diff --git a/stone_maze/barriers.data b/stone_maze/barriers.data new file mode 100644 index 00000000..06d0c739 Binary files /dev/null and b/stone_maze/barriers.data differ diff --git a/stone_maze/map.conf b/stone_maze/map.conf new file mode 100644 index 00000000..9ec19000 --- /dev/null +++ b/stone_maze/map.conf @@ -0,0 +1,21 @@ +game_modes = return {"classes","classic","nade_fight"} +barrier_area = return {pos2={z=200,x=200,y=31},pos1={z=0,x=0,y=0}} +teams = local _={};_[1]="enabled";_[2]="flag_pos";return {green={pos2={z=200,x=0,y=-0.5},[_[2]]={z=194,x=6,y=2.5},[_[1]]=true,pos1={z=100,x=100,y=29.5}},blue={pos2={z=0,x=0,y=-0.5},[_[2]]={z=6,x=6,y=2.5},[_[1]]=true,pos1={z=100,x=100,y=29.5}},purple={pos2={z=200,x=200,y=-0.5},[_[2]]={z=194,x=194,y=2.5},[_[1]]=true,pos1={z=100,x=100,y=29.5}},red={pos2={z=0,x=200,y=-0.5},[_[2]]={z=6,x=194,y=2.5},[_[1]]=true,pos1={z=100,x=100,y=29.5}}} +chests = return {{pos2={z=100,x=100,y=7.5},amount=25,pos1={z=0,x=0,y=2.5}},{pos2={z=100,x=200,y=7.5},amount=25,pos1={z=0,x=100,y=2.5}},{pos2={z=200,x=200,y=7.5},amount=25,pos1={z=100,x=100,y=2.5}},{pos2={z=200,x=100,y=7.5},amount=25,pos1={z=100,x=0,y=2.5}}} +phys_jump = 1 +phys_speed = 1.3 +size = return {z=200,x=200,y=31} +map_version = 3 +enabled = true +name = The Stone Maze +phys_gravity = 1 +initial_stuff = return {"default:pick_steel","default:torch 30","default:ladder 35"} +author = Jo5629 +hint = Go through the maze towards the center for ores. You can also break parts of the walls. +license = CC BY-SA 4.0 +others = +treasures = +skybox = DarkStormy +enable_shadows = 0.26 +start_time = 5900 +time_speed = 1 diff --git a/stone_maze/map.mts b/stone_maze/map.mts new file mode 100644 index 00000000..56f771fc Binary files /dev/null and b/stone_maze/map.mts differ diff --git a/stone_maze/screenshot.png b/stone_maze/screenshot.png new file mode 100644 index 00000000..9e60b3c9 Binary files /dev/null and b/stone_maze/screenshot.png differ