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Rating advantage by choosing to play as white #804

@trichoplax

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@trichoplax

Two things each seem fair individually, but in combination seem unfair:

  • The "Rated" field can only be set to "Yes" when the "Color" field is set to "Random" (seems fair).
  • No rating adjustment is made for a game that is aborted before a move is made (seems fair).

Each of these seems a reasonable approach, but together they mean that an unscrupulous player can start a game with "Color" set to "Random" and abort if they do not happen to start as white. This allows them to play all of their rated games as white.

I don't know if there are any mechanisms in place already to mitigate this problem. If not, would it be better to treat aborting a game before a move is made as a loss, to prevent avoiding the random colour assignment?

Is it intended that a player be able to abort a game before making a move to avoid playing against a particular opponent (perhaps one too strong for them)? If so, the opponent could be presented before the player decides to begin the game, and only once confirmed is the random choice of colour revealed. This way a player can abort based on opponent, but not based on colour.

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