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Add support for The Vertex "skill gems have no attribute requirement"
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src/Data/ModCache.lua

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5939,8 +5939,7 @@ c["Share Charges with Allies in your Presence"]={nil,"Share Charges with "}
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c["Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius"]={nil,"Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius "}
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c["Shocks you when you reach maximum Power Charges"]={nil,"Shocks you when you reach maximum Power Charges "}
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c["Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created"]={nil,"Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created "}
5942-
c["Skill Gems have no Attribute Requirements"]={nil,"Skill Gems have no Attribute Requirements "}
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c["Skill Gems have no Attribute Requirements Equipment and Skill Gems have 50% reduced Attribute Requirements"]={nil,"Skill Gems have no Attribute Requirements Equipment and Skill Gems have 50% reduced Attribute Requirements "}
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c["Skill Gems have no Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalGemAttributeRequirements",type="MORE",value=-100}},nil}
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c["Skill Mana Costs Converted to Life Costs"]={{[1]={flags=0,keywordFlags=0,name="HybridManaAndLifeCost_Life",type="BASE",value=100}},nil}
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c["Skills Cost +3 Rage"]={{[1]={flags=0,keywordFlags=0,name="RageCostBase",type="BASE",value=3}},nil}
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c["Skills Supported by Unleash have 10% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=10}},nil}

src/Modules/ModParser.lua

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -5467,6 +5467,7 @@ local specialModList = {
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["equipment and skill gems have (%d+)%% reduced attribute requirements"] = function(num) return { mod("GlobalAttributeRequirements", "INC", -num) } end,
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["equipment and skill gems have (%d+)%% increased attribute requirements"] = function(num) return { mod("GlobalAttributeRequirements", "INC", num) } end,
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["skill gems have (%d+)%% more attribute requirements"] = function(num) return { mod("GlobalGemAttributeRequirements", "MORE", num) } end,
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["skill gems have no attribute requirements"] = function(num) return { mod("GlobalGemAttributeRequirements", "MORE", -100) } end,
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["triple attribute requirements of martial weapons"] = function() return { mod("GlobalWeaponAttributeRequirements", "MORE", 200) } end,
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["mana reservation of herald skills is always (%d+)%%"] = function(num) return { mod("SkillData", "LIST", { key = "ManaReservationPercentForced", value = num }, { type = "SkillType", skillType = SkillType.Herald }) } end,
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["([%a%s]+) reserves no mana"] = function(_, name) return {

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