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Have all Coding Challenges in Processing & p5 & Web Editor #1347
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| Number | Name | p5.js | Web Editor | Processing | Other | Number of Contributions |
|---|---|---|---|---|---|---|
| 1 | Starfield in Processing | 24 | ||||
| 2 | Menger Sponge Fractal | 6 | ||||
| 3 | The Snake Game | 29 | ||||
| 4 | Purple Rain in Processing | 17 | ||||
| 5 | Space Invaders in JavaScript with p5.js | 14 | ||||
| 6 | Mitosis Simulation with p5.js | 5 | ||||
| 7 | Solar System in Processing - Part 1 (2D) | 3 | ||||
| 8 | Solar System in Processing - Part 2 (3D) | 2 | ||||
| 9 | Solar System in Processing - Part 3 (3D textures) | 3 | ||||
| 10.1 | Maze Generator with p5.js - Part 1 | 20 | ||||
| 10.2 | Maze Generator with p5.js - Part 2 | 0 | ||||
| 10.3 | Maze Generator with p5.js - Part 3 | 0 | ||||
| 10.4 | Maze Generator with p5.js - Part 4 | 0 | ||||
| 11 | 3D Terrain Generation with Perlin Noise in Processing | 15 | ||||
| 12 | The Lorenz Attractor in Processing | 4 | ||||
| 13 | Reaction Diffusion Algorithm in p5.js | 6 | ||||
| 14 | Fractal Trees - Recursive | 11 | ||||
| 15 | Fractal Trees - Object Oriented | 2 | ||||
| 16 | Fractal Trees - L-System | 5 | ||||
| 17 | Fractal Trees - Space Colonization | 2 | ||||
| 18 | 3D Fractal Trees | 0 | ||||
| 19 | Superellipse | 1 | ||||
| 20 | 3D Cloth with toxiclibs | 0 | ||||
| 21 | Mandelbrot Set with p5.js | 10 | ||||
| 22 | Julia Set in Processing | 6 | ||||
| 23 | 2D Supershapes | 1 | ||||
| 24 | Perlin Noise Flow Field | 12 | ||||
| 25 | Spherical Geometry | 1 | ||||
| 26 | 3D Supershapes | 1 | ||||
| 27 | Fireworks | 12 | ||||
| 28 | Metaballs | 2 | ||||
| 29 | Smart Rockets in p5.js | 5 | ||||
| 30 | Phyllotaxis | 13 | ||||
| 31 | Flappy Bird | 12 | ||||
| 32.1 | Agar.io - Part 1 (Basic Game Mechanics) | 2 | ||||
| 32.2 | Agar.io - Part 2 (Networking with Socket.IO and Node.js) | 0 | ||||
| 33 | Poisson-disc Sampling | 1 | ||||
| 34 | Diffusion-Limited Aggregation | 5 | ||||
| 35.1 | Traveling Salesperson | 12 | ||||
| 35.2 | Lexicographic Order | 0 | ||||
| 35.3 | Traveling Salesperson with Lexicographic Order | 0 | ||||
| 35.4 | Traveling Salesperson with Genetic Algorithm | 0 | ||||
| 35.5 | TSP with Genetic Algorithm and Crossover | 0 | ||||
| 36 | Blobby! | 4 | ||||
| 37 | Diastic Machine | 0 | ||||
| 38 | Word Interactor | 0 | ||||
| 39 | Mad Libs Generator | 0 | ||||
| 40.1 | Word Counter in JavaScript | 1 | ||||
| 40.2 | Word Counter in Processing | 0 | ||||
| 40.3 | TF-IDF | 0 | ||||
| 41 | Clappy Bird | 0 | ||||
| 42.1 | Markov Chains - Part 1 | 2 | ||||
| 42.2 | Markov Chains - Part 2 | 0 | ||||
