@@ -191,8 +191,6 @@ class DxFrame {
191191 public var samplerHeap : ScratchHeap ;
192192 public var srvHeapCache : ScratchHeapArray ;
193193 public var samplerHeapCache : ScratchHeapArray ;
194- public var availableBuffers : TempBuffer ;
195- public var usedBuffers : TempBuffer ;
196194 public var queryHeaps : Array <QueryHeap > = [];
197195 public var queriesPending : Array <Query > = [];
198196 public var queryCurrentHeap : Int ;
@@ -529,7 +527,7 @@ class DX12Driver extends h3d.impl.Driver {
529527 public static var INITIAL_BUFFER_ALLOCATOR_SIZE = 2 * 1024 * 1024 ;
530528 public static var BUFFER_COUNT = #if console 3 #else 2 #end;
531529 public static var DEVICE_NAME = null ;
532- public static var DEBUG = false ; // requires dxil.dll when set to true
530+ public static var DEBUG = true ; // requires dxil.dll when set to true
533531
534532 public function new () {
535533 window = @:privateAccess dx. Window .windows [0 ];
@@ -648,23 +646,6 @@ class DX12Driver extends h3d.impl.Driver {
648646 }
649647 beginQueries ();
650648
651- var used = frame .usedBuffers ;
652- var b = frame .availableBuffers ;
653- var prev = null ;
654- while ( b != null ) {
655- if ( b .lastUse < frameCount - 120 ) {
656- b .buffer .release ();
657- b = b .next ;
658- } else {
659- var n = b .next ;
660- b .next = used ;
661- used = b ;
662- b = n ;
663- }
664- }
665- frame .availableBuffers = used ;
666- frame .usedBuffers = null ;
667-
668649 transition (frame .backBuffer , RENDER_TARGET );
669650 frame .commandList .iaSetPrimitiveTopology (TRIANGLELIST );
670651
@@ -1001,7 +982,8 @@ class DX12Driver extends h3d.impl.Driver {
1001982 if ( w == 0 ) w = 1 ;
1002983 if ( h == 0 ) h = 1 ;
1003984 initViewport (w , h );
1004- pipelineBuilder .setRenderTarget (tex , depthEnabled );
985+ var depthBuffer = tex == null ? defaultDepth : tex .depthBuffer ;
986+ pipelineBuilder .setRenderTarget (tex , depthEnabled ? depthBuffer : null );
1005987 }
1006988
1007989 function toDxgiDepthFormat ( format : hxd. PixelFormat ) {
@@ -1053,7 +1035,8 @@ class DX12Driver extends h3d.impl.Driver {
10531035 frame .commandList .omSetRenderTargets (textures .length , tmp .renderTargets , true , depthEnabled ? getDepthViewFromTexture (t0 , depthBinding == ReadOnly ) : null );
10541036 initViewport (t0 .width , t0 .height );
10551037
1056- pipelineBuilder .setRenderTargets (textures , depthEnabled );
1038+ var depthBuffer = t0 == null ? defaultDepth : t0 .depthBuffer ;
1039+ pipelineBuilder .setRenderTargets (textures , depthEnabled ? depthBuffer : null );
10571040 }
10581041
10591042 override function setDepth (depthBuffer : h3d.mat. Texture ) {
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