From c85f5579295cb1daed804b624270f58feb870527 Mon Sep 17 00:00:00 2001 From: GreenestBeen Date: Wed, 14 Jan 2026 19:59:11 -0800 Subject: [PATCH] you wouldn't exit a level in arcade --- randomizer/LogicFiles/FranticFactory.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/randomizer/LogicFiles/FranticFactory.py b/randomizer/LogicFiles/FranticFactory.py index 9cf5ffc39..8f117601d 100644 --- a/randomizer/LogicFiles/FranticFactory.py +++ b/randomizer/LogicFiles/FranticFactory.py @@ -182,7 +182,7 @@ Regions.FactoryArcadePole: Region("Factory Arcade Upper Pole", HintRegion.Storage, Levels.FranticFactory, False, None, [], [], [ TransitionFront(Regions.FactoryArcadeTunnel, lambda l: l.climbing), TransitionFront(Regions.BeyondHatch, lambda _: True, Transitions.FactoryArcadeToStorage) - ]), + ], Transitions.FactoryStorageToArcade), Regions.FactoryArcadeTunnel: Region("Arcade Tunnel", HintRegion.Storage, Levels.FranticFactory, False, None, [ LocationLogic(Locations.NintendoCoin, lambda l: Events.ArcadeLeverSpawned in l.Events and l.grab and l.isdonkey and (l.GetCoins(Kongs.donkey) >= 2)),