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ChromeSetup.exe

-1.1 MB
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project.xml

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@@ -9,7 +9,6 @@
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<haxelib name="openfl" />
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<haxelib name="actuate"/>
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<haxelib name="hscript"/>
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<!--<haxelib name="discord_rpc" if="cpp"/>-->
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<!--<haxedef name="HXCPP_STACK_LINE" if="debug"/>-->
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<!--<haxedef name="HXCPP_STACK_TRACE" if="debug"/>-->

run.cmd

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@@ -4,6 +4,4 @@ haxelib install openfl
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haxelib install actuate
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haxelib install svg
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haxelib install hscript
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haxelib install format
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haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
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haxelib install hxp https://github.com/openfl/hxp
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haxelib install format

run.sh

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@@ -4,6 +4,4 @@ haxelib install openfl
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haxelib install actuate
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haxelib install svg
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haxelib install hscript
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haxelib install format
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haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
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haxelib install hxp https://github.com/openfl/hxp
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haxelib install format

src/game/Ground.hx

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@@ -21,7 +21,7 @@ class Ground extends Shape
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public var indices:Vector<Int>;
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public var transforms:Vector<Float>;
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public var data:GameData = null;
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public var simple:Bool = true;
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public var simple:Bool = false;
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public var simpleIndex:Int = 0;
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public function new()
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{
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//add cached ground
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for (i in 0...6 + 1) cache(i);
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simpleIndex = tileset.numRects;
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for (color in [0x80ad57,0xe0a437,0x5c584e,0xffffff,0x467c06])
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/*for (color in [0x80ad57,0xe0a437,0x5c584e,0xffffff,0x467c06])
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{
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simpleCache(color);
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}
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}*/
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}
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private inline function ci(i:Int):Int
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{

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