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Switching processor for ShipGame back to net8 to resolve compatibilit… #65

Switching processor for ShipGame back to net8 to resolve compatibilit…

Switching processor for ShipGame back to net8 to resolve compatibilit… #65

Triggered via push December 23, 2025 10:53
Status Success
Total duration 4m 8s
Artifacts 7

dotnet.yml

on: push
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2 warnings
build: ShipGame/ShipGame.Dependencies/BoxCollider/CollisionCameraObserver.cs#L67
The result of the expression is always 'true' since a value of type 'KeyboardState' is never equal to 'null' of type 'KeyboardState?'
build: ShipGame/ShipGame.Dependencies/BoxCollider/CollisionCameraObserver.cs#L67
The result of the expression is always 'true' since a value of type 'KeyboardState' is never equal to 'null' of type 'KeyboardState?'

Artifacts

Produced during runtime
Name Size Digest
AutoPong
1.57 MB
sha256:f7b57c8b596cb069ca8ed2c860d7a0558fd99bc5982af951f5c8f56537440e5f
BasicCameraExample
15.8 MB
sha256:b116f1a8867e42250006c48556ee169226051d4039e9c828a8a322735438db14
FuelCell
19.8 MB
sha256:06e7fedb369d15b9a802fa1f54d137e22df9540ace53055ea662d0902160fbc5
Learn-monogame-2d
15.3 MB
sha256:a1f63f7398293f6f05712e317d71b734b2328e2852e025b6bde1301292e45625
NeonShooter
22.4 MB
sha256:681de01d15ccfc14a1d1ac6a1c7d4b9221dc97fa51b79ce5d3bb146b6c474269
Platformer2D
25.7 MB
sha256:c0602f052d3705ec80ba72a57ed4af00e25c2eea9e7583c0c31690d4a84e7e1d
ShipGame
102 MB
sha256:fecc9ea7a087e8cb187b1d983ed856772e92cb18ec100537deb1521d0363428f