|
7 | 7 | import net.minecraft.world.level.block.entity.BlockEntityType; |
8 | 8 | import net.minecraft.world.level.block.state.BlockState; |
9 | 9 | import net.minecraft.world.level.material.Fluids; |
| 10 | +import net.neoforged.neoforge.capabilities.Capabilities; |
| 11 | +import net.neoforged.neoforge.capabilities.RegisterCapabilitiesEvent; |
10 | 12 | import net.neoforged.neoforge.fluids.FluidStack; |
11 | 13 | import net.neoforged.neoforge.fluids.capability.IFluidHandler; |
12 | | -import net.neoforged.neoforge.fluids.capability.templates.FluidTank; |
| 14 | +import org.jetbrains.annotations.NotNull; |
13 | 15 |
|
14 | 16 | public class SinkBlockEntity extends BlockEntity { |
15 | 17 | private static final int SYNC_INTERVAL = 10; |
16 | 18 |
|
17 | | - public final FluidTank sinkTank = new FluidTank(16000) { |
| 19 | + // 这里水槽不包含实际内部状态,所以提供一个静态字段即可,不需要setChange和序列化保存 |
| 20 | + public static final IFluidHandler fluidHandler = new IFluidHandler() |
| 21 | + { |
| 22 | + private static FluidStack WATER_STACK = new FluidStack(Fluids.WATER, Integer.MAX_VALUE); |
| 23 | + |
| 24 | + // 防止有时被外界修改 |
| 25 | + private void verifyStack() |
| 26 | + { |
| 27 | + if(WATER_STACK.getFluid() != Fluids.WATER || WATER_STACK.getAmount() != Integer.MAX_VALUE) |
| 28 | + WATER_STACK = new FluidStack(Fluids.WATER, Integer.MAX_VALUE); |
| 29 | + } |
| 30 | + |
| 31 | + @Override |
| 32 | + public int getTanks() |
| 33 | + { |
| 34 | + return 1; |
| 35 | + } |
| 36 | + |
18 | 37 | @Override |
19 | | - public FluidStack getFluid() { |
20 | | - return new FluidStack(Fluids.WATER, Integer.MAX_VALUE); |
| 38 | + public @NotNull FluidStack getFluidInTank(int tank) |
| 39 | + { |
| 40 | + // 每次get都返回新实例有点耗性能,所以用个静态量 |
| 41 | + verifyStack(); |
| 42 | + return WATER_STACK; |
21 | 43 | } |
22 | 44 |
|
23 | 45 | @Override |
24 | | - public int getCapacity() { |
| 46 | + public int getTankCapacity(int tank) |
| 47 | + { |
25 | 48 | return Integer.MAX_VALUE; |
26 | 49 | } |
27 | 50 |
|
28 | 51 | @Override |
29 | | - public FluidStack drain(FluidStack resource, IFluidHandler.FluidAction action) { |
30 | | - return this.drain(resource.getAmount(), action); |
| 52 | + public boolean isFluidValid(int tank, @NotNull FluidStack fluidStack) |
| 53 | + { |
| 54 | + return true; |
| 55 | + } |
| 56 | + |
| 57 | + // 返回实际填充量 |
| 58 | + // fluidAction在这里用来检查是不是模拟操作 |
| 59 | + // 如果是模拟操作,则不改变容器内状态,但是此处水槽本身无实际的内部状态,因此可以不管 |
| 60 | + @Override |
| 61 | + public int fill(FluidStack fluidStack, @NotNull FluidAction fluidAction) |
| 62 | + { |
| 63 | + return fluidStack.getAmount(); // 如果想把它当流体垃圾桶 |
| 64 | + //return 0; 不接受任何流体输入 |
| 65 | + } |
| 66 | + |
| 67 | + // 返回实际排出量 |
| 68 | + @Override |
| 69 | + public @NotNull FluidStack drain(FluidStack fluidStack, @NotNull FluidAction fluidAction) |
| 70 | + { |
| 71 | + if(fluidStack.getFluid() == Fluids.WATER) |
| 72 | + return fluidStack.copy(); // 总是返回请求量 |
| 73 | + return FluidStack.EMPTY; |
31 | 74 | } |
32 | 75 |
|
33 | | - public FluidStack drain(int maxDrain, IFluidHandler.FluidAction action) { |
34 | | - return getFluid(); |
| 76 | + @Override |
| 77 | + public @NotNull FluidStack drain(int amount, FluidAction fluidAction) |
| 78 | + { |
| 79 | + if(amount > 0) |
| 80 | + return new FluidStack(Fluids.WATER, amount); |
| 81 | + return FluidStack.EMPTY; |
35 | 82 | } |
36 | 83 | }; |
37 | 84 |
|
| 85 | + // 注册能力,这里给你放到mod主类去注册了,回头你自己整理一下就行 |
| 86 | + public static void registerCapability(RegisterCapabilitiesEvent event) { |
| 87 | + event.registerBlockEntity( |
| 88 | + Capabilities.FluidHandler.BLOCK, |
| 89 | + ITBlockEntityTypes.SINK.get(), |
| 90 | + (be, side) -> SinkBlockEntity.fluidHandler |
| 91 | + ); |
| 92 | + } |
| 93 | + |
| 94 | + // 如果需要主动输出能力,则在tick中自己使用level.getCapability获取对面的流体能力 |
| 95 | + // 然后自行操作对方的流体容器,记得最好不要直接修改getFluidInTank拿到的实例,应该用fill和drain |
| 96 | + |
38 | 97 | private int ticksSinceSync; |
39 | 98 |
|
40 | 99 | public SinkBlockEntity(BlockEntityType<?> type, BlockPos pos, BlockState blockState) { |
|
0 commit comments