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Description
Hi,
Thanks for the great work and making this available! I've been looking into lightfield technology and how it can be used to capture and play back 3D scenes (in VR, AR, regular 3D) using readily available technology, and this looks like a great toolbox for that! And it's even integrated into Unity already, wow.
Here are a few small things I had to do to get it up and running on my computer, and at the end a question on the usage:
- In PerViewMeshesQSTR.compute I replaced the first dot in the cginc file names with a double dot, otherwise the file couldn't be found.
#include "../../CGIncludes/CoreCG.cginc"
#include "../../CGIncludes/CameraCG.cginc"
#include "../../CGIncludes/ColorCG.cginc"
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When I ran a sparse reconstruction the first time, it completed very quickly and then said it was succesful, but actually there were no results in the sparse folder. I ran the command line from the Console in a command prompt and found that Colmap was missing glew32.dll. So I ended up copying the files in the Colmap 'lib' folder into the 'bin' folder and that solved it :-)
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After computing a reconstruction of the 'door' dataset, I was a bit surprised to see this message:
COLMAP camera type SIMPLE_RADIAL is not currently supported by COLIBRI VR.. Suggestion to put the currently unsupported camera models between brackets in the Colmap Editor panel (or something like that) -
I ran the reconstruction again, with the undistorted images and PINHOLE camera model, and got a good result I think. Just a question: when I viewed it using the Rendering script, I could not see a result larger than in the attached image , by varying the Focal length and Max blend angle parameters. The list of Blending methods is also smaller than in the tutorial video, maybe because the downloadable unitypackage is a bit older than the development version?
Looking forward to doing additional experiments with it (e.g. to export to a VR experience) !
Lex