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shaders rebuild
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1,734 files changed

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1,734 files changed

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lines changed

ShaderGen/ShaderGen.h

Lines changed: 9 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -137,6 +137,15 @@ SourceShaderInfo getShaderInfo(const filesystem::path& slangInput, const string&
137137
replace(info.category, "koko-aio/Presets_HiresGames_Fast/Presets_Handhelds-ng", "koko-aio-HiresGames_Fast");
138138
replace(info.category, "koko-aio/Presets_HiresGames_Fast", "koko-aio-HiresGames_Fast");
139139
replace(info.category, "koko-aio/Presets-ng", "koko-aio-ng");
140+
replace(info.shaderName, "1080p-crt-guest-advanced-hd-aperture-grille-", "");
141+
replace(info.shaderName, "1440p-crt-guest-advanced-hd-aperture-grille-", "");
142+
replace(info.shaderName, "4k-crt-guest-advanced-hd-aperture-grille-", "");
143+
replace(info.shaderName, "1080p-crt-guest-advanced-hd-shadow-mask-", "");
144+
replace(info.shaderName, "1440p-crt-guest-advanced-hd-shadow-mask-", "");
145+
replace(info.shaderName, "4k-crt-guest-advanced-hd-shadow-mask-", "");
146+
replace(info.shaderName, "1080p-crt-guest-advanced-hd-slot-mask-", "");
147+
replace(info.shaderName, "1440p-crt-guest-advanced-hd-slot-mask-", "");
148+
replace(info.shaderName, "4k-crt-guest-advanced-hd-slot-mask-", "");
140149

141150
return info;
142151
}

ShaderGlass/BrowserWindow.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ GNU General Public License v3.0
1010
#include "resource.h"
1111
#include "BrowserWindow.h"
1212

13-
constexpr int WINDOW_WIDTH = 400;
13+
constexpr int WINDOW_WIDTH = 450;
1414
constexpr int WINDOW_HEIGHT = 700;
1515
constexpr int CX_BITMAP = 24;
1616
constexpr int CY_BITMAP = 24;

ShaderGlass/Shaders/RetroArch/anamorphic/shaders/AnamorphicShadersAnamorphicShaderDef.h

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -699,17 +699,17 @@ class AnamorphicShadersAnamorphicShaderDef : public ShaderDef
699699
FragmentLength = sizeof(RetroArchAnamorphicShadersAnamorphicShaderDefs::sFragmentByteCode);
700700
FragmentHash = RetroArchAnamorphicShadersAnamorphicShaderDefs::sFragmentHash;
701701
Format = "";
702-
Params.push_back(ShaderParam("exc", -1, 48, 4, -10.000000f, 10.000000f, 0.000000f, 0.250000f, "orizontal correction hack (games where players stay at center)"));
703-
Params.push_back(ShaderParam("exp_", -1, 60, 4, 0.000000f, 1.000000f, 1.000000f, 1.000000f, "border hack (hack for 2d games extra correction prepass)"));
704-
Params.push_back(ShaderParam("vuc", -1, 64, 4, 0.000000f, 10.000000f, 0.000000f, 0.250000f, "vertical Upper resize hack (most important first pass)"));
705-
Params.push_back(ShaderParam("vab", -1, 68, 4, 0.500000f, 1.000000f, 1.000000f, 0.010000f, "vertical Bottom resize hack (90-85 second pass)"));
706-
Params.push_back(ShaderParam("upc", -1, 52, 4, 0.000000f, 10.000000f, 0.000000f, 0.250000f, "Upper vertical Crop"));
707-
Params.push_back(ShaderParam("btc", -1, 56, 4, 0.000000f, 10.000000f, 0.000000f, 0.250000f, "Bottom vertical Crop"));
708-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
709-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
710-
Params.push_back(ShaderParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
711-
Params.push_back(ShaderParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
712-
Samplers.push_back(ShaderSampler("Source", 2));
702+
AddParam("exc", -1, 48, 4, -10.000000f, 10.000000f, 0.000000f, 0.250000f, "orizontal correction hack (games where players stay at center)");
703+
AddParam("exp_", -1, 60, 4, 0.000000f, 1.000000f, 1.000000f, 1.000000f, "border hack (hack for 2d games extra correction prepass)");
704+
AddParam("vuc", -1, 64, 4, 0.000000f, 10.000000f, 0.000000f, 0.250000f, "vertical Upper resize hack (most important first pass)");
705+
AddParam("vab", -1, 68, 4, 0.500000f, 1.000000f, 1.000000f, 0.010000f, "vertical Bottom resize hack (90-85 second pass)");
706+
AddParam("upc", -1, 52, 4, 0.000000f, 10.000000f, 0.000000f, 0.250000f, "Upper vertical Crop");
707+
AddParam("btc", -1, 56, 4, 0.000000f, 10.000000f, 0.000000f, 0.250000f, "Bottom vertical Crop");
708+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
709+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
710+
AddParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
711+
AddParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
712+
AddSampler("Source", 2);
713713
/*
714714
VertexSource = %*VERTEX_SOURCE*%;
715715
*/

