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Anime DAIN and 2/3-dupe #4

@CyFeng16

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@CyFeng16

BrokenSilence's thought is mainly correct, I am with him/her. I did some homework recently and let's talk about why anime use 2-dupe or 3-dupe first.

The hand-painting of anime is expensive, and the general (Japanese) animation company can accept the 2-dupe trade-off, which also means that we see 24fps animation is actually 12fps.

The first to use 3-dupe (search てづか おさむ plz) to further reduce the painting cost (storyboards) to adapt to the update speed, the actual frame rate of the animation further dropped to 8fps. So the problem we have to think about is to enhance the 8fps animation works to 60fps actual performance frames as we expected Is it the same?

Anyway, time continuity is not a big issue for me . Just set the DAIN rate as follows:

Let us make an assumption:

  • Input: 3-dupe anime (24fps)
  • Needed Output: no-dupe anime (60fps)
    According to the upper equation, DAIN rate is calculated 7.5 and we set it to 8. Then we evenly cut out 30 frames from the generated frames. (60*(8-7.5)) We solved the problem with slightly flawed.

Any discussion is welcome.

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