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-**Cars** - the first game we made with **Cubos**, a very basic racing game.
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## Building
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To build the demos you need to first separately install the **Cubos Engine** using *CMake*.
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Then, when building this repository, you might need to help *CMake* find the installation directory of **Cubos**.
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By default, all demos are compiled - you might disable any of them using their respective *CMake* option.
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We recommend building both the engine and the demos in Release - when developing, Release with Debug Information is usually enough to debug any errors that show up.
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## Distributing
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When compiling the game during development, paths to assets directories are hardcoded into the produced binaries.
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This means that the produced binaries are not portable and won't work on other machines.
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To create a portable installation of the game, enable the *CMake* option `DISTRIBUTE`, and then install the project through *CMake*.
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