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Every team's game will be different, but there are a few key elements we want to see present in your first prototype build: - A "core loop" is present, meaning you have defined states and some means to switch between them (5 pts.) - The player can interact with the game. You should have at least one mechanic operational. If you make a platformer, perhaps movement and jumping are implemented. If you make a narrative game, perhaps the dialog boxes are implemented. If you're making a hidden object game, perhaps the basic point/click verbs are implemented. (5) - Some temporary graphics assets should be in place. What good are core loops and interactions if there is nothing to look at? These should be assets *you* create, even if they are geometric primitives, quick doodles, or magazine cutouts. (5) - Some temporary sound assets. Don't leave decisions about sound until the end of the design process. The sound is integral to making a game feel "real." Make sure your game makes some noise. (5) - You must have your version control workflow established. GitHub is the standard we are using. Make sure you have a repository setup. (5) Please submit a .zip file of your game titled 'TeamNameFirstBuild' *and* a link to your GitHub repository.
Overdue by 7 year(s)•Due by May 13, 2018•2/2 issues closed