Phoenix 2 +Mosaic Kite Shield +Upgrade: Removed Mod: Regenerate (100—200) Life per second +Upgrade: Added Mod: Regenerate (100—200) Energy Shield per second +Implicits: 1 ++8% to all Elemental Resistances +(240-300)% increased Armour and Energy Shield +Regenerate (100—200) Energy Shield per second (mutated) ++5% to maximum Fire Resistance ++(20-25)% to Fire Resistance ++25% to Fire Resistance while on Low Life +10% increased Movement Speed when on Low Life +Cannot be Ignited while on Low Life +]],[[ +Foulborn Rise of the Phoenix 3 +Mosaic Kite Shield +Upgrade: Removed Mod: 10% increased Movement Speed when on Low Life +Upgrade: Removed Mod: Regenerate (100—200) Life per second +Upgrade: Added Mod: (10—20)% increased Cast Speed when on Low Life +Upgrade: Added Mod: Regenerate (100—200) Energy Shield per second +Implicits: 1 ++8% to all Elemental Resistances +(240-300)% increased Armour and Energy Shield +Regenerate (100—200) Energy Shield per second (mutated) ++5% to maximum Fire Resistance ++(20-25)% to Fire Resistance ++25% to Fire Resistance while on Low Life +(10—20)% increased Cast Speed when on Low Life (mutated) +Cannot be Ignited while on Low Life +]], +[[ +Foulborn Lioneye's Remorse 1 +Pinnacle Tower Shield +Upgrade: Removed Mod: +(160—180) to maximum Life +Upgrade: Added Mod: Gain (20—25)% of Maximum Life as Extra Armour +Implicits: 1 ++(20-30) to maximum Life +(180-220)% increased Armour +20% increased Stun and Block Recovery +Gain (20—25)% of Maximum Life as Extra Armour (mutated) +5% reduced Movement Speed +-25 Physical Damage taken from Projectile Attacks ++5% Chance to Block +]], +[[ +Foulborn Emperor's Vigilance 1 +Steel Kite Shield +Upgrade: Removed Mod: (16—22)% Chance to Block Spell Damage +Upgrade: Added Mod: +20% to Maximum Quality +Implicits: 0 ++20% to Maximum Quality (mutated) +1000% increased Armour and Energy Shield +Damage taken from Blocked Hits cannot bypass Energy Shield +Damage taken from Unblocked hits always bypasses Energy Shield +Glancing Blows +]], +[[ +Foulborn Saffell's Frame 1 +Branded Kite Shield +Upgrade: Removed Mod: (20—30)% Chance to Block Spell Damage +Upgrade: Added Mod: Maximum Energy Shield is increased by Chaos Resistance +Implicits: 1 ++4% to all Elemental Resistances +Maximum Energy Shield is increased by Chaos Resistance (mutated) +(20-30)% increased Spell Damage ++(20-30)% to all Elemental Resistances ++4% to all maximum Resistances +Cannot Block Attack Damage +]], +[[ +Foulborn Prism Guardian 1 +Archon Kite Shield +Upgrade: Removed Mod: Socketed Gems have 30% increased Reservation Efficiency +Upgrade: Added Mod: +(20—30)% to Quality of Socketed Gems +Implicits: 1 ++12% to all Elemental Resistances ++2 to Level of Socketed Aura Gems +Socketed Gems Cost and Reserve Life instead of Mana ++(20—30)% to Quality of Socketed Gems (mutated) ++(20-30) to Dexterity ++25% to all Elemental Resistances +]], +[[ +Foulborn Aegis Aurora 1 +Champion Kite Shield +Upgrade: Removed Mod: (10—20)% increased Elemental Damage with Attack Skills +Upgrade: Added Mod: Damage cannot be Reflected +Implicits: 0 +{variant:3}(300-400)% increased Armour and Energy Shield ++10% to all Elemental Resistances ++5% to maximum Cold Resistance ++6% Chance to Block +Recover Energy Shield equal to 2% of Armour when you Block +Damage cannot be Reflected (mutated) +]], +} diff --git a/src/Data/Uniques/Foulborn/staff.lua b/src/Data/Uniques/Foulborn/staff.lua new file mode 100644 index 0000000000..8af26a433b --- /dev/null +++ b/src/Data/Uniques/Foulborn/staff.lua @@ -0,0 +1,66 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Staff +[[ +Foulborn Sire of Shards 1 +Serpentine Staff +Upgrade: Removed Mod: (60—100)% increased Projectile Damage +Upgrade: Added Mod: Socketed Gems Chain 2 additional times +Requires Level 49, 85 Str, 85 Int +Implicits: 1 ++22% Chance to Block Attack Damage while wielding a Staff +Socketed Gems fire 4 additional Projectiles +Socketed Gems fire Projectiles in a Nova ++(15-20) to All Attributes ++(5-7)% to All Elemental Resistances +Socketed Gems Chain 2 additional times (mutated) +20% increased Light Radius +]], +[[ +Foulborn Tremor Rod 1 +Military Staff +Upgrade: Removed Mod: Socketed Gems are Supported by Level 10 Blastchain Mine +Upgrade: Added Mod: (60—100)% increased Effect of Auras from Mines +Requires Level 45, 78 Str, 78 Int +Implicits: 1 ++22% Chance to Block Attack Damage while wielding a Staff ++2 to Level of Socketed Spell Gems +(60—100)% increased Effect of Auras from Mines (mutated) +(40-60)% increased Spell Damage +(15-20)% reduced Enemy Stun Threshold +Mines can be Detonated an additional time +]], +[[ +Foulborn The Whispering Ice 1 +Vile Staff +Upgrade: Removed Mod: 1% increased Spell Damage per 10 Intelligence +Upgrade: Added Mod: 1% increased Area of Effect per 20 Intelligence +Requires Level 33, 59 Str, 59 Int +Implicits: 1 ++20% Chance to Block Attack Damage while wielding a Staff ++1 to Level of Socketed Support Gems +Grants Level 1 Icestorm Skill +(8-12)% increased Cast Speed +1% increased Area of Effect per 20 Intelligence (mutated) +(14-18)% increased Intelligence +]], +[[ +Foulborn The Searing Touch 1 +Lathi +Upgrade: Removed Mod: 10% increased Cast Speed +Upgrade: Added Mod: +(3—5) to maximum number of Summoned Searing Bond Totems +Variant: Current +Implicits: 1 ++25% Chance to Block Spell Damage while wielding a Staff ++(40-60)% to Fire Damage over Time Multiplier +(70-90)% increased Fire Damage ++(3—5) to maximum number of Summoned Searing Bond Totems (mutated) ++2 to Level of all Fire Spell Skill Gems +]], + + + + + +} diff --git a/src/Data/Uniques/Foulborn/sword.lua b/src/Data/Uniques/Foulborn/sword.lua new file mode 100644 index 0000000000..dcde8defd1 --- /dev/null +++ b/src/Data/Uniques/Foulborn/sword.lua @@ -0,0 +1,226 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: One Handed Sword + + + + +[[ +Foulborn Rigwald's Command 1 +Midnight Blade +Upgrade: Removed Mod: +(350—400) to Accuracy Rating +Upgrade: Added Mod: +10% Chance to Block Spell Damage while Dual Wielding +Implicits: 1 +40% increased Global Accuracy Rating ++10% Chance to Block Attack Damage while Dual Wielding (mutated) +Adds (60-80) to (150-180) Physical Damage ++10% Chance to Block Spell Damage while Dual Wielding +Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe +]], +[[ +Foulborn Severed in Sleep 1 +Cutlass +Upgrade: Removed Mod: Minions have 60% chance to inflict Withered on Hit +Upgrade: Added Mod: Minions have +5% to Critical Strike Chance +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have +29% to Chaos Resistance +Minions have +5% to Critical Strike Chance (mutated) +Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy +]],[[ +Foulborn Severed in Sleep 2 +Cutlass +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) +Minions have 60% chance to inflict Withered on Hit +Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy +]],[[ +Foulborn Severed in Sleep 3 +Cutlass +Upgrade: Removed Mod: Minions have 60% chance to inflict Withered on Hit +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: Minions have +5% to Critical Strike Chance +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) +Minions have +5% to Critical Strike Chance (mutated) +Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy +]], +[[ +Foulborn United in Dream 1 +Cutlass +Upgrade: Removed Mod: Minions Recover 10% of Life on Killing a Poisoned Enemy +Upgrade: Added Mod: +(20—30)% to Quality of all Minion Skill Gems +LevelReq: 69 +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have +29% to Chaos Resistance +Minions have 60% chance to Poison Enemies on Hit ++(20—30)% to Quality of all Minion Skill Gems (mutated) +]],[[ +Foulborn United in Dream 2 +Cutlass +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +LevelReq: 69 +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) +Minions have 60% chance to Poison Enemies on Hit +Minions Recover 10% of Life on Killing a Poisoned Enemy +]],[[ +Foulborn United in Dream 3 +Cutlass +Upgrade: Removed Mod: Minions Recover 10% of Life on Killing a Poisoned Enemy +Upgrade: Removed Mod: Minions have +29% to Chaos Resistance +Upgrade: Added Mod: +(20—30)% to Quality of all Minion Skill Gems +Upgrade: Added Mod: Minions have 25% chance to gain Unholy Might for 4 seconds on Kill +LevelReq: 69 +Implicits: 1 +40% increased Global Accuracy Rating +Grants Level 25 Envy Skill +Minions have 25% chance to gain Unholy Might for 4 seconds on Kill (mutated) +Minions have 60% chance to Poison Enemies on Hit ++(20—30)% to Quality of all Minion Skill Gems (mutated) +]], +[[ +Foulborn Edge of Madness 1 +Etched Greatsword +Upgrade: Removed Mod: +1 to Level of Socketed Skill Gems +Upgrade: Added Mod: +(6—8) to Accuracy Rating per Level +Implicits: 1 +60% increased Global Accuracy Rating ++(6—8) to Accuracy Rating per Level (mutated) +(40-60)% increased Physical Damage +Adds (60-68) to (90-102) Chaos Damage +1% increased Chaos Damage per Level +Adds 1 to 2 Physical Damage to Attacks per Level +]], +[[ +Foulborn Doomsower 1 +Lion Sword +Upgrade: Removed Mod: You have Vaal Pact while all Socketed Gems are Red +Upgrade: Added Mod: You have Immortal Ambition while all Socketed Gems are Red +Implicits: 1 ++50 to Strength and Dexterity +Socketed Melee Gems have 15% increased Area of Effect +(30-50)% increased Physical Damage +Adds (65-75) to (100-110) Physical Damage +(6-12)% increased Attack Speed +Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem +You have Immortal Ambition while all Socketed Gems are Red (mutated) +]],[[ +Foulborn Doomsower 2 +Lion Sword +Upgrade: Removed Mod: Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem +Upgrade: Added Mod: 10% of Damage taken Recouped as Life per Socketed Red Gem +Implicits: 1 ++50 to Strength and Dexterity +Socketed Melee Gems have 15% increased Area of Effect +(30-50)% increased Physical Damage +Adds (65-75) to (100-110) Physical Damage +(6-12)% increased Attack Speed +10% of Damage taken