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Question: why skip lights that pass CastShadow in RIS? #3

@NoSW

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@NoSW

https://github.com/NVIDIAGameWorks/RTXGI/blob/main/samples/pathtracer/pathtracer.hlsl#L201

When SHADOW_RAY_IN_RIS is enabled, lights passing CastShaow should not be skipped as their contribution is greater so should be resampled from them, isn't it?

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