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Please add DLSS-RR to compare with NRD denoiser #13

@BattleAxeVR

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@BattleAxeVR

Hi, I would very much appreciate, when/if you have time, to add DLSS-RR ray reconstruction support on top of NRD, in the simplest/cleanest way possible, in order to help integrators evaluate the image quality of both denoisers, especially with regards to animation lag (see other Issue I raised).

Static scenes may look razor sharp in these samples but the second you animate stuff it starts to look like a blurry, smeary mess. I know less noisy inputs help a lot to improve rapid motion, which is the main reason to add ReStir and/or NRC/Sharc to path tracers, but I would like to A/B compare these two denoisers' performance under motion, with and without NRC or SHARC active.

Thank you for your time!

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