Recouped as Life per Socketed Red Gem (mutated) +You have Vaal Pact while all Socketed Gems are Red +]],[[ +Foulborn Doomsower 3 +Lion Sword +Upgrade: Removed Mod: You have Vaal Pact while all Socketed Gems are Red +Upgrade: Removed Mod: Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem +Upgrade: Added Mod: You have Immortal Ambition while all Socketed Gems are Red +Upgrade: Added Mod: 10% of Damage taken Recouped as Life per Socketed Red Gem +Implicits: 1 ++50 to Strength and Dexterity +Socketed Melee Gems have 15% increased Area of Effect +(30-50)% increased Physical Damage +Adds (65-75) to (100-110) Physical Damage +(6-12)% increased Attack Speed +10% of Damage taken Recouped as Life per Socketed Red Gem (mutated) +You have Immortal Ambition while all Socketed Gems are Red (mutated) +]], +[[ +Foulborn The Dancing Dervish 1 +Reaver Sword +Upgrade: Removed Mod: (130—160)% increased Physical Damage +Upgrade: Added Mod: Adds 1 to 777 Lightning Damage +Implicits: 1 +60% increased Global Accuracy Rating +Adds 1 to 777 Lightning Damage (mutated) +(25-30)% increased Attack Speed +5% increased Movement Speed +Triggers Level 15 Manifest Dancing Dervishes on Rampage +Manifested Dancing Dervishes disables both weapon slots +Manifested Dancing Dervishes die when Rampage ends +Melee Hits count as Rampage Kills +Rampage +]], +[[ +Foulborn Razor of the Seventh Sun 1 +Midnight Blade +Upgrade: Removed Mod: 100% increased Melee Physical Damage against Ignited Enemies +Upgrade: Added Mod: Ignites inflicted with this Weapon deal 100% more Damage +Implicits: 1 +40% increased Global Accuracy Rating +Adds (90-110) to (145-170) Physical Damage +30% of Physical Damage Converted to Fire Damage +25% chance to Ignite +100% increased Burning Damage if you've Ignited an Enemy Recently +Recover 1% of Life when you Ignite an Enemy +Ignites inflicted with this Weapon deal 100% more Damage (mutated) +]], +[[ +Foulborn Cospri's Malice 1 +Jewelled Foil +Upgrade: Removed Mod: Adds (40—60) to (90—110) Cold Damage to Spells +Upgrade: Added Mod: (80—120)% increased Elemental Damage with Attack Skills +Implicits: 1 ++25% to Global Critical Strike Multiplier +Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +No Physical Damage +Adds (80-100) to (160-200) Cold Damage +(80—120)% increased Elemental Damage with Attack Skills (mutated) +(8-14)% increased Attack Speed ++257 Intelligence Requirement +60% increased Critical Strike Chance against Chilled Enemies +]], +[[ +Foulborn Rebuke of the Vaal 1 +Vaal Blade +Upgrade: Removed Mod: (10—20)% increased Attack Speed +Upgrade: Added Mod: (20—40)% increased Trap Throwing Speed +Implicits: 1 ++460 to Accuracy Rating +Adds (49-98) to (101-140) Physical Damage +Adds (49-98) to (101-140) Fire Damage +Adds (49-98) to (101-140) Cold Damage +Adds 1 to (210-250) Lightning Damage +Adds (49-98) to (101-140) Chaos Damage +(20—40)% increased Trap Throwing Speed (mutated) +]], +[[ +Foulborn Dreamfeather 1 +Eternal Sword +Upgrade: Removed Mod: Adds (30—50) to (65—80) Physical Damage +Upgrade: Added Mod: 1% increased Attack Speed per 150 Accuracy Rating +Implicits: 1 ++475 to Accuracy Rating +1% increased Attack Speed per 150 Accuracy Rating (mutated) +(20-25)% increased Attack Speed ++(180-200) to Evasion Rating +3% increased Movement Speed ++(280-300) to Accuracy Rating +1% increased Attack Damage per 450 Evasion Rating +]], + + +} diff --git a/src/Data/Uniques/Foulborn/tincture.lua b/src/Data/Uniques/Foulborn/tincture.lua new file mode 100644 index 0000000000..1be2759a6e --- /dev/null +++ b/src/Data/Uniques/Foulborn/tincture.lua @@ -0,0 +1,4 @@ +-- Item data (c) Grinding Gear Games + +return { +} diff --git a/src/Data/Uniques/Foulborn/wand.lua b/src/Data/Uniques/Foulborn/wand.lua new file mode 100644 index 0000000000..7f81931bac --- /dev/null +++ b/src/Data/Uniques/Foulborn/wand.lua @@ -0,0 +1,209 @@ +-- Item data (c) Grinding Gear Games + +return { +-- Weapon: Wand +[[ +Foulborn Ashcaller 1 +Goat's Horn +Upgrade: Removed Mod: Adds (20—24) to (38—46) Fire Damage to Spells +Upgrade: Added Mod: Minions gain (20—40)% of Physical Damage as Extra Fire Damage +Implicits: 1 +Adds (1-2) to (3-4) Fire Damage to Spells and Attacks +25% chance to Trigger Level 10 Summon Raging Spirit on Kill +Adds (20-24) to (38-46) Fire Damage +Minions gain (20—40)% of Physical Damage as Extra Fire Damage (mutated) +10% chance to Cover Enemies in Ash on Hit +]], +[[ +Foulborn Tulborn 1 +Opal Wand +Upgrade: Removed Mod: Adds (120—140) to (150—170) Cold Damage to Spells +Upgrade: Added Mod: +(2—4) to Level of all Cold Spell Skill Gems +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks ++(2—4) to Level of all Cold Spell Skill Gems (mutated) +Gain a Power Charge on Killing a Frozen Enemy +Cold Exposure you inflict applies an extra -12% to Cold Resistance ++(20-25) Mana gained on Killing a Frozen Enemy +]],[[ +Foulborn Tulborn 2 +Opal Wand +Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +Adds (120-140) to (150-170) Cold Damage to Spells +Gain a Power Charge after Spending a total of 200 Mana (mutated) +Cold Exposure you inflict applies an extra -12% to Cold Resistance ++(20-25) Mana gained on Killing a Frozen Enemy +]],[[ +Foulborn Tulborn 3 +Opal Wand +Upgrade: Removed Mod: Adds (120—140) to (150—170) Cold Damage to Spells +Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: +(2—4) to Level of all Cold Spell Skill Gems +Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks ++(2—4) to Level of all Cold Spell Skill Gems (mutated) +Gain a Power Charge after Spending a total of 200 Mana (mutated) +Cold Exposure you inflict applies an extra -12% to Cold Resistance ++(20-25) Mana gained on Killing a Frozen Enemy +]], +[[ +Foulborn Tulfall 1 +Opal Wand +Upgrade: Removed Mod: Adds 50 to 70 Cold Damage to Spells per Power Charge +Upgrade: Added Mod: +(15—20)% to Cold Damage over Time Multiplier per Power Charge +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +(10-20)% increased Cast Speed +Gain a Power Charge on Killing a Frozen Enemy ++(15—20)% to Cold Damage over Time Multiplier per Power Charge (mutated) +Lose all Power Charges on reaching Maximum Power Charges +Gain a Frenzy Charge on reaching Maximum Power Charges +]], +[[ +Foulborn Tulfall 2 +Opal Wand +Upgrade: Removed Mod: Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +(10-20)% increased Cast Speed +Gain a Power Charge after Spending a total of 200 Mana (mutated) +Adds 50 to 70 Cold Damage to Spells per Power Charge +Lose all Power Charges on reaching Maximum Power Charges +Gain a Frenzy Charge on reaching Maximum Power Charges +]], +[[ +Foulborn Tulfall 3 +Opal Wand +Upgrade: Removed Mod: