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[readme] Adjust to 3.1.0
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README.md

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![CI MacOS badge](https://github.com/MaxFleur/LightCombatManager/actions/workflows/run-mac.yml/badge.svg?event=push)
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![CI Ubuntu badge](https://github.com/MaxFleur/LightCombatManager/actions/workflows/run-ubuntu.yml/badge.svg?event=push)
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![CI Windows badge](https://github.com/MaxFleur/LightCombatManager/actions/workflows/run-windows.yml/badge.svg?event=push)
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![Tag badge](https://img.shields.io/badge/Release-v3.0.0-blue.svg)
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![Tag badge](https://img.shields.io/badge/Release-v3.1.0-blue.svg)
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</div>
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### A small, lightweight cross-platform combat manager for d20-based role-playing games, based on Qt.
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![bossfight](https://github.com/user-attachments/assets/a07db4f2-0c9f-451a-9143-4c4e774833e3)
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![overall](https://github.com/user-attachments/assets/b8141a35-754b-460d-8cca-db51add3207a)
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With LightCombatManager (or just **LCM**), you can easily manage a combat for a d20-based RPG. The table supports all sorts of combat-based operations, such as reordering rows when a character moves their initiative, removing or adding ruleset-defined status effects to one or multiple characters or subsequent addition of characters who just joined the combat. Undoing and logging changes are also supported!
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![editor](https://github.com/user-attachments/assets/d925de4c-28d6-427c-ac4b-1250ba421cad)
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![char_editor](https://github.com/user-attachments/assets/353a4b5a-6e27-4fad-94b7-17d8256a4929)
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LCM provides an intuitive character editor, where characters with initiative value and modifier, a health point counter and additional information can be easily created.\
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If the game ends, but the current combat is not finished yet, you can save it on the PC. Characters can also be stored as templates for later usage.
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# Tools & Installation
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LCM is written in C++20. The following frameworks are used for development:
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* [Qt6](https://www.qt.io/) for the user interface and the storing and loading of tables.
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* [Qt6](https://www.qt.io/) for the user interface as well as table storage and loading.
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* Note that for the correct displaying of svg files, the Qt SVG plugin is needed.
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* [Catch2 v2 or v3](https://github.com/catchorg/Catch2) for Unit testing ([Catch2 license](https://github.com/catchorg/Catch2/blob/devel/LICENSE.txt)).
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* [Uncrustify](https://github.com/uncrustify/uncrustify) for code formatting.

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