ShaderGlass/Shaders/RetroArch/anti-aliasing/shaders/AntiAliasingShadersAaShader40ShaderDef.h

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1779,13 +1779,13 @@ class AntiAliasingShadersAaShader40ShaderDef : public ShaderDef
17791779
FragmentLength = sizeof(RetroArchAntiAliasingShadersAaShader40ShaderDefs::sFragmentByteCode);
17801780
FragmentHash = RetroArchAntiAliasingShadersAaShader40ShaderDefs::sFragmentHash;
17811781
Format = "";
1782-
Params.push_back(ShaderParam("INTERNAL_RES", -1, 52, 4, 1.000000f, 8.000000f, 1.000000f, 1.000000f, "Internal Resolution"));
1783-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1784-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1785-
Params.push_back(ShaderParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1786-
Params.push_back(ShaderParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1787-
Params.push_back(ShaderParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1788-
Samplers.push_back(ShaderSampler("Source", 2));
1782+
AddParam("INTERNAL_RES", -1, 52, 4, 1.000000f, 8.000000f, 1.000000f, 1.000000f, "Internal Resolution");
1783+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1784+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1785+
AddParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1786+
AddParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1787+
AddParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1788+
AddSampler("Source", 2);
17891789
/*
17901790
VertexSource = %*VERTEX_SOURCE*%;
17911791
*/

ShaderGlass/Shaders/RetroArch/anti-aliasing/shaders/AntiAliasingShadersAdvancedAaShaderDef.h

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -791,14 +791,14 @@ class AntiAliasingShadersAdvancedAaShaderDef : public ShaderDef
791791
FragmentLength = sizeof(RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sFragmentByteCode);
792792
FragmentHash = RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sFragmentHash;
793793
Format = "";
794-
Params.push_back(ShaderParam("AA_RESOLUTION_X", -1, 52, 4, 0.000000f, 1920.000000f, 0.000000f, 1.000000f, "AA Input Res X"));
795-
Params.push_back(ShaderParam("AA_RESOLUTION_Y", -1, 56, 4, 0.000000f, 1920.000000f, 0.000000f, 1.000000f, "AA Input Res Y"));
796-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
797-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
798-
Params.push_back(ShaderParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
799-
Params.push_back(ShaderParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
800-
Params.push_back(ShaderParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
801-
Samplers.push_back(ShaderSampler("Source", 2));
794+
AddParam("AA_RESOLUTION_X", -1, 52, 4, 0.000000f, 1920.000000f, 0.000000f, 1.000000f, "AA Input Res X");
795+
AddParam("AA_RESOLUTION_Y", -1, 56, 4, 0.000000f, 1920.000000f, 0.000000f, 1.000000f, "AA Input Res Y");
796+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
797+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
798+
AddParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
799+
AddParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
800+
AddParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
801+
AddSampler("Source", 2);
802802
/*
803803
VertexSource = %*VERTEX_SOURCE*%;
804804
*/

ShaderGlass/Shaders/RetroArch/anti-aliasing/shaders/AntiAliasingShadersFxaaShaderDef.h

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -4250,12 +4250,12 @@ class AntiAliasingShadersFxaaShaderDef : public ShaderDef
42504250
FragmentLength = sizeof(RetroArchAntiAliasingShadersFxaaShaderDefs::sFragmentByteCode);
42514251
FragmentHash = RetroArchAntiAliasingShadersFxaaShaderDefs::sFragmentHash;
42524252
Format = "";
4253-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
4254-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
4255-
Params.push_back(ShaderParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
4256-
Params.push_back(ShaderParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
4257-
Params.push_back(ShaderParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
4258-
Samplers.push_back(ShaderSampler("Source", 2));
4253+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
4254+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
4255+
AddParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
4256+
AddParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
4257+
AddParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
4258+
AddSampler("Source", 2);
42594259
/*
42604260
VertexSource = %*VERTEX_SOURCE*%;
42614261
*/

ShaderGlass/Shaders/RetroArch/anti-aliasing/shaders/AntiAliasingShadersReverseAaShaderDef.h

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -676,11 +676,11 @@ class AntiAliasingShadersReverseAaShaderDef : public ShaderDef
676676
FragmentLength = sizeof(RetroArchAntiAliasingShadersReverseAaShaderDefs::sFragmentByteCode);
677677
FragmentHash = RetroArchAntiAliasingShadersReverseAaShaderDefs::sFragmentHash;
678678
Format = "";
679-
Params.push_back(ShaderParam("REVERSEAA_SHARPNESS", -1, 32, 4, 0.000000f, 10.000000f, 2.000000f, 0.010000f, "ReverseAA Sharpness"));
680-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
681-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
682-
Params.push_back(ShaderParam("OutputSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
683-
Samplers.push_back(ShaderSampler("Source", 2));
679+
AddParam("REVERSEAA_SHARPNESS", -1, 32, 4, 0.000000f, 10.000000f, 2.000000f, 0.010000f, "ReverseAA Sharpness");
680+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
681+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
682+
AddParam("OutputSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
683+
AddSampler("Source", 2);
684684
/*
685685
VertexSource = %*VERTEX_SOURCE*%;
686686
*/

