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Description
I have written new dialogue trees for everybody in the village. It is still kind of rough so there is room for changes.
I tried to give everybody a purpose/backstory and not have any interactions that feel like they don't give you new information.
Basically - Before you try to pursue Hilda, the only people you can interact with are Hilda and the Blacksmith. if you max Hilda's affection, before you marry her, you have to max her father's affection by having enough weapons and talking to everyone in the town. Afterwords you can marry her and have babies or whatever.
If you kill the blacksmith, that means you can't talk to anybody because Hilda is crying and you can't talk to anybody in the village if you don't have permission from the Blacksmith (I think it was mentioned by one of the writers on Community that he's the leader of the secret potion making cult, but that detail didn't have time to make it in the episode beyond having his picture hanging up in the cauldron room. So in my head, you have to get his permission before you to talk to anyone). After you kill the blacksmith, pretty much you have to leave the town. When you go to the treeline map, Hilda stops you in a cut scene, and regardless of your affection level, she asks you if you will marry her to save her from the fate of trying her luck in the forest or marrying a male villager. You can revel in how fucked up it is that she would beg her father's murderer to marry her.
If you say yes, before you can marry her, you have to have a house built for yourself in the town. In order to build a house, you have to befriend the carpenter and have enough sticks to ask the carpenter to build it for you. (the idea is loosely based on Gotz from harvest moon fomt, because at one point he gets depressed and stops building things for you, and you have to rebuild his affection). Was considering also giving the option to marry the carpenter once you befriend him, and then he all at once builds new abedtown for you to show his affection, rather than to marry hilda and slowly rebuild the town. Then I guess Hilda would have to then try her luck in the forest or marry the poker guy or bartender.
Even if you don't kill the blacksmith, if you want to upgrade the town to new abedtown or equivalent, then you have to befriend the carpenter.
Some features that would have to be added or tweaked for this to be fully realized without any compromise:
- Some of the potion recipes might have to be tweaked so that it fits a general formula of health related potions only using inanimate or inorganic ingredients (sticks, rocks, leaves, boulders, etc), and potions that mess with your physical stats (speed, jump height, etc) are kind of considered more evil and use weird ingredients that come from body parts and animals.
- Maybe certain potion recipes would be able to be equipped as weapons, so that when it is crafted in the cauldron, it would go into a weapon slot instead of a consumable slot.
- Might be fun to make it so that trees in the immediately surrounding forest levels can be cut down into lumber (using the axe) for purposes of rebuilding the town.
- Would have to restrict the dialogue trees of the townspeople based on whether you have the blacksmith's affection level up first
- Would have to make affection based either on the amount that you have talked to the npc ( hilda, carpenter) or the number of weapons you have (blacksmith)
- Would need different sprites for the town in progressive states of repair (eg, the steps between the town in ruins and new abedtown.)
- Would possibly need to make new abedtown buildings for other members of Greendale 7. Either that, or just one for Hilda, so that if you marry Hilda and are not playing Abed, then the whole town would be a monument to Hilda. I don't know if this could be done procedurally or if the whole tileset would have to be redone for any characters.
Thoughts?
