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Enhance index.html with SEO and Open Graph tags
Added SEO and Open Graph meta tags for improved visibility and sharing.
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docs/index.html

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}
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</style>
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</head>
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<!-- SEO Meta Tags -->
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<meta name="keywords" content="game networking, netcode, multiplayer, client-server architecture, state synchronization, prediction rollback, network programming, rocket league, distributed systems, lag compensation, game development">
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<meta name="author" content="Curtis Charles Farrar">
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<meta name="robots" content="index, follow">
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<link rel="canonical" href="https://powder-ranger.github.io/nine-realities-netcode/">
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<!-- Open Graph Meta Tags -->
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<meta property="og:title" content="The Nine Realities of Multiplayer Netcode | Game Networking Research">
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<meta property="og:description" content="Formal analysis of client-server state reconciliation in competitive multiplayer games. Research derived from 4000+ hours of empirical observation and validated against 98+ technical sources.">
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<meta property="og:type" content="article">
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<meta property="og:url" content="https://powder-ranger.github.io/nine-realities-netcode/">
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<meta property="og:image" content="https://powder-ranger.github.io/nine-realities-netcode/og-image.png">
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<meta property="og:site_name" content="Nine Realities Netcode Research">
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<meta property="article:author" content="Curtis Charles Farrar">
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<meta property="article:published_time" content="2025-11-28T20:00:00-06:00">
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<meta property="article:section" content="Technology">
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<meta property="article:tag" content="Game Networking">
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<meta property="article:tag" content="Netcode">
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<meta property="article:tag" content="Multiplayer">
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<!-- Twitter Card Meta Tags -->
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<meta name="twitter:card" content="summary_large_image">
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<meta name="twitter:title" content="The Nine Realities of Multiplayer Netcode">
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<meta name="twitter:description" content="Formal analysis of client-server state reconciliation in competitive multiplayer games. Research with 4000+ hours empirical observation.">
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<meta name="twitter:image" content="https://powder-ranger.github.io/nine-realities-netcode/twitter-card.png">
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<meta name="twitter:site" content="@POWDERRANGER">
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<meta name="twitter:creator" content="@CurtisCFarrar">
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<script type="application/ld+json">
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{
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"@context": "https://schema.org",
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"@type": "ScholarlyArticle",
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"headline": "Multi-Client State Reconciliation in Multiplayer Game Networking: The Nine Concurrent Simulation Model",
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"author": {
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"@type": "Person",
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"name": "Curtis Charles Farrar",
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"url": "https://github.com/POWDER-RANGER"
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},
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"datePublished": "2025-11-28",
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"description": "A formal analysis of client-server state reconciliation in competitive multiplayer games. This research presents a formal analysis of client-server state reconciliation derived from 4000+ hours of empirical observation and validated against 98+ technical sources. The core finding establishes that eight client-local predictions operate concurrently with one server-authoritative simulation, creating nine simultaneous realities that must be continuously reconciled.",
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"keywords": "game networking, netcode, multiplayer, client-server architecture, state synchronization, prediction rollback, network programming, distributed systems",
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"url": "https://powder-ranger.github.io/nine-realities-netcode/",
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"image": "https://powder-ranger.github.io/nine-realities-netcode/og-image.png",
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"@type": "Person",
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"name": "Curtis Charles Farrar"
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"license": "https://opensource.org/licenses/MIT"
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}
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</script>
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<body>
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<div class="page-container">
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<header class="header">

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