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Entity counting #246

@SunSerega

Description

@SunSerega

Is your feature request related to a problem? Please describe.
I needed a precise count of entities in a blueprint to perfect my logic circuit, but the game shows entity count with low precision when there are many of them.

Describe alternatives you've considered
I noticed that you currently output blueprint js object to the console when it's pasted. So I set a breakpoint to catch that object and run a simple script in the console:

let counts = {};
for (let e of t.blueprint.entities)
	counts[e.name] = (counts[e.name]??0) + 1;
console.log(counts);

This works but...

Describe the solution you'd like
Can you please make it a visual interface feature?

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