ShaderGlass/Shaders/RetroArch/anti-aliasing/shaders/aa-shader-4.0-level2/AntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDef.h

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1055,13 +1055,13 @@ class AntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDef : public
10551055
FragmentLength = sizeof(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sFragmentByteCode);
10561056
FragmentHash = RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sFragmentHash;
10571057
Format = "";
1058-
Params.push_back(ShaderParam("AAOFFSET", -1, 52, 4, 0.250000f, 2.000000f, 1.000000f, 0.050000f, "AA offset first pass"));
1059-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1060-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1061-
Params.push_back(ShaderParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1062-
Params.push_back(ShaderParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1063-
Params.push_back(ShaderParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1064-
Samplers.push_back(ShaderSampler("Source", 2));
1058+
AddParam("AAOFFSET", -1, 52, 4, 0.250000f, 2.000000f, 1.000000f, 0.050000f, "AA offset first pass");
1059+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1060+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1061+
AddParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1062+
AddParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1063+
AddParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1064+
AddSampler("Source", 2);
10651065
/*
10661066
VertexSource = %*VERTEX_SOURCE*%;
10671067
*/

ShaderGlass/Shaders/RetroArch/anti-aliasing/shaders/aa-shader-4.0-level2/AntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDef.h

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -524,13 +524,13 @@ class AntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDef : public
524524
FragmentLength = sizeof(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sFragmentByteCode);
525525
FragmentHash = RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sFragmentHash;
526526
Format = "";
527-
Params.push_back(ShaderParam("AAOFFSET2", -1, 52, 4, 0.250000f, 2.000000f, 0.500000f, 0.050000f, "AA offset second pass"));
528-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
529-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
530-
Params.push_back(ShaderParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
531-
Params.push_back(ShaderParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
532-
Params.push_back(ShaderParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
533-
Samplers.push_back(ShaderSampler("Source", 2));
527+
AddParam("AAOFFSET2", -1, 52, 4, 0.250000f, 2.000000f, 0.500000f, 0.050000f, "AA offset second pass");
528+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
529+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
530+
AddParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
531+
AddParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
532+
AddParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
533+
AddSampler("Source", 2);
534534
/*
535535
VertexSource = %*VERTEX_SOURCE*%;
536536
*/

ShaderGlass/Shaders/RetroArch/anti-aliasing/shaders/reverse-aa-post3x/AntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDef.h

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -1759,15 +1759,15 @@ class AntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDef : public S
17591759
FragmentLength = sizeof(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sFragmentByteCode);
17601760
FragmentHash = RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sFragmentHash;
17611761
Format = "";
1762-
Params.push_back(ShaderParam("RAA_SHR0", -1, 52, 4, 0.000000f, 10.000000f, 2.000000f, 0.050000f, "rAA-3x 0 Sharpness"));
1763-
Params.push_back(ShaderParam("RAA_SMT0", -1, 56, 4, 0.050000f, 10.000000f, 0.500000f, 0.050000f, "rAA-3x 0 Smoothness"));
1764-
Params.push_back(ShaderParam("RAA_DVT0", -1, 60, 4, 0.050000f, 10.000000f, 1.000000f, 0.050000f, "rAA-3x 0 Deviation"));
1765-
Params.push_back(ShaderParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1766-
Params.push_back(ShaderParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1767-
Params.push_back(ShaderParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1768-
Params.push_back(ShaderParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1769-
Params.push_back(ShaderParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, ""));
1770-
Samplers.push_back(ShaderSampler("Source", 2));
1762+
AddParam("RAA_SHR0", -1, 52, 4, 0.000000f, 10.000000f, 2.000000f, 0.050000f, "rAA-3x 0 Sharpness");
1763+
AddParam("RAA_SMT0", -1, 56, 4, 0.050000f, 10.000000f, 0.500000f, 0.050000f, "rAA-3x 0 Smoothness");
1764+
AddParam("RAA_DVT0", -1, 60, 4, 0.050000f, 10.000000f, 1.000000f, 0.050000f, "rAA-3x 0 Deviation");
1765+
AddParam("MVP", 0, 0, 64, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1766+
AddParam("SourceSize", -1, 0, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1767+
AddParam("OriginalSize", -1, 16, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1768+
AddParam("OutputSize", -1, 32, 16, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1769+
AddParam("FrameCount", -1, 48, 4, 0.000000f, 0.000000f, 0.000000f, 0.000000f, "");
1770+
AddSampler("Source", 2);
17711771
/*
17721772
VertexSource = %*VERTEX_SOURCE*%;
17731773
*/

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