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package.json
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32 lines (32 loc) · 1.34 KB
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{
"displayName": "Unity Physics",
"category": "Unity",
"description": "Unity's C# stateless physics library.\n\nBuilt on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you're building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.\n\nUnity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.",
"dependencies": {
"com.unity.burst": "1.4.1",
"com.unity.collections": "0.15.0-preview.21",
"com.unity.entities": "0.17.0-preview.41",
"com.unity.jobs": "0.8.0-preview.23",
"com.unity.mathematics": "1.2.1",
"com.unity.test-framework": "1.1.11",
"com.unity.test-framework.performance": "2.3.1-preview",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"keywords": [
"unity",
"physics"
],
"name": "com.unity.physics",
"unity": "2020.1",
"unityRelease": "9f1",
"version": "0.6.0-preview.3",
"upmCi": {
"footprint": "41505f878ca975ba8f05c9c340e130919ba38f4f"
},
"repository": {
"url": "https://github.com/Unity-Technologies/Unity.Physics.git",
"type": "git",
"revision": "6ec1fba588df68052879913d6e4b14ed3714e90e"
}
}