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Per-view depth map format and build question #8

@dknyxh

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@dknyxh

Hi,

This is a really nice work! I tried to use my own global mesh/images for ULR rendeirng and it works fine. Now I want to supply depth map to get the per-view mesh, I am having trouble finding the format for the correct depth map format. They are saved as 8-bit png files when I ran the acquisition package. Do you have any documents stating what the format it should be?

The other issue is when I tried to build a final binary, i don't think the data are copied over and when i launch it just shows a empty scene. Is this expected?

Thanks!

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