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Action Button's second bug: absolute cooldown timers #35

@Clauvin

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@Clauvin

Partial copy/pasting of the explanation back in the middle of #32(And the UN help increase in money didn't worked... because all the Action Buttons are bugged):

The "calculations only at the start" problem apply to the cooldown period of the actions..

This doesn't look much like a problem and is not... until the time is changed to pass faster... but the cooldowns are all using the first "time speed" value.

This is an error that won't show up in the Beta 0 version, since that version won't work with changing passing time. Because of that, the only moment when this is a bother is when testing.

So, for now, i'm leaving this bug to the Beta 1 Version milestone.

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