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- Available in NPM - [https://www.npmjs.com/package/@azure/communication-calling/v/1.37.2](https://www.npmjs.com/package/@azure/communication-calling/v/1.37.2)
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### New features
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- Support for [3-layer simulcast support](https://learn.microsoft.com/en-us/azure/communication-services/concepts/voice-video-calling/simulcast) is now available on Desktop Chrome and Edge environments. This allows multiple renditions of video streams to be sent, providing options for video quality selection.
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### Bug Fixes
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- Improved compatibility with the Next.js frameworks by Removing 'browser' key from package.json .
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- Addressed screen sharing resolution degradation affecting some desktop environments in low network conditions.
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- Resolved issue where calls were dropped in iOS Safari when multiple microphones (e.g., built-in and Bluetooth) were simultaneously connected.
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- Fixed a bug where the hold API was failing during rendering of 4x4 video layouts
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- Corrected issue causing call drops with subcode 3111 under certain conditions.
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## 1.38.1-beta.1 (2025-07-21)
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- Available in NPM - [https://www.npmjs.com/package/@azure/communication-calling/v/1.38.1-beta.1](https://www.npmjs.com/package/@azure/communication-calling/v/1.38.1-beta.1)
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@@ -19,7 +32,7 @@ If you are working with **Teams users**, please follow the `Teams identities` do
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- The Calling SDK for Web Desktop has enhanced its audio technology by introducing [echo suppression](https://learn.microsoft.com/en-us/azure/communication-services/tutorials/audio-quality-enhancements/add-noise-supression?pivots=platform-web) functionality. This advancement enables developers to offer their customers the ability to eliminate undesired microphone feedback echoes.
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### Bug Fixes
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- Improved compatibility with the Next.js frameworks by Removing 'browser' key from package.json.
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- Improved compatibility with the Next.js frameworks by Removing 'browser' key from package.json.
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- Addressed screen sharing resolution degradation affecting some desktop environments in low network conditions.
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- Resolved issue where calls were dropped in iOS Safari when multiple microphones (e.g., built-in and Bluetooth) were simultaneously connected.
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- Fixed a bug where the hold API was failing during rendering of 4x4 video layouts.
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