| 43 | Context-Free Grammar | 0 | ||||
| 44.1 | AFINN-111 Sentiment Analysis - Part 1 | 3 | ||||
| 44.2 | AFINN-111 Sentiment Analysis - Part 2 | 0 | ||||
| 45 | Saving p5.js Drawings to Firebase | 1 | ||||
| 46.1 | Asteroids - Part 1 | 11 | ||||
| 46.2 | Asteroids - Part 2 | 0 | ||||
| 47 | Pixel Sorting in Processing | 2 | ||||
| 48 | White House Social Media Data Visualization | 0 | ||||
| 49 | Photo Mosaic with White House Social Media Images | 1 | ||||
| 50.1 | Animated Circle Packing - Part 1 | 4 | ||||
| 50.2 | Animated Circle Packing - Part 2 (Kitten Addendum) | 0 | ||||
| 51.1 | A* Pathfinding Algorithm - Part 1 | 20 | ||||
| 51.2 | A* Pathfinding Algorithm - Part 2 | 0 | ||||
| 51.3 | A* Pathfinding Algorithm - Part 3 | 0 | ||||
| 52 | Random Walker | 6 | ||||
| 53 | Random Walker with Vectors and Lévy Flight | 2 | ||||
| 54.1 | Islamic Star Patterns | 3 | ||||
| 54.2 | Star Patterns Update: Law of Sines | 0 | ||||
| 55 | Mathematical Rose Patterns | 6 | ||||
| 56 | Attraction and Repulsion Forces | 4 | ||||
| 57 | Mapping Earthquake Data | 3 | ||||
| 58 | 3D Earthquake Data Visualization | 2 | ||||
| 59 | Steering Behaviors | 14 | ||||
| 60 | Butterfly Generator | 1 | ||||
| 61 | Fractal Spirograph | 5 | ||||
| 62.1 | Plinko with Matter.js Part 1 | 3 | ||||
| 62.2 | Plinko with Matter.js Part 2 | 0 | ||||
| 62.3 | Plinko with Matter.js Part 3 | 0 | ||||
| 62.4 | Plinko with Matter.js Part 4 | 0 | ||||
| 63.1 | Texturing Cloth Simulation Part 1 | 4 | ||||
| 63.2 | Texturing Cloth Simulation Part 2 | 0 | ||||
| 64.1 | Forward Kinematics | 7 | ||||
| 64.2 | Inverse Kinematics | 0 | ||||
| 64.3 | Inverse Kinematics - Fixed Point | 0 | ||||
| 64.4 | Inverse Kinematics - Multiple | 0 | ||||
| 65.1 | Binary Search Tree | 9 | ||||
| 65.2 | Visualizing a Binary Tree | 0 | ||||
| 66 | JavaScript Countdown Timer | 2 | ||||
| 67 | Pong! | 17 | ||||
| 68.1 | Breadth-First Search Part 1 | 4 | ||||
| 68.2 | Breadth-First Search Part 2 | 0 | ||||
| 69.1 | Evolutionary Steering Behaviors - Part 1 | 16 | ||||
| 69.2 | Evolutionary Steering Behaviors - Part 2 | 0 | ||||
| 69.3 | Evolutionary Steering Behaviors - Part 3 | 0 | ||||
| 69.4 | Evolutionary Steering Behaviors - Part 4 | 0 | ||||
| 69.5 | Evolutionary Steering Behaviors - Part 5 (Bonus) | 0 | ||||
| 70.1 | Nearest Neighbors Recommendation Engine - Part 1 | 0 | ||||
| 70.2 | Nearest Neighbors Recommendation Engine - Part 2 | 0 | ||||
| 70.3 | Nearest Neighbors Recommendation Engine - Part 3 | 0 | ||||
| 71 | Minesweeper | 19 | ||||
| 72.1 | Frogger - Part 1 | 2 | ||||
| 72.2 | Frogger - Part 2 | 0 | ||||
| 72.3 | Frogger - Part 3 | 0 | ||||
| 72.4 | Frogger Refactoring | 0 | ||||