Adds 50 to 70 Cold Damage to Spells per Power Charge +Upgrade: Removed Mod:Gain a Power Charge on Killing a Frozen Enemy +Upgrade: Added Mod: +(15—20)% to Cold Damage over Time Multiplier per Power Charge +Upgrade: Added Mod:Gain a Power Charge after Spending a total of 200 Mana +Implicits: 1 +Adds (14-29) to (42-47) Cold Damage to Spells and Attacks +(10-20)% increased Cast Speed +Gain a Power Charge after Spending a total of 200 Mana (mutated) ++(15—20)% to Cold Damage over Time Multiplier per Power Charge (mutated) +Lose all Power Charges on reaching Maximum Power Charges +Gain a Frenzy Charge on reaching Maximum Power Charges +]], +[[ +Foulborn Midnight Bargain 1 +Calling Wand +Upgrade: Removed Mod: Cannot be used with Chaos Inoculation +Upgrade: Removed Mod: Reserves 30% of Life +Upgrade: Added Mod: Lose 0.5% Life and Energy Shield per Second per Minion +Implicits: 1 +Minions deal (12-16)% increased Damage ++(10-20) to Intelligence +Minions have (20-30)% increased Movement Speed +Minions deal (50-70)% increased Damage ++1 to Maximum number of Raised Zombies ++1 to Maximum number of Spectres ++1 to Maximum number of Skeletons +Lose 0.5% Life and Energy Shield per Second per Minion (mutated) +]],[[ +Foulborn Midnight Bargain 2 +Calling Wand +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies +Upgrade: Removed Mod: +1 to maximum number of Spectres +Upgrade: Removed Mod: +1 to maximum number of Skeletons +Upgrade: Added Mod: +2 to maximum number of Summoned Golems +Implicits: 1 +Minions deal (12-16)% increased Damage +Cannot be used with Chaos Inoculation ++(10-20) to Intelligence +Minions have (20-30)% increased Movement Speed +Minions deal (50-70)% increased Damage ++2 to maximum number of Summoned Golems (mutated) +Reserves 30% of Life +]],[[ +Foulborn Midnight Bargain 3 +Calling Wand +Upgrade: Removed Mod: Cannot be used with Chaos Inoculation +Upgrade: Removed Mod: Reserves 30% of Life +Upgrade: Removed Mod: +1 to maximum number of Raised Zombies +Upgrade: Removed Mod: +1 to maximum number of Spectres +Upgrade: Removed Mod: +1 to maximum number of Skeletons +Upgrade: Added Mod: Lose 0.5% Life and Energy Shield per Second per Minion +Upgrade: Added Mod: +2 to maximum number of Summoned Golems +Implicits: 1 +Minions deal (12-16)% increased Damage ++(10-20) to Intelligence +Minions have (20-30)% increased Movement Speed +Minions deal (50-70)% increased Damage ++2 to maximum number of Summoned Golems (mutated) +Lose 0.5% Life and Energy Shield per Second per Minion (mutated) +]], +[[ +Foulborn Piscator's Vigil 1 +Kinetic Wand +Upgrade: Removed Mod: (20—30)% increased Critical Strike Chance +Upgrade: Added Mod: (30—50)% increased effect of Wishes granted by Ancient Fish +Implicits: 1 +Cannot roll Caster Modifiers +No Physical Damage +(10-18)% increased Attack Speed +(30—50)% increased effect of Wishes granted by Ancient Fish (mutated) ++(340-400) to Accuracy Rating +Attacks with this Weapon have (100-115)% increased Elemental Damage +Damage with Weapons Penetrates 5% Elemental Resistances +]], +[[ +Foulborn The Poet's Pen 1 +Somatic Wand +Upgrade: Removed Mod: Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels +Upgrade: Added Mod: Adds 3 to 5 Physical Damage to Spells per 3 Player Levels +Implicits: 1 +Cannot roll Caster Modifiers ++1 to Level of Socketed