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Description
Your Godot version:
v4.2, v4.4
Both C# and GDScript plugins
Issue description:
Nodes parented under T5XRRig don't receive input events as expected. For example, UI nodes like LineEdit that have grabbed focus will not receive key press events when the player uses their keyboard to type.
See the attached project archive for an example. I've added a temporary checkbox to the T5Manager node to toggle this behavior on/off.
The checkbox is off by default. Running the scene, observe that using the keyboard to type doesn't affect the LineEdit in the foreground despite it grabbing focus on _ready().
After stopping the scene, toggling the checkbox on, and restarting the scene, observe that using the keyboard to type will now properly affect the LineEdit in the foreground as expected.
Example project
InputEventExample.zip