| 73 | Acrostic | 0 | ||||
| 74 | Clock | 45 | ||||
| 75 | Wikipedia API | 1 | ||||
| 76 | 10PRINT in p5.js | 41 | ||||
| 77 | Recursion | 9 | ||||
| 78 | Simple Particle System | 14 | ||||
| 79 | Number Guessing Chatbot | 3 | ||||
| 80 | Voice Chatbot with p5.Speech | 1 | ||||
| 81.1 | Circle Morphing - Part 1 | 4 | ||||
| 81.2 | Circle Morphing - Part 2 | 0 | ||||
| 82 | Image Chrome Extension - The Ex-Kitten-sion! | 2 | ||||
| 83 | Chrome Extension with p5.js Sketch - Doodle Chrome Extension | 1 | ||||
| 84 | Word Definition Extension | 0 | ||||
| 85 | The Game of Life | 25 | ||||
| 86 | Cube Wave by Bees and Bombs | 9 | ||||
| 87 | 3D Knots | 2 | ||||
| 88 | Snowfall | 5 | ||||
| 89 | Langton's Ant | 5 | ||||
| 90 | Floyd-Steinberg Dithering | 6 | ||||
| 91.1 | Snakes & Ladders - Part 1 | 2 | ||||
| 91.2 | Snakes & Ladders - Part 2 | 0 | ||||
| 91.3 | Snakes & Ladders - Part 3 | 0 | ||||
| 92 | XOR Problem | 3 | ||||
| 93 | Double Pendulum | 12 | ||||
| 94.1 | 2048 - Part 1 | 13 | ||||
| 94.2 | 2048 - Part 2 | 0 | ||||
| 94.3 | 2048 - Part 3 | 0 | ||||
| 94.4 | 2048 - Part 4 | 0 | ||||
| 95 | Approximating the Value of Pi | 4 | ||||
| 96 | Visualizing the Digits of Pi | 2 | ||||
| 97.1 | The Book of Pi - Part 1 | 2 | ||||
| 97.2 | The Book of Pi - Part 2 | 0 | ||||
| 98.1 | Quadtree - Part 1 | 10 | ||||
| 98.2 | Quadtree - Part 2 | 0 | ||||
| 98.3 | Quadtree Collisions - Part 3 | 0 | ||||
| 99 | Neural Network Color Predictor | 2 | ||||
| 100.1 | Neuroevolution Flappy Bird - Part 1 | 14 | ||||
| 100.2 | Neuroevolution Flappy Bird - Part 2 | 0 | ||||
| 100.3 | Neuroevolution Flappy Bird - Part 3 | 0 | ||||
| 100.4 | Neuroevolution Flappy Bird - Part 4 | 0 | ||||
| 100.5 | Neuroevolution Flappy Bird - Part 5 | 0 | ||||
| 101 | May the 4th Scrolling Text | 2 | ||||
| 102 | 2D Water Ripple | 4 | ||||
| 103 | Fire Effect | 4 | ||||
| 104 | Linear Regression with TensorFlow.js | 1 | ||||
| 105 | Polynomial Regression with TensorFlow.js | 6 | ||||
| 106 | XOR Problem with TensorFlow.js | 1 | ||||
| 107 | Sandpiles | 5 | ||||
| 108 | The Barnsley Fern | 9 | ||||
| 109 | Visualizing 500,000 Subscribers | 4 | ||||
| 110.1 | Recamán's Sequence - Part 1 | 5 | ||||
| 110.2 | Recamán's Sequence - Part 2 (Audio) | 0 | ||||
| 111 | Animated Sprites | 4 | ||||
| 112 | 3D Rendering with Rotation and Projection | 5 | ||||
| 113 | 4D Hypercube (aka 'Tesseract') | 8 | ||||
| 114 | Bubble Sort Visualization | 15 | ||||
| 115 | Snake Game Redux | 8 | ||||
| 116 | Lissajous Curve Table | 12 | ||||
| 117 | Seven-Segment Display | 19 | ||||
| 118.1 | Mastodon Fractal Tree Bot - Part 1 | 1 | ||||
| 118.2 | Mastodon Fractal Tree Bot - Part 2 | 0 | ||||