Active Skill Gems per 25 Player Levels +Adds 3 to 5 Physical Damage to Spells per 3 Player Levels (mutated) +(8-12)% increased Attack Speed +Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown +]], +[[ +Foulborn Void Battery 1 +Prophecy Wand +Upgrade: Removed Mod: (50—65)% increased Global Critical Strike Chance +Upgrade: Added Mod: 3% increased Area of Effect per Power Charge +Implicits: 1 +(36-40)% increased Spell Damage +80% reduced Spell Damage +(10-20)% increased Cast Speed +3% increased Area of Effect per Power Charge (mutated) ++(40-50) to maximum Mana ++1 to Maximum Power Charges +25% increased Spell Damage per Power Charge +]], +[[ +Foulborn Apep's Rage 1 +Omen Wand +Upgrade: Removed Mod: Adds (90—130) to (140—190) Chaos Damage to Spells +Upgrade: Added Mod: Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend +Implicits: 1 +(27-31)% increased Spell Damage +Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend (mutated) +(25-30)% increased Cast Speed ++(5-10)% to Chaos Resistance +Poisons you inflict deal Damage (30-50)% faster +Lose 40 Mana when you use a Skill +]], +[[ +Foulborn Reverberation Rod 1 +Spiraled Wand +Upgrade: Removed Mod: +2 to Level of Socketed Gems +Upgrade: Added Mod: Socketed Gems are Supported by Level 1 Awakened Spell Cascade +Implicits: 1 +Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks +Socketed Gems are Supported by Level 1 Awakened Spell Cascade (mutated) +Socketed Gems are Supported by Level 10 Arcane Surge +Socketed Gems are Supported by Level 10 Spell Echo +Socketed Gems are Supported by Level 10 Controlled Destruction ++(10-30) to Intelligence +]], + +} diff --git a/src/Modules/Data.lua b/src/Modules/Data.lua index 7ebd4e8984..f8d8f84c7e 100644 --- a/src/Modules/Data.lua +++ b/src/Modules/Data.lua @@ -1137,5 +1137,10 @@ for _, modId in ipairs(sortedMods) do end LoadModule("Data/Uniques/Special/Generated") LoadModule("Data/Uniques/Special/New") - +data.foulbornUniques = { } +for _, type in pairs(itemTypes) do + data.foulbornUniques[type] = LoadModule("Data/Uniques/Foulborn/"..type) +end +data.foulbornUniqueMods = { } +LoadModule("Data/Uniques/Foulborn/Special/Generated") data.flavourText = LoadModule("Data/FlavourText") diff --git a/src/Modules/Main.lua b/src/Modules/Main.lua index 7360bca91f..dbfaa6efc1 100644 --- a/src/Modules/Main.lua +++ b/src/Modules/Main.lua @@ -144,8 +144,10 @@ function main:Init() end self.uniqueDB = { list = { }, loading = true } + self.foulbornUniquesDB = {list = { }, loading = true } self.rareDB = { list = { }, loading = true } + local function loadItemDBs() for type, typeList in pairsYield(data.uniques) do for _, raw in pairs(typeList) do @@ -161,6 +163,21 @@ function main:Init() self.uniqueDB.loading = nil ConPrintf("Uniques loaded") +-- Foulborn Uniques + for type, typeList in pairsYield(data.foulbornUniques) do + for _, raw in pairs(typeList) do + newItem = new("Item", raw, "UNIQUE", true) + if newItem.base then + self.foulbornUniquesDB.list[newItem.name] = newItem + elseif launch.devMode then + ConPrintf("Foulborn Unique DB unrecognised item of type '%s':\n%s", type, raw) + end + end + end + + self.foulbornUniquesDB.loading = nil + ConPrintf("Foulborn Uniques loaded (seed list)") + for _, raw in pairsYield(data.rares) do newItem = new("Item", raw, "RARE", true) if newItem.base then