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Copy file name to clipboardExpand all lines: Sources/FuturedArchitecture/Architecture/Alert/AlertModel.swift
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@@ -4,7 +4,7 @@ import SwiftUI
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///
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/// ## Overview
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///
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/// It wrappes the native `alert(_:isPresented:presenting:actions:message:)`, but you show an alert in different way by using the `defaultAlert(model:)` view modifier,
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/// It wraps the native `alert(_:isPresented:presenting:actions:message:)`, but you show an alert in different way by using the `defaultAlert(model:)` view modifier,
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/// which then appears whenever the bound `model` value is not `nil` value.
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/// Alert model contains two actions: `primaryAction` and `secondaryAction`, which are then represented as SwiftUI Button
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/// If both values are nil, system presents alert with standard "OK" button and given `title` and `message`
Copy file name to clipboardExpand all lines: Sources/FuturedHelpers/Helpers/SceneDelegate.swift
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/// - Parameter sceneDelegate: The SceneDelegate to set.
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/// - Description:
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/// In the main app root view call this modifier and pass the SceneDelegate. You need to specify the AppSceneDelegate which conforms to the UIWindowSceneDelegate.
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/// This is necessary because the SceneDelegate is accessible in SwiftUI only via EnviromentObject.
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/// This is necessary because the SceneDelegate is accessible in SwiftUI only via EnvironmentObject.
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