| 119 | Binary to Decimal Conversion | 4 | ||||
| 120 | Bit Shifting | 2 | ||||
| 121.1 | Logo Interpreter Part 1 | 7 | ||||
| 121.2 | Logo Interpreter Part 2 | 0 | ||||
| 122.1 | Quick, Draw! | 0 | ||||
| 122.2 | Quick, Draw! Continued | 1 | ||||
| 123.1 | Chaos Game Part 1 | 8 | ||||
| 123.2 | Chaos Game Part 2 | 0 | ||||
| 124 | Flocking Simulation | 32 | ||||
| 125 | Fourier Series | 11 | ||||
| 126 | Toothpicks | 5 | ||||
| 127 | Brownian Tree Snowflake | 7 | ||||
| 128 | SketchRNN Snowflakes with ml5.js | 0 | ||||
| 129 | Koch Fractal Snowflake | 4 | ||||
| 130.1 | Drawing with Fourier Transform and Epicycles | 13 | ||||
| 130.2 | Fourier Transform User Drawing | 0 | ||||
| 130.3 | Fourier Transform Drawing with Complex Number Input | 0 | ||||
| 131 | Bouncing DVD Logo | 9 | ||||
| 132 | Fluid Simulation | 4 | ||||
| 133 | Times Tables Cardioid Visualization | 11 | ||||
| 134.1 | Heart Curve | 9 | ||||
| 134.2 | Heart Curve | 0 | ||||
| 135 | Making a GIF Loop in Processing | 3 | ||||
| 136.1 | Polar Perlin Noise Loops | 13 | ||||
| 136.2 | Perlin Noise GIF Loops | 0 | ||||
| 137 | 4D OpenSimplex Noise Loop | 1 | ||||
| 138 | Angry Birds with Matter.js | 5 | ||||
| 139 | Calculating Digits of Pi with Collisions | 7 | ||||
| 140 | Leibniz Formula for Pi | 7 | ||||
| 141 | Calculating Digits of Pi with Mandelbrot Set | 2 | ||||
| 142.1 | Rubik's Cube Part 1 | 12 | ||||
| 142.2 | Rubik's Cube Part 2 | 0 | ||||
| 142.3 | Rubik's Cube Part 3 | 0 | ||||
| 143 | Quicksort | 10 | ||||
| 144 | 2D Black Hole Visualization | 9 | ||||
| 145 | Ray Casting 2D | 27 | ||||
| 146 | Rendering Ray Casting | 12 | ||||
| 147 | Chrome Dinosaur Game | 17 | ||||
| 148 | Gift Wrapping Algorithm | 11 | ||||
| 149 | Tic Tac Toe | 40 | ||||
| 150 | AI Rainbows with Runway and p5.js | 1 | ||||
| 151 | Ukulele Tuner with Machine Learning Pitch Detection Model | 10 | ||||
| 152 | RDP Algorithm | 6 | ||||
| 153 | Interactive Drawing with SketchRNN | 0 | ||||
| 154 | Tic Tac Toe AI with Minimax Algorithm | 21 | ||||
| 155 | Kaleidoscope Snowflake #SupportP5 | 8 | ||||
| 156 | Peeking Inside Pi | 7 | ||||
| 157 | Zoom Annotations with Machine Learning and p5.js | 2 | ||||
| 158 | Shape Classifier Neural Network with ml5.js | 1 | ||||
| 159 | Simple Pendulum Simulation | 9 | ||||
| 160 | Spring Forces | 9 | ||||
| 161 | Estimating π from Random Numbers with Euclid's Algorithm | 4 | ||||
| 162 | Self Avoiding Walk | 3 | ||||
| 163 | Bézier Curves | 14 | ||||
| 164 | Slitscan Time Displacement Effect | 0 | ||||
| 165 | Slide Puzzle | 3 | ||||
| 166 | Image to Ascii | 5 | ||||
| 167 | The Prime (Ulam) Spiral | 8 | ||||
| 168 | The Mandelbulb | 7 | ||||
| 169 | Pi in the Sky Game | 1 |