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Consider supporting other kinds of synchronization strategies #4

@ErnWong

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@ErnWong

For example, to reduce jerking movement and teleportation so that shooter games can be somewhat playable, it might be nice to display other players in the past (i.e. only render them at positions that have been confirmed by the server), potentially at the expense of lower performance or higher memory footprint.

Some initial exploratory work has started on the abstract-simulator branch (which may be renamed or deleted by the time you're reading this, but don't worry, I'll link to the corresponding PR when it's available).

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