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- Set "Source Folder" (1) to this project root. Then set "Build Folder" (2) to a NEW _relative_ folder `/build` or `/out`. See image above. Then (3) click "**Configure**",
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- In the next screen, Choose **Unix Makefiles** on Linux; choose **Xcode** on Mac. Choose **Visual Studio** on Windows. Then click OK to save.
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- In the next screen, Choose **Unix Makefiles**if on Linux; choose **XCode**if on Mac. Choose **Visual Studio** if on Windows. Then click OK to save.
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- Make sure CMAKE_BUILD_TYPE is **Release**.
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- Click Configure once again, then **Generate**.
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- Finally, open build folder, then run `make all`in Terminal (Linux). On Windows and MacOS, click open project for building.
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- Finally, on Windows and MacOS, click **Open Project** for building in respective IDE. On Linux desktop, open build folder, then run `make all` in Terminal.
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@@ -56,7 +56,7 @@ The only dependency you need pre-installed on your OS is SFML 2.6.x (or newer).
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## Building Instructions
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Please see [BUILDING.md](BUILDING.md) for detailed instructions. For macOS-specific build guide with XCode, please refer to [instructions](cmake/macbundle.cmake)
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Please see [BUILDING.md](BUILDING.md) for detailed instructions. For macOS-specific build guide with XCode, please [see this doc](cmake/README.md)
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## What's 'macbundle.cmake' for?
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This contains cmake instructions to build MacOS GUI `.app` bundle. It embeds the icon to the app bundle. It also copies all static assets into the bundle at build time.
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This contains CMake script to build MacOS GUI `.app` bundle. It embeds the icon to the app bundle. It also copies all static assets into the bundle at build time.
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If you installed SFML as "Frameworks", you will need to tell XCode to copy them into the bundle before Building. Follow these steps:
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