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Release 7.0.0
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CHANGELOG.md

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## [Unreleased][unreleased]
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Nothing so far.
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## [7.0.0] - 2022-03-07
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### Added
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- The Player Status window can now handle up to six players, to work
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- Set up initial project structure.
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- Selector to choose MIDI output as trigger destination.
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[unreleased]: https://github.com/Deep-Symmetry/beat-link-trigger/compare/v0.6.3...HEAD
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[unreleased]: https://github.com/Deep-Symmetry/beat-link-trigger/compare/v7.0.0...HEAD
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[7.0.0]: https://github.com/Deep-Symmetry/beat-link-trigger/compare/v0.6.3...v7.0.0
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[0.6.3]: https://github.com/Deep-Symmetry/beat-link-trigger/compare/v0.6.2...v0.6.3
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[0.6.2]: https://github.com/Deep-Symmetry/beat-link-trigger/compare/v0.6.1...v0.6.2
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[0.6.1]: https://github.com/Deep-Symmetry/beat-link-trigger/compare/v0.6.0...v0.6.1

README.md

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[![License](https://img.shields.io/badge/License-Eclipse%20Public%20License%202.0-blue.svg)](#licenses)
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> :boom: **Warning**: While we seem to have this working with
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> CDJ-3000s and more than four players, we still do not own any
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> ourselves so we are not able to test directly, and we don't know
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> what else might be needed. This also means we have not yet been able
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> to take advantage of the more detailed position updates these new
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> players send. If you can do any testing with this new hardware,
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> please share status reports and (even more important) open issues
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> with log files, packet captures, and track analysis files if you run
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> into problems!
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> :construction: **New Hardware Support In Progress**: While we seem
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> to have this working with CDJ-3000s and more than four players, we
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> still do not own any ourselves so we are not able to test directly,
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> and we don't know what else might be needed. This also means we have
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> not yet been able to take advantage of the more detailed position
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> updates these new players send. If you can do any testing with this
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> new hardware, please share status reports and (even more important)
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> open issues with log files, packet captures, and track analysis
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> files if you run into problems!
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## Usage
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