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Description
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
7.4.1-SNAPSHOT+e7c1073
Minecraft Version
1.21.1 NeoForge
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
Unsure
Other Installed Mods
[✔] CodeChickenLib-1.21.1-4.6.1.526
[✔] EnderStorage-1.21.1-2.13.0.191
[✔] ExtendedAE-1.21-2.2.27-neoforge
[✔] Glodium-1.21-2.2-neoforge
[✔] Jade-1.21.1-NeoForge-15.10.3
[✔] XaerosWorldMap_1.39.12_NeoForge_1.21
[✔] Xaeros_Minimap_25.2.10_NeoForge_1.21
[✔] ae2wtlib-19.3.0
[✔] appleskin-neoforge-mc1.21-3.0.7
[✔] appliedenergistics2-19.2.17
[✔] baguettelib-1.21.1-NeoForge-1.1.5
[✔] clientsort-neoforge-2.1.5+1.21.1
[✔] cloth-config-15.0.140-neoforge
[✔] corpse-neoforge-1.21.1-1.1.13
[✔] corpsecurioscompat-1.21.1-NeoForge-3.1.3
[✔] curios-neoforge-9.5.1+1.21.1
[✔] emi-1.1.22+1.21.1+neoforge
[✔] emi_loot-0.7.8+1.21+neoforge
[✔] emiffect-neoforge-2.1.6+mc1.21.1
[✔] emixx-neoforge-1.2.3
[✔] ferritecore-7.0.2-neoforge
[✔] fzzy_config-0.7.4+1.21+neoforge
[✔] guideme-21.1.15
[✔] iris-neoforge-1.8.12+mc1.21.1
[✔] jei-1.21.1-neoforge-19.27.0.336
[✔] kotlinforforge-5.10.0-all
[✔] kubejs-neoforge-2101.7.2-build.348
[✔] modernfix-neoforge-5.25.1+mc1.21.1
[✔] polymorph-neoforge-1.1.0+1.21.1
[✔] rhino-2101.2.7-build.81
[✔] sodium-neoforge-0.6.13+mc1.21.1
[✔] sophisticatedbackpacks-1.21.1-3.25.21.1475
[✔] sophisticatedcore-1.21.1-1.3.99.1340
[✔] sophisticatedstorage-1.21.1-1.5.18.1405
Expected Behavior
If the packet contains a null/invalid cape reference, gtceu should handle it gracefully (skip, log a warning, or treat as "no cape") rather than dereferencing a null ResourceLocation and crashing the client.
Actual Behavior
NPE thrown at CapeRegistry.giveRawCape when cape == null. The NPE triggers subsequent errors (render thread concurrent modification) and a full client crash.
Steps to Reproduce
- Launch NeoForge client with gtceu installed.
- Load/enter world (integrated singleplayer server in my test).
- When a cape change is synchronized (payload gtceu:cape_changed), the client throws an NPE and shortly after the render thread hits a ConcurrentModificationException and the game crashes.
Additional Information
AI analysis results, with original logs attached as follows: