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src/content/posts/a_Unity/a_Owl/c_Advanced2.md

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@@ -19,26 +19,29 @@ Windows x64
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# This tutorial will guide you through modifying images stored in a SpriteAtlas.
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<img
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<figure style="text-align:center;">
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<img
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src="/marblestack/imgs/aa/c/test.png"
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width="300"
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style="display:block; margin: 0 auto;"
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alt="test"
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/>
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*(Result showcase – Sandbag)*
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alt="dotpict-interface"
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/>
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<figcaption style="font-size:0.85rem; color:#666; margin-top:0.4rem;">
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(Result showcase – Sandbag)
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</figcaption>
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</figure>
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If you have already tried modifying most images other than character sprites using the method described in the advanced tutorial, you probably noticed that it barely works for them.
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This is because those images are packed using the **SpriteAtlas** method. A major reason is that the file references no longer match correctly.
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After completing this tutorial, you should be able to modify most in-game images **without being limited by the original image size**.
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:::caution
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:::important
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Modding may introduce unknown risks, including game instability, save corruption, compatibility issues, and even security vulnerabilities. Always back up your game files and proceed carefully.
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You assume all risks — I cannot take responsibility if problems occur.
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:::
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:::note
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:::important
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This workflow is very complex and tedious. Please read every step carefully. If you encounter problems, you can open an issue to ask for help.
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:::
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@@ -55,14 +58,17 @@ C:\Program Files (x86)\Steam\steamapps\common\Otherworld Legends\Otherworld Lege
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Here is the image we want to replace it with:
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<img
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<figure style="text-align:center;">
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<img
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src="/marblestack/imgs/aa/c/sactx-0-128x128-BC7-unit_other_pile-1aae59fd.png"
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width="300"
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style="display:block; margin: 0 auto;"
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alt="sactx-0-128x128-BC7-unit_other_pile-1aae59fd"
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/>
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[Credit](https://www.spriters-resource.com/pc_computer/pizzatower/sheet/193192/)
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alt="dotpict-interface"
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/>
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<figcaption style="font-size:0.85rem; color:#666; margin-top:0.4rem;">
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Credit: https://www.spriters-resource.com/pc_computer/pizzatower/sheet/193192/
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</figcaption>
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</figure>
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Next, open the Unity project from the advanced tutorial and locate the **Texture2D** folder.
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