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Add 1.21.4 Tree Types
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2 files changed

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Essentials/src/main/java/com/earth2me/essentials/utils/MaterialUtil.java

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -86,29 +86,29 @@ public final class MaterialUtil {
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"OAK_SIGN", "SPRUCE_SIGN",
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"CRIMSON_SIGN", "WARPED_SIGN",
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"MANGROVE_SIGN", "CHERRY_SIGN",
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"BAMBOO_SIGN");
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"BAMBOO_SIGN", "PALE_OAK_SIGN");
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WALL_SIGNS = EnumUtil.getAllMatching(Material.class, "WALL_SIGN",
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"ACACIA_WALL_SIGN", "BIRCH_WALL_SIGN",
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"DARK_OAK_WALL_SIGN", "JUNGLE_WALL_SIGN",
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"OAK_WALL_SIGN", "SPRUCE_WALL_SIGN",
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"CRIMSON_WALL_SIGN", "WARPED_WALL_SIGN",
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"MANGROVE_WALL_SIGN", "CHERRY_WALL_SIGN",
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"BAMBOO_WALL_SIGN");
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"BAMBOO_WALL_SIGN", "PALE_OAK_WALL_SIGN");
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HANGING_SIGNS = EnumUtil.getAllMatching(Material.class, "ACACIA_HANGING_SIGN", "BIRCH_HANGING_SIGN",
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"DARK_OAK_HANGING_SIGN", "JUNGLE_HANGING_SIGN",
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"OAK_HANGING_SIGN", "SPRUCE_HANGING_SIGN",
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"CRIMSON_HANGING_SIGN", "WARPED_HANGING_SIGN",
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"MANGROVE_HANGING_SIGN", "CHERRY_HANGING_SIGN",
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"BAMBOO_HANGING_SIGN");
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"BAMBOO_HANGING_SIGN", "PALE_OAK_HANGING_SIGN");
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HANGING_WALL_SIGNS = EnumUtil.getAllMatching(Material.class, "ACACIA_WALL_HANGING_SIGN", "BIRCH_WALL_HANGING_SIGN",
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"DARK_OAK_WALL_HANGING_SIGN", "JUNGLE_WALL_HANGING_SIGN",
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"OAK_WALL_HANGING_SIGN", "SPRUCE_WALL_HANGING_SIGN",
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"CRIMSON_WALL_HANGING_SIGN", "WARPED_WALL_HANGING_SIGN",
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"MANGROVE_WALL_HANGING_SIGN", "CHERRY_WALL_HANGING_SIGN",
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"BAMBOO_WALL_HANGING_SIGN");
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"BAMBOO_WALL_HANGING_SIGN", "PALE_OAK_WALL_HANGING_SIGN");
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}
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private MaterialUtil() {

Essentials/src/main/resources/messages.properties

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1427,7 +1427,7 @@ tradeSignEmptyOwner=<dark_red>There is nothing to collect from this trade sign.
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tradeSignFull=<dark_red>This sign is full\!
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tradeSignSameType=<dark_red>You cannot trade for the same item type.
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treeCommandDescription=Spawn a tree where you are looking.
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treeCommandUsage=/<command> <tree|birch|redwood|redmushroom|brownmushroom|jungle|junglebush|swamp>
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treeCommandUsage=/<command> <tree|birch|redwood|redmushroom|brownmushroom|jungle|junglebush|swamp|paleoak|>
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treeCommandUsage1=/<command> <tree|birch|redwood|redmushroom|brownmushroom|jungle|junglebush|swamp>
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treeCommandUsage1Description=Spawns a tree of the specified type where you're looking
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treeFailure=<dark_red>Tree generation failure. Try again on grass or dirt.

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