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* nerf absorption serum to give two hearts per injection with a 10 hearts cap and add configs for it ([ae62068](https://github.com/Elenterius/Biomancy/commit/ae62068df597083bc0e4a939a0a48f91a2abbdb7))
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* add volatile status effect (Volatile Gland, Incendiary Grenade) that causes the affected mob/player to explode when receiving >= 6 damage ([18aecb1](https://github.com/Elenterius/Biomancy/commit/18aecb117d2edf713cd578eef9c334d31c5a7729))
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* render the ravenous claws with player arms ([e527a74](https://github.com/Elenterius/Biomancy/commit/e527a74defee951c4d33a415c8349ed35644a44d))
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* revert removal of sinew from despoil loot ([15a18db](https://github.com/Elenterius/Biomancy/commit/15a18dbf5c5285ca854686029e4bb0edbe584eb2))
* nerf absorption serum to give two hearts per injection with a 10 hearts cap and add configs for it ([ae62068](https://github.com/Elenterius/Biomancy/commit/ae62068df597083bc0e4a939a0a48f91a2abbdb7))
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### Bug Fixes
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***gradle:** fix mod jar name causing forge to crash on startup ([693e9dc](https://github.com/Elenterius/Biomancy/commit/693e9dcb9a0ac5b929b63b5c390a38deb6bab883))
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* fix incendiary/decay explosions not spawning custom particles ([4c40ed7](https://github.com/Elenterius/Biomancy/commit/4c40ed728f4cb83ab3137dc36c6d67df303e22d4))
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* fix missing pixels on the ravenous claw model ([be1fb8a](https://github.com/Elenterius/Biomancy/commit/be1fb8a2e2059743e745c9092ebc0524dbb33397))
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