diff --git a/Chapter 21 Ambient Occlusion/Ssao/Shaders/Common.hlsl b/Chapter 21 Ambient Occlusion/Ssao/Shaders/Common.hlsl index 0ba04864..75f3e658 100644 --- a/Chapter 21 Ambient Occlusion/Ssao/Shaders/Common.hlsl +++ b/Chapter 21 Ambient Occlusion/Ssao/Shaders/Common.hlsl @@ -51,7 +51,7 @@ SamplerState gsamAnisotropicWrap : register(s4); SamplerState gsamAnisotropicClamp : register(s5); SamplerComparisonState gsamShadow : register(s6); -// Constant data that varies per frame. +// Constant data that varies per object. cbuffer cbPerObject : register(b0) { float4x4 gWorld;