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Hello! I'm using Godot v4.5.1 and the version of the inkgd plugin from the godot4 branch.
I've set up the plugin and it seems to work (I can display text and options when I run the project.)
But each time I start Godot, I get the following error: "[inkgd] [ERROR] InkPlayer can't be instantiated. Make sure that a suitable copy of 'ink-runtime-engine.dll' can be found in project and double check that the .csproj file contains a item pointing to it. If everything is configured correctly, you may need to rebuild the C# solution. Please refer to [TO BE ADDED] for additional help."
Exact steps I took to set up inkgd:
I also tried repeating these steps on a new project and got the same error.
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